Monitor Class in Depth - multithreading

All,
Could you explain me about Monitor Class, esp following code in more detail?
if (Monitor.TryEnter(CashDrawers.lockObject))
{
try
{
// Work here
}
finally
{
Monitor.Exit(lockObject);
}
}
Thanks,
CK

Not sure if this is what you're looking for but...
The code you posted in your question is the non blocking version of
lock(CashDrawers.LockObject)
{
//work here
}
Meaning that it will only do it's "work" if it is able to acquire the lock on the first try. If something else already has the lock, then your code won't do anything. I'm assuming this code is written within the CashDrawers class, otherwise you probably have a transcription error in that you need to Moniter.Exit on the same object that you Entered on.
Are you looking for an explanation on synchronization in general? If so that's beyond the scope of what I can write in an answer. Please check out http://www.albahari.com/threading/part2.aspx for some general synchronization info in .net.

Related

Get invoke listener name and URL from DAO class [duplicate]

For diagnostic purposes I sometimes need to store the call stack that lead to a given state transition (such as granting a lock, committing a transaction, etc.) so that when something goes wrong later I can find out who originally triggered the state transition.
Currently, the only way I am aware of to retrieve the call stack looks like the following code snippet, which I consider terribly ugly:
StackTraceElement[] cause;
try {
throw new Exception();
} catch (Exception e) {
cause = e.getStackTrace();
}
Does somebody know of a better way to accomplish this?
I think you can get the same thing with:
StackTraceElement[] cause = Thread.currentThread().getStackTrace();
Well, you can improve it slightly by not actually throwing the exception.
Exception ex = new Exception();
ex.fillInStackTrace();
StackTraceElement[] cause = ex.getStackTrace();
Actually, I just checked: the constructor calls fillInStackTrace() already. So you can simplify it to:
StackTraceElement[] cause = new Exception().getStackTrace();
This is actually what Thread.getStackTrace() does if it's called on the current thread, so you might prefer using it instead.
If you want it as a String and use Apache Commons:
org.apache.commons.lang.exception.ExceptionUtils.getFullStackTrace(new Throwable())
There's a new option since JDK 9: StackWalker
It isn't as expensive as Thread.currentThread().getStackTrace().
see also How Expensive is Thread.getStackTrace()?

Meteor.defer() not in official documentation?

I've just learned about the method
Meteor.defer(function() {
// Do something
});
over at https://bulletproofmeteor.com, which according to them is short for:
Meteor.setTimeout(function() {
// Do something
}, 0);
However, I found nothing about this function in the Official Meteor Documentation. Is there any reason for this not being in there despite it being part of the core?
It's been raised before and is tracked as an issue here: https://github.com/meteor/meteor/issues/2176
The short answer is they haven't gotten around to documenting all functions, and this one isn't considered very important because it's basically just a shorthand.

GCHandle, AppDomains managed code and 3rd party dll

I have looking at many threads about the exception "cannot pass a GCHandle across AppDomains" but I still don't get it....
I'm working with an RFID Reader which is driven by a DLL. I don't have source code for this DLL but only a sample to show how to use it.
The sample works great but I have to copy some code in another project to add the reader to the middleware Microsoft Biztalk.
The problem is that the process of Microsoft Biztalk works in another AppDomain. The reader handle events when a tag is read. But when I run it under Microsoft Biztalk I got this annoying exception.
I can't see any solution on how to make it work...
Here is some code that may be interesting :
// Let's connecting the result handlers.
// The reader calls a command-specific result handler if a command is done and the answer is ready to send.
// So let's tell the reader which functions should be called if a result is ready to send.
// result handler for reading EPCs synchronous
Reader.KSRWSetResultHandlerSyncGetEPCs(ResultHandlerSyncGetEPCs);
[...]
var readerErrorCode = Reader.KSRWSyncGetEPCs();
if (readerErrorCode == tKSRWReaderErrorCode.KSRW_REC_NoError)
{
// No error occurs while sending the command to the reader. Let's wait until the result handler was called.
if (ResultHandlerEvent.WaitOne(TimeSpan.FromSeconds(10)))
{
// The reader's work is done and the result handler was called. Let's check the result flag to make sure everything is ok.
if (_readerResultFlag == tKSRWResultFlag.KSRW_RF_NoError)
{
// The command was successfully processed by the reader.
// We'll display the result in the result handler.
}
else
{
// The command can't be proccessed by the reader. To know why check the result flag.
logger.error("Command \"KSRWSyncGetEPCs\" returns with error {0}", _readerResultFlag);
}
}
else
{
// We're getting no answer from the reader within 10 seconds.
logger.error("Command \"KSRWSyncGetEPCs\" timed out");
}
}
[...]
private static void ResultHandlerSyncGetEPCs(object sender, tKSRWResultFlag resultFlag, tKSRWExtendedResultFlag extendedResultFlag, tKSRWEPCListEntry[] epcList)
{
if (Reader == sender)
{
// Let's store the result flag in a global variable to get access from everywhere.
_readerResultFlag = resultFlag;
// Display all available epcs in the antenna field.
Console.ForegroundColor = ConsoleColor.White;
foreach (var resultListEntry in epcList)
{
handleTagEvent(resultListEntry);
}
// Let's set the event so that the calling process knows the command was processed by reader and the result is ready to get processed.
ResultHandlerEvent.Set();
}
}
You are having a problem with the gcroot<> helper class. It is used in the code that nobody can see, inside that DLL. It is frequently used by C++ code that was designed to interop with managed code, gcroot<> stores a reference to a managed object. The class uses the GCHandle type to add the reference. The GCHandle.ToIntPtr() method returns a pointer that the C++ code can store. The operation that fails is GCHandle.FromIntPtr(), used by the C++ code to recover the reference to the object.
There are two basic explanations for getting this exception:
It can be accurate. Which will happen when you initialized the code in the DLL from one AppDomain and use it in another. It isn't clear from the snippet where the Reader class object gets initialized so there are non-zero odds that this is the explanation. Be sure to keep it close to the code that uses the Reader class.
It can be caused by another bug, present in the C++ code inside the DLL. Unmanaged code often suffers from pointer bugs, the kind of bug that can accidentally overwrite memory. If that happens with the field that stores the gcroot<> object then nothing goes wrong for a while. Until the code tries to recover the object reference again. At that point the CLR notices that the corrupted pointer value no longer matches an actual object handle and generates this exception. This is certainly the hard kind of bug to solve since this happens in code you cannot fix and showing the programmer that worked on it a repro for the bug is very difficult, such memory corruption problems never repro well.
Chase bullet #1 first. There are decent odds that Biztalk runs your C# code in a separate AppDomain. And that the DLL gets loaded too soon, before or while the AppDomain is created. Something you can see with SysInternals' ProcMon. Create a repro of this by writing a little test program that creates an AppDomain and runs the test code. If that reproduces the crash then you'll have a very good way to demonstrate the issue to the RFID vendor and some hope that they'll use it and work on a fix.
Having a good working relationship with the RFID reader vendor to get to a resolution is going to be very important. That's never not a problem, always a good reason to go shopping elsewhere.

C++/CLI: ProgressBar->Value

Does anyone know what's wrong with the code below? The this->progressBar1->Value part worked by the button_click_event but not in this snippet. I've been messing around with it but to no avail:
int Trouble ()
{
int hour = System::DateTime::Now.Hour;
this->progressBar1->Value = hour;
return 0;
}
This code snippet is part of a WinForm and it is located in the #pragma endregion part of my code (BTW This is Visual C++). As always I will apperciate any help or suggestions. Thanks!
It appears you've made this a free function rather than a member function of your class. Place this definition inside your class' definition (probably under the private: access modifier) and you'll get the behavior you expect. Also, do some reading on "scope", as it's a very fundamental concept and not understanding it is why you're having this problem.
I think this exchange of comments may qualify as an answer:
#Francis: Then you'll need to show more code, especially the function which calls Trouble. – Ben Voigt
There's no function that calls it; this code is stand-alone. – Francis Lau
So you can remove it from your code, and the program still compiles? – Ben Voigt
You may say that. – Francis Lau
That certainly explains why it doesn't "work". It's not sufficient to write a function, you also have to call it at an appropriate time.

Separating Logic/GUI and user interaction

imagine you have a function that creates/copies/moves files. [logic]
For the case that a file that should be copied/created already exists you would like to ask the user to overwrite the file or not.[(G)UI]
What is your approach to implement this if (G)UI and logic are completely separated?
The first thing that comes into my mind would be the MVC-pattern, but this means that I would have to use it whereever I need user interaction.
Any other suggestions?
BTW: How would you implement this in non-OO-languages?
If GUI and logic are really separated, then this question should never arise. The program should, by design, either overwrite or not overwrite based on an option which has a default value. If the GUI is available, the option can be set.
In fact, although the obvious approach is to just have at it and begin copying, you could make a first pass looking for conflicts, and checking that the target device has enough free storage. Then, if there is a problem, terminate by doing nothing, unless there is a GUI in which case you can report the problem and ask whether to proceed anyway.
If you want to have a design in which the GUI can be invoked on a file by file basis, then design the logic around that as a set of n processes each of which copies one file, and has an optional GUI available in the error reporting section. The GUI can then reinvoke the copy-one-file logic.
I can see two ways:
You have two functions, file_exists(...) and copy_file(...). The UI side always calls file_exists first and asks the user whether to copy the file is it already exists.
You have only one function copy_file(bool force, ...), that by default fails if the file exists. So UI side calls the default version of the function, check if it failed and why, if it was because the file already exists, ask the user and try again with force=true.
In a Non OO language I would implement some kind of event queue where the parent (or child, depending on your design) UI polled for events while a 'busy' flag was true. Such an event lets the other side do other work while waiting for a 'they answered' flag to come true. Of course, some timeout in both directions would have to be observed as well as mutual exclusion. Basically, imply the principles of non-blocking I/O or your favorite theory on practical lock free programming here.
There are degrees of separation .. processes can communicate. Depending on your language of choice, you have shared memory segments, semaphores .. or IPC via relational DB with primitive signals. Its hard to be more specific with such a generic question.
See my comment, a little more information is needed so an answer can be crafted that works within your language of choice.
The first thing that comes into my mind would be the MVC-pattern, but this means that I would have to use it wherever I need user interaction.
And this is a bad thing why? Separating GUI and logic is exactly what the MVC pattern is for. Don't be scared of it just because it a has a long name -- as soon as you've separated GUI and logic you have a "view" and a "controller", at least, if not a "model" -- and if your application has state, you've got a model too. You just may not have admitted it to yourself yet.
From what I can see, there are really two problems:
We have an algorithm (logic) in which we would like to defer some operations and decisions to something else (e.g. user via UI).
We would like to avoid tight coupling between the algorithm and that something else.
If we use OO languages, there are several design patters which address these two specific problems.
Template Method pattern can solve #1. It does not solve #2 very well because the typical implementation is via inheritence.
Observer pattern looks promising too.
So really it is choosing and mixing the simplest one for the needs and most suitable for the language.
In practical terms, if talk about C# for example, we can implement Template Method and Observer hybrid like this:
// This will handle extensions to the FileCopy algorithm
abstract class FileCopyExtention
{
public abstract Response WhatToDoWhenFileExists();
}
// the copy function, pure logic
public static void Copy(string source, string destination, FileCopyExtention extension)
{
if (File.Exists(destination))
{
var response = _extension.WhatToDoWhenFileExists();
if (response == overwrite)
// overwrite the file
else
// error
}
}
// This is our user-interactive UI extension
class FileCopyUI : FileCopyExtention
{
public override Response WhatToDoWhenFileExists()
{
// show some UI, return user's response to the caller
}
}
// the program itself
void Main()
{
Copy("/tmp/foo", "/tmp/bar", new FileCopyUI());
}
As a variation of the theme, you can use events, delegates or whatever the language of your choice provides.
In C, this could be a function pointer, in C++ a reference to a class I guess.
What about this approach [pseudo-code]:
UIClass
{
//
// Some code
//
bool fileCopied = false;
do {
try {
fileCopied = CopyFile(fileName);
} catch (FileExists) {
//
// Ask "File exists! Overwrite?" If "No", exit do-loop
//
} catch (FileLocked) {
//
// Ask "File Locked! Repeat?", If "No", exit do-loop
//
} catch (etc...) {
//
// etc.
//
}
} while (!fileCopied);
//
// Some code
//
}
LogicClass
{
//
// Some code
//
bool CopyFile(string fileName)
{
//
// copy file
//
}
//
// Some code
//
}

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