How to effectively organize code in languages where the implementation and interface declaration are typically in the same file [closed] - code-organization

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Closed 10 years ago.
I usally code in C and C++ where implementation and declaration are in different files (.c/.h and .cpp/.hpp), but I often code in Haskell/Python/D where this distinction does not exist.
My problem is when my code tends to grow I struggle to have a clear vision of what is inside a file. I miss the "you know what to expect just by looking at the .h" and tend to become overwhelmed by the feeling of mess.
My best attempt to solve this is to put fold into the file, but I would like to know how do you do guys? Do you have some magic solutions that I haven't tried yet? Is that just a set of mind?

I continue to use separate files like you do in C++ and like Java enforces in other languages, and make a lot of use of import/require/etc. Just because it is not enforced by the language does not mean you can't systematically organize your file name and content ^_^

I don't think there are magic solutions, but the following tips might work
Use classes
Describe for each class their resonsibility
Write down which data is used in each class
Write down which functionality is used in each class
Start with small classes, they will grow eventually
When classes getting too big, split them.
Use one file per class.
Split methods/data in public/private (with the use of the convention _)

for Java, the maven structure helps a bit.
src/main/java
for your Main code
and
src/test/java
for your Test code.
Also in addition to that I follow this package structure.
All the interfaces which form the core api will be in a package ending with api.
The implementations will be in a package ending with impl.

I use the Java convention of placing classes and interfaces of a given name in a file with that name as much as possible. I also use Maven which has a default directory structure which is a pain to start with but very useful if you have to look at other people projects.
Do you have some magic solutions that I haven't tryed yet
I suggest the simpler the better. Less to remember. ;)

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Ideal way to learn a new programming language [closed]

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Closed 10 years ago.
I have been trying my hand at php for quite some time but dont think i have reached the level of expertise i desired.I started reading an ebook and writing down all the code examples present there on my own,which i think is inefficient.
My question is addressed to anyone who's an expert in any programming language.I just wanna know how do you guys do what you do so well,and as i mentioned in the title,what is the most efficient way to approach a new programming language so as to gain maximum from it making it an enriching experience.I love coding,have studied quite a few languages but left them all at intermediate levels after learning the basics and some advanced portions.
Wanna excel at php,so any tips would be really helpful from any of you highly skilled programmers on the website.
Thanks!
I find that the most useful thing to do when trying to learn in programming is just to work at it. Just looking and copying someone elses code isn't going to get you very far, you'll learn faster by trying to attempt something, and you're probably not going to succeed for a while, but keep working at it, fixing bugs as you go, and it'll just start to stick.
Also the php.net documentation is pretty fantastic, so just keep that open as you go.
In php, try to make a basic dynamic site, then work your way up.
The thing that takes you from intermediate to expert is a combination of: practice, reading other people's code, and understanding the language specification and libraries.
Once you are at intermediate level, your primary reference should be the language definition and library documentation, and for third party libraries, their documentation, and their code, as necessary.
You can also consult advance-level third party materials, and try to implement relatively advanced or fundamental programming concepts (e.g. continuations) in the language, to push your understanding.

What are the main benefits of using Haskell for web developing? [closed]

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Closed 10 years ago.
I'm learning Haskell for great good.
I'm pretty into OOP and the various type systems. I used Java to develop webapps (Java EE, spring, Hibernate, struts 1.x), now I'm using regularly Python (pylons, django, sqlalchemy, pymongo) and Javascript. I had a huge improvement in my personal productivity: the lightweight approach, duck typing, awesome iterators, functions as first class citizens, simple syntax and configuration, fast tools like pip and distribute (and much more) helped me a lot.
But the first reason of my productivity boost is the Python language itself.
What are the main benefits of using Haskell for web developing?
For example, how its type inference can really improve my web app? So far, I noticed that when you decorate your function with its type-signature you are adding a lot of semantics to your program. I expect all this effort to come back in some way, to save many lines of code and to make them sound. I really like the sharp distinction between types and data, I'm starting to understand how they works, but I want something back :P
Don't get me wrong, I've just started studying Haskell so Maybe I'm missing some awesomness but I really want to understand its paradigm and when it's worth using it.
Most web applications aim to be stateless and handle concurrency well. Its also rather important to scale (Google SEO reasons, and user experience).
Haskell handles these problems rather well (although IMHO in more academic and perhaps less "human" intuitive way).
That being said due to the sheer lack of people doing web app dev (compared to say node.js) and that traditional web app dev has been more focused in a OOP mind frame it might be rather difficult.
I had some issues trying to use it as you can see in my questions below:
How do I do automatic data serialization of data objects?
Handling incremental Data Modeling Changes in Functional Programming

Learning a new language project [closed]

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Closed 10 years ago.
Does anyone have a standard project that they use when learning a new language. Kinda like a specification document of a project that includes all aspects of programming. Does anyone use some sort of beginning type project when learning a new language? I guess it also depends on the type of language and what's it's capable of.
Contributing something to an open source project seems to work for me. In addition to getting exposed to some coding habits in the language , you get to work on something useful.
Going through the first few problems of Project Euler is a very good way to get a handle on topics like I/O, recursion, iteration, and basic data structures. I'd highly recommend it.
A friend of mine had a coworker who coded a minesweeper every time when he wanted to learn a new language with GUI.
I like making simple websites for learning.
Pro: you can put it online and show it to people.
Con: the language has to be suitable for web development.
Writing a simple ray tracer:
math functions (pow, sqrt, your own intersection routines)
recursion (because it is a whitted style recursive one)
iteration (for all pixels)
how to write custom types (rays, possibly vectors)
pixel wise graphics
have something to play with compiler's (optimization-) flags
optional:
simple GUI
file reading writing
I've also done so with metatrace.

As a language how stable is Groovy? [closed]

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Closed 9 years ago.
As a language how stable is Groovy? Do any big names use it?
I've been using Groovy for about 2 years and yes, it is stable. So far, I haven't faced any bugs in the language itself. The creators of the language release often. There is great tool support and there are many mature libraries and frameworks based on it. Take for example Grails, a Rails-like framework. If you go to its page, you will see that a lot of BIG names, such as LinkedIn, Netflix and Atlassian are using it. I myself am using Groovy in many projects with Ericsson, which is a BIG name too.
As for "big names", there may be some (you shouldn't care). Obviously, nevertheless, Groovy's got a basic problem with its poor performance compared to Java. Positively, it's doubtable that Groovy is used in any mission-critical projects where scalability counts.
Regarding stability (as in the "absence of bugs"), take a look at the Groovy issue tracker. Enjoy ROFL'ing at several bugs where Groovy (again and again) has stumbled upon its own "magic". - Groovy bugs are numerous, and often unresolved for years.
Regarding stability again (as in "backwards compatibility"), I'm too new to Groovy to say much about that. Nevertheless, the closures syntax had changed without a compatibility layer provided. (This would never ever happen in the Java language.)
- When looking at those points from a Java perspective, Groovy is a kindergarten. From a Scala perspective even, Groovy will never grow up.
- Which is not to say that Groovy had no clear advantages in other scopes (like, there is Grails). But you've asked about these.

Languages that free you from clarifying your ideas [closed]

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Closed 11 years ago.
ok, so is there a programming language that frees you from clarifying your ideas?
I couldn't help asking. But if there is one, what would you say comes closest today?
You mean, a programming language that lets you program without explaining what you want the program to do?
No, how would that work? The compiler needs to be told what program to compile.
Digging out an old, somewhat appropriate quote from Charles Babbage:
On two occasions I have been asked,
'Pray, Mr. Babbage, if you put into
the machine wrong figures, will the
right answers come out?' I am not able
rightly to apprehend the kind of
confusion of ideas that could provoke
such a question.
The compiler can't read your mind. The only way it can create a program to do what you want is to tell it what it is you want.
Of course, there are languages that free you from having to specify things that are irrelevant to your overall problem and are only relevant to the underlying implementation. (an obvious example is that most modern languages free you from having to worry about pointers or many other low-level concerns. Many languages also give you ways to iterate over sequences without having to write a manual for-loop. But you still have to "clarify your ideas", you still have to specify what your program should do. The best a language can do is free you from clarifying the things that are not relevant to your ideas.
That shouldn't be the role of a language, in my view. Instead, the language should help you to clarify your ideas, and let you express those clarified ideas in as intuitive a way as possible.
You could see it from two angles:
High-level languages like Prolog
free you from having to express every
messy detail of your algorithm. You just
sketch the high-level picture, and
prolog fills in the details (e.g.,
how to do search and deduct the
answers to your questions, etc).
On the other side of the spectrum,
low-level languages like C free you
from having to express your ideas in
an abstract way. You can just give a
sequence of very concrete, detailed
procedural steps (although you can
optionally introduce abstractions if
you want to).
So both extremes free you from certain aspects of expressing and clarifying your ideas.
I don't think so, but there are a few that prevent you from clearly expressing those ideas - I nominate BCPL.
For various problem domains, there are languages that free you from having to type a lot of stuff beyond what's necessary to clarify your ideas. But every language fails in some situations, and for some people. Not everybody is comfortable expressing their ideas in an object oriented design (say, C# or Java), as functions and closures (Scheme), as logical derivations (Prolog -- there are some problems for which it fits!), or as declarative statements of the desired result (XSLT, CSS, various DSL's, with varying success) -- yet each of these is the right answer in certain contexts, and most of them overlap to some extent. Indeed, few modern languages are all that purely oriented to single paradigms.
But some languages favour other things over expressiveness: such as having efficient implementations (C), or being easy to learn (say, Python or its scripting kindred).
I hope there isn't a language that frees you from clarifying your ideas. It should be the responsibility of all programmers to do that themselves, not to pass it off to some other person or programming construct.
All good points, was thinking more along the lines of scripting languages, where you can type away in the debugger until it does what you want (I've done that a time or two for some sysadmin wmi scripts).
Yes, Whitespace.

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