PCM/RAW audio container for streaming - audio

I would like to know if any of you tried to stream RAW audio data. I tried to do that using a WAV file but this does not support streaming. Could anyone provide me a container for that (except Matroska) :)
Thank you

I discovered OggPCM. I think is the only container which allows you to stream PCM audio (and quite standard).
WAV file does not allows you to stream raw data, so I eliminated this one from the list. I wanted to stream some audio data thought in my wireless network, so the bandwidth it was not an issue.

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Moviepy write_videofile changes number of video and audio frames even after using 'rawvideo' as the codec parameter

I am using moviepy (Python) to read video and audio frames of a video and after making some changes I am writing them back to a videofile, say new.avi, to preserve the changes, or to avoid compression, I am using codec= 'rawvideo' in write_videofile function. But when I read the video and audio frames back, the number of video and audio frames are different than when they were when written, they are usually increased.
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JavaFX8 processing internal audio stream

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Thanks.

Adding audio effects (reverb etc..) to a BackgroundAudioPlayer driven streaming audio app

I have a windows phone 8 app which plays audio streams from a remote location or local files using the BackgroundAudioPlayer. I now want to be able to add audio effects, for example, reverb or echo, etc...
Please could you advise me on how to do this? I haven't been able to find a way of hooking extra audio processing code into the pipeline of audio processing even through I've read much about WASAPI, XAudio2 and looked at many code examples.
Note that the app is written in C# but, from my previous experience with writing audio processing code, I know that I should be writing the audio code in native C++. Roughly speaking, I need to find a point at which there is an audio buffer containing raw PCM data which I can use as an input for my audio processing code which will then write either back to the same buffer or to another buffer which is read by the next stage of audio processing. There need to be ways of synchronizing what happens in my code with the rest of the phone's audio processing mechanisms and, of course, the process needs to be very fast so as not to cause audio glitches. Or something like that; I'm used to how VST works, not how such things might work in the Windows Phone world.
Looking forward to seeing what you suggest...
Kind regards,
Matt Daley
I need to find a point at which there is an audio buffer containing
raw PCM data
AFAIK there's no such point. This MSDN page hints that audio/video decoding is performed not by the OS, but by the Qualcomm chip itself.
You can use something like Mp3Sharp for decoding. This way the mp3 will be decoded on the CPU by your managed code, you can interfere / process however you like, then feed the PCM into the media stream source. Main downside - battery life: the hardware-provided codecs should be much more power-efficient.

Adobe AIR Filestream with audio playback

I've tried to mix Audio playback with the URLStream and FileStream classes. My idea was to stream the file to disk to save memory and use the sampleData event of the Audio class to play some audio. Is it possible to access the streamed file while it is streaming somehow to feed the Audio class?
This is interesting because there are large podcasts out there that takes a lot of memory. The current solution is to delete the audio class when the user changes the track and it is working fine, but I want to make it even better.

Strategy for time-indexed audio archive with lossy compression

For part of one of my projects, I am considering developing an audio archive for internet radio stations. This archive would be indexed and addressable by date/time.
For example, the server would connect to a stream (generally encoded in MP3), and save the stream data. A client could connect to this server and request audio from 2011-07-05 15:58:30 to 2011-07-05 15:59:37. The server would return the audio data to the client for playback.
My initial thought was to save the data to 1-minute chunks of raw MP3 data to disk, and reference these files from a database. The server would be dumb to the stream/file format, and wouldn't understand mpeg frames. It would simply pass on data to the client, dividing the chunks up linearly to send. It would be up to the client to sync to the stream. This is not unlike how internet radio servers run in general. SHOUTcast servers simply output the data, byte for byte, that is sent to them from the encoder. When a client connects, data is sent, regardless of whether or not it even ends on an MP3 frame. It is up to the client to sync.
I am wondering if there might be a better approach, maximizing compatibility with clients and audio formats. Any thoughts on how to go about this?
The only other thing I can think of is decoding the MP3 to raw PCM audio and re-encoding as necessary when requested. I would prefer not to go this route due to the disk space required, and the loss of quality when re-encoding.
This question is language-agnostic, but if it is helpful, I will likely implement a solution in PHP with MySQL as the database.
You don't have to worry about this, since ALL mp3 that I accessed over shoutcast is Constant Bitrate. Do you don't have to index it. I have POC project that had archive in 5 minute chunks, then uses PHP to combine that files and pseudo-stream it to the winamp via shoutcast. It worked!
And since you are working with mp3, you can assume (and you'll assume correctly) that the density of the captured file is linear, so to access 30 second of the 60 second file you should seek in the middle. Since mp3 decoders are robust enough, you don't have to track the frames at all here.
AACplus, whole different story. It's inherent VBR.

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