I have loaded local html file in JavaFx2. i am scrolling the web view page. I need to get alert message when i reach the end of the page.
How to do that?
Since you're in a webview, you can use javascript to do that, injecting a following code into the loaded page:
setInterval(function() {
var y = (window.pageYOffset !== undefined) ? window.pageYOffset : (document.documentElement || document.body.parentNode || document.body).scrollTop;
y -= 12;
var maxY = document.body.scrollHeight - window.innerHeight;
if (y == maxY)
{
alert('bottom');
}
}, 200);
This will check if you scrolled down to the bottom every 200 ms.
Note that the standard javascript alert() is not available in the current JavaFX 2.x (but is planned for version 3.0). You have to handle it yourself like that:
webview.getEngine().setOnAlert(new EventHandler<WebEvent<String>>() {
#Override
public void handle(WebEvent<String> e)
{
System.out.println("Alert: " + e.getData());
}
});
This should print Alert: bottom to standard output when scrolled to the bottom. Not tested. Tested and working.
Note the y -= 12: this is to account for if the horizontal scroll bar is visible. 12 is the standard height of the scroll bar (so you need to modify it if you're styling scroll bars with CSS). Also, if you are not expecting to see horizontal scroll bars, you need to remove that line altogether. For that reason I recommend manually disabling horizontal scroll bars using CSS.
Also, on a related note, for some reason if you're in fullscreen WebView the maxY is going to always be 0. Currently there doesn't seem to be a workaround
Related
Using Vaadin Flow Java API I would like to emulate a Vaadin 8 Window feature: particularly I need to emulate Caption behaviour.
I mean a fixed top "Title" not scrollable as the real content of the Dialog. Anyone can tell me some Example I could learn from ?
Thanks in advance
This is the workaround I found.
public MainView() {
Button button = new Button("Click me",
event -> {
Dialog dialog = new Dialog();
HorizontalLayout horizontalLayout = new HorizontalLayout();
VerticalLayout verticalLayout = new VerticalLayout();
Div headerDiv = new Div();
Div bodyDiv = new Div();
bodyDiv.getElement().getStyle().set("overflow", "auto");
bodyDiv.getElement().getStyle().set("max-height", "420px"); // !!!
dialog.add(headerDiv, bodyDiv);
headerDiv.add(horizontalLayout);
bodyDiv.add(verticalLayout);
horizontalLayout.add(new Label("Hi there !"));
for (int i = 1; i <= 20; i++) {
verticalLayout.add(new TextField("TextField_" + i));
}
dialog.open();
});
add(button);
}
The trouble is that I have to fix max-height size to avoid scrolling of all the contained components. So I cannot take advantage from the auto-size behaviour of the Dialog Container. Also tried using setFlexGrow, but I did not reach the solution.
Any Hint ?
In Vaadin 10+ there is no component called Window, but there is component called Dialog. It does not have Title like Window, but otherwise it has similar baseline. I.e. it is popup. Based on your question you have found already that.
Dialog itself is component container, which means you can add components there. I would just create e.g two Divs (the simplest of the layout components in Vaadin 10). I would style the first one to have fixed height and place the Title there. And then I would apply component.getElement().getStyle().set("overflow", "auto") to the other one, which is the actual content body. The mentioned style will enable the scrollable feature. You could potentially use VerticalLayout / HorizontalLayout instead of Div as well depending what you need.
See also: https://vaadin.com/docs/v10/flow/migration/5-components.html
How can I implement following design functionality with android standard component bottom sheet:
Image when Bottom sheet dialog fragment will appear:
Image when user scrolled to up to view bottom of content:
I will use ViewPager to scrolling header images and RecyclerView to showing descriptions and other informations. And parallax effect to ImageView(which are placed in ViewPager) when scrolling content vertically. Have a minimum height of the ImageView(and ViewPager), user can't collapse fully it (Look to second screenshot, which is user scrolled until the end of content).
I want stop scrolling ImageView when it will reach to minimum height(look to second one Screenshot), but the content of below ImageView should be continue scrolling
This can be done with an if statement in an on scroll view such as shown below:
ScrollView scrollView = findViewById(R.id.scrollView); //Adjust for your code
ImageView imageView = findViewById(R.id.imageView); //Adjust for your code
boolean imageIsHidden = false;
int threshold = 250;
scrollView.getViewTreeObserver().addOnScrollChangedListener(new OnScrollChangedListener() {
#Override
public void onScrollChanged() {
int scrollY = rootScrollView.getScrollY();
if(scrollY >= threshold){
imageIsHidden = true;
//Move image outside of scroll view so it doesn't scroll
}
else if(scrollY < threshold && imageIsHidden){
imageIsHidden = false;
//Move image inside of scroll view so it does scroll
}
}
});
What this does is has a boolean called imageIsHidden and an integer called threshold. Threshold is where you want it to make it disappear. You will need to play around with this value to find a sweet spot.
You will also need to implement moving the image inside and outside of the scroll view as well in the if and if else statement.
I've 3 (loader, locker and debug view) hidden views (touchEnabled and visible set to false, and zIndex to 1) above the main view (zIndex = 2).
Each 'over' view has this method:
$.debugView.show = function() {
$.debugView.touchEnabled = $.debugView.visible = true;
$.debugView.zIndex = 3;
};
$.debugView.hide = function() {
$.debugView.touchEnabled = $.debugView.visible = false;
$.debugView.zIndex = 1;
};
This screen has the 3 'over' views hidden:
Now, I'm opening the 'debug view', but, SOMETIMES it seems like it changes the positions (as if the center it's on the top left corner instead of the center of the device).
Instead of the required result:
If I use the opacity instead of the visible property, it works properly.
This might be an SDK bug right?
<Alloy>
<Window>
<View id="content"/>
<View id="locker"/>
<View id="loader"/>
<View id="debugView"/>
</Window>
</Alloy>
All of these 4 views don't have width or height (so it uses the Ti.UI.FILL as default)
I have noticed this too with a completely different implementation. I had just one view that I included in a window.
Apparently the left and top calculations were not done properly if the elements is hidden.
What I did to solve the issue is to hardcode the left/top position by calculating the left position using this:
$.content.left = (Ti.Platform.displayCaps.platformWidth - 75) / 2;
Where in my case 75 is the width the element has, so that'll be bigger in your case. You can do the same for height.
Now, this is an iOS only solution. On Android you will need to take DPI into consideration calculating it.
I do think it is a bug, though this solution works perfectly for me. I recommend looking at JIRA and see if it is a known issue, and if not, raise it with a very specific explanation of the problem, preferably with a reproducible case delivered as an app. Classic would help most. And if it is not reproducible in classic it might be an alloy issue.
My application supports over 30 languages:
What is the right way to manage the situation where the menu is too tall for the screen? I will slowly get extra languages added and I do not know how to cater for it.
The standard menu implementation provides the functionality to automatically add scrollbars, should the number of entries exceed the menu's maximum height. By default a popup menu's height is set to 0, instructing the system to use the screen height as the menu's maximum height.
This works for a number of scenarios, and you don't have to do anything to get that behavior. It does fail, though, for multimonitor setups, where the height of the primary display is larger than the height of the display, where the application is displayed.
To work around this, you can set the respective popup menu's maximum height, whenever it is displayed. The appropriate place would be CWnd::OnInitMenuPopup:
void CMainFrame::OnInitMenuPopup( CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu ) {
CFrameWnd::OnInitMenuPopup( pPopupMenu, nIndex, bSysMenu );
if ( !bSysMenu && ( nIndex == 3 ) ) { // Apply appropriate filter
MENUINFO mi = { 0 };
mi.cbSize = sizeof( mi );
mi.fMask = MIM_MAXHEIGHT;
mi.cyMax = 150; // Pick an appropriate value
pPopupMenu->SetMenuInfo( &mi );
}
}
This callback is called, whenever a popup menu is about to be displayed. The height has been arbitrarily set to 150. You can pick any value you see fit in your application (e.g. the minimum height of all displays, a value based on the height of the display, where the menu will be displayed, etc.).
Scrollbars are added automatically, as can be seen in the following screenshot:
I have a view with 4 text boxes and and a logo at the top - when the user is entering information the text pad covers up some of these controls, how can I make the view scroll so that this isn't an issue.
I have tried adding the view to a UIScrollView but that doesn't seem to do anything?
I've included a snippit below of how I've handled your situation. If I'm understanding you correctly, you do not wish to have a scrollable view, rather you want to the view to move in conjunction with switching to and from fields to alleviate and visual hindrances caused by the keyboard.
Goodluck!
private void ScrollTheView(bool movedUp, float scrollamount, UIView ViewToMove)
{
//To invoke a views built-in animation behaviour,
//you create an animation block and
//set the duration of the move...
//Set the display scroll animation and duration...
UIView.BeginAnimations(string.Empty, System.IntPtr.Zero);
UIView.SetAnimationDuration(0.15);
//Get Display size...
RectangleF frame = ViewToMove.Frame;
if (movedUp) {
//If the view should be moved up,
//subtract the keyboard height from the display...
frame.Y -= scrollamount;
}
else {
//If the view shouldn't be moved up, restore it
//by adding the keyboard height back to the original...
frame.Y += scrollamount;
}
//Assign the new frame to the view...
ViewToMove.Frame = frame;
//Tell the view that your all done with setting
//the animation parameters, and it should
//start the animation...
UIView.CommitAnimations();
}
You need to set more to the UIScrollView than just put subviews in it. Set up the ContentSize property properly for the complete size of the subviews so the scrollview knows about the larger content in it, than you can control the scrolling position, zoom factor and so on.
There are plenty of samples on iOS SDK, just check the UIScrollView documentation, transformation to Monotouch from ObjectiveC is straightforward or check blog post at http://blog.touch4apps.com/home/iphone-monotouch-development/monotouch-infinite-loop-image-scroll-view where I have a sample with images autoscrolled in UIScrollView.
something like this.
textBox.EditingDidBegin += delegate {
var offset = scrollView.contentOffset;
offset.Y -= 200;
scrollView.contentOffset = offset;
}