my app doesn't use GameCenter in sandbox mode on my iPhone. Usually (on my old and new iPad) the sandbox mode is enabled after I started a development which was installed through Xcode with dev-profiles. It disables GC when you launch an app which was installed through GameCenter.
I've already tried several things: Logging out and in in the GC app and int the settings app, restoring the iPhone, deleting the app. I don't know what to do next and need some help.
You need to log OUT in the GC app. Make sure your app is registered in itunesconnect.apple.com even though you're not ready to submit it yet. Then make sure game center is enabled for it in itunesconnect. Then launch the app and log into GC from within the app. You should then be in sandbox mode.
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I have (now) marked my app to be a Universal App.
When i deploy it locally to an ipad it runs as a native iPad app (all good, nice rendering, heaps of space)
when i submit it to Apple for review they reject it becasue they run it in iphone compatibility app (basically like an iphone 4 ) and the rendering goes wrong (not enough space).
What else do i need to set in the Xamarin project so it will never run in iPhone compatibility mode on the iPad ?
turns out the itunesconnect site is realy not that user friendly...apple eh..
i found a way to delete the old build and link to the new build and they approved it
funny thing is that they seem to write the version of what you enter in itunes connect into your app. so even though they were testing an old build, the screenshot was showing the new build version.. very confusing
So I have setup my Xbox One as a dev device and actually was able to run my app on my Xbox, but in order to use some new APIs to turn off scaling and what not I had to change my app target version to Build 14332. Unfortunately, after doing this, I am now not able to publish or debug my app to my Xbox and I am not getting very helpful clues as to why not.
I even reverted the target version back to Build 10240 but I am still getting this error:
Severity Code Description Project File Line Suppression State
Error DEP0700 : Registration of the app failed. Deployment Register
operation with target volume C: on Package
MyCompany.MyApp_1.1.19.0_x64__5wbv4ypmprn7c from:
(AppxManifest.xml) failed with error 0x80070002. See
http://go.microsoft.com/fwlink/?LinkId=235160 for help diagnosing app
deployment issues. (0x80073cf9) MyCompany.MyApp
EDIT: I found a work around. Restart my Xbox One. Literally, every time I run my app, I have to restart my Xbox One! :(
I came across the same issue, and while restarting the console didn't help me, I did find another workaround: go to Dev Home and clicked Remove all Visual Studio pairings. I was able to deploy right after doing that.
I've ran into the really similar problem, however with running on the remote machine. The solution was the same as Pedro Pombeiro did on his Xbox One. I opened Windows Settings > Update & Security > For developers and Unpair All. Problem was solved and I could deploy and run the app on remote PC.
I have a WinJS application (Cordova actually) that we use with Assigned Access mode on Windows 8.1 to provide kiosk functionality. I am trying to upgrade the host tablets (Surface 3) to Windows 10 but there are problems with assigned access.
I have added the windows.aboveLockScreen to the app manifest which has allowed the application to be selected for assigned access. However, whenever the kiosk user logs in, they are redirected back to the login screen.
Reading up on this issue (https://msdn.microsoft.com/en-us/library/windows/hardware/mt633799(v=vs.85).aspx) it seems that the application is not binding to the "above the lock screen
view even though it has that capability.
I was able to reproduce this with the HelloCordova starter by adding the extension to the windows 10 appxmanifest:
Is this a limitation of WinJS based applications? or is there a workaround to allow them to run above the lock screen?
My UWP app seems to have trouble waking up when it was prelaunched. The problem is that it's stuck at the ExtendedSplashscreen when prelaunched. I'd like to debug this, but I haven't found any way in Visual Studio to simulate the startup when the app is prelaunched. I've found an option to do the prelaunch itself, but that's not what I want.
Am I stuck with deploying the app in release mode and using logs?
you need to use "Debug installed app package" option, and disable auto launch.
https://msdn.microsoft.com/en-us/library/hh781607.aspx#BKMK_Start_an_installed_app_in_the_debugger
In MonoTouch, is there a way to automatically connect to debugger when I launch my app on device via device touch (vs. have debugger launch it for me)? I want to debug launch from push notification alert touch with app completely quit.
Currently this is not possible, and it is not planned for the future either.
Feel free to file an enhancement request if you wish though, explaining your use case: http://bugzilla.xamarin.com, we might decide otherwise one day.