Show Ubuntu Unity's Laucher through command line - linux

How can I show Ubuntu Unity's Launcher panel through terminal?
I'm trying to bind a mouse button to this, showing the launcher. By "launcher" I mean the vertical panel with the "Home button". I would like to press this particular mouse button and it acts as if I had pressed the <Super> key; which is bound to show the launcher by default.
I've set xbindkeys properly already. I know I could use xdotool (or xte) to simulate a <Super> keypress event, but I'm not willing to do that. I would rather use a more direct solution. Couldn't find any Unity's interface to do that though. Does anyone?
Thanks in advance.

Did the trick with:
xdotool key alt+F1

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How show and hide Win10 (tablet mode) virtual keyboard using Python

I need a way to show and hide the virtual keyboard on Win10 (TabTip.exe) because clicking on an entry field (Python and tkinter) it does not show itself. I know I can show it clicking on its icon in the system bar but I want it appears and disappears when needed. I found a key shortcut (win+ctrl+O) that opens it, I can use the keyboard module to send it but I did not find a shortcut to hide it. In tablet mode TabTip.exe is already running and the keyboard hidden.

Enabling keyboard shortcuts to confirm Dialogs in AppleScript

I am looking for a way to allow a user to complete a Dialog entry using keyboard shortcuts. Is this possible?
Other questions have discussed assigning shortcuts to the options in an AppleScript dialog box, but not to the "Continue"/"Okay" etc. button.
The main difficulty is that I'm using a multi-line text entry form, so the Enter button simply creates a new line, instead of targeting the default button as it would conventionally. I'm hoping cmdenter can be assigned to the default button instead.
The line of script defining the dialog in question is:
set theResponse to display dialog "Enter tasks:" default answer "
" buttons {"Cancel", "Continue"} default button "Continue"
Running your AppleScript code from Script Editor on a US English MacBook Pro, whether or not something is typed in, fnenter presses the Continue button.
The same keyboard shortcut works on an US English Apple Magic Keyboard when connected to the MacBook Pro and I'd assume any US English Mac it was connected to would do the same. I only have the MacBook Pro to test with at the moment.
In macOS, by default, pressing the tab key in this use case will not move between the controls as the controlling setting in System Preferences > Keyboard > Shortcuts is not set to allow it to act on all controls.
You must select one of the following options, depending on the version of macOS one is running, in order to use the tab key on all controls.
If you see:
Full Keyboard Access: In windows and dialogs, press Tab to move keyboard focus between:
(•) Text boxed and lists only
( ) All Controls
Select: (•) All Controls
If you see:
[] Use keyboard navigation to move between controls
Press the Tab key to move focus forward and Shift Tab to move focus backward.
Check: [√] Use keyboard navigation to move between controls
With this done, one can then use tabtabenter to press the continue button, with the dialog box produced by the code shown in the OP.
Side Note: One can also try fncommandenter as that was necessary from within a VMware macOS Catalina virtual machine that I also tested in.
⌘-Enter (on the numeric keypad) presses Continue
If you are in a multiline text field, hit the Tab key so that focus is on some element other than the text field. Then the Enter key should route properly to the dialog's default close button.

How can I change the keyboard shortcuts of Unity desktop (Ubuntu 14.04)?

I want to change the default shorcuts for some touchpad events and key combinations, for example swiping left or right with three fingers for switching workspaces, using Super + K for opening the terminal and so on. What can I do?
Thanks!
click on
shutdown button --> system setting --> keyboard-->shortcut
, choose one element from the left list then modify what you want

Scroll in GVim using touch screen device

I'm using GVim on a Surface Pro 3 that has a touch screen. I've gotten so used to scrolling windows (like the browser) using the touch screen, so I thought it would be nice to be able to do the same in GVim. However, when I drag my finger it selects text rather than scrolling. Is there a way to change that?
Whohooo, my first tumbleweed badge. :-) Anyway, this actually works out of-the-box with the Vim build from https://bitbucket.org/Haroogan/vim-for-windows

Touch event on midlet command

I am creating application for touch devices for nokia.
J2ME provides methods pointerPressed, released and dragged on canvas.
I have generated a canvas in full screen mode having commands.
On click of "option" command, another command menu opens, which is having commands like Ok, Back, Next.
Now to get the event of sub command menu I have to get that which command is clicked.
My question is how can I get that particular command has been clicked?
Application is for N97/Music express (no keyboard support). I just want the way out using touch functionality.
keyPressed event is not at all useful for me.
If you have pointer events, then look at the co-ordinates of the event, and check to see whether it lies within where you're drawing your menu option on the canvas.

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