redefinition of default parameter error without redefining - visual-c++

I am getting a strange set of error in my Visual Studio 2010 compiler.
I am getting the errors of
error C2572: redefinition of default parameter
error C2011: 'class' type redefinition
I have checked thoroughly and I know very well that in the function definition, I have not given the default parameter values and I have given default parameter value only in function prototype in the header file.
Also, I am very much sure that no two class has been given the same class name.
Please can anybody tell me what could be the other reasons for getting these set of errors?

I have not got the exact reason why it was happening, but I have overcome it by using some simple techniques.
I used function overloading concept to avoid default parameter list. It will cause in duplication of code, but it has proved to be very effective.
So something like this
void myFunction( int, char * = '\0', char * = '\0' );
would become something like this
void myFunction( int );
void myFunction( int, char * );
void myFunction( int, char *, char * );
In this example, code is getting duplicated two times but it seems to be only work around solution.
Next, for the strange class type redefinition error, I was instantiating the class variable in many files. So, I removed that feature of instantiation everywhere and went with global variable something like this.
File named as myHeader.h
#include "myFile.h"
myClass myObj;
And in all the other files
#include "myHeader.h"
myObj.function1( );
myObj.function2( );

Related

Bison bug when passing functions as arguments to yyparse?

I am in the process of re-writing a parser in order to make it reentrant. In that spirit, I am interested in passing a couple of functions to bison and then have bison pass them to lex also.
One of those functions is a callback which I use in my actions and the other one is the the function to be called by flex to get input data.
To do so, I have put this in my .y file:
%lex-param {void (*my_input)(void *, char*, int *, int)}
%parse-param {void (*my_input)(void *, char*, int *, int)}
%parse-param {void *(*my_callback)(void *, char *, int, struct YYLTYPE *, int, ...)}
Then, in my .l file I have declared:
#define YY_DECL int yylex (YYSTYPE *yylval_param, YYLTYPE *yylloc_param, yyscan_t yyscanner, void (*my_input)(void *, char*, int *, int))
The problem is that I think bison might have a bug when generating its code. When I try bo build, i get the following error:
tmp.tab.c: In function ‘yy_symbol_value_print’:
tmp.tab.c:4043: error: expected expression before ‘)’ token
If we visit that line we get this function:
static void
yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, yyscan_t scanner, void (*my_input)(void *, char*, int *, int), void *(*my_callback)(void *, char *, int, struct YYLTYPE *, int, ...))
{
FILE *yyo = yyoutput;
YYUSE (yyo);
YYUSE (yylocationp);
YYUSE (scanner);
YYUSE (int);
YYUSE (int);
if (!yyvaluep)
return;
YYUSE (yytype);
}
The first line with YYUSE(int) is the one throwing the error. As you can see, this function somehow receives the same arguments as yyparse, then it calls a macro called YYUSE() with the arguments received. I think that since two of my arguments are functions (with their arglist, as they have to be declared if I understand correctly) bison calls YYUSE() with the last argument of each of those function prototypes... as far as I know it should be USE(my_input) and USE(my_callback)...
I have a hard time believing this is really a bug, I mean, really, nobody has tried this until now? I find it hard to believe...
The YYUSE() calls are all over the generated files, even though I dont really know what they are for... So changing by hand is not really an option...
Has anybody done this successfully in the past? Is there something I am doing wrong?
Bison's parameter parser is a little primitive. It expects to see something like %param {type name}, and if it finds something more complicated, it may do the wrong thing. (type can be reasonably complicated; it can include const, *, and other such modifiers. But the name needs to be the last thing in the specification.)
This is documented in the Bison manual: (emphasis added)
Directive: %parse-param {argument-declaration} …
Declare that one or more argument-declaration are additional yyparse arguments. The argument-declaration is used when declaring functions or prototypes. The last identifier in argument-declaration must be the argument name.
A similar restriction applies to tagnames in a %union directive.
You can make your program more readable both for bison and for human readers by using typedefs:
Put this in a common header file:
typedef void (*InputFunction)(void *, char*, int *, int);
typedef void *(*CallbackFunction)(void *, char *, int, struct YYLTYPE *, int, ...);
Bison file:
%lex-param {InputFunction my_input}
%parse-param {InputFunction my_input} {CallbackFunction my_callback}
Flex file:
#define YY_DECL int yylex (YYSTYPE *yylval_param, YYLTYPE *yylloc_param, yyscan_t yyscanner, InputFunction my_input)
By the way, the intent of the YY_USE macro is to mark parameters as "used", even if they are not; this avoids compiler warnings in functions which happen not to use the arguments. It could be argued that it is the programmer's responsibility to ensure that arguments are either used or marked as unused, but that's not the approach bison happened to take. Regardless, non-conforming parameter declarations such as the one you provided will fail in other interesting ways, even without YY_USE.

C++ link error, symbol redefinition

I came across a problem recently.
I have three files, A.h, B.cpp, C.cpp:
A.h
#ifndef __A_H__
#define __A_H__
int M()
{
return 1;
}
#endif // __A_H__
B.cpp
#include "A.h"
C.cpp
#include "A.h"
As I comile the three files by MSVC, there is a error:
C.obj : error LNK2005: "int __cdecl M(void)" (?M##YAHXZ) already defined in B.obj
It is easy understanding, as we know, B.obj has a symbol named "M", also C.obj has a "M".
Here the error comes.
However, if I change M method to a class which contain a method M like this below:
A.h
#ifndef __A_H__
#define __A_H__
class CA
{
public:
int M()
{
return 1;
}
};
#endif // __A_H__
there is no more errors!! Could somebody tell me what is happening?
If B.cpp and C.cpp include A.h, then both are compiled with your definition of M, so both object files will contain code for M. When the linker gathers all the functions, he sees that M is defined in two object files and does not know which one to use. Thus the linker raises an LNK2005.
If you put your function M into a class declaration, then the compiler marks/handles M as an inline function. This information is written into the object file. The linker sees that both object files contain a definition for an inline version of CA::M, so he assumes that both are equal and picks up randomly one of the two definitions.
If you had written
class CA {
public:
int M();
};
int CA::M()
{
return 1;
}
this would have caused the same problems (LNK2005) as your initial version, because then CA::M would not have been inline any more.
So as you might guess by now, there are two solutions for you. If you want M to be inlined, then change your code to
__inline int M()
{
return 1;
}
If you don't care about inlining, then please do it the standard way and put the function declaration into the header file:
extern int M();
And put the function definition into a cpp file (for A.h this would ideally be A.cpp):
int M()
{
return 1;
}
Please note that the extern is not really necessary in the header file.
Another user suggested that you write
static int M()
{
return 1;
}
I'd not recommend this. This would mean that the compiler puts M into both of your object files and marks M as being a function that is only visible in each object file itself. If the linker sees that a function in B.cpp calls M, it finds M in B.obj and in C.obj. Both have M marked as static, so the linker ignores M in C.obj and picks the M from B.obj. Vice versa if a function in C.cpp calls M, the linker picks the M from C.obj. You will end up with multiple definitions of M, all with the same implementation. This is a waste of space.
See http://faculty.cs.niu.edu/~mcmahon/CS241/c241man/node90.html how to do ifdef guards. You have to start with ifndef before the define.
Edit: Ah no, while your guard is wrong that's not the issue. Put static in front of your function to make it work. Classes are different because they define types.
I don't know what's under the hood, but if you don't need a class I guess that the compiler will automatically add the "extern" key to your functions, so you'll get the error including the header 2 times.
You can add the static keyword to M() method so you'll have only one copy of that function in memory and no errors at compile time.
By the way: I see you have a #endif, but not a #ifdef or #ifndef, is it a copy/paste error?

trouble with .inl files c++

i have a trouble with a function template implementation in a .inl file (visual c++)
I have this on a header file.
math.h ->>
#ifndef _MATH_H
#define _MATH_H
#include <math.h>
template<class REAL=float>
struct Math
{
// inside this structure , there are a lot of functions , for example this..
static REAL sin ( REAL __x );
static REAL abs ( REAL __x );
};
#include "implementation.inl" // include inl file
#endif
and this is the .inl file.
implementation.inl -->>
template<class REAL>
REAL Math<REAL>::sin (REAL __x)
{
return (REAL) sin ( (double) __x );
}
template<class REAL>
REAL Math<REAL>::abs(REAL __x)
{
if( __x < (REAL) 0 )
return - __x;
return __x;
}
the sine function throw me an error at run time when i call it. However , abs function works
correctly.
i think the trouble is the call to one of the functions of the header math.h inside the .inl files
why I can´t use math.h functions inside .inl file ?
The problem has nothing to do with .inl files - you're simply calling Math<REAL>::sin() recursively until the stack overflows. In MSVC 10 I even get a nice warning pointing that out:
warning C4717: 'Math<double>::sin' : recursive on all control paths, function will cause runtime stack overflow
Try:
return (REAL) ::sin ( (double) __x ); // note the `::` operator
Also, as a side note: the macro name _MATH_H is reserved for use by the compiler implementation. In many cases of using an implementation-reserved identifier you'd be somewhat unlucky to actually run into a conflict (though you should still avoid such names). However, in this case that name has a rather high chance of conflicting with the one that math.h might actually be using to prevent itself from being included multiple times.
You should definitely choose a different name that's unlikely to conflict. See What are the rules about using an underscore in a C++ identifier? for the rules.

how visual studio tell c++ and c?

As the title says,does the visual studio distinguish these two files by their suffix?.c or .cpp?
I also have another question.At first,I stated the program like this:
int main(int argc, char **argv)
{
LARGE_INTEGER TimeStart;
LARGE_INTEGER TimeEnd;
QueryPerformanceCounter(&TimeStart);
static double Freq;
static int getfreq;
double mu,om;
double *v;
int it,i,j;
....
}
but it brings out many problems:
1>sor2d.c(23): error C2143: syntax error : missing ';' before 'type'
1>sor2d.c(24): error C2143: syntax error : missing ';' before 'type'
1>sor2d.c(25): error C2143: syntax error : missing ';' before 'type'
1>sor2d.c(26): error C2143: syntax error : missing ';' before 'type'
23 ling points to "static double Freq;"
but if I put "QueryPerformanceCounter(&TimeStart);" after the data allocation,the compiler can succeed.Could someone tell me why this happened,was is just because of my carelessness of omitting something or ignorance...?
In C, all variables must be declared before calling any methods.
Visual Studio will, by default, compile .C files as C. You can override this.
In C89, you must declare all of your variables at the top of the code block. You may also initialize them to compile-time constants (literals, macros that expand to literals, the values of variables that have already been initialized, and any operations on the above that can be performed at compile time). You cannot intersperse other types of statements (like function calls) within these declarations.
This limitation was removed in C99 (which is not supported by Visual C++) and C++.

The explicit keyword in MS Visual Studio 4.1

I am implementing a smart pointer class using generics and I wanted to force users of this class to properly construct the smart pointer using syntax such as
MyReference<TestCls>(mytest3))
or
MyReference<TestCls> mytest4(new TestCls());
so I have used the explicit keyword on the CTOR, to prevent this:
MyReference aRef = NULL;
However due to unfortunate circumstances beyond my control, I am working on code that is compiled using the ancient MSVC++ 4.1 compiler. I get the following errors when I include the explicit keyword:
MyReference.h(49) : error C2501: 'explicit' : missing decl-specifiers
MyReference.h(51) : error C2143: syntax error : missing ';' before ''
MyReference.h(52) : error C2238: unexpected token(s) preceding ':'
MyReference.h(52) : error C2059: syntax error : 'int constant'
When I add a #define explicit those errors disappear.
This was a hack on my part, just to get the compiler to ignore the keyword. I'm guessing that this means that explicit is not supported by yon olde compiler.
Can someone confirm this and is there anyone out there with knowledge of a workaround solution for this?
Merci Beaucoups,
Dennis.
This site has a workaround for this, namely:
Unfortunately, older compilers may not
support the use of "explicit", which
could be a headache. If you're stuck
working with an out-of-date compiler
and can't get one that has better
support for the C++ standard, your
best solution may be to take advantage
of the fact that only a single
implicit conversion will take place
for a given value. You can exploit
this by using an intermediate class
that implicitly creates an object of
each type, and then have your main
class implicitly create objects from
that class:
class proxy
{
public:
proxy(int x) : x(x) {} ;
getValue() { return x; }
private:
int x;
};
class String
{
// this will be equivalent of explicit
String(proxy x) { /* create a string using x.getValue(); */ }
}

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