Visual Studio Code Coverage Not Showing All Assemblies - visual-studio-2012

I have 20 projects in my .SLN file. I am running my unit tests through the Test Explorer and generating the code coverage. Only eight of the projects show up in the coverage (see screenshots). I am using a runsettings file in which I have commented out the contents of all of the <exclude> tags, like so:
<PublicKeyTokens>
<!-- Exclude Visual Studio extensions: -->
<Exclude>
<!--
<PublicKeyToken>^B77A5C561934E089$</PublicKeyToken>
<PublicKeyToken>^B03F5F7F11D50A3A$</PublicKeyToken>
<PublicKeyToken>^31BF3856AD364E35$</PublicKeyToken>
<PublicKeyToken>^89845DCD8080CC91$</PublicKeyToken>
<PublicKeyToken>^71E9BCE111E9429C$</PublicKeyToken>
<PublicKeyToken>^8F50407C4E9E73B6$</PublicKeyToken>
<PublicKeyToken>^E361AF139669C375$</PublicKeyToken>
-->
</Exclude>
</PublicKeyTokens>
I cannot figure out why the other 12 projects are not shown in the coverage results. Any ideas?
Solution Projects:
Code Coverage Results:

Adding <DebugType>Full</DebugType> to target .csproj file, worked for me
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<DebugType>Full</DebugType>
</PropertyGroup>

The assemblies are not showing up as they are not loaded during the current test run.
Add some simple tests that use a type in each of the other assemblies.

Could you not also add:
<CodeCoverage>
<ModulePaths>
<Include>
<!--Include all loaded .dll assemblies and .exe executables-->
<ModulePath>.*\.dll$</ModulePath>
<ModulePath>.*\.exe$</ModulePath>
</Include>
</ModulePaths>
</CodeCoverage>

Related

How to suppress warnings for missing Mac Server (Warning VSX1000)

We have a number of Xamarin iOS projects that are part of our main solution since we need to ensure that they compile as part of the gated check-in. However most of our developers are not using iOS and hence do not configure a connection to a Mac build agent.
During build locally and on our servers, we see this warning:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\Xamarin\iOS\Xamarin.iOS.Windows.After.targets(63,5): Warning VSX1000: No Address and User has been specified in order to establish a connection to a Mac Server, so only the main assembly was compiled for project 'MyProject.iOS'. Connect to a Mac Server and try again to build the full application.
Is there some way of configuring whether this should be a warning, so that we can remove it from the Error List in Visual Studio and the build log from the server? Preferably it should be done in the projects so it could be set once for everyone.
We are using latest Visual Studio 2017 and TFS 2017 Update 2 and build vNext.
A dirty workaround is to override the targets that produce the warning - in my case that's fine as I don't need them.
In our iOS project files I conditionally (if a server address is defined) import a target file, AvoidMacBuildWarning.target, that replaces a number of targets.
Parts of the project file:
...
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets"/>
<Import Project="AvoidMacBuildWarning.target" Condition=" '$(ServerAddress)' == '' " />
<ItemGroup>
...
AvoidMacBuildWarning.target:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="_SayHello">
<Message Text="Warning (demoted to message) VSX1000: No Address and User has been specified in order to establish a connection to a Mac Server, so only the main assembly was compiled for project 'MediumService.iOS'. Connect to a Mac Server and try again to build the full application." />
</Target>
<Target Name="_SayGoodbye">
</Target>
<Target Name="_DetectSdkLocations">
</Target>
<Target Name="_CollectBundleResources">
</Target>
<Target Name="_PackLibraryResources">
</Target>
<Target Name="CopyFilesToMacOutputDirectory">
</Target>
</Project>
We do nothing special to change the warning behavior in VSTS/TFS build comparing with local build through visual studio.
As far as I known, suppressing warnings with MSB prefix is still not possible. Refer to: Supress/Disable/Solve Visual Studio Build Warning
You could give a try with /property:WarningLevel=0through MSBuild argument. Not sure if it will work with this kind of warning above. If not, afraid there is no way to bypass it.
You should use /nowarn:VSX1000 per msbuild documentation
I'd like to add a small variation of Tore Østergaard's answer in case you converted your CSPROJ to an SDK-style project (which iOS projects at this time are usually not, but you can make it work).
In an SDK-style project the "system" targets and props are imported via an SDK attribute at the top of the CSPROJ, like this:
<Project Sdk="MSBuild.Sdk.Extras">
... various project settings ...
</Project>
But if you try to use Tore Østergaard's answer, it won't work, because that answer's target overrides will be themselves overwritten by the SDK's targets (which are always imported last).
The workaround is to manually import the SDK targets and props so that you can control their order:
<Project>
<!--
The SDK is imported manually so that certain targets can be overridden (see bottom of file).
Otherwise we could use Project Sdk="MSBuild.Sdk.Extras"
-->
<Import Project="Sdk.props" Sdk="MSBuild.Sdk.Extras" />
... various project settings ...
<!-- See comment at top of file about manually importing SDK -->
<Import Project="Sdk.targets" Sdk="MSBuild.Sdk.Extras" />
<!--
These targets must be imported last so that they override the SDK-provided targets.
These override the Mac build agent command because they are not needed on CI.
-->
<Import Project="AvoidMacBuildWarning.targets" Condition=" '$(SkipMacBuild)' == 'true' " />
</Project>
Note: I also changed the condition to be a specific condition SkipMacBuild, but you can use whatever condition you want that makes sense for your build.
I also had to add an additional "empty target" to AvoidMacBuildWarning.targets to ensure they were also quieted. My full AvoidMacBuildWarning.targets looks like this:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Inspired by https://stackoverflow.com/a/47182083 from Tore Østergaard -->
<Target Name="_SayHello">
<Message Text="INFO: This would have been MSBuild warning VSX1000, but it has been ignored by importing this targets file." />
</Target>
<Target Name="_SayGoodbye">
</Target>
<Target Name="_DetectSdkLocations">
</Target>
<Target Name="_CollectBundleResources">
</Target>
<Target Name="_PackLibraryResources">
</Target>
<Target Name="CopyFilesToMacOutputDirectory">
</Target>
<Target Name="_VerifyBuildSignature">
</Target>
<Target Name="_VerifyXcodeVersion">
</Target>
</Project>

How to add-as-link common typescript files in another project?

I'm working on a large single page application developed using TypeScript, KnockoutJS & RequireJS.
I've two projects
Project 1 : Core application, which has all the modules and its files.
Project 2 : Module project, which is spitted from Project 1.
What I want to do is to include the required .ts files in Project 1 to Project 2
I have a lot of file to be referenced, So i need to add the .ts files recursively.
I've tried adding the required .ts files using Add-as-link option in Visual Studio. Then I tried the ways below to copy them during building the project.
Target Copy task option in MSBuid in the project. As show here
As show here, using the <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> option.
Both didn't work as I expected.
MSBuild task snippet pasted below,
<Project>
...
<ItemGroup>
<!-- Typescript files from the core project -->
<TypeScriptCompile Include="..\Project1\Scripts\**\*.ts">
<Link>scripts\%(RecursiveDir)%(FileName)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</TypeScriptCompile>
<!-- Typescript files specific to the module project -->
<TypeScriptCompile Include="scripts\src\module\js\sub-module.ts" />
<TypeScriptCompile Include="scripts\src\module\js\helpers.ts" />
</ItemGroup>
</Project>
Please help me out the correct way to copy the required .ts files to the sub project.

MSBuild ignores OutDir and always forces rebuild

Our solution contains ~50 projects. They all import a custom .target file that sets the OutDir variable so that all projects build to a common Binaries folder.
Problem is: MSBuild does not check the OutDir folder for the .dlls but keeps looking inside the OutputPath folder (e.g. bin\Debug). As the OutputPath folder is empty it states that each project is not up-to-date and forces a rebuild. This is not an issue on our TFS build agents but it drastically increases the time between hitting F5 and the application starting on our development machines. Debugging becomes quite a pain.
From the Binaries folder we copy the .dlls to our applications folder structure which we use for generating setups etc. Thus simply dropping the use of OutDir in favor of various OutputPaths is not an option.
Is there any way to tell MSBuild to also check the OutDir folder when looking for existing .dlls?
Following import in csproj files works for me in VS 2015. I added comments about which settings make it fail:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<!-- to distinguish by $(Platform) does not work, a rebuild is triggered since the up-to-date check fails -->
<!-- if IntermediateOutputPath is not set here at all, it does not work either, i.e. it always rebuilds -->
<IntermediateOutputPath>$(SolutionDir)obj\$(Configuration)\$(MSBuildProjectName)\</IntermediateOutputPath>
<UseCommonOutputDirectory>False</UseCommonOutputDirectory>
<DisableFastUpToDateCheck>false</DisableFastUpToDateCheck>
</PropertyGroup>
<PropertyGroup Condition=" '$(OutputType)' == 'Library' ">
<!-- To distinguish by \lib\ does not work, a rebuild is triggered since the up-to-date check fails -->
<!-- <OutputPath>$(SolutionDir)bin\$(Configuration)\$(Platform)\lib\</OutputPath> -->
<OutputPath>$(SolutionDir)bin\$(Configuration)\$(Platform)</OutputPath>
<OutDir>$(OutputPath)</OutDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(OutputType)' == 'Exe' ">
<OutputPath>$(SolutionDir)bin\$(Configuration)\$(Platform)\</OutputPath>
<OutDir>$(OutputPath)</OutDir>
</PropertyGroup>
</Project>
The file is included in csproj files just before Import Microsoft.CSharp.targets:
.csproj file:
<!-- position of include is important, OutputType of project must be defined already -->
<Import Project="$(SolutionDir)ComponentBuild.props" Condition="Exists('$(SolutionDir)ComponentBuild.props')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
Also see my own SO question about it:
MSBuild, OutputPath to a lib directory is not honoured

Typescript in VS2012: (automatically) generating .js from .ts

I've added file1.ts and I can see there's a dependent to it - namely file1.js.
I notice that any changes I made to file1.ts - file1.js doesn't get automatically re-generated.
The only workaround I have at the moment is by calling tsc.exe - as part of pre-build event.
My question is - are there any better workaround or maybe a setting somewhere I might've missed ?
Install the Web Essentials 2012 extension in Visual Studio 2012.
It will re-generate the .js file on every save of the .ts file.
http://visualstudiogallery.msdn.microsoft.com/07d54d12-7133-4e15-becb-6f451ea3bea6
You have to add a BeforeBuild target to your ASP.NET application's CSPROJ:
<Target Name="BeforeBuild">
<Exec Command=""$(PROGRAMFILES)\Microsoft SDKs\TypeScript\0.8.0.0\tsc" #(TypeScriptCompile ->'"%(fullpath)"', ' ')" />
</Target>
tip: edit your csproj file with notepad.
Support for typescript has been removed from Web Essentials 2012 v3
you now need to download typescript support directly from microsoft:
http://www.microsoft.com/en-us/download/details.aspx?id=34790
In Visual Studio you need to invoke the build process for your files to be generated. The playground does not use the same build system, and it triggers the compilation once the source changes, so this is why you are seeing the difference in behavior.
plug
You can use Install-Package TypeScript.Compile to add a afterbuild target that compiles all TypeScript files included in your project.

Missing Second-Level Binary References with MSBuild Web Deployment

I am trying to do a Jenkins-based automated build/deployment of a web application (.NET 4.0). The web application project has several project references, which in turn have binary references third party DLLs.
The problem:
The second-level references (references of project references) are not pulled into the bin folder in the obj\<CONFIGURATION>\Package\PackageTmp\bin folder, used for building deployment packages.
When I build in the visual studio, the second level references are pulled into the regular build output directory.
When building with MSBuild, second level dependencies are not pulled into the regular output directory, nor into the PackageTmp\bin directory.
This is confirmed by MS as a Won't-Fix issue here.
Related questions here, here and here either do not match my problem, or offer solutions that don't work. I've reviewed all answers, not just the accepted ones.
My build command looks like this (using MSBuild 4.0):
MSBuild MySolution.sln /p:Configuration=Integration /p:platform="Any
CPU" /t:Clean,Build /p:DeployOnBuild=true /p:DeployTarget=Package
/p:AutoParameterizationWebConfigConnectionStrings=false
I've tried to manually edit Reference elements in project files, adding <Private>True</Private>, with no success.
I am trying to work around this known issue, so that my second-level dependencies are automatically and correctly pulled into the web publishing temp directory.
My current attempt combines the general approach here (customizing the web publishing pipeline by adding a MyProject.wpp.targets file next to the web project file), combined with some MSBuild code for finding DLLs here. So far this has either produced no results or broken the project file. I am new to custom MSBuild code and find it pretty arcane.
My Question: I am looking for a more complete example that works in my specific case. I think the goal is to intervene in the web publishing pipeline that gathers files for copying to the package temp directory, and adding the second-level dependencies to it.
My custom MyWebProj.wpp.targets looks like this:
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<BRPathFiles Include="$(SolutionDir)..\Common\**\*.dll;$(SolutionDir)**\*.dll" />
<ConfigPathFiles Include="$(SolutionDir)..\Common\**\*.config;$(SolutionDir)**\*.config" />
</ItemGroup>
<Target Name="CopySecondLevelDependencies" BeforeTargets="CopyAllFilesToSingleFolderForPackage">
<RemoveDuplicates Inputs="#(BRPathFiles->'%(RootDir)%(Directory)')">
<Output TaskParameter="Filtered" ItemName="BRPaths" />
</RemoveDuplicates>
<RemoveDuplicates Inputs="#(ConfigPathFiles->'%(RootDir)%(Directory)')">
<Output TaskParameter="Filtered" ItemName="ConfigPaths" />
</RemoveDuplicates>
<CreateItem Include="%(BRPaths.Identity);%(ConfigPaths.Identity);">
<Output ItemName="FileList" TaskParameter="Include"/>
</CreateItem>
<CreateItem Value="#(BRSearchPath);$(ConfigSearchPath)">
<Output TaskParameter="Value" PropertyName="SecondLevelFiles" />
</CreateItem>
</Target>
<ItemGroup>
<FilesForPackagingFromProject
Include="%(SecondLevelFiles->'$(OutDir)%(FileName)%(Extension)')">
<DestinationRelativePath>$(_PackageTempDir)\bin\%(FileName)%(Extension) </DestinationRelativePath>
<FromTarget>CopySecondLevelDependencies</FromTarget>
<Category>Run</Category>
</FilesForPackagingFromProject>
</ItemGroup>
</Project>
Assuming you have collected all libraries needed at runtime in a folder outside your solution/project, have you tried just using post-build events to copy all these libraries to your main project target directory (bin) and then include that directory in your deployment package using Sayeds method: http://sedodream.com/2010/05/01/WebDeploymentToolMSDeployBuildPackageIncludingExtraFilesOrExcludingSpecificFiles.aspx (also available in this post: How do you include additional files using VS2010 web deployment packages?)?
I have (among others) the following line in my main project's post-build events:
xcopy "$(ProjectDir)..\..\Libraries\*.dll" "$(TargetDir)" /Y /S
In addition to this, I have added the following lines to my .csproj file:
<PropertyGroup>
<CopyAllFilesToSingleFolderForPackageDependsOn>
PostBuildLibraries;
$(CopyAllFilesToSingleFolderForPackageDependsOn);
</CopyAllFilesToSingleFolderForPackageDependsOn>
</PropertyGroup>
<Target Name="PostBuildLibraries">
<ItemGroup>
<_PostBuildLibraries Include="$(TargetDir)**\*" />
<FilesForPackagingFromProject Include="%(_PostBuildLibraries.Identity)">
<DestinationRelativePath>$(OutDir)%(RecursiveDir)%(Filename)%(Extension)</DestinationRelativePath>
</FilesForPackagingFromProject>
</ItemGroup>
</Target>
Be sure to add these lines after the import of the "Microsoft.WebApplication.targets". Check out the links above for more details.
This makes all the desired libraries available after each build (copied to the project's target directory) and each time I create a deployment package (copied to the obj\<CONFIGURATION>\Package\PackageTmp\bin).
Also, since I'm building my main project, not my solution, I'm using the $(ProjectDir) macro instead of the $(SolutionDir).

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