Just wondering if anyone knows how to set a saved publish profile as the default i.e. profile that's automatically loaded when I select publish. I love the new profile approach but I'm a bit over having to reselect the same profile over and over while I'm developing.
In VS2012 and up, you can set the Default Publish Profile by right-clicking on the .xml profile file and clicking the Set As Default Publish Profile option. It will then be auto-loaded when you click to Publish the project.
So I've just discovered how to do this, right click on the specific .xml file (e.g. Debug.publish.xml) that you wish to publish and it is automatically loaded into the Publish panel.
Double clicking the XML file also works
The latest Visual Studio 2012 Updates also now include right click options for:
1 - Set as default
2 - Publish
Rob, you may want to consider setting up some batch files that call SQLPackage to use your desired Publish profile. I blogged about it here: http://schottsql.blogspot.com/2012/11/ssdt-publishing-your-project.html
For our dev team, we have a set of batch files set up that can build one or all databases locally from whatever branch they're currently using. That makes it a lot easier to update the local database. The "Publish All" batch file takes a little time to run but is still better than opening each project individually to publish the databases.
Slightly odd issue: I renamed my .xml file to .localdev.xml....file name is "double extension'd" - VS/Datatools looks for ".publish.xml" NOT just the .xml file. In my case I needed "*.localdev.publish.xml". When it had the wrong name the "Set as Default Publish Profile" right click option DID NOT show up, nor did double-clicking...where is Molder when you need him?!?!? ;)
Get the name right, get the right functionality......MS needs better, more creative QA people!! ;)
Related
In Visual Studio Code, as you might know, there are many options under File:
Open file
Open folder
Open workspace
Add folder to workspace
etc.
Could anyone please tell me the differences and benefits to choosing any of these over others? VS Code clearly sits gently on top of the File system, and is not heavily configured (say like, VS 2017, NetBeans, Eclipse, etc.) - it is of course closer to its sibling, Atom.
But I'm not entirely sure the advantages or recommendations related to, for example, Add Folder to Workspace vs just Open Folder, saving the workspace (or not), etc.
Any help would be appreciated.
Thanks a ton!
-J
1. Firstly open file is just the option to edit or open a file.
2. Secondly opening a folder is the option to import your project directory in the editor.
3. Then comes the workspace option which is quite similar to the open folder option with the difference that every workspace has its custom working settings.
VS Code provides two different scopes for settings:
User Settings - Settings that apply globally to any instance of VS Code you open.
Workspace Settings - Settings stored inside your workspace and only apply when the workspace is opened.
Workspace settings override user settings.
For more details you can refer to VS code settings (docs)
Is there a way to change the default file .gitignore that Android Studio creates when creating a new android project? I searched for it in the Settings but could not find anything.
Unfortunately, there is no way to do that automatically, besides the one Ted has mentioned.
However, personally, I don't see this as a big downside, because you can thus safely add your specific templates that fit best to your project.
To be able to do this, do the following:
Go to File -> Settings and from there highlight Plugins. Click on Browse repositories... and you should be able to find the plugin entitled .ignore. Install it.
Now to configure a .gitignore for any project, in case you have no project opened, click on Configure -> Settings. In case you have an open project, go to File -> Other Settings -> Default Settingsā¦. Now expand Version Control and click on Ignore Files Support. You should be able to add a custom user template of your .gitignore-file there.
To use any template you've added there, just right click on your .gitignore and click on Add templateā¦. There you'll be able to add your custom specifications, however, many others are given by default, so you don't need to do a google search for an OS or language specific .gitignore configuration.
Good question. I tried manually modifying the project_ignore template in the Android Studio installation (located at C:\Program Files\Android\Android Studio\plugins\android\lib\templates\gradle-projects\NewAndroidProject\root in my Windows installation). That works, but it causes any future updates to Android Studio to fail unless you restore the original template first.
I'm posting this as an answer because it works. But it has such a bad down-side that I'm also starting a bounty in the hopes that someone can come up with a better solution.
On Mac, Applications->Android Studio.app(right click -> show package contents) -> contents-> plugins\android\lib\templates\gradle-projects\NewAndroidProject\root\ , i tried modifying, project_ignore file. i dont see error every time while looking for updates. instead of replacing, i appended at the end.
There are a handful of files in my project that do not auto publish with the rest of my project to IIS when there are changes. I have to manually right-click on those files and publish them individually.
I am pretty sure I have done something to cause this because it appears that all of the files that do this have a check-mark next to the file (see layout.cshtml in the image below). What have I done, and how can I fix it?
Set file Build Action to Content, right Mouse click on file and select Properties in Solution Explorer. Like this:
I have a project stored in visualstudio.com. However when I have a file checked out, my colleagues can do the same. How can I disable that feature? I went to TEAM -> Team Project Settings -> Source Control in VS 2012 and disabled "Enable multiple check-out". However nothing seems to have changed. Do I need to do something else with that? Secondly, I read this but when I right click a file and chose "Check-out for edit", it only has "Unchanged" and "CheckIn" lock types but no "Check-out" which, as I understand, is the thing I need to chose. So, is there a way to make sure only one person can edit a file at one time?
What kind of workspace are you using? Make sure you're using a server workspace. If you're using a local workspace which is the default when you create a new workspace in VS 2012/TFS 2012, checkout locks are disabled. For more info on local and server workspaces:
Decide Between Using a Local or a Server Workspace.
I have a larger solution that I desire to distribute via ClickOnce. It consists of one main shell executable that directly references only a small subsection of libraries and processes that constitute the solution.
The solution consists of a few other processes and several libraries (some C++). I need to be able to include all of these libraries and processes in one ClickOnce distribution for both local builds and TFS server builds.
I cannot reference every other library and process form the shell project. And I do not wish to push these files into a MSI to be treated as a prerequisite as it would defeat the purpose of using ClickOnce to distribute/update the product.
What is the correct method to incorporate all of our necessary files/projects into a single ClickOnce distribution?
The IDE won't detect native DLLs as dependencies when publishing, but you can run the SDK tools directly to include them manually in your ClickOnce distribution. You can either use mage.exe in your post-build script or run MageUI.exe to have a wizard to guide you through the package generation.
Suggested reading:
Walkthrough: Manually Deploying a ClickOnce Application
Understanding Dependencies of a Visual C++ Application
There is an alternative to Visual Studio for this kind of situation. You could try using Mage, but it can be a little tricky to use. My company wrote an alternative called ClickOnceMore.
ClickOnceMore is a ClickOnce build tool for when you don't want or can't use Visual Studio to do ClickOnce builds.
There is a specific page on the UI for including files (using rules to include anything from a single file to an entire directory trees) so you should be able to do exactly what you need with it.
This is what I have done in a similar situation. I use TFS at work, so convert the terms to whatever you may use (or not use) for source control.
I have a main workspace that I use for all development of my application, I keep this workspace pristine.
I then created another workspace with a proper name (ex: solution-deploy) and in this workspace I do the following:
Get latest and merge everything from source-control into the deployment workspace
I build a Release build of my application
I r-click on the root (I put them in the root, because I need to access them from there, put them in whatever folder you want) project folder for my deployment project and select "Add -> Existing Item"
I browse in the file selector to the Release directory of the assemblies I want to add to my deployment package, select them, then I use the arrow next to the Add button and drop down to "Add As Link", do this for all of the assemblies you want to add and place them wherever you want them to be organized in your deployment
In the Solution Explorer, select the added assemblies and in the Properties window set the Build Action to "Content", this should be all you have to do, but others have had to also set the "Copy to Output Directory" to "Copy Always", I don't do that
Run a Release Build
Go to the Properties view for your deployment Project
Go to the Publish Tab and Click on the Application Files button
Your files should all be available and added to the Deployment
Set up your ClickOnce settings however you need them to be
Publish your ClickOnce package
Your published package should contain all of the assemblies you need now.
Keep your separate Deployment workspace set up this way and never check it in. Do your work in your development workspace. Whenever a new deployment is needed, open your solution in your Deployment workspace and get the latest code, build, then publish.