dyld: lazy symbol binding failed: Symbol not found: - ios4

When I try to run my project in iOS 4.3 Simulator, it throws me following exception:
dyld: lazy symbol binding failed: Symbol not found: _CGPathCreateWithEllipseInRect
Referenced from: /Users/macintosh/Library/Application Support/iPhone Simulator/4.3.2/Applications/FCBB8196-9F46-4F4E-BFB3-C28D0AAEC74F/Tick.app/Tick
Expected in: /Users/macintosh/Desktop/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
dyld: Symbol not found: _CGPathCreateWithEllipseInRect
Referenced from: /Users/macintosh/Library/Application Support/iPhone Simulator/4.3.2/Applications/FCBB8196-9F46-4F4E-BFB3-C28D0AAEC74F/Tick.app/Tick
Expected in: /Users/macintosh/Desktop/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
I have set target to ios 4.3. My project runs fine on ios 5 and 6. I think some library is missing or is not supported in old version. What should I do to resolve this problem? Any help will be appreciated. Thanks.

CGPathCreateWithEllipseInRect is not available on iOS 4.3. It was new in iOS 5.0.

Related

Unable to load rjags

I'm having the following error when trying to load rjags. I recently upgraded to OSX El Capitain and also installed the latest version of JAGS 4.0.1. Does any one know how to fix it?
library(rjags)
Error : .onLoad failed in loadNamespace() for 'rjags', details:
call: dyn.load(file)
error: unable to load shared object '/usr/local/lib/JAGS/modules-3/bugs.so':
dlopen(/usr/local/lib/JAGS/modules-3/bugs.so, 6): Symbol not found: _R_finite
Referenced from: /usr/local/lib/JAGS/modules-3/bugs.so
Expected in: /usr/local/lib/libjrmath.0.dylib
in /usr/local/lib/JAGS/modules-3/bugs.so
Error: package or namespace load failed for ‘rjags’
I found a solution by installing the development version of the rjags package.
http://sourceforge.net/projects/mcmc-jags/files/rjags/4/

Warning: Error: dyld: lazy symbol binding failed: Symbol not found: _objc_autoreleasePoolPush

I'm getting an error when imagemin is run on png : Warning: Error: dyld: lazy symbol binding failed: Symbol not found: _objc_autoreleasePoolPush
i'm on a macbook pro 10.6.8
I installed grunt today along with the plugin's
Any help would be wonderful as google is pointing me to IOS development issues.
The binary is compiled for a newer version of the OS (you're now 4 major releases behind — upgrade if you can!)

node-opencv / mavericks : dyld: Symbol not found

I'm running a clean install of OSX 10.9 and running into issues running any node.js app with node-opencv dependencies. I've already installed opencv, python, node.js, and npm via Homebrew.
In this case, I'm trying to run: node face_detection.js from the examples folder, and I'm getting this error:
dyld: lazy symbol binding failed: Symbol not found: __ZN2cv6imreadERKSsi
Referenced from: /Users/Jim/GitHub/node-opencv/build/Release/opencv.node
Expected in: dynamic lookup
dyld: Symbol not found: __ZN2cv6imreadERKSsi
Referenced from: /Users/Jim/GitHub/node-opencv/build/Release/opencv.node
Expected in: dynamic lookup
Trace/BPT trap: 5
Whatever the cause was, I had the same problem and solved it by upgrading to the latest homebrew distribution of opencv.

DX11 Unresolved Externals

1>------ Build started: Project: Setup, Configuration: Debug Win32 ------
1>BoxDemo.obj : error LNK2019: unresolved external symbol _D3DX11CreateEffectFromMemory#24 referenced in function "private: void __thiscall BoxApp::BuildFX(void)" (?BuildFX#BoxApp##AAEXXZ)
1>C:\Users\Josh\Documents\Game Institute\DirectX\Chapter 1\Projects\Setup\Debug\Setup.exe : fatal error LNK1120: 1 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I'm using VS2012 and trying to setup DX11 using a sample program from Frank D Lunas DX11 book. I have no idea what this error message means, any help would be appreciated.
1>------ Build started: Project: Setup, Configuration: Debug Win32 ------
1>Effects11d.lib(EffectAPI.obj) : error LNK2019: unresolved external symbol _D3DCompileFromFile#36 referenced in function _D3DX11CompileEffectFromFile
1>C:\Users\Josh\Documents\Game Institute\DirectX\Chapter 1\Projects\Setup\Debug\Setup.exe : fatal error LNK1120: 1 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Linker cannot find definition of D3DX11CreateEffectFromMemory function. This function is a part of Effects11 framework. And you need to link Effects11.lib to build this program.
Previously, to develop DirectX apps, you must have been DirectX SDK installed.
Now that stand-alone DirectX SDK concerned legacy and now it is a part of Windows SDK (since version 8.0). You`ve got it when installed Visual Studio 2012.
The problem is now this SDK version doesn't include Effect11 framework, among other things.
There are several ways to fix this problems:
Download and install legacy DirectX SDK. When compiling you will get some warnings, because of conflicting old DirectX SDK and new Windows SDK. To solve this you can switch to your project to v110xp toolset or install Windows 7 SDK and switch to v100 in project's options.
In case of this sample program, Mr. Luna included compiled libs in Common folder of source code archive. But I'm not sure if it will work with Win8 SDK.
Correct source code and strip out Effect11 stuff. If you just learning DirectX, it is not easy way.
Some more explanation from Chuck Walbourn - MSFT:
Where is the DirectX SDK?
Effects for Direct3D 11 Update

v8 release mode linker error with winsock

This subject became a side subject after I accepted an answer for my last question, so I will put it here as a separate topic for neatness, and I believe this will make it more useful for others.
I am working on MS visual studio 2005.
I am building a project using v8 in release mode, and am receiving a linker error that is related to winsock even though the winsock libraries are already in my additional dependencies.
My additional dependencies list is the same for both release and debug mode. It works perfectly in debug mode, and I am getting the linker errors only in release mode.
here is my additional dependencies string:
Ws2_32.lib wininet.lib rasapi32.lib iphlpapi.lib Psapi.lib winmm.lib wsock32.lib msvcrt.lib $(SolutionDir)\external_libs\debug\v8.lib $(SolutionDir)external_libs\release\v8_base.lib $(SolutionDir)external_libs\release\v8_snapshot.lib
Thanks a lot for any possible help.
Update:
I reduced the dependencies to:
Ws2_32.lib Psapi.lib winmm.lib msvcrt.lib $(SolutionDir)\external_libs\release\v8.lib $(SolutionDir)external_libs\release\v8_base.lib
and still get unresolved externals:
1>v8_base.lib(platform-win32.obj) : error LNK2001: unresolved external symbol __imp__freeaddrinfo#4
1>v8_base.lib(platform-win32.obj) : error LNK2001: unresolved external symbol __imp__getaddrinfo#16
1>v8_base.lib(platform-win32.obj) : error LNK2001: unresolved external symbol __set_abort_behavior
You have paths to both debug and release folders in your dependency list. Try replacing those with $(Configuration).

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