-shouldAutorotateToInterfaceOrientation related message - ios4

Here is something strange concerning AutorotateToInterfaceOrientation.
In the Debugger console I get this message for one of my view controllers :
The view controller returned NO from
-shouldAutorotateToInterfaceOrientation: for all interface orientations. It should support at least one orientation.
But in reality the rotations works perfectly well. And the message is wrong. Here is the code for -shouldAutorotateToInterfaceOrientation:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return ([centerPoint autoRotateFlag]||(interfaceOrientation==centerPoint.userOrientation));
}
And either autoRotateFlag is simply true (YES), or if it is not centerPoint.userOrientation has been fixed to one of the four acceptable value.
This has been working for me for a long time and the app still works. I just don't know where this message is coming from.
Any idea?

By putting some tracing in my software, using NSLog; I realized that
shouldAutorotateToInterfaceOrientation was called seven times before
viewDidLoad was called.
Since my variable 'autoRotateFlag' is only initialized when passing through viewDidLoad. That explains my problem.
I have to admit though, that I was far from thinking shouldAutorotateToInterfaceOrientation could be called before viewDidLoad.
Obviously I was wrong. And I still do not fully understand the order in which all those methods are called.

Related

NUnit Attribute to simulate condition-based Assert.Inconclusive with custom message text

I have some tests that depend on a certain thing being true (access to the internet, as it happens, but that isn't important and I don't want to discuss the details of the condition).
I can very easily write a static helper method which will test the (parameterless) condition and call Assert.Inconclusive("Explanatory Message") if it's true/false. And then call that at the start of each Test which has this requirement.
But I'd like to do this as an Attribute, if possible.
How, in detail, do I achieve that, in NUnit?
What I've tried so far:
There's an IApplyToTest interface, exposed by NUnit, which I can make my Attribute implement, and will allow me to hook into the TestRunner, but I can't get it to do what I want :(
That interface gives me access to an NUnit.Framework.Internal.Test object.
If I call:
test.RunState = RunState.NotRunnable;
then I get something equivalent to Assert.Fail("").
Similarly RunState.Skipped or RunState.Ignored give me the equivalent of Assert.Ignore("").
But none of these are setting a message on the Test, and there's no test.Message = "foo"; or equivalent (that I can see).
There's a test.MakeInvalid("Foo") which does set a message, but that's equivalent to Assert.Fail("Foo").
I found something that looked promising:
var result = test.MakeTestResult();
result.SetResult(ResultState.Inconclusive, "Custom Message text");
But that doesn't seem to do anything; the Test just Passes :( I looked for a test.SetAsCurrentResult(result) method in case I need to "attach" that result object back to the test? But nothing doing.
It feels like this is supposed to be possible, but I can't quite figure out how to make it all play together.
If anyone can even show me how to get to Skipped + Custom Message displayed, then I'd probably take that!
If you really want your test to be Inconclusive, then that's what Assume.That is there for. Use it just as you would use Assert.That and the specified constraint fails, your test result will be inconclusive.
That would be the simplest answer to your question.
However, reading the things you have tried, I don't think you actually want Inconclusive at least not as it is defined by NUnit.
In NUnit, Inconclusive means that the test doesn't count because it couldn't be run. The result basically disappears and the test run is successful.
You seem to be saying that you want to receive some notice that the condition failed. That makes sense in the situation where (for example) the internet was not available so your test run isn't definitive.
NUnit provides Assert.Ignore and Warn.If (also Warn.Unless) for those situations. Or you can set the corresponding result states in your custom attribute.
Regarding implementation... The RunState of a test applies to it's status before anyone has even tried to execute it. So, for example, the RunState may be Ignored if someone has used the IgnoreAttribute or it may be NotRunnable if it requires arguments and none are provided. There is no Inconclusive run sttate because that would mean the test is written to be inconclusive all the time, which makes no ssense. The IApplyToTest interface allows an attribute to change the status of a test at the point of discovery, before it is even run, so you would not want to use that.
After NUnit has attempted to run a test, it gets a ResultState, which might be Inconclusive. You can affect this in the code of the test but not currently through an attribute. What you want here is something that checks the conditions needed to run the test immediately before running it and skips execution if the conditions are not met. That attribute would need to be one that generates a command in the chain of commands that execute a test. It would probably need to implement ICommandWrapper to do that, which is a bit more complicated than IApplyToTest because the attribute code must generate a command instance that will work properly with NUnit itself and with other commands in the chain.
If I had this situation, I believe I would use a Run parameter to indicate whether the internet should be available. Then, the tests could
Assume.That(InternetIsNotNeeded());
silently ignoring those tests or fail as expected when the internet should be available.

Unreal engine reinstancing non-actor handled ensure

I've been receiving a strange error after hot-reloading my code:
Logs (I'll provide them in text form if needed)
The error references a Notice Range Sphere component. It's just a UDetectionSphere, a simple wrapper for USphereComponent. It used to work correctly, I think the problems begun when I re-parented BaseEnemy from ACharacter to ABaseEntity (see class graph). The game seems to work fine, but the fact that there is an error can't be a good thing. I also can't edit component's properties in editor (both for notice and forget range spheres and for some reason arrow component inherited from ACharacter). Again, it used to work correctly and I was able to edit it. Here's how those components are declared (BaseEnemy.h):
public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Setup")
UDetectionSphere * NoticeRangeSphere;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Setup")
UDetectionSphere * ForgetRangeSphere;
I'm pretty sure the error in logs is a simple fix, but I don't even know where to start looking. I can't find this error in google, so it's probably something trivial I'm overlooking. How do I go about fixing this?

GCHandle, AppDomains managed code and 3rd party dll

I have looking at many threads about the exception "cannot pass a GCHandle across AppDomains" but I still don't get it....
I'm working with an RFID Reader which is driven by a DLL. I don't have source code for this DLL but only a sample to show how to use it.
The sample works great but I have to copy some code in another project to add the reader to the middleware Microsoft Biztalk.
The problem is that the process of Microsoft Biztalk works in another AppDomain. The reader handle events when a tag is read. But when I run it under Microsoft Biztalk I got this annoying exception.
I can't see any solution on how to make it work...
Here is some code that may be interesting :
// Let's connecting the result handlers.
// The reader calls a command-specific result handler if a command is done and the answer is ready to send.
// So let's tell the reader which functions should be called if a result is ready to send.
// result handler for reading EPCs synchronous
Reader.KSRWSetResultHandlerSyncGetEPCs(ResultHandlerSyncGetEPCs);
[...]
var readerErrorCode = Reader.KSRWSyncGetEPCs();
if (readerErrorCode == tKSRWReaderErrorCode.KSRW_REC_NoError)
{
// No error occurs while sending the command to the reader. Let's wait until the result handler was called.
if (ResultHandlerEvent.WaitOne(TimeSpan.FromSeconds(10)))
{
// The reader's work is done and the result handler was called. Let's check the result flag to make sure everything is ok.
if (_readerResultFlag == tKSRWResultFlag.KSRW_RF_NoError)
{
// The command was successfully processed by the reader.
// We'll display the result in the result handler.
}
else
{
// The command can't be proccessed by the reader. To know why check the result flag.
logger.error("Command \"KSRWSyncGetEPCs\" returns with error {0}", _readerResultFlag);
}
}
else
{
// We're getting no answer from the reader within 10 seconds.
logger.error("Command \"KSRWSyncGetEPCs\" timed out");
}
}
[...]
private static void ResultHandlerSyncGetEPCs(object sender, tKSRWResultFlag resultFlag, tKSRWExtendedResultFlag extendedResultFlag, tKSRWEPCListEntry[] epcList)
{
if (Reader == sender)
{
// Let's store the result flag in a global variable to get access from everywhere.
_readerResultFlag = resultFlag;
// Display all available epcs in the antenna field.
Console.ForegroundColor = ConsoleColor.White;
foreach (var resultListEntry in epcList)
{
handleTagEvent(resultListEntry);
}
// Let's set the event so that the calling process knows the command was processed by reader and the result is ready to get processed.
ResultHandlerEvent.Set();
}
}
You are having a problem with the gcroot<> helper class. It is used in the code that nobody can see, inside that DLL. It is frequently used by C++ code that was designed to interop with managed code, gcroot<> stores a reference to a managed object. The class uses the GCHandle type to add the reference. The GCHandle.ToIntPtr() method returns a pointer that the C++ code can store. The operation that fails is GCHandle.FromIntPtr(), used by the C++ code to recover the reference to the object.
There are two basic explanations for getting this exception:
It can be accurate. Which will happen when you initialized the code in the DLL from one AppDomain and use it in another. It isn't clear from the snippet where the Reader class object gets initialized so there are non-zero odds that this is the explanation. Be sure to keep it close to the code that uses the Reader class.
It can be caused by another bug, present in the C++ code inside the DLL. Unmanaged code often suffers from pointer bugs, the kind of bug that can accidentally overwrite memory. If that happens with the field that stores the gcroot<> object then nothing goes wrong for a while. Until the code tries to recover the object reference again. At that point the CLR notices that the corrupted pointer value no longer matches an actual object handle and generates this exception. This is certainly the hard kind of bug to solve since this happens in code you cannot fix and showing the programmer that worked on it a repro for the bug is very difficult, such memory corruption problems never repro well.
Chase bullet #1 first. There are decent odds that Biztalk runs your C# code in a separate AppDomain. And that the DLL gets loaded too soon, before or while the AppDomain is created. Something you can see with SysInternals' ProcMon. Create a repro of this by writing a little test program that creates an AppDomain and runs the test code. If that reproduces the crash then you'll have a very good way to demonstrate the issue to the RFID vendor and some hope that they'll use it and work on a fix.
Having a good working relationship with the RFID reader vendor to get to a resolution is going to be very important. That's never not a problem, always a good reason to go shopping elsewhere.

Ignore certain TypeScript compile errors?

I am wondering if there is a way to ignore certain TypeScript errors upon compilation?
I basically have the same issues most people with large projects have around using the this keyword, and I don't want to put all my classes methods into the constructor.
So I have got an example like so:
TypeScript Example
Which seems to create perfectly valid JS and allows me to get around the this keyword issue, however as you can see in the example the typescript compiler tells me that I cannot compile that code as the keyword this is not valid within that scope. However I don't see why it is an error as it produces okay code.
So is there a way to tell it to ignore certain errors? I am sure given time there will be a nice way to manage the this keyword, but currently I find it pretty dire.
== Edit ==
(Do not read unless you care about context of this question and partial rant)
Just to add some context to all this to show that I'm not just some nut-job (I am sure a lot of you will still think I am) and that I have some good reasons why I want to be able to allow these errors to go through.
Here are some previous questions I have made which highlight some major problems (imo) with TypeScript current this implementation.
Using lawnchair with Typescript
Issue with child scoping of this in Typescript
https://typescript.codeplex.com/discussions/429350 (And some comments I make down the bottom)
The underlying problem I have is that I need to guarantee that all logic is within a consistent scope, I need to be able to access things within knockout, jQuery etc and the local instance of a class. I used to do this with the var self = this; within the class declaration in JavaScript and worked great. As mentioned in some of these previous questions I cannot do that now, so the only way I can guarantee the scope is to use lambda methods, and the only way I can define one of these as a method within a class is within the constructor, and this part is HEAVILY down to personal preference, but I find it horrific that people seem to think that using that syntax is classed as a recommended pattern and not just a work around.
I know TypeScript is in alpha phase and a lot will change, and I HOPE so much that we get some nicer way to deal with this but currently I either make everything a huge mess just to get typescript working (and this is within Hundreds of files which I'm migrating over to TypeScript ) or I just make the call that I know better than the compiler in this case (VERY DANGEROUS I KNOW) so I can keep my code nice and hopefully when a better pattern comes out for handling this I can migrate it then.
Also just on a side note I know a lot of people are loving the fact that TypeScript is embracing and trying to stay as close to the new JavaScript features and known syntax as possible which is great, but typescript is NOT the next version of JavaScript so I don't see a problem with adding some syntactic sugar to the language as people who want to use the latest and greatest official JavaScript implementation can still do so.
The author's specific issue with this seems to be solved but the question is posed about ignoring errors, and for those who end up here looking how to ignore errors:
If properly fixing the error or using more decent workarounds like already suggested here are not an option, as of TypeScript 2.6 (released on Oct 31, 2017), now there is a way to ignore all errors from a specific line using // #ts-ignore comments before the target line.
The mendtioned documentation is succinct enough, but to recap:
// #ts-ignore
const s : string = false
disables error reporting for this line.
However, this should only be used as a last resort when fixing the error or using hacks like (x as any) is much more trouble than losing all type checking for a line.
As for specifying certain errors, the current (mid-2018) state is discussed here, in Design Meeting Notes (2/16/2018) and further comments, which is basically
"no conclusion yet"
and strong opposition to introducing this fine tuning.
I think your question as posed is an XY problem. What you're going for is how can I ensure that some of my class methods are guaranteed to have a correct this context?
For that problem, I would propose this solution:
class LambdaMethods {
constructor(private message: string) {
this.DoSomething = this.DoSomething.bind(this);
}
public DoSomething() {
alert(this.message);
}
}
This has several benefits.
First, you're being explicit about what's going on. Most programmers are probably not going to understand the subtle semantics about what the difference between the member and method syntax are in terms of codegen.
Second, it makes it very clear, from looking at the constructor, which methods are going to have a guaranteed this context. Critically, from a performance, perspective, you don't want to write all your methods this way, just the ones that absolutely need it.
Finally, it preserves the OOP semantics of the class. You'll actually be able to use super.DoSomething from a derived class implementation of DoSomething.
I'm sure you're aware of the standard form of defining a function without the arrow notation. There's another TypeScript expression that generates the exact same code but without the compile error:
class LambdaMethods {
private message: string;
public DoSomething: () => void;
constructor(message: string) {
this.message = message;
this.DoSomething = () => { alert(this.message); };
}
}
So why is this legal and the other one isn't? Well according to the spec: an arrow function expression preserves the this of its enclosing context. So it preserves the meaning of this from the scope it was declared. But declaring a function at the class level this doesn't actually have a meaning.
Here's an example that's wrong for the exact same reason that might be more clear:
class LambdaMethods {
private message: string;
constructor(message: string) {
this.message = message;
}
var a = this.message; // can't do this
}
The way that initializer works by being combined with the constructor is an implementation detail that can't be relied upon. It could change.
I am sure given time there will be a nice way to manage the this keyword, but currently I find it pretty dire.
One of the high-level goals (that I love) in TypeScript is to extend the JavaScript language and work with it, not fight it. How this operates is tricky but worth learning.

NSUnknownKeyException for existing and non-mistyped key

I'm getting the following output:
*** Terminating app due to uncaught exception 'NSUnknownKeyException', reason:
'[<NSManagedObject 0x21016610> setValue:forUndefinedKey:]: the entity MyEntity is
not key value coding-compliant for the key "aBooleanKey".'
The code that runs before I get the output is the following:
self.name = [managedObject valueForKey:#"name"];
self.language = [managedObject valueForKey:#"language"];
self.ownerID = [managedObject valueForKey:#"ownerID"];
// the following line is the scope of the problem:
self.aBooleanKey = [[managedObject valueForKey:#"aBooleanKey"] boolValue];
For me this looks like a mistyping or something, since all other entity attributes don't cause any problem. But I checked like twelve times and can't find any mistyping or so. It all looks just right. And a week ago it all worked just fine – I didn't change anything here.
Also there are a few other places where I do things with the managedObject and likewise all other attributes work just fine except this one. I tried deleting it in the Core Data store and retyping it, but it didn't solve the problem.
Are there any other reasons for this error?
The problem is quite strange (sometimes works, sometimes not), so I would suggest to change the name of the attribute (e.g. booleanStatus) and verify if the problem still persists or not.
Since you have changed the model you need to remove the app and ricreate it. Alternatively you could perform an automatic migration on Core Data. As you prefer.
Hope it helps.

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