js libraries with fully cross-browser svg manipulation - svg

I have an svg map which I'm looking to add javascript interactions to. In the past I've used RaphaelJS, which worked well. But I'm what alternatives there might be for svg manipulation with js?
One of the problems I don't like is that Raphael JS uses its own proprietary js objects instead of svg. Are there maybe some js libraries that are able to take svg directly and still support vml output where required?

Related

Is there a way to have the user upload an SVG file but then render the SVG source?

Using 2sxc on DNN, I have a website that uses SVGs for icons in content types. The client wants to be able to upload the SVG icons to 2sxc via a Link field but then instead of rendering <img src="#Content.SVG" />, they want it to render the source code of the SVG (so we could manipulate the fill color via CSS). Is this even possible and how could it be done?
Basically 2 steps
Get the real file name using 2sxc and DNN
Then load the file as a string using normal .net stuff System.IO and add it to your html - https://learn.microsoft.com/en-us/dotnet/api/system.io.file.readalltext?view=netframework-4.5.1
ca. like this
<div>
#Html.Raw(System.IO.File.ReadAllText(fileName)
</div>
Some examples of how to do this can be found below
Using the fetch API
How to convert image (svg) to rendered svg in javascript?
Older methods such as XMLHttpRequest or jQuery
Include SVG files with HTML, and still be able to apply styles to them?
Using D3
(Embed and) Refer to an external SVG via D3 and/or javascript
Using a custom JS library
One example: SVGInjector
Interestingly Dnn is doing this nowadays and you can look at the code here. If you ignore the caching, you might be able to do similar in a View.
https://github.com/dnnsoftware/Dnn.Platform/blob/0d3b931d8483b01aaad0291a5fde2cbc0bac60ca/DNN%20Platform/Website/admin/Skins/Logo.ascx.cs#L123
And that is called from above, see ~line 71, so they are doing a real inject of the file contents to inline. Obviously caching file-access stuff should be a priority for caching if the website is high-traffic, but otherwise it is not needed or at least secondary.

How to manipulate embeded svg node using react?

I got in trouble during developing react. I use
<img src="example.svg">
Or using module 'react-inlinesvg' to embed the svg
<Isvg src="example.svg" wrapper={React.DOM.div}>
i want to manipulate the<g>node of the svg file directly in react, add and remove class(ps: it's quite easy in JQuery). I tried to get the ref of the element but failed. what should i do?
There are 2 options:
Use some kind of query selectors;
User react for writing SVG;
I would recommend you using 2nd approach. If you want to manipulate your own SVG, you can just write them in React as a component and work as you work with other React components.
Here you can see a list of supported elements in React.

How to generate svg client-side with d3 without attaching it to the DOM (using with React.js)

I'm using React.js to build an app, which includes quite a few svg charts. I'm using d3 functions that help in chart creation, such as scales, but then using React to generate the svg elements. Here's a great writeup on the approach: http://10consulting.com/2014/02/19/d3-plus-reactjs-for-charting/
Part of why I'm going down this road was for performance - the first version of the app was too slow. It has a lot of elements and a lot of user-interactivity, all client-side. I'm trying to basically recreate the dc.js library in React.
It's a really fun approach and intuitive (more so than d3 alone IMO). Building axes is tedious though, and d3 does it so nicely. I would love d3 to just be able to output a string of svg elements that represent the axis (and maybe other elements) , and I feed it to React to include in the DOM.
I did see this SO question (How to make d3.js generate an svg without drawing it?) and the answer was to append it in the DOM and remove it, or create a DOM fragment. Those approaches go against the React approach and likely negate the performance benefits of React. I also saw jsdom and phantomjs solutions, which will not work in my case.
Can d3 generate svg without appending it to the DOM?
#Lars is correct if you are using traditional means. However, this is definitely possible with 'jsdom'. This library can simulate the DOM and also allows for string input. Which means you could inject the root element into the fake DOM and get a new window element to manipulate. You could then use D3 without changing it's source and using is like normal.
This would allow for the generation of an SVG.
No. D3 by design operates directly on the DOM through its selections. To have it generate string representations instead without modifying the DOM, you would need to modify its source code (and it would be quite a significant modification).

Download Raphael canvas as a SVG or PDF

I am using Raphael to create a dynamic visualization. Is it possible to allow the image generated on the Canvas to be downloaded as a SVG/PDF or another image format?
There are pieces of information missing here, namely browser support, server-/client-side solution and whether costs are okay or not. So I'll try to give you an exhaustive answer.
For a client-side solution, you can use DocRaptor. Just feed the SVG tree to DocRaptor This works for the SVG-producing browsers (all since 2005 except for IE prior to version 9). Note that DocRaptor has a fee for converting documents into PDF. For a free server-side solution for converting an SVG tree to a PDF, I would suggest using wkhtmltopdf as proposed in this answer.
For IE6-8, which Raphaƫl produces VML for, you could create a PHP solution using the Vector Converter library. When the conversion from VML to SVG is finished, sent the SVG to DocRaptor (or wkhtmltopdf).
There is no free client-side VML/SVG -> PDF solution that works for VML or SVG. To build that would mean interpreting SVG and/or VML, creating a PDF from it using JavaScript (there are JS PDF library attempts), and sending it to the client using some Flash technique. I guess nobody has attempted to build that yet. I might.
pdfkit seems to be the way to go, with using browserify to make the node code run client side. There is a nice demo here
You can save as an image using canvg and canvas2image libraries
http://code.google.com/p/canvg/
http://www.nihilogic.dk/labs/canvas2image/

SVG with external images doesn't load them when embedded with <img> tag in browsers

I made the following observation:
If I create an svg image that references an external raster image via xlink:href and try to load the svg in browsers, the external images are only shown if I use the <object> tag, but not when using the <img> tag.
Rendering with the <object> tag is quite slow and not as clean as using the img tag for images so I was wondering if there's a way to make it work through the <img> tag.
At first I thought it doesn't work because of a same origin policy, but even if the referenced image is in the same directory and I reference it through its name only, it wont load.
Any ideas?
Are you using IE? IE doesnt recognize SVG anyway. Microsoft is always ten years behind, yet they are more popular and far more costly, for some reason. Name brand propaganda?
SVG loads in Firefox. Both as an XML document referenced directly in the URL, and also if you embed it into an XHTML (fully XML compliant) document with proper namespacing, the SVG should render properly. The great thing about this option is that DHTML can manipulate your SVG. Everything I said in this paragraph also applies to MathML, if youre curious.
Aside from that, SVG doesn't load from an image tag. I do believe Firefox is working on this upgrade, though. Im not entirely sure.
Using the object or embed tag is reasonable, I suppose... but one of my earlier fixes was to use an iframe. Embed an iframe in your html that references the complete SVG file. Using CSS you can make the iframe look flush with the rest of your document, appearing and acting like an image. Encased in a div or span tag, you can have onhover and onclick event handlers.
Using the image tag, your src can be a PHP file on server side. If properly coded and with the appropriate cgi apps, you can rasterize your SVG on server-side, and have that PNG data sent back to your image via the PHP src.
There's no particular reason <object> should be any slower to load than <img> apart from possibly the interaction aspect (img's are static while object's are fully interactive documents). The images inside the svg should load in both scenarios, so it sounds like a bug in the browser.
Could you post a link to your example?
I think you are at least 10 months behind...IE9 supports SVG, and pre-release versions (including a beta) have been out for quite a while. Check out www.ietestdrive.com to grab the platform preview - it's pretty good. In my opinion, parts of their SVG support are much better than Firefox currently (but they don't support SMIL yet).

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