How to debug a '4005 Path Not Found' error? - pusher

I am trying to integrate Pusher with my web application that uses backbone.js. I'm following the Pusher with Backbone guide in the Pusher docs.
So I'm seeing this error pop up in the web console on application start up
Pusher : Error : {"type":"PusherError","data":{"code":4005,"message":"Path not found"}}
What is this 'path' that cannot be found? I found nothing in the Pusher docs.

A 4005 error generally means that the WebSocket URL you are using doesn't identify an application to connect to.
In terms of usage of the Pusher JavaScript library this means you've likely supplied an empty string as the app_key to the Pusher constructor.
var pusher = new Pusher('');
You can see this in action here:
http://jsbin.com/evulaj/1/edit
Open the JavaScript console to see the error. You can also check the app_key value set by checking pusher.key.
Note: I appreciate this error is a bit cryptic. I'll see if we can remedy this

in my case, wsHost: process.env.MIX_PUSHER_WS_HOST was giving an empty value, and fixed it by changing .env file.
PUSHER_WS_HOST=my.host.com
MIX_PUSHER_WS_HOST="${PUSHER_WS_HOST}"
or you can do:
wsHost: window.location.hostname

Related

Logging firebase warnings

I am getting the following warning on the console of my nodejs app:
FIREBASE WARNING: Provided authentication credentials for the app
named "[DEFAULT]" are invalid. This usually indicates your app was not
initialized correctly. Make sure the "credential" property provided to
initializeApp() is authorized to access the specified "databaseURL"
and is from the correct project.
Is there a way to send this kind of warnings to a logger?
I don't find nothing of the kind for nodeJs Admin SDK
Just to make absolutely clear, i am not concert with the error itself, only how to log all relevant problems, occurred on my code or on the library code, into one single file that i can look at.
Also, the warning is not possible to log by the api caller because it is not send it back to the caller.
Specify a custom log function via admin.database().enableLogging(). See the examples in the reference docs.

Error in setting up swagger in expressjs project

I have followed [this][1] link to add swagger to my existing project. I encountered the following error while setting up swagger. Any leads will be highly appreciated.
:xxx\node_modules\swagger-node-express\Common\node\
swagger.js:84
self.appHandler.get(self.resourcePath.replace(self.formatString, self.jsonSuff
ix), resourceListing);
^TypeError: Cannot read property 'get' of null
[1]: https://github.com/shawngong/Swagger-Node-Express-For-Existing-APIs
This error is popping out because of -
var applicationUrl = 'http://localhost:9000'; //application runs properly on this url
swagger.configure(applicationUrl, '1.0.0');//error here
Looking at the line of code in question node-swagger-express it seems as if you need to call :
swagger.setAppHandler(app);
Before the configure call.
I specifically see the maintainer of the project you are using (https://github.com/shawngong/Swagger-Node-Express-For-Existing-APIs) has a commit message related to setAppHandler in his last commit. Perhaps there is now an issue related to it.

Why do I get "Invalid token" unless I invert projectId and clientId?

In order to setup Google Identity Toolkit for my Website I started with the Quick-start App for Node.js.
It worked fine on localhost.
But when I moved it to an actual app-engine instance it did not work anymore.
I got this error returned by gitkitClient.verifyGitkitToken():
Invalid token: Unable to verify the ID Token: Wrong recipient, payload
audience != requiredAudience
I found a very helpful post on stackoverflow about more or less the same issue, for Java instead of node.js: It looks like there is a mismatch between projectId and clientId.
I changed my gitkit-server-config.json file to swap the projectId and clientId values and it worked!
This sound very much like a major bug on google side, doesn't it?
Why does it work on localhost?
Will this be changed/fixed in the future?
Maybe the problem is in the tutorial?
I have a working solution for now, but I do not feel safe to keep it like that...
I hope a googler will read this!
[EDIT]
Following wyhao31's comment I had a closer look at the gitkitclient.js source code and both projectId and clientId are added to the same audiences array.
After more test I found out that you must only put the project ID ('my-project-name') in the gitkit-server-config.json file.
The nasty thing is that if you add it with a 'clientId' property name it is also working...
Based on your description, and if you read gitkit-server-config.json file like this
var gitkitClient = new GitkitClient(JSON.parse(fs.readFileSync('./gitkit-server-config.json')));
I think the problem might caused by using old nodejs client lib. Could you try to update your client lib to latest version(0.0.6)? Or you can use the code directly.

Globle error filter in node js

I am working on node from last 2-3 months on a project. Now I want to handle errors from a single point in node. For example : I have several api functions in my project. Many of them are taking _id as an api input. I need to parse this id using mongoose objectid before using in query. Now if the format of _id is not valid, it will throw the casting error. It could be handled by mongoose object isvalid property. But my purpose is that, at any place if it is not handled in code I want to catch the error and log it to my log file and send a common message like 'error occurs' to the UI. I want to add a common error handler for all the api that do the logging and error handling for my api, like we use .net MVC - error handler filer through the application.
I have tried using domain. But in domain.on('error',func(err){}); it is not working. I put my api functions call in domain.run();
If any body have any suggestion for me, please let me know.
Take a look at the domain module, if your app powered by express you can use the package - express-domain-middleware

Output to Chrome console from Node.js

I'm looking for a way to output Node variables directly into the google chrome browser console. The same way a console.log() works on the client side. Something like this for php. This would greatly speed up development.
NOTE:
Since the old answer (written in september 2014) refers to an older version of node-inspector, my instructions are not relevant anymore in 2017. Also, the documentation has gotten a lot better, so I have updated my original answer:
node-inspector is what you need.
It opens up an instance of Chrome with its developer tools for debugging.
It's also easy to use:
1. Install
$ npm install -g node-inspector
2. Start
$ node-debug app.js
Source: https://github.com/node-inspector/node-inspector
You might want to try NodeMonkey - https://github.com/jwarkentin/node-monkey
I know it's an old question but came on top of my Google search so maybe somebody will find my answer useful.
So you can use node --inspect-brk index.js
Now, all you have to do is basically just type chrome://inspect in your Chrome address bar and click Open dedicated DevTools for Node
In DevTools, now connected to Node, you’ll have all the Chrome DevTools features you’re used to:
Complete breakpoint debugging, stepping w/ blackboxing
Source maps for transpiled code
LiveEdit: JavaScript hot-swap evaluation w/ V8
Console evaluation with ES6 feature/object support and custom object formatting
Sampling JavaScript profiler w/ flamechart
Heap snapshot inspection, heap allocation timeline, allocation profiling
Asynchronous stacks for native promises
Hope that helped.
The closest thing to this I've seen is Node JS console object debug inspector
See this post for usage and potential issues: http://thomashunter.name/blog/nodejs-console-object-debug-inspector/
For users with nodejs on linux via ssh-shell (putty):
Problem with nodejs on linux-ssh-shell is, that you have no browser connected.
I tried all this solutions, but didnt get it to work.
So i worked out a solution with firebase (https://firebase.google.com), because my project uses firebase.
If you are familiar with firebase, than this is a great way. If not, firebase is worth using in combination with nodejs - and its free!
In the server-side-script (started with node) use a own function log():
// server-side:
// using new firebase v3 !
var fbRootRef = firebase.database();
var fbConsoleRef = fbRootRef.ref("/console");
var log = function(args) {
fbConsoleRef.set({'obj': args});
}
// inside your server-code:
log({'key':'value'});
On client-side you create a firebase-reference on this console-object:
// client side:
fbRootRef.child('/console').on('value', function(d) {
var v = d.val();
console.log(v);
});
Now everything logged on server-side with the log() - function is transferred in realtime to the firebase-database and from there triggering the client-console-reference and logged into the browsers console.
If anyone needs help, i will explain in more detail and could give a more extended version of this logging with types (console./log/warn/info), grouping with title-info (i.e. server says: (filename + line).
Setting up firebase for your project is done in max 30 minutes, inserting the console-function in 30 minutes. I think its worth the time!
You can use bonsole, a simple way to log something in browser. Even in Linux, you can go to the LAN's ip to check it.
The most simple way with least dependencies is using a WebSocket connection to send the messages to the browser. Any WebSocket example you can find on the internet will suffice to accomplish this. Everything else requires to be heavily integrated into the host system and wouldn't work if you want to actually run this on a remote server. You can also send commands to the server directly from the browser console this way.
Links:
https://www.npmjs.com/package/websocket
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_client_applications

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