Accessing server side functions using Express.js and EJS - node.js

I'm running a test app in Express.js using EJS as the templating engine. I'd like to access functions stored in a .js file to run server side and not client side. For instance if I have:
<%= console.log("I'm in the server console"); %>
the server catches the console output, and if I have:
<script type="text/javascript"> console.log("I'm in the client-side console"); </script>
Now if I have a function to output the same for the client side I can include it this way:
<script type="text/javascript" src="/javascripts/clientSideCode.js"> clientSideOutput(); </script>
But how do I include a file and its functions that way so EJS can execute server side code? It appears that the public folder in express is just for client side code.

You can create helper functions that your templates can access via app.locals:
http://expressjs.com/api.html#app.locals

You can use node.js and Socket.IO to emit real time events between client and server. For instance the client would do something like:
<script>window onload = function() {
socket.emit('request_customer_list', { state: "tx" });
socket.on('receive_customer_list', function(data) {
$.each(data.customer_list, function(key, value) {
socket.set(key, value); // store the customer data and then print it later
});
});}
On your server you can have a routine to load the customer list and send it back in similar format:
socket.on('connection')
socket.on('request_customer_list', function(data){
state = data.state;
var customer_list;
// pretend i loaded a list of customers from whatever source right here
socket.emit('receive_customer_list', {customer_list: customer_list});
)} )};

Related

How to receive data passed by the server on client side

I want to pass data from the server to the client (GET request), when I was using pug I did it with
// Server:
res.render('pageToRender', { variableToPass: value })
And on the client side I just referred to it with variableToPass. How can I do this with html and javascript though? I cannot find out...
It is possible via hack by inlining string value of javascript variable in a template
Here the example:
template.pug
<p>Forbes's Pug source code!</p>
<script>
var variableToPass = JSON.parse('#{variableToPass}')
console.log(variableToPass)
</script>
server.js
res.render('pageToRender', { variableToPass: JSON.stringify(value) })

Trying to create a socket between servers with SocketIO and PHPws

I'm having a bit of an issue with websockets. So, I have a Rpi that provides me some data through a socketIO client in a pretty simple way. The following code shows how do I get to get this data:
<!DOCTYPE html>
<html>
<header>
<title>SocketIO test</title>
<script src="http://192.168.5.5:8000/socket.io/socket.io.js"></script>
</header>
<body>
<script type="text/javascript">
var client = io.connect('http://192.168.5.5:8000');
client.on('connect', function() {
console.log('connected');
});
client.on('raw', function(data){
console.log(data);
});
client.on('state', function(data){
console.log(data);
});
</script>
</body>
However, what I need to implement is a little bit more complex. I need to use a Apache server to trait some of the data before it gets to the client side. The following image shows what I attempt to build:
To reach my goal I tried several WebSocket Servers and Client libraries for PHP until I found PHPws, which looks like the best solution for my scenario.
So, I read the examples, I test them and everything went well until I tried to connect to the Rpi with the following code:
require_once("../vendor/autoload.php");
$loop = \React\EventLoop\Factory::create();
$logger = new \Zend\Log\Logger();
$writer = new Zend\Log\Writer\Stream("php://output");
$logger->addWriter($writer);
$client = new \Devristo\Phpws\Client\WebSocket("ws://192.168.5.5:8000", $loop, $logger);
$client->on("connect", function() use ($logger, $client){
$logger->notice("Or we can use the connect event!");
$client->send("Hello world!");
});
$client->on("raw", function($message) use ($client, $logger){
$logger->notice("Got message: ".$message->getData());
$client->close();
});
$client->open()->then(function() use($logger, $client){
$logger->notice("We can use a promise to determine when the socket has been connected!");
});
$loop->run();
I've more or less taken this example from Devristo's github.
From the server side, the execution of the program is not throwing any error or message.
Is it possible to build what I want to build here with PHPws?
If so, am I connecting properly to de Rpi server with PHPws sample code shown?
It is possible :
[Node] Socket Server (This would be your RPi)
Simple socket.io server in node to check for a
(success) client connection event.
var io = require('socket.io')(1337);
io.on("connection",function(socket){console.log("[+] client",socket.id);})
[PHP] Socket Client
Using Elephant.IO we setup a client (Client Example for Socket.IO v2.0)
<?php
use ElephantIO\Client;
use ElephantIO\Engine\SocketIO\Version2X;
require __DIR__ . '/vendor/autoload.php';
$client = new Client(new Version2X('http://localhost:1337', [
'headers' => [
'X-My-Header: websocket rocks',
'Authorization: Bearer 12b3c4d5e6f7g8h9i'
]
]));
$client->initialize();
$client->emit('broadcast', ['foo' => 'bar']);
$client->close();
With this simple Client/Server example you will see the 'on connection' event in the node server when the browser opens the client.php

Use the same socket.io connection in multiple HTML pages in node js

-Follwing is the jquery code I have written in my (dashboard.html) file
<script>
$(function(){
$("#username").hide();
var socket= io.connect();
$(document).on("click", ".help", function () {
alert( $(this).attr('id'));
socket.emit('help',{helper:$username.val(),requester:$(this).attr('id')});
});
});
---On clicking help button socket will emit an event "help" as you can see in the code.
---Following is the app.js file on server
io.sockets.on('connection',function(socket){
socket.on('help',function(data){
console.log('rohi is goood',data.helper);
socket.emit('loadList' , {helper:data.helper,requester:data.requester});
});
});
---On "help" event socket is emitting an event "loadList" in app.js file.
Now I want to use "loadList" event in some other html file like "chat.html".
The code I have written is as follows for chat.html.
<script>
$(function(){
// var socket= io.connect();
// var socket= io.connect('http://localhost:3000/', { 'force new //connection': true });
socket.on('loadList',function(data){
alert('inside help',$('#usernam').val());
console.log('tatai',$('#usernam').val());
if($('#usernam').val()== data.helper){
$('#chatList').append('<p>'+data.requester+'</p>'+'<button value="chat"></button>');
}
else if($('#usernam').val() == data.requester){
$('#chatList').append('<p>'+data.helper+'</p>'+'<button value="chat"></button>');
}
else {
alert('fuck off');
}
});
The above code is not working. Please tell me how can I use same socket connection in the chat.html file.(loadList event is not working).
As your question is not complete so i am assuming you want to know if socket.io connection can be used on different html pages . Yes you can access it on every html page of your application as long as you have one server on which socket.io is used .
Every time a new user comes a socket session is created for that particular user and that user can access any page of your application .

how to display a realtime variable in nodejs in HTML

I am using the setInterval() function to update a few variables(prices from various API's) every 'x' seconds in NodeJS
I want to display these variables in HTML and have them update real time every 'x' seconds.
How do I go about this using Socket.io or without using it
If you don't want to use socket.io, you can use AJAX calls but I think it's the more painful way...
If you use socket.io, there are great examples on their GitHub : Chat example.
In your NodeJS :
var io = require('socket.io')(8080); // The port should be different of your HTTP server.
io.on('connection', function (socket) { // Notify for a new connection and pass the socket as parameter.
console.log('new connection');
var incremental = 0;
setInterval(function () {
console.log('emit new value', incremental);
socket.emit('update-value', incremental); // Emit on the opened socket.
incremental++;
}, 1000);
});
This code should be start in your application.
And in your view :
<html>
<body>
<pre id="incremental"></pre>
<script src="https://code.jquery.com/jquery-1.10.2.min.js"></script>
<script>
var socket = io('http://localhost:8080'); // Connect the socket on the port defined before.
socket.on('update-value', function (value) { // When a 'update-value' event is received, execute the following code.
console.log('received new value', value);
$('#incremental').html(value);
});
</script>
</body>
</html>
My code isn't complete but shows the essential to know.
Try Templating and template engines.
Template engine are stuff that enable you to pass variables to Templates. These engines render the template file, with data you provide in form of HTML page.
I will suggest you to try 'ejs', as it very closely signify HTML files. ejs template are simply HTML syntax with placefolder for you to pass Data.
But that will require you to refresh the page continously after regular time. So you can try 'AJAX' which let you refresh part of page, simultaneously sends and receives data from server

socket.io get data from onclick action then pass the data to other pages to execute the data

I want to create a page using node.js and socket.io.
There are two buttons inside the page, when I click one of them, it will change a variable which defines the animation-duration(I omit the CSS animation codes here).
When I open the same page on another web-browser and click one of the buttons, I hope to see the change in both of the webpages. I don't know how to write the code inside the socket.on('chat', function(data){???}); to make two pages communicate with each other.
Client side:
//socket.io codes--
<script type="text/javascript" charset="utf-8">
var socket = io.connect('http://localhost:3000');
socket.on('chat', function (data)
{
function change_position(data)
{
document.getElementById("animation1").style.WebkitAnimationDuration=data;
}
});
</script>
.....
//action--
<body>
<button id="1b" type="button" style="position:absolute; left:377px; top:220px;" value="2s"; onclick="change_position(value)"> - 1 - </button>
<button id="2b" type="button" style="position:absolute; left:477px; top:220px;" value="15s"; onclick="change_position(value)"> - 2 - </button>
</body>
server side:
var io = require('socket.io'),
connect = require('connect');
var app = connect().use(connect.static('public')).listen(3000);
var chat_room = io.listen(app);
chat_room.sockets.on('connection', function (socket) {
socket.on('chat', function (data) {
chat_room.sockets.emit('chat', data);
});
});
If your want a message to propagate to all clients/sockets, in your server you should have something like:
chat_room.sockets.on('connection', function (socket) {
socket.on('chat', function (data) {
socket.broadcast.emit('chat', data);
socket.emit('chat',data);
});
});
The line socket.emit('chat',data); allows you to send the message back also to the sender of it, because broadcast will send it all other sockets.
Of course, you could ommit that line and handle the message sending logic in the client; i.e. adding some JavaScript code that makes the changes you want just after sending the message to the server.
You can emit on your client using socket.emit('message', data). Then on the server get it with chat_room.socket.on('message', data). Emit it to the clients using chat_room.sockets.emit('message', data).

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