create Haxe projects in FDT 5.5 - haxe

I have download FDT 5.5 free version to test for Haxe projects.
but when I create FDT project I just see Web,AIR and plugin not Haxe project .
does anyone can help me to figure it out.
I surfed flash developer FAQ website and did not find anything and tutorial is jsut for FDT 5 Version

Maybe there is something wrong with your installation. Clicking File, New, New FDT Project should give you an option to create a new Haxe project:

Related

where can i find a link to download Java Card Development Kit v2.2.2?

I am trying to download the Java Card Development Kit v2.2.2 , it is not available in oracle web site , can someone help me to get a download link ?
Thanks
Try this link.This might help you to download.
http://caydi31raou.chytrak.cz/websites--blogs/java-card-development-kit-v222.html
Edited
http://www.oracle.com/technetwork/java/javasebusiness/downloads/java-archive-downloads-javame-419430.html
1.You can use the standard development IDE such as Eclipse for Java developer or Netbeans.
2.Download the JavaCard Kit 2.1.1 from Sun/Oracle website here. This includes the library (JAR file) and EXPort files.
3.Create your project on Eclipse. Remove the standard JRE library and put the JAR files from JCDK here.
4.The conversion to .class files are done by javac.
5.To compile class to CAP file, you need to configure ANT build file which refer to JAR and EXP of the JCDK.
You can check the following link for sample of the ANT xml

Microsoft Kinect Skeleton Tracker Linux

After shutting down the openni and primesense I couldn't find any skeleton tracker library which works in Linux. Is there anything like NiTE2 available right now?
Have a look at opensource Skeltrack library. In case you need the NITE binaries they are available via Mira project. OpenNi is now maintained by guys at Occipital(called OpenNi2). Source is available here and binaries are available here.

How to get MvvmCross vNext to compile on Mac using MonoDevelop

I am trying to compile the vNext branch of MvvmCross on a Mac to try & start doing some iOS development using PCL's & MvvMCross.
I have spent a couple of days on this now but appear to be going in circles... being somewhat new to both C# & the Mac.
I have installed MonoDevelop 3.1.1 as recently referred to on #slodge's blog.
I have updated the targets file as per this reference https://files.xamarin.com/~jeff/Microsoft.Portable.CSharp.targets
I have downloaded the vNext branch from GitHub.
I have loaded the mvvmcross_all.sln in MonoDevelop however building it using the Debug|iPhone Simulator profile gives me 3 errors.
I have not been able to work out how to fix the references errors as for example appear in CrossUI.Core, ie references to
System
System.Core
System.Net
etc
Each of these lines has an error of Assembly not available for .NetPortable 4.0 Profile1 Profile (in Mono 2.10.9)
I realise its all a moving target but its obviously possible to get it to compile.
Any suggestions as to what I may have missed would be appreciated.
TIA,
Andreas
Thanks Andreas
In the version referenced in the blog at http://slodge.blogspot.co.uk/2013/02/a-patched-monodevelop-for-pcls.html, it appears that MonoDevelop reports that CrossUI is missing its references - but it still compiles. See this screenshot from my Mac - solution explorer reports problems but 'rebuild all' on CrossUI succeeds.
If you get problems with building, please do report the build output and I'll try to help.
Note that the patched version of MonoDevelop also still has other problems - e.g. syntax highlighting and intellisense issues- MonoTouch: creating multiplatform apps using Portable Class Libraries
Alternatively, there are some iOS/Mac friendly binaries on SkyDrive - http://slodge.blogspot.co.uk/p/mvvmcross-binaries_7.html
The schedule for 'proper' support of Portable Class Libraries is aiming for a demonstrable version before Evolve (so less than 2 months away). Until then I'll personally continue to do most of my PCL work in VS, with the platform specific steps in MonoDevelop.

Tesseract Development

I am quite new into application development.
Just wanted to ask you guys, How do I implement the source code from Tesseract inside Visual Studio that I could compile and run? What are steps I have to do to get it running? I can't seem to find the full project file for it. Thanks in advanced.
Have you tried the instruction for building on Windows from this page?
https://code.google.com/p/tesseract-ocr/wiki/Compiling
While a go I was in the same situation, Google Code was shutting down and the official Github Tesseract implementation for Visual Studio was really buggy, old and didn't compile.
This repository with a ready to go VS 3.02 tesseract implementation with Leptonica helped me:
https://github.com/charlesw/tesseract-vs2012
It has a documentation how to run it. But basically you have to open it with VS and run it. It will create the dll and libraries required to use Tesseract in a VS Project and the binaries ready to go using Command Lines.
If you need the documentation for Tesseract 3.02 or higher you can find it here:
http://tesseract-ocr.github.io/modules.html
The oficial forum is in google groups there you will find some examples:
https://groups.google.com/forum/#!forum/tesseract-ocr

Easy way of installing Eclipse plugins on Ubuntu

I'm running Eclipse (versions 3.6 and 3.5) on Ubuntu and I'm having trouble installing Eclipse plugins.
There is an easy way to install eclipse plugins in Eclipse, but this doesn't work for me on Ubuntu! This way only works properly under Windows and Mac OSX.
Just like in the tutorial, I create a folder inside my eclipse SDK folder that is named Links.
In this folder, I create a file eclipse-cpp-helios-linux-gtk.lnk or eclipse-cpp-helios-linux-gtk.link that contains this line:
path=/home/taher/opt/eclipse/Third-party-eclipse-links/eclipse-cpp-helios-linux-gtk
and save it, but when I start Eclipse doesn't recognize the plugin!
How can I resolve this problem?
With Eclipse Galileo (3.5) or Helios (3.6), I would rather recommend an external directory called 'mydropins' (for instance), which you can reference from your eclipse.ini, with the option:
-Dorg.eclipse.equinox.p2.reconciler.dropins.directory=C:/Prog/Java/eclipse_addons
This is called a shared dropins folder.
See in this SO answer an example of plugin deployment in this shared dropins folder.
(Your link refers to the previous provisioning mechanism, pre-p2.
P2 is the new provisioning system introduced late in Eclipse3.4, refined (debugged?) in eclipse 3.5 and 3.6.
See the supported dropins formats to check how you can organize your own personal dropins folder (that you can reuse between several eclipse installations)
You said you are using:
-Dorg.eclipse.equinox.p2.reconciler.dropins.directory=/home/taher/opt/eclipse/Third-party-eclipse-links
That means, under /home/taher/opt/eclipse/Third-party-eclipse-links, you:
won't have any .link file
will copy:
eclipse-cpp-helios-linux-gtk
eclipse
features
plugins
Note: the structure within eclipse-cpp-helios-linux-gtk should be the one describe above, for p2 to pick it up.

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