I am trying to use teh Twig i18n Extension.
As far as I can tell the file I need is here:
https://github.com/fabpot/Twig-extensions/blob/master/lib/Twig/Extensions/Extension/I18n.php
Now I am not quite sure where to save this file
I have Twig in a folder called includes/lib (/includes/lib/Twig). I see a folder Extension under Twig. Do I save it here?
After I save it, do I need to do a "require_once" to the file or will Twig_Autoloader do the job for me?
I am not using Symfony2
Thanks
Craig
Here is the complete answer that worked for me:
Copy the file in Twig-Verzeichnis (extract i18n.zip in Twig).
For the I18n extension it would be Twig/Extensions/Extension/I18n.php
Eventually add other files requred by I18n. You will see what these are by the error messages that come. I had to add "Twig/Extensions/Node/Trans.php" and "Twig/Extensions/TokenParser/Trans.php".
In your config file add the following:
// Set language to German
putenv('LC_ALL=de_DE');
setlocale(LC_ALL, 'de_DE');
// Specify location of translation tables
bindtextdomain("project_de_DE", "./locale");
// Choose domain
textdomain("projectl_de_DE");
Register the Twig Extension
$twig->addExtension(new Twig_Extensions_Extension_I18n());
Create the directory locale/de_DE/LC_MESSAGES
Create the PO file (the easisest is to have a sample file to start from)
Open the file in a normal text editor (be sure to use utf-8 encoding) and start translating
Open the PO-Datei with PoEdit (www.poedit.net/)
Save to locale/de_DE/LC_MESSAGES (a MO-Datei will be created).
Add the translation to the appropriate places in the Twig-Template with
{% trans 'Text in the original language' %}`
You need to register this extension with Twig:
$twig->addExtension(new Twig_Extensions_Extension_I18n());
If your installation is configured correctly, the autoloader should do the job of including the file. If not, you could include the file manually or make the installation with composer.
It seems the "proper" way to install these extensions without Composer is as follows:
Download a release from https://github.com/fabpot/Twig-extensions/releases
Copy the contents of the lib/ directory somewhere to your project
include the file .../Twig/Extensions/Autoloader.php
Register autoloader: Twig_Extensions_Autoloader::register();
Continue as explained in the doc: http://twig.sensiolabs.org/doc/extensions/i18n.html
Related
I have a (private) project on Gitlab which uses GameMaker, and the .yy files were being detected as Yacc. I looked up how to change this, so I came across .gitattributes files, as described here and here. I created a .gitattributes file in the project directory with the following content:
*.yy linguist-language=GameMaker JSON
*.yy linguist-detectable=true
*.yyp linguist-language=GameMaker JSON
*.yyp linguist-detectable=true
The files are no longer being detected as Yacc, but they are also not detected as "GameMaker JSON", Gitlab now shows the repository as 100% GameMaker Language. I have tried both *.yy linguist-detectable syntax without the =true and with it, I have tried writing GameMaker-JSON with hyphens instead of spaces, and I have confirmed that the .gitattributes file was pushed onto the main branch (which is the only branch). How can I resolve this so that the .yy and .yyp files get recognized correctly, am I missing something?
It seems I mistakenly assumed that linguist allows you to specify custom language names in .gitattributes, but to my current knowledge, that is unfortunately not possible. I will henceforth specify to mark .yy and .yyp files as JSON in my project (refer to this comment I made), which I have already confirmed to work correctly.
My intention was to mark files that are specifically used as GameMaker project files or asset files (which are created and used by the GameMaker editor and not intended to be edited manually) differently from other files with JSON syntax (GameMaker also allows you to parse data from JSON files within your game code, these files would usually use the .json extension and not .yy or .yyp).
For now, it seems advisable for GameMaker projects to either specify .yy and .yyp as JSON or specify them to not be counted by linguist at all, since they aren't code that is manually written by the user.
I have a check.env file, in which I have some variables like
SharedAccessKey=
I want to put a value in the check.env file from my node.js code. Articles on internet are there for updating at the running time of node.js, but my requirement is to change in the file and keep the file with changes made.
How can I accomplish that.
I got this link : How to change variables in the .env file dynamically in Laravel?
but it is in some other language, how can I do in node.js.
I was unable to find out the best solution so went with another solution of mine that I took.
I am using two files now both .env extensions and I am copying main .env file to another empty .env file (like check1.env to check2.env).
Any modifications I am making is in the second file (check2.env).
And I am using string replacement in the .env file, using fs.readLine() and getting the string and the data.replace(), this worked for me.
The reason to use two .env files is that even if I change in the second file, again by copying from the first file I will get same string search and will replace with a different value.
-- Please suggest if there is an any better approach. Thanks
I've placed my customised template in : advanced_search.post.tpl file in \cscart\design\backend\templates\addons\codes_searching\hooks\common\advanced_search.
: {include file="buttons/button.tpl" but_text=__("search_products") but_onclick=$but_onclick but_href=$but_href but_role="submit-button" but_name=$but_name}
It doesn't work, please help me!
If there is no placed hook on default advanced_search.tpl file, it doesn't work to creating advanced_search.post.tpl hook file.
Your have only one way that override template.Because there is no hook to hooking.
You must create
backend\templates\addons\codes_searching\overrides\common\advanced_search.tpl
file.
Then copy default advanced_search.tpl file content to overriding content, and do your changes.
I 'd like to include a custom javascript and stylesheet in my asciidoctor html output. The infodoc feature looks like a good choice for this.
Where do I put the infodoc.html file and where do I put the javascripts/css files, so the asciidoctor-maven-plugin picks them up correctly? My training.adoc file is in src/main/asciidoc.
Putting the infodoc.html in src/main/asciidoc doesn't work (at least not if there's a training-infodoc.html file in the same directory), but that training-infodoc.html file in src/main/asciidoc does work.
And the css and js files also just go in src/main/asciidoc.
Filestructure which works:
src/main/asciidoc
src/main/asciidoc/training.adoc
src/main/asciidoc/training-infodoc.html
src/main/asciidoc/website/trainingWebsite.css
src/main/asciidoc/website/trainingWebsite.js
Hi I am building a Mozilla Extension through CFX tool. I have used ChromeWorker in it. It is working fine while i am running : cfx run command. But while building up a package using cfx xpi the Chrome Worker file is not included in the xpi package.
I am using this to create the worker thread.
var tworker = new ChromeWorker("chrome://addons/content/t_worker.js");
my t_worker.js file is present in addons/lib
I have also put one chrome.manifest file in the package that contains :
content addons ./resources/addons/lib/
Please tell the possible reason for this problem and also how to fix it .
Try moving your file into the data folder then do:
const self = require('sdk/self');
var tworker = new ChromeWorker(self.data.url('t_worker.js')
im totally not sure of this syntax, i just typed off top of my head
I putted that worker file in the lib thats why its not working. I just changed the location of my file to data folder and made changes in my chrome.manifest file : content addons ./resources/addons/data(previously it was lib)/ . Its working fine Thanks to #Noitidart for the suggestion of putting it in data folder