Does anybody know how to public a user friendly interface or code. I have just developed an interface to plot ternary diagrams. I know there are softwares that can do the same but with this one users can choose a specific zone in the ternary diagram to plot data (for instance this ability is needed in petroleum engineering). I also have codes in MATLAB, C++, C# for Delaunay triangulation, voroni diagram, meshing, and colormapping. I think maybe they are useful for others. I wish I could upload some pictures of my works but I need to have at least 10 reputations.
Thanks,
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I want to develop mobile applications, but I only focus on frontend development not on the backend.
I want to make a UML diagram, but I am confused about what to do, at this point I think I will make a use case diagram, a use case description, and an activity diagram. Do i need to add other diagram types like sequences or other? and if so what i need to make that diagram??
When drawing diagrams, you can draw them either from the entire system or just it's part perspective. Of course it is normal to use both approaches in a single project. It all depends what is your goal and what are you trying to model.
When looking at the FE, you can of course draw at least following diagrams:
Use case diagram to indicate what functions are offered by the FE. It will often be similar to UC diagram of the entire system, however it will definitely not contain the APIs exposed by the system for other systems to integrate as those are BE specific. Besides, you may have different front-ends (e.g. fat vs thin client), offering different functionalities
Activity diagram to show flow (e.g. screens' flow, e.g. per UC)
Class diagram to show data structures used by FE (they often differ to some level to the BE part, however usually are generated by the FE-BE integration layer)
Sequence diagram or Communication diagram to indicate points of integration with BE, especially in complex cases
Of course there can be much more, depending on your specific situation (e.g. timing diagram can be important in your specific case)
Having said that, take into account that you don't need to draw any diagrams. The idea of modelling is to draw those diagrams, that are needed, i.e. help grasp some ideas that may be otherwise be difficult to understand.
I would like to know:
how to convert users stories into sequence diagrams?
and what is the most easy diagram to understand (for customer)?
Traditionally, a use case is converted into sequence diagrams (through a "use case realization" collaboration for traceability). User stories are different from use cases in that the latter provide a set of distinct steps to take whereas the former concentrate on a need and reason.
If you were to to take a use case, each of the steps in the use case would be represented by messages in the sequence diagram. The use case actor (the "user" in the user story) would be the initiating timeline and a second timeline would be the "system". You could then iterate on that sequence diagram to extract various system components (thereby building a domain model for your application).
Does that make sense to you?
how to convert users stories into sequence diagrams?
There is no straightforward easy way. There is not enough information as user story is basically one or few sentences of text. Converting use cases to sequence diagrams is easier and can be partially automated
what is the most easy diagram to understand (for customer)?
it depends on who is the customer. In general, overview diagrams, e.g. BPMN style should be easy to read. See my answer to the question "UML diagram for dependency between systems" for some options and useful links
suggested readings
Enterprise Architect video - how to convert use case into a diagram -http://www.sparxsystems.com/resources/demos/use-case-analysis/structured-use-case-scenarios.htm
Enterprise Architect - various ways how to capture requirements and communicate them to stakeholders - http://www.sparxsystems.com/products/ea/requirements.html
Mike Cohn's page (defined the term "user story") about user stories - http://www.mountaingoatsoftware.com/agile/user-stories
Alistair Cockburn's page (defined the term "use case") about use cases - http://alistair.cockburn.us/Use+Cases
Some examples of tools for creation of sequence diagrams: https://www.websequencediagrams.com/, http://creately.com/diagram-type/uml-sequence-diagrams, you can Google out many more examples both free and payed both online and offline
In my opinion, what works best with the customers are not use cases. They are too abstract and complicated even for the most of developers. And when they are finally approved, you're never sure whether the customers actually understood them correctly.
I suggest the mix of UML activity diagrams and user interface prototypes (non UML) as far the best tool to work on this level of analysis with non technical business people.
Activities model their business in an intuitive, easy to understand and clear way.
UI Prototypes as well, so they can see how they business maps to screens.
Behind the curtains, I like to support activities with a formal and accurate domain class model, invisible to customers of course, but open to developers and making a nice technical backbone of the future system.
User stories fit perfectly in this modelling set, you can even make them less formal and more high-level, as the rest will fill the information gap. Sequences can now be build using domain objects, connecting 2 views - customers' and developers'.
I avoid use cases strongly, whenever possible (although I personally like them).
I am very confused on what are these "components" should be. I am just starting with UML by the way. I don't know what components should be used or be place in the diagram. I've searched for definitions about these components and they are very hard to understand. Can you please explain it in a very simple way on what these components should be?
P.S.: This component diagram will be about a website. A planner website.
I can't post what I had in mind because I am a new user and new users aren't allowed to post images.
The way I think of them is as a large, logical, chunk of the functionality of a system; a bit like that which might be found in a single library or a .jar file. They tend to be associated more with software intensive systems distributed over multiple nodes (computers) and locations. They idea is that they interact, mainly, through well defined interfaces and that they can be replaced or "swapped out" with another component that will do the same job. An example would be changing to a different database management system, or updating some hardware drivers.
Components are used most in component and sequence diagrams.
I believe there is a debate as to what the real the differences between components and classes are. Both are specialisations of the concept of a classifier in UML
In your case —without knowing much about the specifics— you might have the following components with interfaces between them:
a web client component
a business/problem logic component or components
some sort of data management component.
At the end of the day though, you use the UML in whatever way works for you. A simple software project might not benefit at all from using component diagrams. It's up to each project team to define what context and level of abstraction they are working at and choose diagram types accordingly.
I'm a total rookie in UML and modelling. I'm learning some framework, and I'm trying to grasp and outline its key aspects. I've decided to do it with UML. But the problem is, the whole structural diagram of the framework is of no use to me, because classes have a lot of properties and methods, and there's a lot of classes.
What I need is a series of structural diagrams, each of which shows some specific aspect of the framework. And the classes involved should display only those attributes/operations that are of certain value to this specific aspect.
Does UML (as a standard) supports this on some level, and is there some tool that allows to do just that? I've tried Visio 2007 and Enterprise Architect, but I didn't found out the way to do what I need.
Thanks in advance.
What your are looking for seems to be able to customize views of your model and not to visualize the full class diagram. This concept is developed by Omondo which provides customizable views of your model by drag and drop. You can create as many views as needed, each could be different from the others while just using the same model element. This also the metamodeling approach for me where the model is not the diagram but the metamodel on which your build your graphical model.
If you don't need attributes/methods then you can try to click directly on attributes and methods keeping the ctrl button pressed, then you should be able to find a menu in the class diagram to hide them. The traditional menu is Hide from diagram.
This is what I do and it works really well.
You can also just click directly on attributes and methods but I don't see any documentation on this subject. It seems that nobody knows except the developer and myself about this option but this is my favorite one :-)
I had some questions regarding the structure and behavior of a model, using UML, and the relationship between the two :
Did you find any limitations for UML regarding the specification or understanding of the relationship between structure and behavior?
I was wondering if you have any practical ideas of how one can optimize the relationship between structure and behavior, using UML.
Do you know any UML tools that help understand better this relationship or represent it much easier?
Thanks
Yes:
A sequence diagram is readable at a high level, showing how a transaction involves a few components; but it's not good (not readable) at the detailed level, showing how a transaction involves dozens of methods (method A calls method B, which gets data from methods D and E, and then invokes method F, etc.).
Looking at a class diagram, you might see a based class with several subclasses; this tells you nearly nothing about the behaviour of the classes (it only tells you that they may have some behaviour in common, or at least a common API, plus some individual behaior that's unique to each subclass).
That's a big question. A quick answer is, "Attach text notes to the objects: diagrams aren't sufficient without descriptive text."
No, I don't really; a UML tool help you create UML diagrams (and generate code from the diagrams), but it's up to you how you use it. There was a neat product described in the book titled Real-Time Object-Oriented Modeling (1994) which was an executable model, i.e. the model itself had behaviour, but I know of no UML tool quite like that. The closest I know of is being able to "round trip" between the model and code (i.e. generate code from the model, and the model from code).
Sounds like a homework problem. Wiki can tell you all about UML.
The limitations of UML are the same as any form of communication. The simpler your language, the fewer things you can communicate and the clearer your communications will become. A shape like a square or circle identifies a structure, a line indicates relationship, an arrow indicates movement, or flow. You could enhance this by defining the meaning of other properties, like direction, boldness, color, number count, different shapes. You could incorporate multimedia layers like audio or video, motion, tooltips- but now we're not talking about UML anymore.
My favorite UML tools are a whiteboard and some dry erase markers.
I think that things have changed, regarding UML's usefulness to melculetz.
In Visual Studio 2010, I can define an association relationship, that will generate composite classes. I can specify the multiplicity and class qualifiers. I can also generate classes from the model.
Presently, I am attempting to visually model the phases of a system, in order to visually define the methods for a state-machine object. That is my attempt to integrate structure and behaviour. Check my blog to see how I get on.
Class Analyser visually expresses the behaviour of class objects. Limitation removed.
I think that the answer is to turn your development methods towards MDA. You will generate more classes, but the payoff is in terms of manageability and re-use (where you template your efforts).
I am still working through my model but, I find VS2010 promises good tools for managing the development process. I have yet to investigate UI modelling, but have heard the rumours. I may have it all wrong but I think that, by working with Lightswitch, I may be able to model the UI also.
UML allows you to specify the signature of a method, and group methods into classes, but it says nothing at all about what code you use as implementation. If that's what you mean by "behavior", I don't think UML addresses it at all at the class level.
It's even worse at the UI level. My impression of UML is that it's woefully inadequate for specifying UIs.
I think the effort required to embed everything into UML is greater than or equal to coding the application, with the added burdens of UML tools being poor IDEs and inability to prove correctness of UML the way you can with unit testing.
UML is way oversold, IMO. I consider it a convenient notation for informal communication between developers, nothing more. It has never been and never will be the object oriented equivalent of engineering drawings.