How to use tlb files in a native C++ project - visual-c++

I have a tlb files that contains some function declaration that I need to use.
If I use
#import "type_library.tlb"
I can correclty reference the function from my code:
tlb_namespace::required_function();
But when I compile the project the linker says that tlb_namespace::required_function is an unresolved external symbol.
How can I succesfully build this kind of project?
EDIT:
I have used the same type library in a Dummy VBA access project. I have added the reference to the type library and I have noticed that some of the function contained in the type library are correctly called. But some of them are not. VBA says It can't locate their entry point in the related dll.
Can this explain the unresolved external symbol when building c++ app?
I have also noticed that the failing function are declared in the tlb like this:
UPPER_function_name
but in the dll are declared like this:
Upper_function_name
Can this be the issue?
Is it possible to solve this kind of error directly modifying the binary tlb file or dll?

Use IDE to view TLB information.
Use this help : How to: View Type Library Information
At IDE : View-> Object Browser, click "..." Edit Custom Component Set, browse your TLB file and Add to view information.
Confirm namespace used for.

use the namespace to resolve the linker error:
example:
#import "<>" raw_interfaces_only
using namespace <>
this will resolve the problem

Related

how can I link a dll to fortran (visual studio)?

I have some DLLs that I want to use in a FORTRAN Project in VISUAL STUDIO but I can't find how.
Here is a simple code I'm using to find out how.
Using visual studio I created a DLL from this
subroutine printing
!DEC$ ATTRIBUTES DLLEXPORT::printing
print*,"dll naimi created"
end subroutine printing
I added the link of the DLL to project>properties>Linker>General>Additional Library directories
Main program:
program Console11
implicit none
call printing
end program Console11
ERROR : Error 1 error LNK2019: unresolved external symbol _PRINTING referenced in function _MAIN__.
other solutions related to this suggest using the .lib created while generating the DLL, but in my real case I only have the DLLs without their .lib.
So how to use a DLL ... ?
You appear to be trying to use a DLL as an input file to the linker.
(You also appear to be trying to specify a file for a linker option that takes a directory. To specify an additional input file for the linker, either add the file to the project just like you would attach a source file, or use the "Linker > Input > Additional dependencies" project property. The property you mention in your post then tells the linker where (which directories) to search for those additional dependencies.)
Unlike the unix convention, you do not link against DLLs when building executables and other DLLs on Windows. The DLL typically does not contain the necessary information for the linker - instead that information is contained in an import library (which is just a variation of a typical .lib static library) or equivalent.
If you were able to successfully build a DLL, then you will probably find the import library for that DLL in the same directory as the DLL. Supply that import library as an additional dependency for projects that require the DLL.
When you link an EXE or other DLL using an import library on Windows, the target DLL is automatically loaded by the operating system when your executable code is loaded. This is called load time dynamic linking.
If you do not have the import library for a DLL, then your choices are:
Ask the person who built the DLL for the import library.
Reference the DLL using run time dynamic linking, rather than load time. This means that you use the Windows API functions LoadLibrary, GetProcAddress and friends in your program to explicitly tell the operating system to load a particular DLL and to obtain the address of a function pointer. If you are using Intel Fortran, then complete examples of this are installed with the compiler - see in the file "C:\Program Files (x86)\IntelSWTools\samples_2016\en\compiler_f\psxe\DLL.zip" or similar.
Generate an import library from the minimum information in the DLL, plus other information about the DLL that you may have. One approach to this is to write a module definition file (.def) for the DLL, and then use the LIB utility to turn that def file into an import library. See How to make a .lib file when have a .dll file and a header file for an example.

"MSXML2" has no member "IXMLDOMNode" problem in VC++ 2010

I'm trying to compile a VC++ project I've inherited that uses MSXML2. This is an ATL .EXE project. A header file includes the following:
#include "msxml2.h"
using namespace MSXML2;
Preprocessor definitions include __USE_MSXML2_NAMESPACE__, which I added to the project because without it the MSXML2 namespace was undefined. Attempting to build this project I receive many errors of the form:
error C2039: 'IXMLDOMNode' : is not a member of 'MSXML2'
These errors are produced by declarations like the following
CComPtr<MSXML2::IXMLDOMNode> pNode;
Other members are not found, including IXMLDOMDocument and IXMLDOMNode.
You can fix this
Include msxml2.h header.
Remove USE_MSXML2_NAMESPACE and using namespace MSXML2 code.
Use CComPtr<IXMLDOMNode> pNode; without namespace.
I've seen many projects using import keyword to ask Visual C++ to generate the header file from TBL using MSXML2 namespace. However, using header and linking to lib is my favorite way to avoid using import keyword as it is not c++ standard. The bottom line is to avoid mixing the two approaches when refreshing old projects, which will lead to problems like this.

Other than header file what do you need to use the functions defined in header

I have a myheader.h file, i have included it successfully in my VC++ project, but i am not able to use any of it functions. It gives the error Unresolved external symbol (my function definition). What am i missing?
//Here is my code snippet
#include "myHeaders/myheader.h"
void main (){
head_gen();
}
It doesnt build and the error is
Unresolved external symbol void__head_gen()
etc. Has it something to do with .lib file or something else?
You need the implementation of the function head_gen(). This can be in
a source file,
an object file or
a library
You should have one of them gotten with the header file.
If you have a .cpp file, add it to your project.
If you have a .obj or .lib file, add it as dependecy in the Project Properties:
Configuration Properties / Linker / Input -> Additional Dependencies
If the .obj or .lib file is in a different directory than your project, don't forget to add the path:
Configuration Properties / Linker / General -> Additional Library Directories
I develop mostly on Linux and use vi as an editor. But when I see such errors, it usually is one of the following reasons:
The function head_gen() is defined under a namespace and the source code where head_gen() is used does not have the using namespace statement.
Has head_gen() been defined in myHeader.cpp? That could be another reason why the function is not "visible".
HTH,
Sriram

Link Error while compiling vc++ project

I am getting the following error.
error LNK2001: unresolved external symbol __localtime64_s
On searching on the internet i found that there is a library WINMM.LIB which is needed to be included. So i added this library in the project options.
But,it still does not help.
Can somebody help in this?
The _s suffix indicates that its actually probably one of the "safe" apis added to Visual Studio 2005 or 2008. There are two leading _'s - the first indicates the function decoration - an extern "C" function using the __cdecl calling convention. The next '_' inidcates that the functions is an OEM (Microsoft in this case) extension to the c-runtime library.
Specifically it seems to be a worker function invoked from 'Program Files\Visual Studio\VS\include\time.inl' when the safe 'localtime' function is called.
So, at a guess I would say that you are not linking in the c-runtime libraries correctly into your application. Are you using any options like "exclude default libraries" or are excluding any specific libraries in your projects settings?

What is the difference between dllexport and dllimport?

I'm just looking for a simple, concise explanation of the difference between these two. MSDN doesn't go into a hell of a lot of detail here.
__declspec( dllexport ) - The class or function so tagged will be exported from the DLL it is built in. If you're building a DLL and you want an API, you'll need to use this or a separate .DEF file that defines the exports (MSDN). This is handy because it keeps the definition in one place, but the .DEF file provides more options.
__declspec( dllimport ) - The class or function so tagged will be imported from a DLL. This is not actually required - you need an import library anyway to make the linker happy. But when properly marked with dllimport, the compiler and linker have enough information to optimize the call; without it, you get normal static linking to a stub function in the import library, which adds unnecessary indirection. ONT1 ONT2
__declspec(dllexport) tells the linker that you want this object to be made available for other DLL's to import. It is used when creating a DLL that others can link to.
__declspec(dllimport) imports the implementation from a DLL so your application can use it.
I'm only a novice C/C++ developer, so perhaps someone's got a better explanation than I.
Two different use cases:
1) You are defining a class implementation within a dll. You want another program to use the class. Here you use dllexport as you are creating a class that you wish the dll to expose.
2) You are using a function provided by a dll. You include a header supplied with the dll. Here the header uses dllimport to bring in the implementation to be used by the current program.
Often the same header file is used in both cases and a macro defined. The build configuration defines the macro to be import or export depending which it needs.
Dllexport is used to mark a function as exported. You implement the function in your DLL and export it so it becomes available to anyone using your DLL.
Dllimport is the opposite: it marks a function as being imported from a DLL. In this case you only declare the function's signature and link your code with the library.

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