How to model Push Notifications on server - node.js

Brief Description:
Well, since many days I've been looking for an answer to this question but there seems to be answers for 'How to create a Push Notification Server' and like questions. I am using node.js and it's quite easy to 'create' a push notification server using sock.js (I've heard socket.io isn't good as compared to sock.js). No problem till here. But what I want is how to model such a server.
Details:
OK, so, let's say I've an application where there's a chat service (just an example this is, actual thing is big as you might have guessed). A person sends a message in a room and all the people in the room get notified. But what I want is a 'stateful' chat - that is, I want to store the messages in a data store. Here's where the trouble comes. Storing the message in the database and later telling everyone that "Hey, there's a message for you". This seems easy when we need the real-time activity for just one part of the app. What to do when the whole app is based on real-time communication? Besides this, I also want to have a RESTful api.
My solution (with which I am not really happy)
What I thought of doing was this: (on the server side of course)
Data Store
||
Data Layer (which talks to data store)
||
------------------
| |
Real-Time Server Restful server
And here, the Real-time server listens to interesting events that the data-layer publishes. Whenever something interesting happens, the server notifies the client. But which client? - This is the problem with my method
Hope you can be of help. :)
UPDATE:
I think I forgot to emphasize an important part of my question. How to implement a pub-sub system? (NOTE: I don't want the actual code, I'll manage that myself; just how to go about doing it is where I need some help). The problem is that I get quite boggled when writing the code - what to do how (my confusion is quite apparent from this question itself). Could please provide some references to read or some advice as to how to begin with this thing?

I am not sure if I understood you correctly; but I will summarize how I read it:
We have a real-time chat server that uses socket connections to publish new messages to all connected clients.
We have a database where we want to keep chat logs.
We have also a restful interface to access the realtime server to get current chats in a lazier manner.
And you want to architect your system this way:
In the above diagram, the components I circled with purple curve wants to be updated like all other clients. Am I right? I don't know what you meant with "Data Layer" but I thought it is a daemon that will be writing to database and also interfacing database for other components.
In this architecture, everything is okay in the direction you meant. I mean DataStore is connected by servers to access data, maybe to query client credentials for authentication, maybe to read user preferences etc.
For your other expectation from these components, I mean to allow these components to be updated like connected clients, why don't you allow them to be clients, too?
Your realtime server is a server for clients; but it is also a client for data layer, or database server, if we prefer a more common naming. So we already know that there is nothing that stops a server from being a client. Then, why can't our database system and restful system also be clients? Connect them to realtime server the same way you connect browsers and other clients. Let them enjoy being one of the people. :)
I hope I did not understand everything completely wrong and this makes sense for the question.

Related

Sending messages between clients socket.io

I'm working on a chat application and using socket.io / node for that. Basically I came up with the following strategies:
Send message from the client which is received by the socket server which then sends it to the receiving client. On the background I store that to the message on the DB to be retrieved later if the user wishes to seee his old conversations.
The pros of this approach is that the user gets the message almost instantly since we don't wait for the DB operation to complete, but the con is that if the DB operation failed and exactly that time the client refreshed its page to fetch the message, it won't get that.
Send message form the client to the server, the server then stores it on the DB first and then only sends it to the receiving client.
The pros is that we make sure that the message will be received to the client only if its stored in the DB. The con is that it will be no way close to real time since we'll be doing a DB operation in between slowing down the message passing.
Send message to the client which then is stored on a cache layer(redis for example) and then instantly broadcast it to the receiving client. On background keep fetching records from redis and updating DB. If the client refreshes the page, we first look into the DB and then the redis layer.
The pros is that we make the communication faster and also make sure messages are presented correctly on demand. The con is that this is quite complex as compared to above implementations, and I'm wondering if there's any easier way to achieve this?
My question is whats the way to go if you're building a serious chat application that ensures both - faster communication and data persistence. What are some strategies that app like facebook, whatsapp etc. use for the same? I'm not looking for exact example, but a few pointers will help.
Thanks.
I would go for the option number 2. I've been doing myself Chat apps in node and I found out that this is the best option. Saving in a database takes few milliseconds, which includes the 0.x milliseconds to write in the databse and the few milliseconds of latency in communication ( https://blog.serverdensity.com/mongodb-benchmarks/ ).
SO I would consider this approach realtime. The good thing with this is that if it fails, you can display a message to the sender that it failed, for whatever reason.
Facebook, whatsapp and many other big messaging apps are based on XMPP (jabber) which is a very, very big protocol for instant messaging and everything is very well documented on how to do things but it is based in XML, so you still have to parse everything etc but luckily there are very good libraries to handle with xmpp. So if you want to go the common way, using XMPP you can, but most of the big players in this area are not following anymore all the standards, since does not have all the features we are used to use today.
I would go with doing my own version, actually, I already something made (similar to slack), if you want I could give you access to it in private.
So to end this, number 2 is the way to go (for me). XMPP is cool but brings also a lot of complexity.

Node.js - Handling hundreds of user preferences

I'm learning node.js (my web background is mainly PHP) and I'm loving it so far but I have the following question. In PHP and other similar languages, each request is a single lived execution of the script. All user preferences can be loaded, etc can be loaded and there's no issue there as once the script execution has been completed, all resources will be released.
In node.js, especially in a long running process like a chatroom (I'm using socket.io), you will have hundreds/thousands of users being handled by one process. Assuming for instance I have a chatroom with 200 people, and I want messages to be highlighted if it comes from a participant the user has deemed a "Friend", then I will have to loop through 200 users to see if the user is a friend or not (especially if chats are to be only sent to friends and not publicly).
Won't this be really slow, especially over time? Is there something I'm missing out on? In my small tests as the number of users as well as number of messages go up, the responsiveness of the server goes down noticeably.
If you are going to develop a complex chatroom, you have to consider design the server side code and maintain the clients information at the server side. For example, you have to map the newly connected client socket to variables at the server side, also if you want to introduce "Friend" feature you have to maintain those information at server side. So your server don't have to look up each client see if they are the correct message receivers.
With all those implemented, in the scenario of sending message to the public, at the server side we could first find all the "friend" sockets, then send the message highlighted as "Friend" to those sockets, then send normal text to others. For private message to Friend, it will be much easier as we only consider friends sockets.
So you still need to reuse some of your design patterns you've used in PHP, socket.io would only maintain the long connections for you, and that is all.

Is possible integrate Nodejs with Cakephp?

I want to monitor in real time the data that users enter in comments table.
I have an Apache server running, and suppose that has a node server on port 1337.
How would I do that every time someone save new data, eg return me the total number of table rows in comment and show it in a view?
Maybe way is to make the $this->Comment->save($this->request->data); using a different port using Httpsockect?
Yes, it is possible.
You have multiple ways of solving this, let me give you my ideas
You can simply use long-polling and don't use Node.js at all. It's a suitable solution if there won't be too much traffic there, otherwise you will have a bad time.
You can use websockets and don't use Node.js at all. Here you have a basic guide about websockets and PHP. Although, I am almost sure you won't be able to create "rooms", that is, sending notifications for specific comments.
You can also use Ratchet. This is a more sophisticated library to handle websockets and it supports rooms.
Lastly, if you want to full dive in with Node.js and CakePHP, I would suggest start by watching this talk given on Cakefest 2012 which exactly describe your scenario.
After you have watched that, you might want to learn a little about Socket.io. This is a more complex solution, but it's what I have used when integrating CakePHP and Node.js to create real time applications.
The strategy here is to have the users join a room when they visit /article/view/123, let's say the room name is the articleID, then socket.io will be listening for events happening in this room.
You will have a Cakephp method that handles the save. Then, when user submits the form you don't call directly the Cake action, you have socket.io to dispatch an event, then in your event you pass the data to the server (Node.js) and nodejs will call your cakephp function that saves the data. When Nodejs receives confirmation from CakePHP then you broadcast an event (using socket.io), this event will let know all users connected to that room that a comment has been made.
You have basically the choice between Websockets and long polling.
Websockets (with Ratchet and Autobahn.js)
Long Polling Using Comet
Decide which technology you want to use and start implementing your use case. Consider that Websockets are more or less new. Depending on your requirements you might not be able to use Websockets because you might have to support crappy browsers. See this page.

How to make a node.js server with rooms scalable

I have designed a Node.JS server that allows users to log in, join a room and exchange data with other users in this room using websockets. However I am now looking for a way to make this setup scalable.
I spend all afternoon researching various loadbalancers such as nginx and haproxy, but I still can't figure out how to organise my setup.
Initally users can login and view the active rooms. No biggie to makes this part scalable. However then they can join a specific room and at that point they need to be connected to the same node.js instance as the others in the room. It's this part I have trouble figuring out.
For now my solution exists out of creating two different types of node.js instances. One generic type to handle the login and room overview request methods and one roomtype that handle a number of rooms. The generic type then keeps track of which specific instance is responsible for which room and can deliver the correct address to the user's application.
However I am not satisfied with this solution, so I am open for suggestions. I understand that this is a rather vague question, but I am not looking for a exact solution, rather hints as to how to organize everything.
udidu touched on a possible solution, but to expand, you should look at a scalable pub/sub solution; Redis, a popular data store, has pub/sub built in and I use it often to great effect.
Using Redis (or some other system) to help make sure every instance of your Node.js app receives information about who's chatting in which room removes the dependency that all users in a room are connected to the same Node.js instance.

How are Node.js+Socket.io+MongoDB webapps truly asynchronous?

I have a good old-style LAMP webapp. A week ago I needed to add a push notification mechanism to it.
Therefore, what I did was to add node.js+socket.io on the server and poll the MySQL database every 10 seconds using node.js to check whether there were new items: if so, I would have sent them to the client(s) with socket.io.
I was pretty happy with the result, even if that is not a proper realtime notification (as there is a lag of up to 10 secs).
Now, I am about to build a new webapp which will need push notifications, too. I am wondering whether to go with the same approach as the first one (that I believe is more stable and mature) or to go totally Node.js, without PHP and Apache. As for the database, I have already decided to go for MongoDB.
Finally, my question is: if I go for Node.js+Socket.io+MongoDB will I get a truly near-real-time webapp? I mean, as soon as a new record is inserted into MongoDB, will there be some sort of event triggered that I can catch via node.js, do some checking on it and, if relevant, send the notification to the client? Or will there be anyway some sort of polling on the db server-side and lag, as with my first LAMP webapp?
A related question: can you build a realtime webapp on MySQL without doing any polling as I did with my first app. Or do you need MongoDB (or Redis)?
I hope this question is not too silly - sorry, I am just starting with Node.js and co.
Thanks.
I understand your problem because I switched to node.js from php/apache/mysql too.
Generally node.js is stable, modules and your scripts are the main reasons for errors
Real-time has nothing to do with database, it's all about client and server, you can query as many data as you want in your requests and push it to the other client.
Choosing node.js is very wise but it's harder to implement.
When you insert a new record to your db, the event is the request itself, you will make a push event along with the database query something like:
// Please note this is not real code, just an example of the idea
app.get('/query', function(request, response){
// Query your database
db.query('SELECT * FROM users', function(rows){
// Push notification to dan
socket.emit('database_query_executed', 'to_dan', rows);
// End request
response.end('success');
})
})
Of course you can use MySQL! And any database you want, as I said real-time has nothing to do with databases because the database is in the middle of the process and it's totally optional.
If you want to use node.js for push notifications and php/apache for mysql then you will need to create 2 requests for each server something like:
// this is javascript
ajax('http://node.yoursite.com/push', node_options)
ajax('http://php.yoursite.com/mysql_query', php_options)
or if you want just one request, or you want to use a form, you can call your php and inside php you can create an http or net request to node.js from php, something like:
// this is php
new HttpRequest('http://node.youtsite.com/push', HttpRequest::METH_GET);
Using:
A regular MongoDB Collection as the Store,
A MongoDB Capped Collection with Tailable Cursors as the Queue,
A Node worker with Socket.IO watching the Queue as the Worker,
A Node server to serve the page with the Socket.IO client, and to receive POSTed data (or however else the data gets added) as the Server
It goes like:
The new data gets sent to the Server,
The Server puts the data in the Store,
The Server adds the data's ObjectID to the Queue,
The Queue will send the newly arrived ObjectID to the open Tailable Cursor on the Worker,
The Worker goes and gets the actual data in the ObjectID from the Store,
The Worker emits the data through the socket,
The client receives the data from the socket.
This is 'push' from the initial addition of the data all the way to receipt at the client - no polling, so as real-time as you can get given the processing time at each step.
Re: triggers in MongoDB - please see this answer: https://stackoverflow.com/a/12405093/1651408
There are much more convenient triggers in MySQL, but to call Node.js from them would require a bit of work with MySQL UDFs (user-defined functions), for instance pushing data through a Unix socket. Please note that this is necessary only when other applications (besides your Node.js process) are updating the database, and be sure to choose InnoDB as storage in this case (row- vs. table-level locking).
Can see no big problem with your technology choice of sockets.io, even if client-side web sockets aren't supported, you'll fall back (gracefully, I hope) to polling.
Finally, your question is not silly at all, since push technology is definitely superior to the flood of polling requests - it scales better. EDIT: However, would not describe either technology as real-time.
Another EDIT: for a quite well-known and successful setup of this kind please read this: http://blog.fogcreek.com/the-trello-tech-stack/
Have you discovered Chole? It works separately from your web sever and interfaces with it by using HTTP POSTs. That way you can code your web app any which way you want.
Actually Using Push Technology like Socket.IO helps you to use
the server's resource efficiently and also helps you to leverage old browsers to modern browsers making websocket or websocket-like connection.
10 sec polling is a HTTP request which is expensive especially when a lot of users present.
Unlike polling technology, push technology is relatively cheap. Users' client is opening a dedicated socket(ie. websocket) to listen to the server's push notification.
And usually your client-side JavaScript do some actions when the push notification is received.
Using your LAMP stack and Socket.IO with different port (other than 80) will be good enough to implement what you need.
But using Node.js + MongoDB + Socket.IO actually helps you to manage your server's resource much efficiently.
Because those three have non-blocking nature.
If you understand non-blocking concept correctly and implement your app appropriately,
your identical app, an app with same feature but with different language and different database, would be able to handle a lot more requests than general LAMP stack.
Above picture is a famous chart of comparing Non-blocking vs Thread way to handle concurrency
Apache(Thread) vs Nginx(Non-blocking)
MySQL is a great database. I believe you won't need join and transactions for realtime notification.
MongoDB does not have those two features unless you implement similar features by yourself.
Because of not having those two and some characteristics of its own, MongoDB can store and fetch data much faster than traditional SQL databases.
Switching from MySQL to MongoDB will decrease the time taking to insert and fetch data.
with JS you can open a socket to your server (not old browser), the server will have a ah-hoc program (on an ad-hoc port, so you need the permission to open door and run program on your server) that will send data (almost) realtime from and to the client, and without the HTTP's protocol overhead.old browser will just fall-back to polling mechanism.
I can't see other way to do this (probably there are already "coocked" framework that do this)

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