Pubnub callback presence is delayed - pubnub

I used my presence callback method to display users that join or leave my chat room, but this actions seem very much delayed after the user logs off or logs on. What's the cause, and how can i achieve a swift response.

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Payment Notifications to users

I'm building an application in which we have worked on Payment gateway named flutterwave.
And now the scenario is on every success or failure of a payment, I receive a webhook and then we take further actions such as sending emails, SMS and updating the statuses of the payment in the DB.
For now, we have implemented polling in the client side and for a particular time span if the client receives a status (success or fail) we show it otherwise they can check later it in the payment history page.
Now we want to remove this polling and update users in real time about the success or failure of a payment.
What are the ways by which we can achieve this?
The questions are how we will notify a specific user about the same as we have a multiplatform app and the same user can be logged in different platforms.
What you are looking for is a real-time communication pattern with WebSockets a layer 7 protocol in the OSI model which offers bi-directional communication.
This means that you can establish communication between your servers and your user's browser (client). As a result, you can send notification data to the client and consume and react to the notification, by showing visual cues in your UI for the user to see.
Some examples of implementing WebSockets with Socket.io and Nodejs: https://dev.to/novu/sending-real-time-notifications-with-socketio-in-nodejs-1l5j
There are also paid services that can offer this functionality like Pusher, and I would actually recommend that route at the beginning so you can avoid spending too much time implementing this and focus more on the stuff that matters and is part of your roadmap.
Additionally, you can use Push Notifications as another way to notify your users even when they are not using the app.

performance of real time chatting techniques

I assigned myself with the task of implementing the chat app (1:1) for my curriculum.Among the various options I used SSE for real time chats.From the example projects I am able to implement the non persistent chat between two clients.In every examples they uses js object and array to store the res object and by iterating them they sent events to particular user.But when implementing the real time chat app the users may increase dramatically So it is not good to exhaust server resources.
I found the some of the other ways to achieve same
functionality but not sure about the performance
SSE+setInterval
I used redis Queue to push offline messages to the user.
when the user establishes the connection push all the unread chats to client.
This process happens immediately when client establishes connection with server.
I faced some problem here, as I have no way of triggering the messages in real time(when both users online).
So I used setInterval with time interval of 1 second for real time communication and write a callback function to check if the Queue is empty else pop message from Queue and sent to user as an event.
Will the above solutions affect performance ? Because I am calling the function for each connected user x 1 second interval.
Long polling
In long polling how can I find if there is new message for user and complete the request ?
Still here setInterval should be used in server side but what about performance?
Websockets
In websockets we have an unique id to find the client in the pool of clients, so we can forward message to particular user when event occurs.
Still websockets uses some ping pong mechanism to make connection persistent but resource utilization is very small as they are network calls with comparatively small data and handled asynchronously so no wastage in server resource.
Questions
How to trigger res.write only when the new message arrives to particular user?
Does SSE+setInterval or longpolling+setInterval degrades performance when user increases?
Else is there any design pattern to achieve this functionality?
Simply use websocket.
It's fast, convinient and simple.
To send message in realtime when both users are logged, find second user by id in users Array or Map and send received message to his websocket.
If you have buffered messages for disconnected user (in memory/database/redis) check it when user connects and send if it exists.

How to implement a notification system for real time updates?

I want to implement a notification system like facebook does for an Angular 7 app. I am currently using nodejs ad my backend and socket io for the socket connection.
I understand the principle of sockets, events, observables... however, I can't wrap my head around how should I create a socket for each user to receive notifications.
I thought about creating a channel called 'notifications' and then subscribe all logged in users to that channel. When a user does anything that triggers an event that requires the app to create a notification I will broadcast the notification to all users and only display it if logged in user is inside the receivers array of the new notification object.
HOWEVER I think this is a very bad approach as all users will be listening to this event and only a very small amount of them will display it. It seems like I am wasting a lot of resources with this approach. Is there a proper way to handle this or is my approach the one used by companies like Facebook and Instagram

unexpected Stripe webhook events received, which I can't find on Stripe dashboard

I have setup a Webhook to my development environment. In addition to receiving the event notifications which I would expect, I receive additional notifications (with unique event ID) which do not make sense to me. When I try to look up those events on the Stripe dashboard I cannot find trace of them... Shouldn't all events be logged on the Dashboard?
Has anyone experienced this? I've popped a mail to the support but no answer yet.
EDIT:
I could find one of the "missing" events on the dashboard now. It was buried far down the event list, as it was apparently fired several hours ago for the first time, but couldn't be handled at that time by my application.
All events appear on the dashboard, listed at the time they are fired for the first time. So in case the application receiving the notification can't return a response 2xx for some reason, Stripe will try sending the notification again at a later time. Once the application server handles the event notification properly, the event will in all likelihood be logged by the application, and the timing might look confusing.

Using socket.io for notifications and chat

I'm very new to node.js and sokcet.io that's why I need to ask you about the plan I have to see if it makes sense or is plain stupid. I need ongoing server/client communication for two reasons: sending real-time notifications to the user when they have one, and two, for chat between users.
Here is my plan for managing notifications:
PHP script finds out user X has a new notification.
Using Elephant.io send a message to server with user X's id as the data.
On the server side, upon receiving the message, if user X is connected emit him a message telling they have a notification.
user X's brower, Upon recieving the message, uses AJAX to poll the database and receive the text for the notification.
For chat, this is my plan (messages should be save on DB):
When user X submits a chat message to user Y, use ajax to send the text to a PHP script and save it on DB. On success, use elephant.io to send a message to user Y telling them that they have a new chat message.
User Y's browser, after receiving the server message, uses AJAX to poll a php script to receive the new text.
Do you think these plans are superior to short polling using AJAX? I appreciate any comments to improve them.
Finally,I'm curious to know how reliable these technologies (node.js, socket.io, elephant.io) are. Do they work well when the server becomes busy? How do they handle exceptions and errors ,etc.

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