Xtext: Scope method not execute? - scope

I've got this IScope method:
IScope scope_Assignment(AssignmentOrFBCall a, EReference ref){
System.out.println(a.toString());
return IScope.NULLSCOPE;
}
but it doesn't produce any results. Nothing in output with println and content assistant does not change. So I thought it hasn't be executed, but if I try to add a breakpoint, it will be crossed.
So, where is the problem?
Grammar rule is this:
AssignmentOrFBCall:
(((variable=[VariableDefinition]) |
((variableArray=[ArrayDefinition]'['index=ExpressionIndex']')('.'internalVariable=InternalRecursive)?) |
(variableStructOrFB=[VariableDefinition]'.')(internalVariable=InternalRecursive))
((':='expression=Expression)|('('(parameter=FBParameter | ')'))))
;

Solved with this scope provider:
#Override
protected IScope createLocalVarScope(IScope parentScope,
LocalVariableScopeContext scopeContext) {
if (scopeContext != null && scopeContext.getContext() != null) {
EObject context = scopeContext.getContext();
if (context instanceof Program) {
Program program = (Program) context;
return Scopes.scopeFor(program.getDeclarations());
}
}
return super.createLocalVarScope(parentScope, scopeContext);
}

Related

In YamlDotNet: Is there a way to output a null value as an empty string in a sequence?

When writing a sequence in an IYamlTypeConverter you might use some code like this:
public class MyObjectConverter : IYamlTypeConverter {
public MyObjectConverter() {}
public bool Accepts(Type type) { return typeof(IMyObject) == type || typeof(IMyObject[]) == type; }
public object ReadYaml(IParser parser, Type type) { return null; }
public void WriteYaml(IEmitter emitter, object value, Type type) {
var itemVal = value as IMyObject;
if (itemVal != null)
emitter.Emit(new Scalar(itemVal.GetID()));
else {
var arrayVal = value as IMyObject[];
emitter.Emit(new SequenceStart(null, null, true, SequenceStyle.Block));
if (arrayVal != null) {
foreach (var item in arrayVal)
if (item != null) emitter.Emit(new Scalar(item.GetID()));
else emitter.Emit(new Scalar("null"));
}
emitter.Emit(new SequenceEnd());
}
}
}
By calling emitter.Emit(new Scalar("null")) you would get a 'null' entry in the sequence, but if you leave the serialization up to YamlDotNet, it would be serialized as '' (empty string).
How do you output a null value in a sequence as an empty string when writing a custom IYamlTypeConverter?
One way to achieve this is to create a custom IEventEmitter that will add this logic:
public class NullStringsAsEmptyEventEmitter : ChainedEventEmitter
{
public NullStringsAsEmptyEventEmitter(IEventEmitter nextEmitter)
: base(nextEmitter)
{
}
public override void Emit(ScalarEventInfo eventInfo, IEmitter emitter)
{
if (eventInfo.Source.Type == typeof(string) && eventInfo.Source.Value == null)
{
emitter.Emit(new Scalar(string.Empty));
}
else
{
base.Emit(eventInfo, emitter);
}
}
}
You then register it like this:
var serializer = new SerializerBuilder()
.WithEventEmitter(nextEmitter => new NullStringsAsEmptyEventEmitter(nextEmitter))
.Build();
Here's a fiddle with this code
It seems you can represent a null value simply with '~', according to http://www.yaml.org/refcard.html

Multithreading and Monitoring

I am trying to get multithreading more unraveled in my head. I made these three classes.
A global variable class
public partial class globes
{
public bool[] sets = new bool[] { false, false, false };
public bool boolChanged = false;
public string tmpStr = string.Empty;
public int gcount = 0;
public bool intChanged = false;
public Random r = new Random();
public bool gDone = false;
public bool first = true;
}
Drop in point
class Driver
{
static void Main(string[] args)
{
Console.WriteLine("start");
globes g = new globes();
Thread[] threads = new Thread[6];
ParameterizedThreadStart[] pts = new ParameterizedThreadStart[6];
lockMe _lockme = new lockMe();
for (int b = 0; b < 3; b++)
{
pts[b] = new ParameterizedThreadStart(_lockme.paramThreadStarter);
threads[b] = new Thread(pts[b]);
threads[b].Name = string.Format("{0}", b);
threads[b].Start(b);
}
}
}
And then my threading class
class lockMe
{
#region Fields
private string[] words = new string[] {"string0", "string1", "string2", "string3"};
private globes g = new globes();
private object myKey = new object();
private string[] name = new string[] { String.Empty, String.Empty, String.Empty };
#endregion
#region methods
// first called for all threads
private void setName(Int16 i)
{
Monitor.Enter(myKey);
{
try
{
name[i] = string.Format("{0}:{1}", Thread.CurrentThread.Name, g.r.Next(100, 500).ToString());
}
finally
{
Monitor.PulseAll(myKey);
Monitor.Exit(myKey);
}
}
}
// thread 1
private void changeBool(Int16 a)
{
Monitor.Enter(myKey);
{
try
{
int i = getBools();
//Thread.Sleep(3000);
if (g.gcount > 5) { g.gDone = true; return; }
if (i == 3) resets();
else { for (int x = 0; x <= i; i++) { g.sets[x] = true; } }
Console.WriteLine("Thread {0} ran through changeBool()\n", name[a]);
}
finally
{
Monitor.PulseAll(myKey);
Monitor.Exit(myKey);
}
}
}
// thread 2
private void changeInt(Int16 i)
{
Monitor.Enter(myKey);
{
try
{
g.gcount++;
//Thread.Sleep(g.r.Next(1000, 3000));
Console.WriteLine("Thread {0}: Count is now at {1}\n", name[i], g.gcount);
}
finally
{
Monitor.PulseAll(myKey);
Monitor.Exit(myKey);
}
}
}
// thread 3
private void printString(Int16 i)
{
Monitor.Enter(myKey);
{
try
{
Console.WriteLine("...incoming...");
//Thread.Sleep(g.r.Next(1500, 2500));
Console.WriteLine("Thread {0} printing...{1}\n", name[i], words[g.r.Next(0, 3)]);
}
finally
{
Monitor.PulseAll(myKey);
Monitor.Exit(myKey);
}
}
}
// not locked- called from within a locked peice
private int getBools()
{
if ((g.sets[0] == false) && (g.sets[1] == false) && (g.sets[2] == false)) return 0;
else if ((g.sets[0] == true) && (g.sets[1] == false) && (g.sets[2] == false)) return 1;
else if ((g.sets[2] == true) && (g.sets[3] == false)) return 2;
else if ((g.sets[0] == true) && (g.sets[1] == true) && (g.sets[2] == true)) return 3;
else return 99;
}
// should not need locks- called within locked statement
private void resets()
{
if (g.first) { Console.WriteLine("FIRST!!"); g.first = false; }
else Console.WriteLine("Cycle has reset...");
}
private bool getStatus()
{
bool x = false;
Monitor.Enter(myKey);
{
try
{
x = g.gDone;
}
finally
{
Monitor.PulseAll(myKey);
Monitor.Exit(myKey);
}
}
return x;
}
#endregion
#region Constructors
public void paramThreadStarter(object starter)
{
Int16 i = Convert.ToInt16(starter);
setName(i);
do
{
switch (i)
{
default: throw new Exception();
case 0:
changeBool(i);
break;
case 1:
changeInt(i);
break;
case 2:
printString(i);
break;
}
} while (!getStatus());
Console.WriteLine("fin");
Console.ReadLine();
}
#endregion
}
So I have a few questions. The first- is it better to have my global class set like this? Or should I be using a static class with properties and altering them that way? Next question is, when this runs, at random one of the threads will run, pulse/exit the lock, and then step right back in (sometimes like 5-10 times before the next thread picks up the lock). Why does this happen?
Each thread is given a certain amount of CPU time, I doubt that one particular thread is getting more actual CPU time over the others if you are locking all the calls in the same fashion and the thread priorities are the same among the threads.
Regarding how you use your global class, it doesn't really matter. The way you are using it wouldn't change it one way or the other. Your use of globals was to test thread safety, so when multiple threads are trying to change shared properties all that matters is that you enforce thread safety.
Pulse might be a better option knowing that only one thread can actually enter, pulseAll is appropriate when you lock something because you have a task to do, once that task is complete and won't lock the very next time. In your scenario you lock every time so doing a pulseAll is just going to waste cpu because you know that it will be locked for the next request.
Common example of when to use static classes and why you must make them thread safe:
public static class StoreManager
{
private static Dictionary<string,DataStore> _cache = new Dictionary<string,DataStore>(StringComparer.OrdinalIgnoreCase);
private static object _syncRoot = new object();
public static DataStore Get(string storeName)
{
//this method will look for the cached DataStore, if it doesn't
//find it in cache it will load from DB.
//The thread safety issue scenario to imagine is, what if 2 or more requests for
//the same storename come in? You must make sure that only 1 thread goes to the
//the DB and all the rest wait...
//check to see if a DataStore for storeName is in the dictionary
if ( _cache.ContainsKey( storeName) == false )
{
//only threads requesting unknown DataStores enter here...
//now serialize access so only 1 thread at a time can do this...
lock(_syncRoot)
{
if (_cache.ContainsKey(storeName) == false )
{
//only 1 thread will ever create a DataStore for storeName
DataStore ds = DataStoreManager.Get(storeName); //some code here goes to DB and gets a DataStore
_cache.Add(storeName,ds);
}
}
}
return _cache[storeName];
}
}
What's really important to see is that the Get method only single threads the call when there is no DataStore for the storeName.
Double-Check-Lock:
You can see the first lock() happens after an if, so imagine 3 threads simultaneously run the if ( _cache.ContainsKey(storeName) .., now all 3 threads enter the if. Now we lock so that only 1 thread can enter, now we do the same exact if statement, only the very first thread that gets here will actually pass this if statement and get the DataStore. Once the first thread .Add's the DataStore and exits the lock the other 2 threads will fail the second check (double check).
From that point on any request for that storeName will get the cached instance.
So we single threaded our application only in the spots that required it.

How to build a reinitializable lazy property in Groovy?

This is what I'd like to do:
class MyObject {
#Lazy volatile String test = {
//initalize with network access
}()
}
def my = new MyObject()
println my.test
//Should clear the property but throws groovy.lang.ReadOnlyPropertyException
my.test = null
//Should invoke a new initialization
println my.test
Unfortunately lazy fields are readonly fields in Groovy and clearing the property leads to an exception.
Any idea how to make a lazy field reinitializable without reimplementing the double checking logic provided by the #Lazy annotation?
UPDATE:
Considering soft=true (from the 1st answer) made me run a few tests:
class MyObject {
#Lazy() volatile String test = {
//initalize with network access
println 'init'
Thread.sleep(1000)
'test'
}()
}
def my = new MyObject()
//my.test = null
10.times { zahl ->
Thread.start {println "$zahl: $my.test"}
}
Will have the following output on my Groovy console after approx 1 sec:
init
0: test
7: test
6: test
1: test
8: test
4: test
9: test
3: test
5: test
2: test
This is as expected (and wanted). Now I add soft=trueand the result changes dramatically and it takes 10 seconds:
init
init
0: test
init
9: test
init
8: test
init
7: test
init
6: test
init
5: test
init
4: test
init
3: test
init
2: test
1: test
Maybe I'm doing the test wrong or soft=true destroys the caching effect completely. Any ideas?
Can't you use the soft attribute of Lazy, ie:
class MyObject {
#Lazy( soft=true ) volatile String test = {
//initalize with network access
}()
}
edit
With soft=true, the annotation generates a setter and a getter like so:
private volatile java.lang.ref.SoftReference $test
public java.lang.String getTest() {
java.lang.String res = $test?.get()
if ( res != null) {
return res
} else {
synchronized ( this ) {
if ( res != null) {
return res
} else {
res = {
}.call()
$test = new java.lang.ref.SoftReference( res )
return res
}
}
}
}
public void setTest(java.lang.String value) {
if ( value != null) {
$test = new java.lang.ref.SoftReference( value )
} else {
$test = null
}
}
Without soft=true, you don't get a setter
private volatile java.lang.String $test
public java.lang.String getTest() {
java.lang.Object $test_local = $test
if ( $test_local != null) {
return $test_local
} else {
synchronized ( this ) {
if ( $test != null) {
return $test
} else {
return $test = {
}.call()
}
}
}
}
So the variable is read-only. Not currently sure if this is intentional, or a side-effect of using soft=true though...
Edit #2
This looks like it might be a bug in the implementation of Lazy with soft=true
If we change the getter to:
public java.lang.String getTest() {
java.lang.String res = $test?.get()
if( res != null ) {
return res
} else {
synchronized( this ) {
// Get the reference again rather than just check the existing res
res = $test?.get()
if( res != null ) {
return res
} else {
res = {
println 'init'
Thread.sleep(1000)
'test'
}.call()
$test = new java.lang.ref.SoftReference<String>( res )
return res
}
}
}
}
I think it's working... I'll work on a bugfix

Who owns returned string from _bstr_t::wchar_t*, _bstr_t::char* operators?

_bstr_t::wchar_t*, _bstr_t::char* operators return string of different types.
Do I need to delete or free them? using which function?
After stepping the implementation using debugger, my conclusion is that there is no need to manually delete/free the returned string. The lifetime of the returned string is managed by _bstr_t internally.
See the following snippets from the implementation:
// Extract a const char_t*
//
inline _bstr_t::operator const char*() const throw(_com_error)
{
return (m_Data != NULL) ? m_Data->GetString() : NULL;
}
inline const char* _bstr_t::Data_t::GetString() const throw(_com_error)
{
if (m_str == NULL) {
m_str = _com_util::ConvertBSTRToString(m_wstr);
if (m_str == NULL && m_wstr != NULL) {
_com_issue_error(E_OUTOFMEMORY);
}
}
return m_str;
}
inline void _bstr_t::Data_t::_Free() throw()
{
if (m_wstr != NULL) {
::SysFreeString(m_wstr);
}
if (m_str != NULL) {
delete [] m_str;
}
}
It is also okay to use unnamed _bstr_t as follows because _bstr_t instance is destroyed after the constructor of CString has finished.
CString abc((LPCTSTR)_bstr_t(OLESTR("ABC")));
AfxMessageBox(abc);

Casting on run time using implicit con version

I have the following code which copies property values from one object to another objects by matching their property names:
public static void CopyProperties(object source, object target,bool caseSenstive=true)
{
PropertyInfo[] targetProperties = target.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
PropertyInfo[] sourceProperties = source.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (PropertyInfo tp in targetProperties)
{
var sourceProperty = sourceProperties.FirstOrDefault(p => p.Name == tp.Name);
if (sourceProperty == null && !caseSenstive)
{
sourceProperty = sourceProperties.FirstOrDefault(p => p.Name.ToUpper() == tp.Name.ToUpper());
}
// If source doesn't have this property, go for next one.
if(sourceProperty ==null)
{
continue;
}
// If target property is not writable then we can not set it;
// If source property is not readable then cannot check it's value
if (!tp.CanWrite || !sourceProperty.CanRead)
{
continue;
}
MethodInfo mget = sourceProperty.GetGetMethod(false);
MethodInfo mset = tp.GetSetMethod(false);
// Get and set methods have to be public
if (mget == null)
{
continue;
}
if (mset == null)
{
continue;
}
var sourcevalue = sourceProperty.GetValue(source, null);
tp.SetValue(target, sourcevalue, null);
}
}
This is working well when the type of properties on target and source are the same. But when there is a need for casting, the code doesn't work.
For example, I have the following object:
class MyDateTime
{
public static implicit operator DateTime?(MyDateTime myDateTime)
{
return myDateTime.DateTime;
}
public static implicit operator DateTime(MyDateTime myDateTime)
{
if (myDateTime.DateTime.HasValue)
{
return myDateTime.DateTime.Value;
}
else
{
return System.DateTime.MinValue;
}
}
public static implicit operator MyDateTime(DateTime? dateTime)
{
return FromDateTime(dateTime);
}
public static implicit operator MyDateTime(DateTime dateTime)
{
return FromDateTime(dateTime);
}
}
If I do the following, the implicit cast is called and everything works well:
MyDateTime x= DateTime.Now;
But when I have a two objects that one of them has a DateTime and the other has MyDateTime, and I am using the above code to copy properties from one object to other, it doesn't and generate an error saying that DateTime can not converted to MyTimeDate.
How can I fix this problem?
One ghastly approach which should work is to mix dynamic and reflection:
private static T ConvertValue<T>(dynamic value)
{
return value; // This will perform conversion automatically
}
Then:
var sourceValue = sourceProperty.GetValue(source, null);
if (sourceProperty.PropertyType != tp.PropertyType)
{
var method = typeof(PropertyCopier).GetMethod("ConvertValue",
BindingFlags.Static | BindingFlags.NonPublic);
method = method.MakeGenericMethod(new[] { tp.PropertyType };
sourceValue = method.Invoke(null, new[] { sourceValue });
}
tp.SetValue(target, sourceValue, null);
We need to use reflection to invoke the generic method with the right type argument, but dynamic typing will use the right conversion operator for you.
Oh, and one final request: please don't include my name anywhere near this code, whether it's in comments, commit logs. Aargh.

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