I try to load-if exists, update and write new input files in flopy. I try many things but I can't. Here is my code:
rchFile = os.path.join(modflowModel.model_ws, "hydrogeology.rch")
info = modflowModel.get_nrow_ncol_nlay_nper()
if "RCH" in modflowModel.get_package_list():
rchObject = ModflowRch.load(rchFile, modflowModel)
rchData = rchObject.rech
else:
rchData = dict()
for ts in range(info[3]):
rchData[ts] = np.zeros((info[0], info[1]))
for feat in iterator:
for ts in range(info[3]):
currValue = "random value"
rchData[ts][feat["row"]-1, feat["column"]-1] = currValue
rchObject = ModflowRch(modflowModel, nrchop=3, ipakcb=None, rech=rchData, irch=0, extension='rch', unitnumber=None, filenames="hydrogeology.rch")
rchPath = os.path.join(modflowModel.model_ws, 'rch.shp')
rchObject.export(f=rchPath)
# rchObject.write_file()
# modflowModel.add_package(rchObject)
modflowModel.write_input()
modflowModel is and flopy.modflow.Modflow object. Comments at the end of the codes are lines that I try to write updated new inputs but does not work.
What error(s) are you getting exactly when you say it doesnt work? I routinely modify forcing packages with flopy like this:
m = flopy.modflow.Modflow.load()
for kper in range(m.nper):
arr = m.rch.rech[kper].array
arr *= 0.8 # or something
m.rch.rech[kper] = arr
I found my error. modflowModel.write_input() works very well. Problem occures while loading model object Modflow.load(...). Now I load model whereever I need. Because if I load it another py etc., there might me model_ws confusion.
What I am trying to do is, I have a list of star_cast and list of a genre for a single movie entity. I want to melt this list down as a repeating entity in data frame so that I can store it in a database system.
director_name = ['chris','guy','bryan']
genre = [['mystery','thriller'],['comedy','crime'],['action','adventure','sci -fi']]
gross_vlaue = [2544,236544,265888]
imdb_ratings = [8.5,5.4,3.2]
metascores = [80.0,55.0,64.0]
movie_names = ['memento','snatch','x-men']
runtime = [113.0,102.0,104.0]
star_cast = [['abc','ced','gef'],['aaa','abc'],['act','cst','gst','hhs']]
votes = [200,2150,2350]
sample_data = pd.DataFrame({"movie_names":movie_names,
"imdb_ratings":imdb_ratings,
"metscores":metascores,
"votes":votes,
"runtime":runtime,
"genre":genre,
"director_name": director_name,
"star_cast": star_cast,
"gross_value":gross_vlaue
})
The above will generate a Data Frame sample I have.
director_name = ['chris','chris','chris','chris','chris','chris','guy','guy','guy','guy','bryan','bryan','bryan','bryan','bryan','bryan','bryan','bryan','bryan','bryan','bryan','bryan']
genre = ['mystery','thriller','mystery','thriller','mystery','thriller','comedy','crime','comedy','crime','action','adventure','sci -fi','action','adventure','sci -fi','action','adventure','sci -fi','action','adventure','sci -fi']
gross_vlaue = [2544,2544,2544,2544,2544,2544,236544,236544,236544,236544,265888,265888,265888,265888,265888,265888,265888,265888,265888,265888,265888,265888]
imdb_ratings = [8.5,8.5,8.5,8.5,8.5,8.5,5.4,5.4,5.4,5.4,3.2,3.2,3.2,3.2,3.2,3.2,3.2,3.2,3.2,3.2,3.2,3.2]
metascores = [80.0,80.0,80.0,80.0,80.0,80.0,55.0,55.0,55.0,55.0,64.0,64.0,64.0,64.0,64.0,64.0,64.0,64.0,64.0,64.0,64.0,64.0]
movie_names = ['memento','memento','memento','memento','memento','memento','snatch','snatch','snatch','snatch','x-men','x-men','x-men','x-men','x-men','x-men','x-men','x-men','x-men','x-men','x-men','x-men']
runtime = [113.0,113.0,113.0,113.0,113.0,113.0,102.0,102.0,102.0,102.0,104.0,104.0,104.0,104.0,104.0,104.0,104.0,104.0,104.0,104.0,104.0,104.0]
star_cast = ['abc','ced','gef','abc','ced','gef','aaa','abc','aaa','abc','act','cst','gst','hhs','act','cst','gst','hhs','act','cst','gst','hhs']
votes = [200,200,200,200,200,200,2150,2150,2150,2150,2350,2350,2350,2350,2350,2350,2350,2350,2350,2350,2350,2350]
sample_result = pd.DataFrame({"movie_names":movie_names,
"imdb_ratings":imdb_ratings,
"metscores":metascores,
"votes":votes,
"runtime":runtime,
"genre":genre,
"director_name": director_name,
"star_cast": star_cast,
"gross_value":gross_vlaue
})
This will generate the format I want to conver my data into.
I tried using melt() but no luck there. Please help, as to how it can be achieved in an effective way. My dataset is fairly large, using for loops will be very slow. Is there any other way around solving this?
I have a function to load sounds, but not one for loading images. This is how my image loading is layed out currently:
if os.path.exists("themes/voltorb"):
vgui = pygame.image.load("themes/voltorb/gui.png")
voptions = pygame.image.load("themes/voltorb/options.png")
vachievements = pygame.image.load("themes/voltorb/achievements.png")
voverlay = pygame.image.load("themes/voltorb/overlay.png")
vconfirm = pygame.image.load("themes/voltorb/confirm.png")
vboom = pygame.mixer.Sound("themes/voltorb/boom.mp3")
vcoin = pygame.mixer.Sound("themes/voltorb/coin.mp3")
vtheme = {"gui":vgui,"options":voptions,"achievements":vachievements,"overlay":voverlay,"confirm":vconfirm,"coin":vcoin,"boom":vboom,"music":vmusic}
themedb.update({"v":vtheme})
if os.path.exists("themes/fluttershy"):
fcoin = pygame.mixer.Sound("themes/fluttershy/coin.mp3")
fgui = pygame.image.load("themes/fluttershy/gui.png")
foptions = pygame.image.load("themes/fluttershy/options.png")
fachievements = pygame.image.load("themes/fluttershy/achievements.png")
foverlay = pygame.image.load("themes/fluttershy/overlay.png")
ftheme = {"gui":fgui,"options":foptions,"achievements":fachievements,"overlay":foverlay,"confirm":fconfirm,"coin":vcoin,"boom":vboom,"music":vmusic}
themedb.update({"f":ftheme})
if os.path.exists("themes/mario"):
mgui = pygame.image.load("themes/mario/gui.png")
moptions = pygame.image.load("themes/mario/options.png")
machievements = pygame.image.load("themes/mario/achievements.png")
moverlay = pygame.image.load("themes/mario/overlay.png")
mtheme = {"gui":mgui,"options":moptions,"achievements":machievements,"overlay":moverlay,"confirm":mconfirm,"coin":vcoin,"boom":vboom,"music":vmusic}
themedb.update({"m":mtheme})
if os.path.exists("%appdata%/KWScripts/Voltorb/themes/secret1"):
s1gui = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret1/gui.png")
s1options = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret1/options.png")
s1achievements = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret1/achievements.png")
s1overlay = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret1/overlay.png")
s1theme = {"gui":s1gui,"options":s1options,"achievements":s1achievements,"overlay":s1overlay,"confirm":s1confirm,"coin":vcoin,"boom":vboom,"music":vmusic}
themedb.update({"s1":s1theme})
if os.path.exists("%appdata%/KWScripts/Voltorb/themes/secret2"):
s2gui = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret2/gui.png")
s2options = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret2/options.png")
s2achievements = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret2/achievements.png")
s2overlay = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret2/overlay.png")
s2theme = {"gui":s2gui,"options":s2options,"achievements":s2achievements,"overlay":s2overlay,"confirm":s2confirm,"coin":s2coin,"boom":s2boom,"music":s2music}
themedb.update({"s2":s2theme})
if os.path.exists("%appdata%/KWScripts/Voltorb/themes/secret3"):
s3gui = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret3/gui.png")
s3options = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret3/options.png")
s3achievements = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret3/achievements.png")
s3overlay = pygame.image.load("%appdata%/KWScripts/Voltorb/themes/secret3/overlay.png")
s3theme = {"gui":s3gui,"options":s3options,"achievements":s3achievements,"overlay":s3overlay,"confirm":s3confirm,"coin":s3coin,"boom":s3boom,"music":s3music}
themedb.update({"s3":s3theme})
I'm not sure if there's any easy way to do this, but I have the most difficult way typed already. If anyone has an idea of how to shorten this, then thanks!
Take all your images and put them in a dict, where the key is the variable you were using, and the value is the path:
vimages = {'vgui': "themes/voltorb/gui.png", 'voptions': "themes/voltorb/options.png", 'vachievements': "themes/voltorb/achievements.png"} # and so on...
Then, iterate through vimages, checking for the existence of each individual file, then calling pygame.image.load() on it, and store the result in your already-existing dict (vtheme, in this case).
This way, you don't need to keep writing out pygame.image.load() over and over again.