display default text in editedField BlackBerry - search

I m trying to add a default Label to searchField when the user put a text "search:" get ereased. I tried this
editedField.setLabel("search:")
But it doesn't work because when I put a string search don't erase. For exemple If I put "a" it displays searcha. Could you plz help me? thanx a lot.

Basically, you need a hint in your TextField.
You need to override its paint method , You can use this code:
protected void paint(Graphics graphics) {
if (beditfield.getText().length() == 0)
{
graphics.setColor(Color.GRAY);
graphics.drawText("Search", 0, 0);
}
graphics.setColor(Color.WHITE);
invalidate();
super.paint(graphics);
}
It checks the textfield length. When it is zero, it draws the hint there.

Override onFocus method and when field is focused, then clear its contents.
To set text field contents use setText method, instead of setLabel

try this -
private String test="";
final EditField email_edit = new EditField("", "", 30,BasicEditField.FILTER_DEFAULT) {
String emptyString = "Search";
protected void paint(Graphics g) {
int oldColor = g.getColor();
try {
g.setColor(0x959595);
test = super.getText();
if ( test == null || test.length() < 1 ) {
g.drawText(emptyString, 0, 0);
}
super.paint(g);
} finally {
g.setColor(oldColor);
}
}
};

Related

UITableViewController paging detect top

Am busy with paging, i got it right to detect the bottom of the table using the code below but how can i detect the top ?
protected bool IsAtBottomOfTable() {
var currentOffset =TableView.ContentOffset.Y;
var maximumOffset = TableView.ContentSize.Height -TableView.Frame.Size.Height;
return maximumOffset - currentOffset <= 10.00;
}
how can i detect the top ?
When tableview scrolls to the top, its ContentOffset.Y will be 0.
Solution
We can override Scrolled method with UIScrollViewDelegate.
((UIScrollView)table).Delegate = new MyScrollViewDelegate();
public class MyScrollViewDelegate:UIScrollViewDelegate {
public override void Scrolled(UIScrollView scrollView)
{
bool isTop = (scrollView.ContentOffset.Y <= 0);
}
}

Set background cell color on CListCtrl

I have a table in project :
Now I want to make some of rows colored, so I tried
SetTextBkColor(RGB(122,0,122))
The previous line is in the following context:
BOOL SickLeaveViewPreviousTab::OnInitDialog()
{
BOOL result = CDialog::OnInitDialog();
setHighlighted();
listCtrl.InsertColumn(0,"Name",LVCFMT_CENTER,80);
listCtrl.InsertColumn(1,"Surname",LVCFMT_CENTER,120);
listCtrl.ShowGrid();
for (int x=0;x<_previous->length();++x)
{
shared_ptr<SickLeave> sickLeave = _previous->get(x);
listCtrl.InsertItem(x,_patient->getName().c_str());
listCtrl.SetItemText(x,1,_patient->getSurname().c_str());
listCtrl.SetTextBkColor(RGB(122,0,122));
}
UpdateLayout();
ReleaseResources();
return result;
}
But the color of the rows doesn't change. How can I solve the problem?
P.S. Yeah, there is a mistake in "desease"...
The answer to your question is on https://stackoverflow.com/a/19701300/383779
Derive a made-by-you class from CMFCListCtrl which in turn is derived from CListCtrl. Then override the method OnGetCellBkColor the way want.
COLORREF CMyColorfulListCtrl::OnGetCellBkColor(int nRow,int nColumn)
{
if (nRow == THE_ROW_IM_INTERESTED_IN)
{
return WHATEVER_COLOR_I_NEED;
}
return CMFCListCtrl::OnGetCellBkColor(nRow, nColumn);
}

Unity Vuforia Google VR - Can't make onPointerEnter to GameObject change material for itself

I have two 3d buttons in my scene and when I gaze into any of the buttons it will invoke OnPointerEnter callback and saving the object the pointer gazed to.
Upon pressing Fire1 on the Gamepad I apply materials taken from Resources folder.
My problem started when I gazed into the second button, and pressing Fire1 button will awkwardly changed both buttons at the same time.
This is the script I attached to both of the buttons
using UnityEngine;
using UnityEngine.EventSystems;
using Vuforia;
using System.Collections;
public class TriggerMethods : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
Material _mat;
GameObject targetObject;
Renderer rend;
int i = 0;
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("Fire1"))
TukarMat();
}
public void OnPointerEnter(PointerEventData eventData)
{
targetObject = ExecuteEvents.GetEventHandler<IPointerEnterHandler>(eventData.pointerEnter);
}
public void OnPointerExit(PointerEventData eventData)
{
targetObject = null;
}
public void TukarMat()
{
Debug.Log("Value i = " + i);
if (i == 0)
{
ApplyTexture(i);
i++;
}
else if (i == 1)
{
ApplyTexture(i);
i++;
}
else if (i == 2)
{
ApplyTexture(i);
i = 0;
}
}
void ApplyTexture(int i)
{
rend = targetObject.GetComponent<Renderer>();
rend.enabled = true;
switch (i)
{
case 0:
_mat = Resources.Load("Balut", typeof(Material)) as Material;
rend.sharedMaterial = _mat;
break;
case 1:
_mat = Resources.Load("Khasiat", typeof(Material)) as Material;
rend.sharedMaterial = _mat;
break;
case 2:
_mat = Resources.Load("Alma", typeof(Material)) as Material;
rend.sharedMaterial = _mat;
break;
default:
break;
}
}
I sensed some logic error and tried making another class to only manage object the pointer gazed to but I was getting more confused.
Hope getting some helps
Thank you
TukarMat() is beeing called on both buttons when you press Fire1. If targetObject is really becoming null this should give an error on first button since it's trying to get component from a null object. Else, it'll change both as you said. Make sure OnPointerExit is beeing called.
Also, it seems you are changing the shared material.
The documentation suggests:
Modifying sharedMaterial will change the appearance of all objects using this material, and change material settings that are stored in the project too.
It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead.
So, try changing the material property instead of sharedMaterial since it'll change the material for that object only.

System.FormatException was unhandled

In form load i'm updating Drop Down List Value
ddlFont:
foreach (FontFamily font in System.Drawing.FontFamily.Families)
{
ddlFont.Items.Add(font.Name);
}
ddlFontSize:
for (int i = 8; i < 24; i++)
{
ddlFontSize.Items.Add(i.ToString().Trim());
}
ddlFontStyle:
ddlFontStyle.Items.Add(System.Drawing.FontStyle.Bold.ToString());
ddlFontStyle.Items.Add(System.Drawing.FontStyle.Italic.ToString());
ddlFontStyle.Items.Add(System.Drawing.FontStyle.Regular.ToString());
ddlFontColor:
ddlColor.Items.Add(System.Drawing.Color.Black.Name.ToString());
ddlColor.Items.Add(System.Drawing.Color.Blue.Name.ToString());
ddlColor.Items.Add(System.Drawing.Color.Green.Name.ToString());
ddlColor.Items.Add(System.Drawing.Color.Red.Name.ToString());
ddlColor.Items.Add(System.Drawing.Color.White.Name.ToString());
ddlColor.Items.Add(System.Drawing.Color.Yellow.Name.ToString());
If user change the Font, size, style, color then i must change RichTextBox control text font, size, style, color.
I call the "FontFormation" method from SelectedIndexChanged event of Drop Down List controls which is having Font Name ddl, Font Style ddl, Font Size ddl.
private void ddlFont_SelectedIndexChanged(object sender, EventArgs e)
{
FontFormation();
}
In my code first two conditions are executing without error but last one alone showing "Input string was not in a correct format" error at ddlFont.Text.
public void FontFormation()
{
if (FontStyle.Bold.ToString() == ddlFontStyle.Text)
{
rchtxtMainBody.Font = new System.Drawing.Font(ddlFont.Text, Convert.ToUInt32(ddlFontSize.Text), FontStyle.Bold);
}
else if(FontStyle.Italic.ToString() == ddlFontStyle.Text)
{
rchtxtMainBody.Font = new System.Drawing.Font(ddlFont.Text, Convert.ToUInt32(ddlFontSize.Text), FontStyle.Italic);
}
else if (FontStyle.Regular.ToString() == ddlFontStyle.Text)
{
rchtxtMainBody.Font = new System.Drawing.Font(ddlFont.Text, Convert.ToUInt32(ddlFontSize.Text), FontStyle.Regular);
}
}
If i remove my last else if condition i.e FontStyle.Regular.ToString() == ddlFontStyle.Text then code is getting executed without any error.
The problem lies in your ddlFontSize.Text. The exception occurs when it cannot convert in to UInt32. Please debug your code and make sure that ddlFontSize.Text doesn't have "px" or "pt" with and and its only a number in string format.

Is there an existing PropertyGrid UITypeEditor for type "ChartColorPalette"?

I'm trying to write a simple property grid to allow the users to modify the colours of a Chart. By default, a Chart has a "Palette" property, which is of the enumeration type "ChartColorPalette". If the object which underlies my property grid also has a "Palette" property of the same type, I get the drop-down list of possible values. What I don't get however, is the little stripey images to the left of the value names.
Now, I can write a UITypeEditor derived class and have the "PaintValue" draw little resource bitmaps which I have culled from the screen using "Paint" or somesuch, but this seems rather tedious.
Does anyone know if there is already a type editor for the "ChartColorPalette" enumeration which I can use to get the little bitmaps ?
as it happens, writing the UITypeEditor is not that tricky, and not that much code either.
Firstly I created a type editor that looked like this:
private class ChartColorPaletteEditor : UITypeEditor
{
public override bool GetPaintValueSupported(ITypeDescriptorContext context)
{
return true;
}
public override void PaintValue(PaintValueEventArgs e)
{
String paletteName = e.Value.ToString();
String baseName = this.GetType().Namespace + ".MyChart";
ResourceManager mgr = new ResourceManager(baseName, this.GetType().Assembly);
Bitmap bmp = mgr.GetObject(paletteName) as Bitmap;
if (bmp != null)
{
e.Graphics.DrawImage(bmp, e.Bounds);
bmp.Dispose();
}
}
}
I attached this to my control property in the usual way:
[DefaultValue(typeof(ChartColorPalette), "BrightPastel")]
[Editor(typeof(ChartColorPaletteEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("Appearance")]
[Description("The named palette to use when choosing the colour scheme for the chart series lines.")]
public ChartColorPalette Palette { get; set; }
Then I added a small PNG resource for each of the little palette images. I had a derived control "MyChart" which inherited from "Chart" and I added the images to that as resources (making sure to set the "Persistance" property to "Embedded in .resx" to save having to keep the PNG files about). The names of the PNG files matched the names in the ChartColorPalette enumeration.
The only issue was where to get the little 20 x 14 images from. I originally just culled them using Paint.exe but didn't like that, so I wrote some code to generate them for me. That was fairly simple, once I had found the colour values that are used by the Charting control. One subtlety is that, where there are more than 12 colours in a palette, the little bitmap uses every other colour. That code looked like this:
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using System.Windows.Forms.DataVisualization.Charting;
namespace ConsoleApplication10
{
class Program
{
static void Main(string[] args)
{
Enum.GetValues(typeof(ChartColorPalette)).OfType<ChartColorPalette>().ToList().ForEach(GeneratePNG);
}
static void GeneratePNG(ChartColorPalette palette)
{
if (palette == ChartColorPalette.None) return;
Color[] colours = palette.GetColors();
if (colours.Length >= 12)
{
colours = new Color[] { colours[0], colours[2], colours[4], colours[6], colours[8], colours[10] };
}
else
{
colours = new Color[] { colours[0], colours[1], colours[2], colours[3], colours[4], colours[5] };
}
using (Bitmap bmp = new Bitmap(20, 14))
{
using (Graphics gr = Graphics.FromImage(bmp))
{
using (SolidBrush b1 = new SolidBrush(colours[0]),
b2 = new SolidBrush(colours[1]),
b3 = new SolidBrush(colours[2]),
b4 = new SolidBrush(colours[3]),
b5 = new SolidBrush(colours[4]),
b6 = new SolidBrush(colours[5]))
{
int height = bmp.Height - 2;
gr.DrawRectangle(Pens.Black, 0, 0, bmp.Width - 1, bmp.Height - 1);
gr.FillRectangle(b1, new Rectangle(1, 1, 3, height));
gr.FillRectangle(b2, new Rectangle(4, 1, 3, height));
gr.FillRectangle(b3, new Rectangle(7, 1, 3, height));
gr.FillRectangle(b4, new Rectangle(10, 1, 3, height));
gr.FillRectangle(b5, new Rectangle(13, 1, 3, height));
gr.FillRectangle(b6, new Rectangle(16, 1, 3, height));
}
}
String path = System.Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
path = Path.Combine(path, #"Visual Studio 2010\Projects\DataVisualization.Charting\Palette Bitmaps");
String filename = palette.ToString() + ".png";
bmp.Save(Path.Combine(path, filename), ImageFormat.Png);
}
}
}
public static class Extensions
{
public static Color[] GetColors(this ChartColorPalette value)
{
switch (value)
{
case ChartColorPalette.Berry:
return GetColors(0x8a2be2, 0xba55d3, 0x4169e1, 0xc71585, 0x0000ff, 0x8a2be2, 0xda70d6, 0x7b68ee, 0xc000c0, 0x0000cd, 0x800080);
case ChartColorPalette.Bright:
return GetColors(0x008000, 0x0000ff, 0x800080, 0x00ff00, 0xff00ff, 0x008080, 0xffff00, 0x808080, 0x00ffff, 0x000080, 0x800000, 0xff0000, 0x808000, 0xc0c0c0, 0xff6347, 0xffe4b5);
case ChartColorPalette.BrightPastel:
return GetColors(0x418cf0, 0xfcb441, 0xe0400a, 0x056492, 0xbfbfbf, 0x1a3b69, 0xffe382, 0x129cdd, 0xca6b4b, 0x005cdb, 0xf3d288, 0x506381, 0xf1b9a8, 0xe0830a, 0x7893be);
case ChartColorPalette.Chocolate:
return GetColors(0xa0522d, 0xd2691e, 0x8b0000, 0xcd853f, 0xa52a2a, 0xf4a460, 0x8b4513, 0xc04000, 0xb22222, 0xb65c3a);
case ChartColorPalette.EarthTones:
return GetColors(0xff8000, 0xb8860b, 0xc04000, 0x6b8e23, 0xcd853f, 0xc0c000, 0x228b22, 0xd2691e, 0x808000, 0x20b2aa, 0xf4a460, 0x00c000, 0x8fbc8b, 0xb22222, 0x8b4513, 0xc00000);
case ChartColorPalette.Excel:
return GetColors(0x9999ff, 0x993366, 0xffffcc, 0xccffff, 0x660066, 0xff8080, 0x0066cc, 0xccccff, 0x000080, 0xff00ff, 0xffff00, 0x00ffff, 0x800080, 0x800000, 0x008080, 0x0000ff);
case ChartColorPalette.Fire:
return GetColors(0xffd700, 0xff0000, 0xff1493, 0xdc143c, 0xff8c00, 0xff00ff, 0xffff00, 0xff4500, 0xc71585, 0xdde221);
case ChartColorPalette.Grayscale:
return GetColors(0xc8c8c8, 0xbdbdbd, 0xb2b2b2, 0xa7a7a7, 0x9c9c9c, 0x919191, 0x868686, 0x7b7b7b, 0x707070, 0x656565, 0x5a5a5a, 0x4f4f4f, 0x444444, 0x393939, 0x2e2e2e, 0x232323);
case ChartColorPalette.Light:
return GetColors(0xe6e6fa, 0xfff0f5, 0xffdab9, 0xfffacd, 0xffe4e1, 0xf0fff0, 0xf0f8ff, 0xf5f5f5, 0xfaebd7, 0xe0ffff);
case ChartColorPalette.Pastel:
return GetColors(0x87ceeb, 0x32cd32, 0xba55d3, 0xf08080, 0x4682b4, 0x9acd32, 0x40e0d0, 0xff69b4, 0xf0e68c, 0xd2b48c, 0x8fbc8b, 0x6495ed, 0xdda0dd, 0x5f9ea0, 0xffdab9, 0xffa07a);
case ChartColorPalette.SeaGreen:
return GetColors(0x2e8b57, 0x66cdaa, 0x4682b4, 0x008b8b, 0x5f9ea0, 0x3cb371, 0x48d1cc, 0xb0c4de, 0xffffff, 0x87ceeb);
case ChartColorPalette.SemiTransparent:
return GetColors(0xff6969, 0x69ff69, 0x6969ff, 0xffff69, 0x69ffff, 0xff69ff, 0xcdb075, 0xffafaf, 0xafffaf, 0xafafff, 0xffffaf, 0xafffff, 0xffafff, 0xe4d5b5, 0xa4b086, 0x819ec1);
case ChartColorPalette.None:
default:
return GetColors(0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000);
}
}
private static Color[] GetColors(params Int32[] values)
{
return values.Select(value => Color.FromArgb(255, Color.FromArgb(value))).ToArray(); // alpha channel of 255 for fully opaque
}
}
}
Hope this is useful to someone out there...

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