How to stop AngularJS tutorial web server - node.js

Following the AngularJS tutorial on docs.angularjs.org I started the simple webserver I started the web server in web-server.js just to test it, and to try Node for the first time.
I used it for a bit to view a few files and directories and then I wanted to stop it. And realised I didn't know how.
Please help, just closing the Terminal window (yes, I have a Mac OS X 10.6.8) and stopping all processes manually just doesn't feel right and I think there should be another way.

While Control+C is used to kill a process with the signal SIGINT, and can be intercepted by a program so it can clean its self up before exiting, or not exit at all.
Source: https://superuser.com/questions/262942/whats-different-between-ctrlz-and-ctrlc-in-unix-command-line

Related

What is the correct way to start and stop simple Node.js scripts

I'm trying to create a simple Twitter bot to learn some Node.js skills.
It works fine on my local computer. I start the script with node bot.js and then close it with Ctrl + C.
I've uploaded the files to a server (Krystal hosting). I've ssh'd into the server and then used $ source /home/[username]/nodevenv/twitterbot/10/bin/activate. Which I think puts me into a Node environment (I'm not really clear what is happening here).
From here I can run node bot.js. My Twitter bot runs fine and I can leave the terminal. What I've realised now is that I don't know how to stop this script.
Can someone explain how I should be doing this? Is there a command I can enter to stop the original bot.js process? Since looking into this it looks like perhaps I should have used something like pm2 process manager. Is this correct?
Any pointers would be much appreciated.
Thanks,
B
You can kill it externally by nuking the process from an OS command line or in an OS GUI (exact procedure varies by OS). Ctrl-C from the shell is one version of this, but it can be done without the command shell that it was started in too by nuking the process directly.
Or, you can add a control port (a simple little http server running on a port only accessible locally) that accepts commands that let you do all sorts of things with the server such as extract statistics, shut it down, change the configuration, tell it to clear caches so content updates take effect immediately, etc... Shutting down the server this way allows for a more orderly shut-down from code within the server. You can even stop accepting incoming connections, but wait for existing http connections to complete before shutting down, close databases normally, etc...
Or, you can use a monitoring program such as PM2 or forever that in addition to restarting the server automatically if it should ever crash, they also offer commands for shutting it down too (which will just send it certain signals kind of like Ctrl-C does).

Identify if Process is Not Responding in Bash or Node.js

Using an Electron App to control instances of other apps, but sometimes an instance will freeze. It shows up as Not Responding in Activity Monitor, but how can I tell that it's not responding from either Bash or Node.js so I can kill and restart the process? Thanks!
The following answer to a different question might help you:
you could check the files
/proc/[pid]/task/[thread ids]/status
- How to check if a process is in hang state (Linux)

Compute Engine and NodeJS, keep online

I have a website already developed with node.js and sails.js on "Compute Engine" but to start it, necessarily I have to write "node app.js" in the SSH console of browser. But there is a problem (since I am new to Linux and Google Cloud :)), if I want my Node app it keep online, the SSH window must be open, if I close, the Node application will terminate, like Ctrl+c. So it makes no sense to have my computer turned on, just to have the active window. So, how to keep my NodeJS app online without being in the presence of SSH console?. I know the question is illogic to some, but I would appreciate if you help me. Thanks
First of all it is not related to Compute Engine nor Node.js.
You mention that the application will terminate if you press ctrl+c and that's correct because you are running your application in the foreground instead of background. To run your application in the background you can either launch your app like this:
node app.js &
Or you can launch with node app.js and then press ctrl+z.
But just sending the application to the background wouldn't help. As soon as you disconnect from your ssh session, all programs started (background or foreground) will receive a HUP signal, in node.js you can handle that signal but the default behaviour is to close:
On non-Windows platforms, the default behaviour of SIGHUP is to terminate node
One thing that you can do to ignore the SIGHUP signal is running your app as follows:
nohup node app.js &
If you do this, your application will continue to run even when you close your ssh session. Another way to achieve this is by using the screen.
This will help you on very early stage and for development but I don't recommend using neither of these things for production. Eg: if your application crash it should be restarted. The recommended way is to use a service manager that comes with the OS: upstart, systemd, init, to name a few.
You can install forever module (https://www.npmjs.com/package/forever) to your Google compute engine using SSH window.
npm install forever -g
Then, in your node server directory, execute your server using forever.
forever start [YOUR_SERVER_FILE.js]
Now, if you close the SSH window, your node server is still on !!
Good luck!
The best solution would be using a module called forever:
https://www.npmjs.com/package/forever
You can use it this way:
forever start your_script.js

How to background a play webserver so that terminating an SSH session does not kill it?

Excuse the noob question but I am having some trouble with a Play Webserver. Currently I start up the app using 'activator run', which as I understand is the dev method of starting this up.
The actual webserver is located on a remote azure cloud VM so I have no gui access and therefore can't leave the activator web interface running to keep the process alive.
The trouble I have is that when my SSH session dies so does the webserver.
I have tried '&' to background the process, and also nohup with no success. In either of those cases the webserver does not even start.
Any advice would be greatly appreciated.
Thanks.
You can use Ctrl+D to exit the play console while keeping the web server process running.
Source: https://www.playframework.com/documentation/2.2.x/Production

How to set up a node.js development environment/server (Ubuntu 11.04)

I am trying to set up a development environment for node.js. I assumed at first that it requires something similar to the traditional, "localhost" server approach. But I found myself at a loss. I managed to start a node.js hello world app from the terminal. Which doesn't looked like a big deal - having to start an app from the console isn't that hard. But, after some tweaking, I found out that the changes aren't shown in the browser immediately - you need to "node [appName here]" it again to run.
So, my question is:
Is there a software or a tutorial on how to create a more "traditional" development server on your local machine? Along with port listening setup, various configurations, root directories etc (things that are regular in stacks like XAMMP, BitNami or even the prepackaged Ubuntu LAMP). Since I'm new at node.js, I can't really be sure I'm even searching for the right things on google.
Thanks.
Take a look at :
https://github.com/remy/nodemon
it'll allow you to do - nodemon app.js
and the server will restart automatically in case of failure.
To do this I built a relatively small tool in NodeJS that allows me to start/stop/restart a NodeJS child process (which contains the actual server) and see/change configuration option and builds/versions of the application, with admin options available on a different tcp port. It also monitors said child process to automatically respawn it if there was a error (and after x failed attempts stops trying and contacts me).
While I'm prohibited from sharing source code, this requires the (built-in) child_process module, which has a spawn method that returns a child process I guess, which contains a pid (process id) which you can use with the kill method to kill said child process. Instead of killing it you could also work with SIGINT an catch it within your child application to first clean up some stuff and then exit. It's relatively easy to do.
Some nice reading material regarding this.
http://nodejs.org/docs/v0.5.5/api/child_processes.html

Resources