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Closed 10 years ago.
I am having some troubles in implementing Force Directed Layout in Haskell. The algorithm is based on considering the entire graph as a physical system, the force are applied to the nodes , pulling them closer or pushing them further apart. Quite new to Haskell, so can you tell me which module to draw graph, objects, to visual things in Haskell. Or some idea to start with this algorithm?
which module to draw graph
Perhaps graphviz, or for a more complete solution, you might try force-layout, the first hit on Google for "force layout haskell".
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Closed 9 years ago.
I am working on finding the similarity/differences in the source code of different java programs.
I've used an implementation of the Levenshtein algorithm to find how similar two programs are.
I want to know if there is any algorithm that can help in finding the exact positions where two strings differ.
You will find more than you ever wanted to know by looking at the inner workings of diff - see for example this link or simply the wiki article
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Closed 10 years ago.
Does anyone know a grid overlay for designing in the browser and lining up elements? Preferably one where you can adjust to wrapper sizes from 1140px.
Assuming you mean having an in-browser overlay, I just saw that the Web Developer extension for Firefox has the ability to display a grid overlay. Under the extension's Miscellaneous menu, there's a Show Ruler option. It seems like a pretty useful way to measure pixel sizes.
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Closed 10 years ago.
Can anybody give me some examples and brief explanation of parallel computing in image processing (that could make use of CUDA kernels on an Nvdia GPU) ? For example with regards to pixels my perception so far is that the image could be split into smaller sections and same process applied to those sections to build the overall objective, but is there more to it than that? Also how would that be achieved in terms of programming?
Check this : http://supercomputingblog.com/cuda/intro-to-image-processing-with-cuda/
The linked page contains direct answers to your questions, and example code for a quick start.
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Closed 10 years ago.
I don't know if this is a proper question, but if I want to write a Sokoban game in Haskell (or other functional programming languages), what's the differences with writing it in C? [Edit: does Haskell have any advantages over C in Sokoban ?]
I would like to ask this question because of two reasons. First, my only interest in programming is to write Sokoban programs (I have already written several sokoban programs). Second, I've read some introduction/tutorial articles about Haskell, but have no idea how these new methods can be applied to the Sokoban logic.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I have a EPUB ebook and parser for the same.
EPUB is in freeflow style.
I wanted to know if there is any library available to paginate the parsed output depending on the rendering device Resolution and font size etc?
You may want to take a look at the epubjs library that they have posted on http://threepress.org/static/epubjs/. This is a pure javascript implementation that is most likely the closest thing to what you are looking for.
If you do not wish a client side javascript implementation then most likely you should be looking for a text layout engine as opposed to something that is specific to EPUB.