drawing grids in a UITableViewCell using Monotouch - c#-4.0

Hi I am just a week old with Monotouch, the task that I have in hand is to display a table on an ipad with multiple rows and multiple columns i.e. a grid like structure with many cells and each cell containing some data which can later be edited too.
My application should look somewhat like the figure below, except that it has to be working on an ipad.
The only useful link I've found is this, but this article discusses how to do so using Objective C(now since I am using Monotouch & c# so I am not comfortable with Objective C so I cannot understand this solution).
So my question how to achieve the same (i.e. a table with many columns and rows - a grid) using Monotouch.
Please help! Thanks in Advance.

Ajit,
If you want to use the UITableView'to render your data, you should effectively make it so that each "row" can render the columns in the way that you need.
What you need to do is to create a UIView subclass that can render the elements in your columns. There are various ways of doing that, you can:
Create your own UIView that implements a draw method and draws on demand.
Create a UIView that is a composite and merely has some children views
Once you have the view, you can add this to your UITableViewCell
You can follow some of my recommendations for creating those UITableViewCells here:
http://tirania.org/monomac/archive/2011/Jan-18.html
But 2-D browsing using a 1-D design is not optimal. Chances are that all that you want is to render your various items in a grid, so you might as well just use the UIScrollView directly and add all of your child UIViews there.
The only difference is that UITableView is designed to recycle/reuse some expensive objects (each row) while a basic design that stashes everything on the view will not have any of those benefits.
A more advanced option would be for you to create/destroys the views that are shown/hidden as the user scrolls.

Related

How can I properly load a different Activity layouts based on screen size with Mvx?

I'm developing an Xamarin Android Mvx5-beta application. When running on a small-screen device, I want to show a drawer navigation using the Toolbar and the hamburger-icon. On larger devices, e.g. tablets, I want a different layout conaining three columns. No drawer navigation but a static panel with navigation options and two other panels for content.
I started with the examples XPlatformMenus and Fragments to get a drawer navigation layout combined with the use of activities (with fragments) in different layouts qualifiers, like:
Question:
Using this approach, Android automaticly looks for an activity with the same name (e.g. main_activity.axml) in the appropriate layout-qualifier folders. But on the larger screens I don't need a drawer layout and I do need an extra column. The Mvx-viewmodel does not yet know what layout to render, so it just calls:
ShowViewModel<HomeViewModel>();
ShowViewModel<MenuViewModel>();
These ViewModels, for example MenuViewModel, are registered for fragments that require a navigation_frame, as shown in here:
[MvxFragment(typeof(MainViewModel), Resource.Id.navigation_frame)]
[Register("mydemoapp.droid.views.fragments.MenuFragment")]
public class MenuFragment : MvxFragment<MenuViewModel>, NavigationView.IOnNavigationItemSelectedListener
{
<..>
}
So, rendering this same Activity in layout-sw600dp requires a navigation_frame. Which I don't want on these larger displays.
What would be the preferred design choise in this situation? I can think of two:
Show/hide elements in the Activity programmatically by querying the screen info
Don't make use of layout qualifiers, but design complete seperate Activities for larger screens and based on screen size let MVX Show ViewModel-A or ViewModel-B.
Any advice would be appreciated, many thanks in advance.
I think it depends how different your layout need to be between large screen and small screen form factors.
Few UI differences
In addition to using different layouts, you can define a bool property in your XML values resources that is different between standard and sw-600dp
values
<bool name="is_large_screen">false</bool>
values-sw600dp
<bool name="is_large_screen">true</bool>
You can then read this value in your Android views and prevent methods like ShowViewModel<MenuViewModel>(); firing when on large screens by altering the method calls from the view.
Many differences/Structural differences
If they share the same business logic but have very different UI requirements and you want to keep large screen code separate. Then I would suggest sharing the ViewModels but creating two separate Activites and layouts to handle the UI presentation. Using this method requires a bit more setup as you have to override some default MvvmCross behaviors as by default you can not register multiple Activities/Fragments to the same ViewModel. Overriding the MvxViewModelViewTypeFinder view lookup FindTypeOrNull you can intercept the lookup and filter types base on naming conventions. For example all large screen views end with "Tablet". Using the is_large_screen bool you can flag which views to register.

JavaFX-8: Custom Layout and Layout Passes (layout pass/css pass): Where should I add child nodes?

I'm developing a custom table component for very large and very custom content. Therefore I decided not to go with TableView, but start from scratch (i.e. Control). I adopted the idea of the VirtualFlow to create and manage only the visible part of the table and reuse cells that have become invisible. However I needed virtual rows and columns.
My CustomVirtualFlow implements layoutChildren(). From the component's size and scrollbar positions I know which cells are visible. If necessary, I add cells to the VirtualFlow. I then update the content and css pseudo class states (selected, focused, ...).
This works almost fine ... currently, my only problem is that the css styles are sometimes lagging: newly created cells are shown with e.g. wrong backgrounds for a moment and then get correcteted with the next pulse.
My explanation for this is that JavaFX performs layout in two passes:
first a css pass and secondly the layout pass that calls layoutChildren().
The css of newly added children (during layoutChildren) is therefore not processes correctly.
I tried to call applyCss() directly, which helps, but seems to do too much because it takes a lot of time.
My question is:
How is the correct way to add nodes during layout, i.e. if the size of the component makes it neccessary to use further nodes?
If it is not during layoutChildren(), where else should I do it?

VS Desktop Express 2012 - Hide components at design time

I have not been able to find a proper solution or answer for this.
I have lots of elements (buttons, labels, ...) that I need to add into a form; I am doing this at design time.
Can I hide certain of these elements at DESIGN time?
For example, I have a tableLayoutPanel with 12 rows. As I add and add elements into the rows, at some point the tableLayoutPanel extends the form and I have to resize again and again the form and the panel and so on as it grows.
Appreciate any answers,
best regards
Dennis

UICollectionView custom layouts

Hi I am beginning iOS development, and was playing around with UICollectionView. I was just wondering how you could achieve this type of layout. As shown below:
The idea is to have like a main news article in the big cell. Just confused how I am suppose to get two cells in the 2nd column. Much appreciated!
Create custom class which will act as layout for your collection view. This class will child class for UICollectionViewFlowLayout.
Then you can override below two methods and can create your own custom layout as you want.
- (NSArray*)layoutAttributesForElementsInRect:(CGRect)rect
- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)path
UICollectionViewLayoutAttributes is class which will deal with cell position, frame, Zindex etc
You can also use below properties.
collectionView:layout:minimumInteritemSpacingForSectionAtIndex:
collectionView:layout:minimumLineSpacingForSectionAtIndex:

JavaFX 2 change layout dynamically at runtime?

Swing had LayoutManager's separate from the containers. So far as I can tell, JavaFX doesn't do that.
I have a complex structure of nodes that I want the user to be able to toggle between several different layout approaches. Something equivalent to the user specifying flow and all containers are converted to the equivalent of FlowPanes. Then they could choose vertical and everything is laid out vertically.
Is there a way to do this other than swapping out the nodes/recreating the whole structure?
I should note: the hierarchy changes at runtime and it is deeply nested.
I mention Swing because this is straightforward to do in Swing by maintaining a list of all containers in the entire hierarchy, and with a simple loop (or tree traversal without the list) setting a new LayoutManager on them. JavaFX doesn't seem to have this possibility because the layout behavior appears to be internal to the nodes.
Isn't something like this working ?
AnchorPane main=new AnchorPane();
AnchorPane sub1=new AnchorPane();
sub1.getChildren().add(btn);
main.getChildren().add(sub1);
When you want to switch the layout
AnchorPane sub2=new AnchorPane();
main.getChildren().remove(sub1);
main.getChildren().add(sub2);
Edit
I guess I missed how you are doing layouts. This is how I envisioned it.
Definitions to Various Components
MainLayout
-> CustomLayout 1
-> References to various components. ( Essentially you are not creating all the components for every layout, rather you are referring to them in each layout )
-> CustomLayout 2
-> References to various components. ( More or less a different arrangement of the same components, adds some component references and removes some )
-> CustomLayout 3
-> References to various components.
Making a bold statement, but if there were a tool in JavaFX, how would it do this automatically ? Each template needs to know where it should render a particular component and arguably the easiest way to do this is just create a new template that arranges the components in a different layout and swap the template when user wants to see a different layout.
This is not easy to do in Swing. You would still need to set all the layout constraints on the individual components again, unless your layout is very straightforward.
I don't see how there is much difference in this between swing and javaFX. In JavaFX you would need to add the same controls to a different container (VBox, HBox etc.) but you still don't need to recreate the controls every time. It is a little awkward to find the containers in the middle of the node hierarchy but I'm sure there is some kind of elegant recursive solution :)

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