Has any other browser apart from Chrome implemented WebRTC as of now? - browser

Google has taken up the implementation of WebRTC in Chrome very seriously as indicated by the frequent updates in the Canary and Beta channel of Chrome. Are there any other browsers who are upto implementing this?

Firefox/IE/Opera are working on it. No word from Apple/Safari or Microsoft/IE, although IE is unlikely at best, because they're working on their own standard unfortunately. Crazier things have happened, but I wouldn't count on it. Apple has been fairly mum on the subject.
If you want support for those other browsers, we built a solution for it # Frozen Mountain (I work there) using IceLink.

Opera Mobile does offer support to WebRTC. And according to this article, Mozilla isn't all that far behind either. Ericsson Labs has their own custom browser which supports WebRTC. But it runs only on Ubuntu as of now. WebRTC itself is still under development and I'm sure that we can see complete support from all major browsers in some time.

Mozilla is far along in implementing WebRTC, and we're leading the design and implementation of DataChannels within WebRTC, as well as Identity work. We're working on a project-specific repo right now (alder), but pieces have already moved over into mozilla-central, such as initial support for getUserMedia.

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Is there WebGL 2.0 support in AirConsole?

Trying to figure out if Unity's LWRP could run in AirConsole build.
Apparently LWRP is supported in WebGL2 builds, so the question is - does AirConsole themselves fully support it? If not fully - what features are and what are not supported?
I am not very familiar with Unity nor LWRP, but to clarify:
AirConsole and it's games always run in a browser (except on AndroidTV where it may run as a native game). In the end AirConsole is "just" a website or Javascript API. Consequently if the browser supports WebGL 2.0, then it also works with AirConsole.
However, Web GL 2 support seems to be missing on e.g. Safari, which is one of the platforms supported by AirConsole. A game should run on all major browsers.
https://caniuse.com/#feat=webgl2
I hope this explanation helps you.

Nodejs and/or PHP mobile detection

Is there a good and reliable library or method, or whatever, that can detect if the request is coming from a mobile environment?
I found a few packages, but non seems to work properly. I am looking for a basic/simple one that is able to detect just this: isMobile; isDesktop. Needs to be reliable, up to date and working.
If there is none free, even payed solutions would be acceptable. I am not looking for 100% detection, but I expect that top most popular devices to be detected without problem.
I am looking for a nodejs (express) solution, and/or a PHP one.
For PHP you can use Mobile-detect. According to its official description in Github, Mobile_Detect is a lightweight PHP class for detecting mobile devices.
For node.js you can use mobile-detect.js. It's a port of Mobile-detect to javascript.
DeviceAtlas has a good article:
How to detect a mobile browser by Pawel Piejko.
They have examples with PHP, Java and Python and they have API to use. It is a a paid service but with free trial.
Mobile detection is a complicated problem. Of course it's easy to detect an iPhone with some client-side JavaScript, but mobile devices are not only iPhones or Android phones. And if you want to detect it before running client-side JavaScript like you need here then you cannot rely only on client-side JavaScript.
More options
General options:
WURFL, 51Degrees, OpenDDR, MobileESP, ua-parser, Detect Mobile Browsers.
Node modules:
mobile-detect,
device-detect,
detect-mobile-browser,
sniffr,
dagent,
device-detective,
ismobilejs.

Browsers in 2013 with Web MIDI API?

Does anybody knows if there's a browser whith Web MIDI support? ... I've tried the samples on http://webaudio.github.io/web-midi-api/ but they throw me an error that my navigator has not such properties. Im working on google-chrome and firefox. If, there's no browsers that support MIDI, when do u estimate we will have one, maybe in the next 2 years?
According to this posting (dated June 28th 2013), "initial experimental support" for Web MIDI is now available in Chrome Canary.
As of now, there are no browsers that support the Web MIDI API yet. First off, the spec isn't finalized yet and there were a couple of changes made from the original spec (function names and procedures could change anytime).
You can, however, enable your browser to support the API by installing the Jazz plugin and using Chris Wilson's Web MIDI API shim. I have personally tried it and it really works! :)
As of writing this, Web Midi is now available in regular Chrome (not just canary), though it is still an experimental feature, so it must be enabled manually at chrome://flags/#enable-web-midi
try this one, jasmid to play midi files directly on chrome/ff, no plugin needed
One of the authors of the Web MIDI API has created this shim, which enables you to work with the Web MIDI API in today’s browsers:
WebMIDIAPIShim
https://github.com/cwilso/WebMIDIAPIShim

Should i be using HTML5 and CSS3?

I'm someone who wants to be up on the latest web technologies but also appreciate that alot people still use IE6/7/8. Is it a waste of code/time if half of it wont be displayed on most browsers? Is it just a case of using different style sheets, or just use one style sheet and if a browser doesnt support text-shadow, then screw it, they can see it without the nice effects. What are peoples thoughts?
It depends on your userbase. I am an intranet developer and my company still uses IE6(!!!) so we have no choice but to support IE6. I also develop some public facing websites and we use Analytical tools to see the which Browser is being used more and ignore ones which are less used. in this case IE6 was the least used Browser.
I won't go for HTML5 and CSS3 till Internet Explorer 9 or Firefox 4 (absolute release, not alpha or beta) is released, because these two browsers make up the most of web traffic (afaik, correct me if I'm wrong) and using html5 or css3 will be a big loss.
And yeah, it depends on your userbase too.
I'm developing a small-business oriented online app and decided to support only IE8, FF and Chrome. I also went for one stylesheet that degrades nicely (text-shadow, rounded corners). IE8 users will see square corners but it doesn't make the site unusable in any way.
I just think that the cost of making everything look perfect in all browsers (and maintaining it!) is much higher than the benefits.
The above also applies to HTML5 IMHO - unless you know that vast majority of your users will have an HTML5-compatible browser there's no need to invest in it right now. Unless the whole point of your site is to use one of the newest features.
Just tell yourself what problem of your users you are actually solving and solve that one.

Development for unstable versions of Chrome?

I would like to know what the members of this great community think of developing and adjusting their web apps and sites in general to recent Google Chrome beta browsers on Linux and Mac OS X and of course Google ChromeOS.
Do you think it's too early and I shouldn't waste my time adjusting myself to something that might change due to bugs resolutions?
Thank you.
Since Google Chrome uses Webkit you could also (as an alternative) test against Safari or Konqueror instead. Chances are your test results will be very portable across these browsers.
I think you answered your own question. While it is good to test against multiple browsers, there is very little point in testing against a beta browser - especially one with as little marketshare as Chrome.
With that said, the only reason I could see testing against a beta browser, is that you want your website to look good in it as soon as it is released and becomes mainstream. But, I really only see this need arising for the browsers that, again, are more popular.
Code against the standard, if you code it right the browsers will move toward you - rather than you constantly playing catchup.

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