Applying gradient coloring with one parameter - colors

I have differnet boxes that have a certain double parameter. This parameter should determine what color the box has. The coloring should start with one color for the double value 0.0 (perhaps blue) and should end with another color for 1.0 (perhaps red). It is more or less what is done here or Conditional coloring based on a gradient.
There are different ways to define a color as stated in Oracle Docs, but it seems quiet difficult to calculate a gradient with these definitions.
Does anyone know a solution for this?

javafx.animation.Interpolator.LINEAR.interpolate(
color1, color2, fraction
)

Related

How do I make a simple linear color picker?

I need to make a simple color picker. I have a slider that returns a floating point number between 0 and 1, which I'd like to convert into a color in the manner that you typically see in a color line or color spectrum (red on the left, violet on the right, green and yellow somewhere in the middle).
It seems like there must be some algorithm for converting the liner value into RGB values, but I can't find one. I've tried a few things on my own that did not really work.
I don't need anything super accurate or comprehensive, just something where the user can dial in an approximate color by sliding the slider left and right.

How can I loop through colors?

I would like to change smoothly the background color of a view over time.
Choosing 2 colors c1 and c2, it is easy in the rgb space to make a color function of the time c(t) = t.c1 + (1-t).c2, which will be a gradient between the two
However the rgb space is 3D and I am looking for a way to enumerate all colors smoothly.
I know there are billions of colors possible but coding RGB on 4x4x4 bits would be ok for my project.
My question is independent of the choice of the programming language
I have tried things like (pseudo code / Python)
for red in xrange(16):
for green in xrange(16):
for blue in xrange(16):
color = rgb(red, green, blue)
however this is not smooth at all, it is like a "step function" if you see what I mean (color will go from plain green to no green at all and a little red for instance)
Any idea how to do that ?
In that case I think you're better of with the HSV values of a color. You can use the same tactic and change only one of these HSV values at a time, to make the color shift more fluently.
Check this out (HSV)
EDIT:
After looking a bit further, I found this argument why NOT to use HSV.
This might be a good solution to your problem:
Solution

how to choose a range for filtering points by RGB color?

I have an image and I am picking colors by RGB (data sampling). I select N points from a specific region in the image which has the "same" color. By "same" I mean, that part of the image belongs to an object, (let's say a yellow object). Each picked point in the RGB case has three values [R,G,B]. For example: [120,150,225]. And the maximum and minimum for each field are 255 and 0 respectively.
Let's assume that I picked N points from the region of the object in the image. The points obviously have different RGB values but from the same family (a gradient of the specific color).
Question:
I want to find a range for each RGB field that when I apply a color filter on the image the pixels related to that specific object remain (to be considered as inliers). Is it correct to find the maximum and minimum from the sampled points and consider them as the filter range? For example if the max and min of the field R are 120 ,170 respectively, can it be used as a the range that should be kept.
In my opinion, the idea is not true. Because when choosing the max and min of a set of sampled data some points will be out of that range and also there will be some point on the object that doesn't fit in this range.
What is a better solution to include more points as inliers?
If anybody needs to see collected data samples, please let me know.
I am not sure I fully grasp what you are asking for, but in my opinion filtering in RGB is not the way to go. You should use a different color space than RGB if you want to compare pixels of similar color. RGB is good for representing colors on a screen, but you actually want to look at the hue, saturation and intensity (lightness, or luminance) for analysing visible similarities in colors.
For example, you should convert your pixels to HSI or HSL color space first, then compare the different parameters you get. At that point, it is more natural to compare the resulting hue in a hue range, saturation in a saturation range, and so on.
Go here for further information on how to convert to and from RGB.
What happens here is that you implicitly try to reinvent either color indexing or histogram back-projection. You call it color filter but it is better to focus on probabilities than on colors and color spaces. Colors of course not super reliable and change with lighting (though hue tends to stay the same given non-colored illumination) that's why some color spaces are better than others. You can handle this separately but it seems that you are more interested in the principles of calculating "filtering operation" that will do segmentation of the foreground object from background. Hopefully.
In short, a histogram back-projection works by first creating a histogram for R, G, B within object area and then back-projecting them into the image in the following way. For each pixel in the image find its bin in the histogram, calculate its relative weight (probability) given overall sum of the bins and put this probability into the image. In such a way each pixel would have probability that it belongs to the object. You can improve it by dividing with probability of background if you want to model background too.
The result will be messy but somewhat resemble an object segment plus some background noise. It has to be cleaned and then reconnected into object using separate methods such as connected components, grab cut, morphological operation, blur, etc.

How to adjust gradient color by RGB or HSB

I'm trying to make a bar with gradient color updownward, I set 3 points as stated in the bar. Now the picture seems good, but I don't know how to automatically generate these color mathematically, by RGB or HSB? I'm having trouble with the rule of this kind of art thing.
I was intending to do it with RGB but I found it hard to do. But with HSB, I changed "S" and it makes a little sense as shown in picture.
My question is: How to calculate these three colors based on ONE given color, makes the gradient natural?
Thanks in advance, this has nothing to do with code but I think it definitely has a mathematical solution(formula).
I think there's no general rule for how to do this and different possibilities to get to a (subjectively pleasing) result.
I copied your colors here for analysis but didn't find a pattern in your choice. My solution would be to find a pleasing distance of (relative) luminance. To adabt to your example I chose one arbitrary color, then increased the Lum value by 18% for the second color and for the third one I subtracted 10% Lum again.
Do you like this solution?

Change pixels color [duplicate]

I have more then 1 week reading about selective color change of an image. It meand selcting a color from a color picker and then select a part of image in which I want to change the color and apply the changing of color form original color to color of color picker.
E.g. if I select a blue color in color picker and I also select a red part in the image I should be able to change red color to blue color in all the image.
Another example. If I have an image with red apples and oranges and if I select an apple on the image and a blue color in the color picket, then all apples should be changing the color from red to blue.
I have some ideas but of course I need something more concrete on how to do this
Thank you for reading
As a starting point, consider clustering the colors of your image. If you don't know how many clusters you want, then you will need methods to determine whether to merge or not two given clusters. For the moment, let us suppose that we know that number. For example, given the following image at left, I mapped its colors to 3 clusters, which have the mean colors as shown in the middle, and representing each cluster by its mean color gives the figure at right.
With the output at right, now what you need is a method to replace colors. Suppose the user clicks (a single point) somewhere in your image, then you know the positions in the original image that you will need to modify. For the next image, the user (me) clicked on a point that is contained by the "orange" cluster. Then he clicked on some blue hue. From that, you make a mask representing the points in the "orange" cluster and play with that. I considered a simple gaussian filter followed by a flat dilation 3x5. Then you replace the hues in the original image according to the produced mask (after the low pass filtering, the values on it are also considered as a alpha value for compositing the images).
Not perfect at all, but you could have a better clustering than me and also a much-less-primitive color replacement method. I intentionally skipped the details about clustering method, color space, and others, because I used only basic k-means on RGB without any pre-processing of the input. So you can consider the results above as a baseline for anything else you can do.
Given the image, a selected color, and a target new color - you can't do much that isn't ugly. You also need a range, some amount of variation in color, so you can say one pixel's color is "close enough" while another is clearly "different".
First step of processing: You create a mask image, which is grayscale and varying from 0.0 to 1.0 (or from zero to some maximum value we'll treat as 1.0), and the same size as the input image. For each input pixel, test if its color is sufficiently near the selected color. If it's "the same" or "close enough" put 1.0 in the mask. If it's different, put 0.0. If is sorta borderline, put an in-between value. Exactly how to do this depends on the details of the image.
This might work best in LAB space, and testing for sameness according to the angle of the A,B coordinates relative to their origin.
Once you have the mask, put it aside. Now color-transform the whole image. This might be best done in HSV space. Don't touch the V channel. Add a constant to S, modulo 360deg (or mod 256, if S is stored as bytes) and multiply S by a constant chosen so that the coordinates in HSV corresponding to the selected color is moved to the HSV coordinates for the target color. Convert the transformed S and H, with the unchanged L, back to RGB.
Finally, use the mask to blend the original image with the color-transformed one. Apply this to each channel - red, green, blue:
output = (1-mask)*original + mask*transformed
If you're doing it all in byte arrays, 0 is 0.0 and 255 is 1.0, and be careful of overflow and signed/unsigned problems.

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