Delphi (Indy) Threadsafe classes - multithreading

Let's say I have some class, TMaster, which asa field includes a TIdTCPServer. Some method of the TMaster class is responsible for the OnExecute event of the TIdTCPServer.
Firstly, is this threadsafe and acceptible? Secondly, let's assume my class has many other private fields (Name, Date, anything...) can the OnExecute event - which is really a method INSIDE the TMaster class, write to these variables safely?
I guess I mean to ask if private fields are threadsafe in this situation?
I am really new to threading and any help will be greatly appreciated!
Thanks,
Adrian!

The way I approach this is not to have the fields used by the events belong to the TidTCPServer
owner, but define a custom TidContext descendant and add the fields to that class.
Then you simply set the ContextClass property on the server class to the type of the of your custom context. This way each Connection/Thread will get its own custom context containing its own private fields, this way there is no issue with concurrent thread access to the same fields.
if you have a list of objects that need to be accessed by the different contexts you have two options.
1) create copies the objects and store them in a private field in for each context instance
This can be done in the OnConnect Event.
2) Protect the objects from concurrent thread access using a synchroniser eg TIdCriticalSection, TMultiReadExclusiveWriteSynchronizer or semaphore,
which method you use depends on each individual situation.
if you need to manipulate any vcl components remember this can't safely be done outside the main vcl thread therefore you should create your own tidnotify decendants for this. performing this sort of operation using tidsynch can lead to deadlocks when stoping the tidtcpserver if it is in the middle of a vclsynch operation.
this is just some of what I have learned over the course of a few years using Indy.

TIdTCPServer is a multi-threaded component. No matter what you wrap it in, the OnExecute event will always be triggered in the context of worker threads, one for each connected client, so any code you put inside the handler must be thread-safe. Members of the TMaster class need adequate protection from concurrent access by multiple threads at the same time.

Related

What is the intended usage of Qt threads in conjunction with dependency injection?

Let's have a worker thread which is accessed from a wide variety of objects. This worker object has some public slots, so anyone who connects its signals to the worker's slots can use emit to trigger the worker thread's useful tasks.
This worker thread needs to be almost global, in the sense that several different classes use it, some of them are deep in the hierarchy (child of a child of a child of the main application).
I guess there are two major ways of doing this:
All the methods of the child classes pass their messages upwards the hierarchy via their return values, and let the main (e.g. the GUI) object handle all the emitting.
All those classes which require the services of the worker thread have a pointer to the Worker object (which is a member of the main class), and they all connect() to it in their constructors. Every such class then does the emitting by itself. Basically, dependency injection.
Option 2. seems much more clean and flexible to me, I'm only worried that it will create a huge number of connections. For example, if I have an array of an object which needs the thread, I will have a separate connection for each element of the array.
Is there an "official" way of doing this, as the creators of Qt intended it?
There is no magic silver bullet for this. You'll need to consider many factors, such as:
Why do those objects emit the data in the first place? Is it because they need to do something, that is, emission is a “command”? Then maybe they could call some sort of service to do the job without even worrying about whether it's going to happen in another thread or not. Or is it because they inform about an event? In such case they probably should just emit signals but not connect them. Its up to the using code to decide what to do with events.
How many objects are we talking about? Some performance tests are needed. Maybe it's not even an issue.
If there is an array of objects, what purpose does it serve? Perhaps instead of using a plain array some sort of “container” class is needed? Then the container could handle the emission and connection and objects could just do something like container()->handle(data). Then you'd only have one connection per container.

Read/Write custom objects on multiple threads

I need to be able to to grab objects from Core Data and keep them in a mutable array in memory in order to avoid constant fetching and slow UI/UX. The problem is that I grab the objects on other threads. I also do writing to these objects at times on other threads. Because of this I can't just save the NSManagedObjects in an array and just call something like myManagedObjectContext.performBlock or myObject.managedObjectContext.PerformBlock since you are not supposed to pass MOCs between threads.
I was thinking of using a custom object to throw the data I need from the CD objects into. This feels a little stupid since I already made a Model/NSManagedObject class for the entities and since the custom object would be mutable it still would not be thread safe. This means I would have to do something like a serial queue for object manipulation on multiple threads? So for example any time I want to read/write/delete an object I have to throw it into my object serialQueue.
This all seems really nasty so I am wondering are there any common design patterns for this problem or something similar? Is there a better way of doing this?
I doubt you need custom objects between Core Data and your UI. There is a better answer:
Your UI should read from the managed objects that are associated with the main thread (which it sounds like you are doing).
When you make changes on another thread those changes will update the objects that are on your main thread. That is what Core Data is designed to do.
You just need to listen to those changes and have your UI react to them.
There are several ways to do this:
NSFetchedResultsController. Kind of like your mutable array but has a delegate it will notify when objects change. Highly recommended
Listen for KVO changes on the property that you are displaying in your UI. Whenever the property changes you get a KVO notification and can react to it. More code but also more narrowly focused.
Listen for NSManagedObjectContextDidSaveNotification events via the NSNotification center and react to the notification. The objects that are being changed will be in the userInfo of the notification.
Of the three, using a NSFetchedResultsController is usually the right answer. When that in place you just change what you need to change on other threads, save the context and you are done. The UI will update itself.
One pattern is to pass along only the object ids, which are NSString objects, immutable and thus thread safe, and query on the main thread after those ids. This way every NSManagedObject will belong to the appropriate thread.
Alternatively, you can use mergeChangesFromContextDidSaveNotification which will update the objects from the main thread with the changes made on the secondary thread. You'd still need fetching for new objects, though.
The "caveat" is that you need to save the secondary context in order to get your hands on a notification like this. Also any newly created, but not saved objects from the main thread will be lost after applying the merge - however this might not pose problems if your main thread only consumes CoreData objects.

Core Data - Shared code called from NSManagedObjectContext peformBlock:

I'm using performBlock on my NSManagedObjectContexts so that my changes happen on the right queue for the given context. My question is - if I'm making a lot of changes and calling methods from within performBlock - is there an easy way to ensure that I use objects from the proper context.
Example:
I have an activeAccount iVar ( created on the Main Queue ) that is a NSMangedObject for the current account in the application. I have some instance methods that use the activeAccount object to perform certain tasks - getting data, setting data. So my question is if I am doing something on a background NSManagedObjectContext and I call one of these shared methods - is there a pattern I can use so that in these methods I know to either use the current activeAccount iVar or get a new one. Also, if I needed to do something that requires a NSManagedObjectContext - how do I know which one to get/use.
One method I have for knowing which NSManagedObjectContext to use is I have a method that checks if it is running on the current thread - it then knows to return the main thread's context or the background thread's context. Also, if I'm on the background thread, am I allowed to read the Object ID of the activeAccount that lives on the main thread so that I can get a copy of it on the background thread? Thanks in advance.
Brian,
Thread confinement can be a tricky proposition to maintain. The key thing you need to maintain is using objects in their proper MOC. As every managed object maintains a link to both its host MOC and its object ID, this is really easy to ensure. For example:
NSManagedObjectContext *newMOC = NSManagedObjectContext.new;
newMOC.persistentStoreCoordinator = oldActiveAccount.managedObjectContext.persistentStoreCoordinator;
ActiveAccount *newActiveAccount = [newMOC objectWithID: oldActiveAccount.objectID];
Now every instance you access from newActiveAccount is created in the newMOC and is, hence, thread confined to that MOC. objectIDs are persistent. The -persistentStoreCoordinator is rarely, if ever, changed on the mainMOC. Hence, the above code is properly confined. There are issues with the above technique if the source MOC is transient. Hence, I cannot guarantee the above code works with respect to two background MOCs.
Andrew
I have to ask first, why are you having so many contexts in use at the same time?
I use one for background operations and one for main thread. If I need to create another one for discardable changes, I'll just create it and pass it on, so now my self.managedObjectContext points to the draft context. I will never let my managed objects to live in a scope where they could access a multitude of contexts.
It is not entirely clear if you are writing for iOS or OSX, but with iOS for example:
If I need to push a new view controller into navigation stack I will initialize my destination view controller's managedObjectContext ivar as well as any NSManagedObject subclass instances. Since in -prepareForSegue: I know whether I'll create a draft context or just pass on my current one, I also know whether I need to initialize those managed object instances by referencing them by their IDs from newly created context or I can just pass them on.
Now inside my view controller I can take it for granted that my managed objects are always tied to the self.managedObjectContext.

struts action singleton

Why is the struts action class is singleton ?
Actually I am getting point that it is multithreaded. but at time when thousand of request hitting same action, and we put synchronized for preventing threading issue, then it not give good performance bcoz thread going in wait state and it take time to proced.
Is that any way to remove singleton from action class ?
for more info Please visit : http://rameshsengani.in
You are asking about why the Action class is a singleton but I think you also have some issues understanding thread safety so I will try to explain both.
First of all, a Struts Action class is not implemented as a singleton, the framework just uses one instance of it. But because only one instance is used to process all incoming requests, care must be taken not to do something with in the Action class that is not thread safe. But the thing is: by default, Struts Action classes are not thread safe.
Thread safety means that a piece of code or object can be safely used in a multi-threaded environment. An Action class can be safely used in a multi-threaded environment and you can have it used in a thousand threads at the same time with no issues... that is if you implement it correctly.
From the Action class JavaDoc:
Actions must be programmed in a thread-safe manner, because the controller will share the same instance for multiple simultaneous requests. This means you should design with the following items in mind:
Instance and static variables MUST NOT be used to store information related to the state of a particular request. They MAY be used to share global resources across requests for the same action.
Access to other resources (JavaBeans, session variables, etc.) MUST be synchronized if those resources require protection. (Generally, however, resource classes should be designed to provide their own protection where necessary.
You use the Struts Action by deriving it and creating your own. When you do that, you have to take care to respect the rules above. That means something like this is a NO-NO:
public class MyAction extends Action {
private Object someInstanceField;
public ActionForward execute(...) {
// modify someInstanceField here without proper synchronization ->> BAD
}
}
You don't need to synchronize Action classes unless you did something wrong with them like in the code above. The thing is that the entry point of execution into your action is the execute method.
This method receives all it needs as parameters. You can have a thousand threads executed at the same time in the execute method with no issues because each thread has its own execution stack for the method call but not for data that is in the heap (like someInstanceField) which is shared between all threads.
Without proper synchronization when modifying someInstanceField all threads will do as they please with it.
So yes, Struts 1 Action classes are not thread safe but this is in the sense that you can't safely store state in them (i.e.make them statefulf) or if you do it must be properly synchronized.
But if you keep your Action class implementation stateless you are OK, no synchronization needed and threads don't wait for one another.
Why is the struts action class is singleton ?
It's by design. Again the JavaDoc explains it:
An Action is an adapter between the contents of an incoming HTTP request and the corresponding business logic that should be executed to process this request
The request parameters are tied to the web tier and you don't want to send that type of data into your business logic classes because that will create a tight coupling
between the two layers which will then make it impossible to easily reuse your business layer.
Because transforming web objects into model objects (and I don't mean the ActionForm beans here) should be the main purpose of Action classes, they don't need to maintain any state (and shoudn't) and also, there is no reason to have more instances of these guys, all doing the same thing. Just one will do.
If you want you can safely maintain state in your model by persisting info to a database for example, or you can maintain web state by using the http session. It is wrong to maintain state in the Action classes as this introduces the need for syncronisation as explained above.
Is there a way to remove singleton from action class?
I guess you could extend Struts and override the default behavior of RequestProcessor.processActionCreate to create yourself an Action per request
but that means adding another layer on top of Struts to change its "normal" behavior. I've already seen stuff like this go bad in a few applications so I would not recommend it.
My suggestion is to keep your Action classes stateless and go for the single instance that is created for it.
If your app is new and you absolutely need statefull Actions, I guess you could go for Struts 2 (they changed the design there and the Action instances are now one per request).
But Struts 2 is very different from Struts 1 so if you app is old it might be difficult to migrate to Struts 2.
Hope this makes it clear now.
This has changed in Struts2 http://struts.apache.org/release/2.1.x/docs/comparing-struts-1-and-2.html
*Struts 2 Action objects are instantiated for each request, so there are no thread-safety issues. (In practice, servlet containers generate many throw-away objects per request, and one more object does not impose a performance penalty or impact garbage collection.) *
I don't know much about struts, but it appears that this changed in Struts 2, so perhaps you should switch to Struts 2?

Silverlight Multithreading; Need to Synchronize?

I have a Silverlight app where I've implemented the M-V-VM pattern so my actual UI elements (Views) are separated from the data (Models). Anyways, at one point after the user has gone and done some selections and possible other input, I'd like to asyncronously go though the model and scan it and compile a list of optiions that the user has changed (different from the default), and eventually update that on the UI as a summary, but that would be a final step.
My question is that if I use a background worker to do this, up until I actually want to do the UI updates, I just want to read current values in one of my models, I don't have to synchronize access to the model right? I'm not modifying data just reading current values...
There are Lists (ObservableCollections), so I will have to call methods of those collections like "_ABCCollection.GetSelectedItems()" but again I'm just reading, I'm not making changes. Since they are not primitives, will I have to synchronize access to them for just reads, or does that not matter?
I assume I'll have to sychronize my final step as it will cause PropertyChanged events to fire and eventually the Views will request the new data through the bindings...
Thanks in advance for any and all advice.
You are correct. You can read from your Model objects and ObservableCollections on a worker thread without having a cross-thread violation. Getting or setting the value of a property on a UI element (more specifically, an object that derives from DispatcherObject) must be done on the UI thread (more specifically, the thread on which the DispatcherObject subclass instance was created). For more info about this, see here.

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