How to convert/save d3.js graph to pdf/jpeg - svg

I'm working on a client-side/javascript function to save or convert an existing D3-SVG graph into a file.
I've searched a lot and found some recommendations, mainly using canvas.toDataURL().
I have no <canvas> in my page, and instead using:d3.select("body").append("svg")....
I've also tried to append the SVG to the <canvas> but nothing happens.
Could you please help me to resolve this exception:
Uncaught TypeError: Object #<SVGSVGElement> has no method 'toDataURL'
Thank you

To display your svg within a canvas, you first have to convert it using a parser/renderer utility such as http://code.google.com/p/canvg/
(code adapted from: Convert SVG to image (JPEG, PNG, etc.) in the browser, not tested)
// the canvg call that takes the svg xml and converts it to a canvas
canvg('canvas', $("#my-svg").html());
// the canvas calls to output a png
var canvas = document.getElementById("canvas");
var img = canvas.toDataURL("image/png");

Just a heads up that I turned this concept into a small JavaScript library: https://github.com/krunkosaurus/simg
It simply converts any SVG to an image to swap out or trigger a download. Idea taken from here: http://techslides.com/save-svg-as-an-image/

As pointed out by #Premasagar in this comment on this question Convert SVG to image (JPEG, PNG, etc.) in the browser
If the borwser supports both SVG and canvas you can use this technique https://svgopen.org/2010/papers/62-From_SVG_to_Canvas_and_Back/index.html
function importSVG(sourceSVG, targetCanvas) {
// https://developer.mozilla.org/en/XMLSerializer
svg_xml = (new XMLSerializer()).serializeToString(sourceSVG);
var ctx = targetCanvas.getContext('2d');
// this is just a JavaScript (HTML) image
var img = new Image();
// http://en.wikipedia.org/wiki/SVG#Native_support
// https://developer.mozilla.org/en/DOM/window.btoa
img.src = "data:image/svg+xml;base64," + btoa(svg_xml);
img.onload = function() {
// after this, Canvas’ origin-clean is DIRTY
ctx.drawImage(img, 0, 0);
}
}

The Simg library created and suggest by Mauvis Ledford above worked great for allowing my svg charts created with Dimple to be downloaded.
I did however need to change one aspect of the code to make it work. Inside of the toString() prototype, inside the forEach loop (line 37), if you change "svg.setAttribute(..)" to "svg[0].setAttribute" it will alleviate the "setAttribute(..) is not a function" error. Similarly the same needs to be done right below in the return statement, appending "[0]" after svg (line 39).
I also had to manually edit the "canvas.width" and "canvas.height" (lines 48 & 49) assignments in the toCanvas() prototype, in order to make the downloaded image a more correct size (it was previously just downloading a static 300x150 square in the top left corner of the chart).

This is an old question, in 2022 we have ES6 and we don't need 3rd party libraries.
Here is a very basic way to convert svg images into other formats.
The trick is to load the svg element as an img element, then use a canvas element to convert into a desired format. So four steps are necessary:
Extract svg as xml data string.
Load the xml data string into a img element
Convert the img element to a dataURL using a canvas element
Load the converted dataURL into a new img element
Step 1
Extracting a svg as xml data string is simple:
// Select the element:
const $svg = document.getElementById('svg-container').querySelector('svg')
// Serialize it as xml string:
const svgAsXML = (new XMLSerializer()).serializeToString($svg)
// Encode it as a data string:
const svgData = `data:image/svg+xml,${encodeURIComponent(svgAsXML)}`
Step 2
Loading the xml data string into a img element:
// This function returns a Promise whenever the $img is loaded
const loadImage = async url => {
const $img = document.createElement('img')
$img.src = url
return new Promise((resolve, reject) => {
$img.onload = () => resolve($img)
$img.onerror = reject
$img.src = url
})
}
Step 3
Converting the img element to a dataURL using a canvas element:
const $canvas = document.createElement('canvas')
$canvas.width = $svg.clientWidth
$canvas.height = $svg.clientHeight
$canvas.getContext('2d').drawImage(img, 0, 0, $svg.clientWidth, $svg.clientHeight)
return $canvas.toDataURL(`image/${format}`, 1.0)
Step 4
Loading the converted dataURL into a new img element:
const $img = document.createElement('img')
$img.src = dataURL
$holder.appendChild($img)
Here you have a working snippet:
const $svg = document.getElementById('svg-container').querySelector('svg')
const $holder = document.getElementById('img-container')
const $label = document.getElementById('img-format')
const destroyChildren = $element => {
while ($element.firstChild) {
const $lastChild = $element.lastChild ?? false
if ($lastChild) $element.removeChild($lastChild)
}
}
const loadImage = async url => {
const $img = document.createElement('img')
$img.src = url
return new Promise((resolve, reject) => {
$img.onload = () => resolve($img)
$img.onerror = reject
$img.src = url
})
}
const convertSVGtoImg = e => {
const $btn = e.target
const format = $btn.dataset.format ?? 'png'
$label.textContent = format
destroyChildren($holder)
const svgAsXML = (new XMLSerializer()).serializeToString($svg)
const svgData = `data:image/svg+xml,${encodeURIComponent(svgAsXML)}`
loadImage(svgData).then(img => {
const $canvas = document.createElement('canvas')
$canvas.width = $svg.clientWidth
$canvas.height = $svg.clientHeight
$canvas.getContext('2d').drawImage(img, 0, 0, $svg.clientWidth, $svg.clientHeight)
return $canvas.toDataURL(`image/${format}`, 1.0)
}).then(dataURL => {
console.log(dataURL)
const $img = document.createElement('img')
$img.src = dataURL
$holder.appendChild($img)
}).catch(console.error)
}
const buttons = [...document.querySelectorAll('[data-format]')]
for (const $btn of buttons) {
$btn.onclick = convertSVGtoImg
}
<div style="float: left; width: 70%">
<div style="float: left; width: 50%">
<div id="svg-container">
<svg xmlns="http://www.w3.org/2000/svg" xml:space="preserve" width="200" height="200" viewBox="0 0 248 204">
<path fill="#1d9bf0" d="M221.95 51.29c.15 2.17.15 4.34.15 6.53 0 66.73-50.8 143.69-143.69 143.69v-.04c-27.44.04-54.31-7.82-77.41-22.64 3.99.48 8 .72 12.02.73 22.74.02 44.83-7.61 62.72-21.66-21.61-.41-40.56-14.5-47.18-35.07 7.57 1.46 15.37 1.16 22.8-.87-23.56-4.76-40.51-25.46-40.51-49.5v-.64c7.02 3.91 14.88 6.08 22.92 6.32C11.58 63.31 4.74 33.79 18.14 10.71c25.64 31.55 63.47 50.73 104.08 52.76-4.07-17.54 1.49-35.92 14.61-48.25 20.34-19.12 52.33-18.14 71.45 2.19 11.31-2.23 22.15-6.38 32.07-12.26-3.77 11.69-11.66 21.62-22.2 27.93 10.01-1.18 19.79-3.86 29-7.95-6.78 10.16-15.32 19.01-25.2 26.16z"/>
</svg>
</div>
<div>svg</div>
</div>
<div style="float: right; width: 50%">
<div id="img-container"></div>
<div id="img-format"></div>
</div>
</div>
<div>
<button id="btn-png" data-format="png">PNG</button>
<button id="btn-jpg" data-format="jpeg">JPG</button>
<button id="btn-webp" data-format="webp">WEBP</button>
</div>

Related

How do I a multiselect programatically in fabric.js?

I'm trying to select a few fabric.js objects so I can manipulate them together.
First I load an SVG file as a fabric group.
Second I click on the button to filter objects and "select" objects that I want to make the 'active selection out of.
In this example, you can see the bounding box is not where you'd expect it to be. This is causing some issues in my app.
I've seen in the 'gotchas' about setCoords() and I'm not sure if this is related to that or how it would apply here since I haven't moved anything in the group x,y.
This example codepen an attempt to show a simple example.
https://codepen.io/bencbaumann/pen/PodoeXq?editors=1010
html
<button id="multiselect">Multi Select</button>
<canvas id="canvas">
js
const canvas = new fabric.Canvas("canvas", {
height: 500,
width: 500
});
var url = "https://assets.codepen.io/496640/dots3.svg";
fabric.loadSVGFromURL(url, function (objects, options) {
const svgObj = fabric.util.groupSVGElements(objects, options);
canvas.add(svgObj);
canvas.renderAll();
});
function selectObjectsByIds({ canvas, ids }) {
console.log("ids", ids); // show [ids] that we are trying to select
const objects = canvas.getObjects(); // get objects in canvas
console.log("objects.length:", objects.length);
console.log("objs:", objects);
const objectsWithId = objects.filter((o) => o.id);
const objectsWithChildren = objects.filter((o) => o._objects);
const childrenWithId = objectsWithChildren
.map((o) => o._objects)
.flat()
.filter((o) => o.id);
const selected_ids = [...objectsWithId, ...childrenWithId];
console.log(selected_ids)
const selectedObjects = selected_ids.filter((o) => ids.includes(o.id));
canvas.discardActiveObject();
console.log('selectedObjects: ', selectedObjects)
var sel = new fabric.ActiveSelection(selectedObjects, {
canvas: canvas,
});
canvas.setActiveObject(sel);
canvas.requestRenderAll();
}
var $ = function(id){return document.getElementById(id)};
var multiselect = $('multiselect')
multiselect.onclick = () => selectObjectsByIds({canvas, ids: ['dot']})
the bounding box is not where it should be. I expect the bounding box to be around the objects in my selection.
The 3 green dots have the id of 'dot'

Threejs - Best way to render image texture only in a portion of the mesh

I have the .obj of a T-Shirt, it contains a few meshes and materials and I'm coloring it using a CanvasTexture fed by an inline svg.
Now I should add a logo at a specific location (more or less above the heart), but I'm struggling to understand which is the best/proper way of doing it (I'm quite new to 3D graphics and Three.js). This is what I tried so far:
since I'm coloring the T-Shirt through a CanvasTexture fed by an inline svg, I thought it would have been easy to just draw the logo into the svg at specific coordinates. And it was easy indeed, but the logo gets not rendered (or is not visible in some way) on the texture/mesh, although it is visible in the inline svg. So CanvasTexture probably doesn't work with embedded images (I tried both base64 and URL)
so, I started looking into more 3d "native" ways of doing it, but I haven't found one that really makes sense to me. I know there's ShaderMaterial in threejs, which I could use to selectively render pixels of the logo or pixels of the cloth, but that means making a lot of complex computation to figure out where the logo should be and I can't believe drawing a simple JPEG or PNG with specific coordinates and size can be so complex... I must have missed an obvious solution.
EDIT
Here is how I'm adding the image to the inline svg (option 1 above).
Add the image to the inline svg
const groups = Array.from(svg.querySelectorAll('g'));
// this is the "g" tag where I want to add the logo into
const targetGroup = groups.find((group: SVGGElement) => group.getAttribute('id') === "logo_placeholder");
const image = document.createElement('image');
image.setAttribute('width', '64');
image.setAttribute('height', '64');
image.setAttribute('x', '240');
image.setAttribute('y', '512');
image.setAttribute('xlink:href', `data:image/png;base64,${base64}`);
targetGroup.appendChild(image);
Draw inline svg to 2d canvas
static drawSvgToCanvas = async (canvas: HTMLCanvasElement, canvasSize: TSize, svgString: string) => {
return new Promise((resolve, reject) =>
canvas.width = canvasSize.width;
canvas.height = canvasSize.height;
const ctx = canvas.getContext('2d');
const image = new Image(); // eslint-disable-line no-undef
image.src = `data:image/svg+xml;base64,${btoa(svgString)}`;
image.onload = () => {
if (ctx) {
ctx.drawImage(image, 0, 0);
resolve();
} else {
reject(new Error('2D context is not set on canvas'));
}
};
image.onerror = () => {
reject(new Error('Could not load svg image'));
}
});
};
Draw 2d canvas to threejs Texture
const texture = new Three.CanvasTexture(canvas);
texture.mapping = Three.UVMapping; // it's the default
texture.wrapS = Three.RepeatWrapping;
texture.wrapT = Three.RepeatWrapping; // it's the default
texture.magFilter = Three.LinearFilter; // it's the default
texture.minFilter = Three.LinearFilter;
texture.needsUpdate = true;
[...add texture to material...]
For some reason, canvases don't like SVGs with embedded images, so for a similar project I had to do this in two steps, rendering the SVG and the image separately:
First, render the SVG on the canvas, and then render the image on top of that (on the same canvas).
const ctx = canvas.getContext('2d');
ctx.drawImage(imgSVG, 0, 0);
ctx.drawImage(img2, 130, 10, 65, 90);
const texture = new THREE.CanvasTexture(canvas);
Example: https://jsfiddle.net/0f9hm7gx/

Exporting dc.js chart from SVG to PNG

I have a dc.js chart and I want to export it as a PNG image, using exupero's saveSvgAsPng:
function save() {
var options = {};
options.backgroundColor = '#ffffff';
options.selectorRemap = function(s) { return s.replace(/\.dc-chart/g, ''); };
var chart = document.getElementById('chart').getElementsByTagName('svg')[0];
saveSvgAsPng(chart, 'chart.png', options)
}
var data = [
{day: 1, service: 'ABC', count: 100},
{day: 2, service: 'ABC', count: 80},
{day: 4, service: 'ABC', count: 10},
{day: 7, service: 'XYZ', count: 380},
{day: 8, service: 'XYZ', count: 400}
];
var ndx = crossfilter(data);
var dim = ndx.dimension(function(d){return [d.service, d.day];});
var grp = dim.group().reduceSum(function(d) { return d.count; });
grp = fillGroup(grp, d3.cross(['ABC', 'XYZ'], d3.range(1, 9)));
var chart= dc.seriesChart("#chart")
.width(500)
.height(180)
.chart(function(c) { return dc.lineChart(c).renderArea(true).curve(d3.curveCardinal); })
.dimension(dim)
.group(grp)
.brushOn(false)
.seriesAccessor(function(d) { return d.key[0]; })
.keyAccessor(function(d) { return d.key[1]; })
.valueAccessor(function(d) { return +d.value; })
.x(d3.scaleLinear())
.elasticX(true)
.y(d3.scaleLinear().domain([0, 450]))
.legend(dc.legend().horizontal(false).x(60).y(10))
.yAxisLabel("Count")
.render();
function fillGroup(grupo, rango) {
return {
all:function () {
var resultados = grupo.all().slice(0);
var encontrado = {};
resultados.forEach(function(d) {
encontrado[d.key] = true;
});
rango.forEach(function(d) {
if (!encontrado[d]) { resultados.push({key: d, value: 0}); }
});
return resultados;
}
};
}
/* Please ignore what follows - it's the minified SaveSvgAsPng library,
I haven't found any CDN for it... */
(function(){const out$=typeof exports!='undefined'&&exports||typeof define!='undefined'&&{}||this||window;if(typeof define!=='undefined')define(()=>out$);const xmlns='http://www.w3.org/2000/xmlns/';const doctype='<?xml version="1.0" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" [<!ENTITY nbsp " ">]>';const urlRegex=/url\(["']?(.+?)["']?\)/;const fontFormats={woff2:'font/woff2',woff:'font/woff',otf:'application/x-font-opentype',ttf:'application/x-font-ttf',eot:'application/vnd.ms-fontobject',sfnt:'application/font-sfnt',svg:'image/svg+xml'};const isElement=obj=>obj instanceof HTMLElement||obj instanceof SVGElement;const requireDomNode=el=>{if(!isElement(el))throw new Error(`an HTMLElement or SVGElement is required; got ${el}`)};const isExternal=url=>url&&url.lastIndexOf('http',0)===0&&url.lastIndexOf(window.location.host)===-1;const getFontMimeTypeFromUrl=fontUrl=>{const formats=Object.keys(fontFormats).filter(extension=>fontUrl.indexOf(`.${extension}`)>0).map(extension=>fontFormats[extension]);if(formats)return formats[0];console.error(`Unknown font format for ${fontUrl}. Fonts may not be working correctly.`);return'application/octet-stream'};const arrayBufferToBase64=buffer=>{let binary='';const bytes=new Uint8Array(buffer);for(let i=0;i<bytes.byteLength;i++)binary+=String.fromCharCode(bytes[i]);return window.btoa(binary)}
const getDimension=(el,clone,dim)=>{const v=(el.viewBox&&el.viewBox.baseVal&&el.viewBox.baseVal[dim])||(clone.getAttribute(dim)!==null&&!clone.getAttribute(dim).match(/%$/)&&parseInt(clone.getAttribute(dim)))||el.getBoundingClientRect()[dim]||parseInt(clone.style[dim])||parseInt(window.getComputedStyle(el).getPropertyValue(dim));return typeof v==='undefined'||v===null||isNaN(parseFloat(v))?0:v};const getDimensions=(el,clone,width,height)=>{if(el.tagName==='svg')return{width:width||getDimension(el,clone,'width'),height:height||getDimension(el,clone,'height')};else if(el.getBBox){const{x,y,width,height}=el.getBBox();return{width:x+width,height:y+height}}};const reEncode=data=>decodeURIComponent(encodeURIComponent(data).replace(/%([0-9A-F]{2})/g,(match,p1)=>{const c=String.fromCharCode(`0x${p1}`);return c==='%'?'%25':c}));const uriToBlob=uri=>{const byteString=window.atob(uri.split(',')[1]);const mimeString=uri.split(',')[0].split(':')[1].split(';')[0]
const buffer=new ArrayBuffer(byteString.length);const intArray=new Uint8Array(buffer);for(let i=0;i<byteString.length;i++){intArray[i]=byteString.charCodeAt(i)}
return new Blob([buffer],{type:mimeString})};const query=(el,selector)=>{if(!selector)return;try{return el.querySelector(selector)||el.parentNode&&el.parentNode.querySelector(selector)}catch(err){console.warn(`Invalid CSS selector "${selector}"`,err)}};const detectCssFont=rule=>{const match=rule.cssText.match(urlRegex);const url=(match&&match[1])||'';if(!url||url.match(/^data:/)||url==='about:blank')return;const fullUrl=url.startsWith('../')?`${rule.href}/../${url}`:url.startsWith('./')?`${rule.href}/.${url}`:url;return{text:rule.cssText,format:getFontMimeTypeFromUrl(fullUrl),url:fullUrl}};const inlineImages=el=>Promise.all(Array.from(el.querySelectorAll('image')).map(image=>{let href=image.getAttributeNS('http://www.w3.org/1999/xlink','href')||image.getAttribute('href');if(!href)return Promise.resolve(null);if(isExternal(href)){href+=(href.indexOf('?')===-1?'?':'&')+'t='+new Date().valueOf()}
return new Promise((resolve,reject)=>{const canvas=document.createElement('canvas');const img=new Image();img.crossOrigin='anonymous';img.src=href;img.onerror=()=>reject(new Error(`Could not load ${href}`));img.onload=()=>{canvas.width=img.width;canvas.height=img.height;canvas.getContext('2d').drawImage(img,0,0);image.setAttributeNS('http://www.w3.org/1999/xlink','href',canvas.toDataURL('image/png'));resolve(!0)}})}));const cachedFonts={};const inlineFonts=fonts=>Promise.all(fonts.map(font=>new Promise((resolve,reject)=>{if(cachedFonts[font.url])return resolve(cachedFonts[font.url]);const req=new XMLHttpRequest();req.addEventListener('load',()=>{const fontInBase64=arrayBufferToBase64(req.response);const fontUri=font.text.replace(urlRegex,`url("data:${font.format};base64,${fontInBase64}")`)+'\n';cachedFonts[font.url]=fontUri;resolve(fontUri)});req.addEventListener('error',e=>{console.warn(`Failed to load font from: ${font.url}`,e);cachedFonts[font.url]=null;resolve(null)});req.addEventListener('abort',e=>{console.warn(`Aborted loading font from: ${font.url}`,e);resolve(null)});req.open('GET',font.url);req.responseType='arraybuffer';req.send()}))).then(fontCss=>fontCss.filter(x=>x).join(''));let cachedRules=null;const styleSheetRules=()=>{if(cachedRules)return cachedRules;return cachedRules=Array.from(document.styleSheets).map(sheet=>{try{return sheet.cssRules}catch(e){console.warn(`Stylesheet could not be loaded: ${sheet.href}`)}})};const inlineCss=(el,options)=>{const{selectorRemap,modifyStyle,modifyCss,fonts}=options||{};const generateCss=modifyCss||((selector,properties)=>{const sel=selectorRemap?selectorRemap(selector):selector;const props=modifyStyle?modifyStyle(properties):properties;return `${sel}{${props}}\n`});const css=[];const detectFonts=typeof fonts==='undefined';const fontList=fonts||[];styleSheetRules().forEach(rules=>{if(!rules)return;Array.from(rules).forEach(rule=>{if(typeof rule.style!='undefined'){if(query(el,rule.selectorText))css.push(generateCss(rule.selectorText,rule.style.cssText));else if(detectFonts&&rule.cssText.match(/^#font-face/)){const font=detectCssFont(rule);if(font)fontList.push(font)}else css.push(rule.cssText)}})});return inlineFonts(fontList).then(fontCss=>css.join('\n')+fontCss)};out$.prepareSvg=(el,options,done)=>{requireDomNode(el);const{left=0,top=0,width:w,height:h,scale=1,responsive=!1,}=options||{};return inlineImages(el).then(()=>{let clone=el.cloneNode(!0);const{width,height}=getDimensions(el,clone,w,h);if(el.tagName!=='svg'){if(el.getBBox){clone.setAttribute('transform',clone.getAttribute('transform').replace(/translate\(.*?\)/,''));const svg=document.createElementNS('http://www.w3.org/2000/svg','svg');svg.appendChild(clone);clone=svg}else{console.error('Attempted to render non-SVG element',el);return}}
clone.setAttribute('version','1.1');clone.setAttribute('viewBox',[left,top,width,height].join(' '));if(!clone.getAttribute('xmlns'))clone.setAttributeNS(xmlns,'xmlns','http://www.w3.org/2000/svg');if(!clone.getAttribute('xmlns:xlink'))clone.setAttributeNS(xmlns,'xmlns:xlink','http://www.w3.org/1999/xlink');if(responsive){clone.removeAttribute('width');clone.removeAttribute('height');clone.setAttribute('preserveAspectRatio','xMinYMin meet')}else{clone.setAttribute('width',width*scale);clone.setAttribute('height',height*scale)}
Array.from(clone.querySelectorAll('foreignObject > *')).forEach(foreignObject=>{if(!foreignObject.getAttribute('xmlns'))
foreignObject.setAttributeNS(xmlns,'xmlns','http://www.w3.org/1999/xhtml')});return inlineCss(el,options).then(css=>{const style=document.createElement('style');style.setAttribute('type','text/css');style.innerHTML=`<![CDATA[\n${css}\n]]>`;const defs=document.createElement('defs');defs.appendChild(style);clone.insertBefore(defs,clone.firstChild);const outer=document.createElement('div');outer.appendChild(clone);const src=outer.innerHTML.replace(/NS\d+:href/gi,'xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href');if(typeof done==='function')done(src,width,height);else return{src,width,height}})})};out$.svgAsDataUri=(el,options,done)=>{requireDomNode(el);const result=out$.prepareSvg(el,options).then(({src})=>`data:image/svg+xml;base64,${window.btoa(reEncode(doctype+src))}`);if(typeof done==='function')return result.then(done);return result};out$.svgAsPngUri=(el,options,done)=>{requireDomNode(el);const{encoderType='image/png',encoderOptions=0.8,backgroundColor,canvg}=options||{};const convertToPng=({src,width,height})=>{const canvas=document.createElement('canvas');const context=canvas.getContext('2d');const pixelRatio=window.devicePixelRatio||1;canvas.width=width*pixelRatio;canvas.height=height*pixelRatio;canvas.style.width=`${canvas.width}px`;canvas.style.height=`${canvas.height}px`;context.setTransform(pixelRatio,0,0,pixelRatio,0,0);if(canvg)canvg(canvas,src);else context.drawImage(src,0,0);if(backgroundColor){context.globalCompositeOperation='destination-over';context.fillStyle=backgroundColor;context.fillRect(0,0,canvas.width,canvas.height)}
let png;try{png=canvas.toDataURL(encoderType,encoderOptions)}catch(e){if((typeof SecurityError!=='undefined'&&e instanceof SecurityError)||e.name==='SecurityError'){console.error('Rendered SVG images cannot be downloaded in this browser.');return}else throw e}
if(typeof done==='function')done(png);return Promise.resolve(png)}
if(canvg)return out$.prepareSvg(el,options).then(convertToPng);else return out$.svgAsDataUri(el,options).then(uri=>{return new Promise((resolve,reject)=>{const image=new Image();image.onload=()=>resolve(convertToPng({src:image,width:image.width,height:image.height}));image.onerror=()=>{reject(`There was an error loading the data URI as an image on the following SVG\n${window.atob(uri.slice(26))}Open the following link to see browser's diagnosis\n${uri}`)}
image.src=uri})})};out$.download=(name,uri)=>{if(navigator.msSaveOrOpenBlob)navigator.msSaveOrOpenBlob(uriToBlob(uri),name);else{const saveLink=document.createElement('a');if('download' in saveLink){saveLink.download=name;saveLink.style.display='none';document.body.appendChild(saveLink);try{const blob=uriToBlob(uri);const url=URL.createObjectURL(blob);saveLink.href=url;saveLink.onclick=()=>requestAnimationFrame(()=>URL.revokeObjectURL(url))}catch(e){console.warn('This browser does not support object URLs. Falling back to string URL.');saveLink.href=uri}
saveLink.click();document.body.removeChild(saveLink)}
else{window.open(uri,'_temp','menubar=no,toolbar=no,status=no')}}};out$.saveSvg=(el,name,options)=>{requireDomNode(el);out$.svgAsDataUri(el,options||{},uri=>out$.download(name,uri))};out$.saveSvgAsPng=(el,name,options)=>{requireDomNode(el);out$.svgAsPngUri(el,options||{},uri=>out$.download(name,uri))}})()
circle.dot { fill-opacity:0.5 !important; }
/* Please ignore what follows - it's the minified version of
https://cdnjs.cloudflare.com/ajax/libs/dc/3.0.4/dc.css, I had to include it here
because if it's stored in a different domain, SaveSvgAsPng can't load it */
.dc-chart path.dc-symbol,.dc-legend g.dc-legend-item.fadeout{fill-opacity:.5;stroke-opacity:.5}div.dc-chart{float:left}.dc-chart rect.bar{stroke:none;cursor:pointer}.dc-chart rect.bar:hover{fill-opacity:.5}.dc-chart rect.deselected{stroke:none;fill:#ccc}.dc-chart .pie-slice{fill:#fff;font-size:12px;cursor:pointer}.dc-chart .pie-slice.external{fill:#000}.dc-chart .pie-slice :hover,.dc-chart .pie-slice.highlight{fill-opacity:.8}.dc-chart .pie-path{fill:none;stroke-width:2px;stroke:#000;opacity:.4}.dc-chart .selected path,.dc-chart .selected circle{stroke-width:3;stroke:#ccc;fill-opacity:1}.dc-chart .deselected path,.dc-chart .deselected circle{stroke:none;fill-opacity:.5;fill:#ccc}.dc-chart .axis path,.dc-chart .axis line{fill:none;stroke:#000;shape-rendering:crispEdges}.dc-chart .axis text{font:10px sans-serif}.dc-chart .grid-line,.dc-chart .axis .grid-line,.dc-chart .grid-line line,.dc-chart .axis .grid-line line{fill:none;stroke:#ccc;opacity:.5;shape-rendering:crispEdges}.dc-chart .brush rect.selection{fill:#4682b4;fill-opacity:.125}.dc-chart .brush .custom-brush-handle{fill:#eee;stroke:#666;cursor:ew-resize}.dc-chart path.line{fill:none;stroke-width:1.5px}.dc-chart path.area{fill-opacity:.3;stroke:none}.dc-chart path.highlight{stroke-width:3;fill-opacity:1;stroke-opacity:1}.dc-chart g.state{cursor:pointer}.dc-chart g.state :hover{fill-opacity:.8}.dc-chart g.state path{stroke:#fff}.dc-chart g.deselected path{fill:gray}.dc-chart g.deselected text{display:none}.dc-chart g.row rect{fill-opacity:.8;cursor:pointer}.dc-chart g.row rect:hover{fill-opacity:.6}.dc-chart g.row text{fill:#fff;font-size:12px;cursor:pointer}.dc-chart g.dc-tooltip path{fill:none;stroke:gray;stroke-opacity:.8}.dc-chart g.county path{stroke:#fff;fill:none}.dc-chart g.debug rect{fill:#00f;fill-opacity:.2}.dc-chart g.axis text{-webkit-touch-callout:none;-webkit-user-select:none;-khtml-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none;pointer-events:none}.dc-chart .node{font-size:.7em;cursor:pointer}.dc-chart .node :hover{fill-opacity:.8}.dc-chart .bubble{stroke:none;fill-opacity:.6}.dc-chart .highlight{fill-opacity:1;stroke-opacity:1}.dc-chart .fadeout{fill-opacity:.2;stroke-opacity:.2}.dc-chart .box text{font:10px sans-serif;-webkit-touch-callout:none;-webkit-user-select:none;-khtml-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none;pointer-events:none}.dc-chart .box line{fill:#fff}.dc-chart .box rect,.dc-chart .box line,.dc-chart .box circle{stroke:#000;stroke-width:1.5px}.dc-chart .box .center{stroke-dasharray:3,3}.dc-chart .box .data{stroke:none;stroke-width:0}.dc-chart .box .outlier{fill:none;stroke:#ccc}.dc-chart .box .outlierBold{fill:red;stroke:none}.dc-chart .box.deselected{opacity:.5}.dc-chart .box.deselected .box{fill:#ccc}.dc-chart .symbol{stroke:none}.dc-chart .heatmap .box-group.deselected rect{stroke:none;fill-opacity:.5;fill:#ccc}.dc-chart .heatmap g.axis text{pointer-events:all;cursor:pointer}.dc-chart .empty-chart .pie-slice{cursor:default}.dc-chart .empty-chart .pie-slice path{fill:#fee;cursor:default}.dc-chart circle.dot{stroke:none}.dc-data-count{float:right;margin-top:15px;margin-right:15px}.dc-data-count .filter-count,.dc-data-count .total-count{color:#3182bd;font-weight:700}.dc-legend{font-size:11px}.dc-legend .dc-legend-item{cursor:pointer}.dc-hard .number-display{float:none}div.dc-html-legend{overflow-y:auto;overflow-x:hidden;height:inherit;float:right;padding-right:2px}div.dc-html-legend .dc-legend-item-horizontal{display:inline-block;margin-left:5px;margin-right:5px;cursor:pointer}div.dc-html-legend .dc-legend-item-horizontal.selected{background-color:#3182bd;color:white}div.dc-html-legend .dc-legend-item-vertical{display:block;margin-top:5px;padding-top:1px;padding-bottom:1px;cursor:pointer}div.dc-html-legend .dc-legend-item-vertical.selected{background-color:#3182bd;color:white}div.dc-html-legend .dc-legend-item-color{display:table-cell;width:12px;height:12px}div.dc-html-legend .dc-legend-item-label{line-height:12px;display:table-cell;vertical-align:middle;padding-left:3px;padding-right:3px;font-size:.75em}.dc-html-legend-container{height:inherit}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/crossfilter/1.3.12/crossfilter.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.13.0/d3.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dc/3.0.4/dc.min.js"></script>
<div id="chart"></div>
<button id="export" onclick="save()">Export as PNG</button>
Basically, I just get the SVG DOM element, and pass it to the saveSvgAsPng function:
var chart = document.getElementById('chart').getElementsByTagName('svg')[0];
saveSvgAsPng(chart, 'chart.png', options);
This is how the dc.js chart looks like:
And this is how the exported PNG looks:
Why does it show lines/areas/circles under the X axis (and beyond the horizontal limits too)? How can I fix it?
The <defs><clipPath /></defs> section is present within the SVG element, and I guess it's properly defined (right?).
I haven't tried saveSvgAsPng, so this is just a guess, but you could try
chart.select('g.chart-body').attr('clip-path',
chart.select('g.chart-body').attr('clip-path').replace(/.*#/, 'url(#'))
Reasoning: dc.js uses an obscure form of the clip-path attribute with an absolute URL. It's looking for the URL of the current page using window.location.href and that could go wrong, or saveSvgAsPng might not expect an absolute URL.
It does this for Angular compatibility but I can see why this would confuse a library.
The code above will remove the base URL, leaving only the relative hash part.
If this helps, we can add an option for this behavior.
I'm not self-answering, I just want to add a side note, which might be helpful for other SaveSvgAsPng users:
For the exported PNG to have the same look as the SVG, SaveSvgAsPng needs to properly apply the CSS styles. Otherwise, it would look like this:
If you run into this problem, please note that:
The stylesheets need to be stored in the same domain as the javascript code, otherwise the library won't be able to load them (for security reasons).
Most dc.js' styles are applied to the .dc-chart class or its children. This CSS class is applied to the parent DIV, not to the SVG element, which is what SaveSvgAsPng exports. Therefore, you will have to remove the selector from the CSS rules. The easiest way to do so is using the selectorRemap option, like this:
var options = {
selectorRemap: function(s) { return s.replace(/\.dc-chart/g, ''); }
};
var chart = document.getElementById('chart').getElementsByTagName('svg')[0];
saveSvgAsPng(chart, 'chart.png', options);
I'm not familiar with saveSvgAsPng, it might be that it's already using canvas. If It's the case, please downvote my question, probably not going to be useful ;)
Did you try using the svg->canvas->png path? I did use it with other d3 projects and worked fine.
This is a snippet lifted from another answer on that question:
var btn = document.querySelector('button');
var svg = document.querySelector('svg');
var canvas = document.querySelector('canvas');
function triggerDownload (imgURI) {
var evt = new MouseEvent('click', {
view: window,
bubbles: false,
cancelable: true
});
var a = document.createElement('a');
a.setAttribute('download', 'MY_COOL_IMAGE.png');
a.setAttribute('href', imgURI);
a.setAttribute('target', '_blank');
a.dispatchEvent(evt);
}
btn.addEventListener('click', function () {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var data = (new XMLSerializer()).serializeToString(svg);
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svgBlob = new Blob([data], {type: 'image/svg+xml;charset=utf-8'});
var url = DOMURL.createObjectURL(svgBlob);
img.onload = function () {
ctx.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
var imgURI = canvas
.toDataURL('image/png')
.replace('image/png', 'image/octet-stream');
triggerDownload(imgURI);
};
img.src = url;
});
<button>svg to png</button>
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" width="200" height="200">
<rect x="10" y="10" width="50" height="50" />
<text x="0" y="100">Look, i'm cool</text>
</svg>
<canvas id="canvas"></canvas>

svg convert to canvas - can't generate multi pages pdf

I have 12 graphs and I want to generate pdf with 2 pages each page has 6 graphs.
However, when I convert svg to canvas, then the jspdf can only see part of both sub-dives.
$('#downloadx2').click(function() {
var svgElements = $("#body_id").find('svg');
//replace all svgs with a temp canvas
svgElements.each(function() {
var canvas, xml;
// canvg doesn't cope very well with em font sizes so find the calculated size in pixels and replace it in the element.
$.each($(this).find('[style*=em]'), function(index, el) {
$(this).css('font-size', getStylex(el, 'font-size'));
});
canvas = document.createElement("canvas");
canvas.className = "screenShotTempCanvas";
//convert SVG into a XML string
xml = (new XMLSerializer()).serializeToString(this);
// Removing the name space as IE throws an error
xml = xml.replace(/xmlns=\"http:\/\/www\.w3\.org\/2000\/svg\"/, '');
//draw the SVG onto a canvas
canvg(canvas, xml);
$(canvas).insertAfter(this);
//hide the SVG element
////this.className = "tempHide";
$(this).attr('class', 'tempHide');
$(this).hide();
});
var doc = new jsPDF("p", "mm");
var width = doc.internal.pageSize.width;
var height = doc.internal.pageSize.height;
html2canvas($("#div_pdf1"), {
onrendered: function(canvas) {
var imgData = canvas.toDataURL(
'image/png', 0.1);
doc.addImage(imgData, 'PNG', 5, 0, width, height/2,'','FAST');
doc.addPage();
}
});
html2canvas($("#div_pdf2"), {
onrendered: function(canvas2) {
var imgData2 = canvas2.toDataURL(
'image/png', 0.1);
doc.addImage(imgData2, 'PNG', 5, 0, width, height/2,'','FAST');
doc.save('.pdf');
}
});
});
<body id="body_id">
<div id="div_pdf1" >
<svg></svg>
<svg></svg>
<svg></svg>
</div>
<div id="div_pdf1" >
<svg></svg>
<svg></svg>
<svg></svg>
</div>
</body>
When I run this code, the generated pdf will view two pages with same canvas the first one (div_pdf1) div. So how to get both of them appearing in pdf as two pages.
You seem to be trying to run 2 parts in sequence but that's not how javascript works and actually runs your code.
No big deal, just a small misunderstanding between your mental model and the engine that executes the code.
A quick temporary debugging tool to see what's going on and verify that there is a discrepancy is to add console.log to key points and check the sequence of their printout once you run the code.
console.log('[1] just before: svgElements.each');
svgElements.each(function() {
console.log('[2] just after: svgElements.each');
And also around this part of the code:
console.log('[3] just before html2canvas-div_pdf1');
html2canvas($("#div_pdf1"), {
console.log('[4] just after html2canvas-div_pdf1');
Finally around this part of the code:
console.log('[5] just before html2canvas-div_pdf2');
html2canvas($("#div_pdf2"), {
console.log('[6] just after html2canvas-div_pdf2');
I suspect you'll see the code doesn't print the log lines in the order you think they will.
Next, you can try wrapping the 2 calls to html2canvas with one setTimeout function and force a delay in the execution of that code by an arbitrary amount of milliseconds.
Note that this is not the recommended final production quality solution but it will make the code output what you want.

Download svg including it's text tag value

I'm working on a way to download svg from a webpage.
I have pretty much everything working apart from the last part:
Downloading the svg including the text tag included in it.
Now, to give a better background:
I will need to download images out of an svg using fontawesome icon as text.
The svg is properly downloaded, hower the text tag is not (it's downloaded as a broken image "square")
Here's a simplified version of my code:
function triggerDownload(imgURI, name, format) {
let evt = new MouseEvent('click', {
view: window,
bubbles: false,
cancelable: true
});
let a = document.createElement('a');
a.setAttribute('download', name + '.' + format);
a.setAttribute('href', imgURI);
a.setAttribute('target', '_blank');
a.dispatchEvent(evt);
}
function clickSVG(event) {
const dd = 300;
const format = "png"
let canvas = document.getElementById('canvas'),
target = event.currentTarget;
canvas.width = dd;
canvas.height = dd;
debugger
let newImage = target.cloneNode(true),
circle = newImage.getElementsByClassName('svgCircle-test') ? newImage.getElementsByClassName('svgCircle-test') : null,
image = newImage.getElementsByClassName('svgImage-test');
newImage.height.baseVal.value = dd;
newImage.width.baseVal.value = dd;
if (circle.length > 0) {
circle[0].cx.baseVal.value = dd / 2;
circle[0].cy.baseVal.value = dd / 2;
circle[0].r.baseVal.value = dd / 2;
}
let ctx = canvas.getContext('2d'),
data = (new XMLSerializer()).serializeToString(newImage),
DOMURL = window.URL || window.webkitURL || window,
name = newImage.getAttribute('data-name'),
img = new Image(),
svgBlob = new Blob([data], {type: 'image/svg+xml;charset=utf-8'}),
url = DOMURL.createObjectURL(svgBlob);
img.onload = function () {
ctx.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
let imgURI = canvas
.toDataURL(`image/${format}`)
.replace(`image/${format}`, 'image/octet-stream');
triggerDownload(imgURI, name, format);
};
img.src = url;
}
document.getElementById("svg").addEventListener("click", clickSVG)
The html looks like this:
<svg id="svg" height="200" width="200" data-name="test">
<circle cx="100" cy="100" r="100" fill="#faa" class="svgCircle-test" />
<text x="0" y="120" width="200" height="200" class="svgImage-test"></text>
</svg>
<canvas id="canvas" />
And here's the CSS:
svg {
margin-top:10px;
cursor: pointer;
display: inline-block;
padding: 5px;
}
svg text{
font-family:'FontAwesome';
font-size: 100px;
}
#canvas {
display: none;
}
A codepen to help you understand the issue and help me out a bit better can be found here: https://codepen.io/NickHG/pen/QMmJvd
To see the issue, click on the circle (this will download the svg as a png image).
NB: If the download doesn't start, it's probably your browser blocking popups. Just allow it to see the downloaded image.
Thanks
There are a couple of things going on here.
Once you "convert" the SVG file to an HTMLImageElement (<image>), as you are doing here onto the canvas, things change:
the styling you have applied to the <text> no longer applies. That's because it is in the HTML file, not the SVG "file". You need to add the styling it to the SVG itself.
SVGs rendered as an <image> need to be self contained. They can't reference external files such as the Font Awesome font.
To make it self contained, you need to embed the font file in the SVG itself using a Data URL.
You'll need to add a <style> element to the SVG, and include a #font-face rule that specifies a Base64 encoded font file (or files).
See this question for an example

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