I'm making a 3d game in xna.
I want to make a cube of water (part of a mob) that will splash a little,
but I cant think of a way to render this kind of cube or a shader with this effect,
any suggestions?
*BTW sorry for the bad english.
Take a look at this post:
http://forums.create.msdn.com/forums/p/31417/180167.aspx#180167
Hope it helps you!
Related
Is possible with phaser.io detect collisions overlap on transparent sprites?
something like this
Yep, it is. Here is an example Code with a small workaround:
http://shin.cl/pixelperfect/main.js
The other option is to set a pretty accurate polygon. There are different tools for that, but i could get pretty nasty with scaling if you are not using box2d.
With kind regards,
SirSandmann
I'm new to Unity3D. I've spent the better part of today going through all the tutorial materials. My question is how I should get started creating - or hopefully importing! - a 3D classroom scene or dojo (i.e. where people train martial arts) scene.
Should add a bit more info. My intention is to create a game within this setting/ambience, e.g. for the dojo, have two characters that will eventually fight each other.
Thanks.
Well, if you'd like to create a 3D indoor scene, you'll need to start by creating a 3D model of your scene. You can use free 3D modeling software like Blender to do this. If this is unfamiliar territory for you, you can see what downloadable options exist: TurboSquid
You can drag and drop your models right into Unity3D if they're in the proper format. After that you can continue fleshing out your scene by adding particle effects and lights.
Hope that helps.
I am developing a small minecraft style game on XNA.
I generates a voxel mode, so I'm looking to be optimized to the maximum my matrix "World"!
This is the one I'm looking for example "How to Use Octree with Xna ?." Unfortunately, I have not found a tutorial on this on google or other ... I find this strange, because this technology is much used!
I wish I could turn my 100x100x100 matrix containing for each box a bit (1 or 0) indicating whether or not there is a block.
Is this a tutorial "Octree" I need to do this?
Or can someone show me an example of a transformation matrix3D to a Octree matrice ?
Thousand thank you.
Static Octree in XNA, Loose Octree in XNA , Another Loose Octree in XNA.
I would like to display an animated mushroom cloud (probably with particle emitters) as the result of an explosion in an iPad game I am developing.
I was wondering if there was anyone out there that has already tried this, and if they would be willing to give me some pointers.
Trainyard by Matt Rix has a little explosion animation that happens when a train crashes. You could ask him
I am writing a pretty simple 2D game in JavaFX, and although its only in preview release at the moment, I am looking to try to implement (even basically) some sort of Cel-Shading onto my game objects.
Does anyone know if there are reference implementations of cel-shading out there that I could use, or perhaps, some advice for me in this field?
I guess it doesnt have to be JavaFX specific, but that would help.
I don't have much experience with graphics programming, however, I'm an experienced java/c# programmer.
For me, 2D and cel-shading are antonymous... Cel-shading is a 3D technique to look 2D, so this technique has no place in 2D graphics.
If I am wrong or if you meant something else, just yell! :-)