immediateUpload / autoUpload with rich:fileupload - jsf

The upload doesnt start automatic when i choose a file. Still need to upload it manual by clicking the upload-button.
<rich:fileUpload ....
immediateUpload="true">
Is there a way to make this work?
Im using richfaces 4.2.1.

First copy the fileupload.js in to your application and add the same in your page like below:
<script type="text/javascript" src="#{facesContext.externalContext.requestContextPath}/js/fileupload.js"></script>
Second go to fileUpload.js and find a function called __updateButtons and update the first if which is checking the items length with the this.__startUpload();
like below.
__updateButtons: function() {
if (!this.loadableItem && this.list.children(".rf-fu-itm").size()) {
if (this.items.length) {
//this.uploadButton.css("display", "inline-block");
this.__startUpload();// New - Added the immediate upload to work.
} else {

Related

handlebars - add content to head of view from partial

I am using express-handlebars in my project and have the following problem:
Question
I want to be able to add <script> oder such tags to my overall views head from a partial that is called inside the view.
Example:
The view
{{#layout/master}}
{{#*inline "head-block"}}
<script src="some/source/of/script">
{{/inline}}
...
{{>myPartial}}
{{/layout/master}}
The view is extending another partial (layouts/master) that I use as a layout. It adds its content to that ones head block through the inline partial notation, which works fine
the Partial "myPartial
<script src="another/script/src/bla"></script>
<h1> HELLO </h1>
Now I would like that particular script tag in there to be added to my views head-block. I tried going via #root notation but can only reference context there. Not change anything.
I know I could use jquery or similar to just add the content by referencing the documents head and such. But I wanted to know if this is possible at all via Handlebars.
I do doubt it is in any way. But if you have any ideas or suggestions, please do send them my way! Many thanks!!!
UPDATE
This wont work if you have more than one thing injected into your layout / view. Since this happens when the browser loads the page, it creates some kind of raceconditions where the helpers has to collect the things that have to be injected into the parent file. If its not quick enough, the DOMTree will be built before the helper resolves. So all in all, this solution is NOT what I hoped for. I will research more and try to find a better one...
Here is how I did it. Thanks to Marcel Wasilewski who commented on the post and pointed me to the right thing!
I used the handlebars-extend-block helper. I did not install the package, as it is not compatible with express-handlebars directly (Disclaimer: There is one package that says it is, but it only threw errors for me)
So I just used his helpers that he defines, copied them from the github (I am of course linking to his repo and crediting him!) like so:
var helpers = function() {
// ALL CREDIT FOR THIS CODE GOES TO:
// https://www.npmjs.com/package/handlebars-extend-block
// https://github.com/defunctzombie/handlebars-extend-block
var blocks = Object.create(null);
return {
extend: function (name,context) {
var block = blocks[name];
if (!block) {
block = blocks[name] = [];
}
block.push(context.fn(this));
},
block: function (name) {
var val = (blocks[name] || []).join('\n');
// clear the block
blocks[name] = [];
return val;
}
}
};
module.exports.helpers = helpers;
I then required them into my express handlebars instance like so:
let hbsInstance = exphbs.create({
extname: 'hbs',
helpers: require('../folder/toHelpers/helpersFile').helpers() ,
partialsDir: partialDirs
});
Went into my central layout/master file that`is extended by my view Partial and added this to its <head> section
{{{block 'layout-partial-hook'}}}
(The triple braces are required because the content is HTML. Else handlebars wont recognize that)
Then in the partial itself I added things like so:
{{#extend "layout-partial-hook"}}
<link rel="stylesheet" href="/css/index.css"/>
{{/extend}}
And that did the trick! Thanks!!!

Anki and AnkiDroid: Importing JSON from collection.media with javascript

I want to import files from collection.media that are not sound, image, or video. For example I'd like to import a JSON file.
I put the file _script.jquery-3.3.1.min.js and _data.json in my collection.media folder.
On Anki Desktop (Ubuntu), the following works:
<script src="_script.jquery-3.3.1.min.js"></script>
<script>
$.getJSON('_data.json', function(data) {
// succeeds on Anki Desktop, fails on AnkiDroid
});
</script>
(Note on Anki Desktop 2.0.47 I am using the JS Booster plugin).
On AnkiDroid, the situation is different. JQuery loads just fine in the script tag. However, $.getJSON fails to find the _data.json file.
I'd like to use _data.json on many cards/notes.
How can I import non-media, non-js files from collection.media in javascript, in a way that works both in Anki Desktop and AnkiDroid?
I have found some working answer for this.
To get character data in AnkiDroid card templates. (OFFLINE)
As we can access js and image file using this
<script src="some-js-file.js"></script>
<img src="some-image.png"></img>
To access json
I have tried same steps but getting CORS error so I used next steps.
<!-- It will give CORS error -->
<script src="我.json" type="application/json"></script>
With example,
To access 我.json file
Copy contents of 我.json into a javascript file 我.js, with any variable name,
var char_data = {"strokes":["M 350 571 Q 3....}
Add following tag to access that js file
<!-- Note : file type & name -->
<script src="我.js" type="text/javascript"></script>
Now also change code in _hanzi-writer.min.js
To change code, first beautify code using this https://beautifier.io, then make following change
a) Remove the link to load from internet
b) Change this 200 != r.status and replace/add this
JSON.parse(JSON.stringify(char_data))
( May be more good replacement can be done here )
....
....
// Note : char_data variable come from 我.js file
r.overrideMimeType && r.overrideMimeType("application/json"), r.open("GET", "", !0), r.onerror = function(t) {
....
....
4 === r.readyState && (200 != r.status ? i(JSON.parse(JSON.stringify(char_data))) : 0 !== r.status && n && n(r))
....
....
So final script will be like this
Front side of card
{{Pinyin}}
<div id="character-target-div"></div>
<script src= "我.js" type="text/javascript"></script>
<script>
var data = JSON.stringify(char_data);
console.log(data);
</script>
<script src="_hanzi-writer.min.js"></script>
<script>
var writer = HanziWriter.create('character-target-div', '我', {
width: 150,
height: 150,
showCharacter: false,
padding: 5
});
writer.quiz();
</script>
Above all the steps are for single file 我.js
To access other character repeat the same.
For similar issues view my code
https://github.com/infinyte7/Anki-xiehanzi
https://github.com/infinyte7/hanzi-writer-data-in-javascript
I assume this is related to how AnkiDroid handles collections.media files. If so, this might be a bug. A really hackish workaround could be to rename the file to .svg so that AnkiDroid treats it as an image and lets it through.

Orchard and editing page - adding script

I can add a script to a page via the dashboard (by editing the page Content Item as html). The script is added to the page and evaluated, but too early - none of scripts are loaded yet (for example, jQuery).
I don't want to add the script to Layout, as it makes no sense to add this script for all pages.
Is there any way to add a script to a single page's content via the dashboard, so that it can be evaluated properly?
Or should I create a separate module that contains a special content part (to include proper scripts for the view/shape) and add that part to a custom ContentType (that also contains BodyPart and others such as Page Content Items)?
Or should I separate the whole content in such a way that interactive parts are widgets and should not be edited in Page Content Item?
Can you use the Script.Foot() extension method ?
#using(Script.Foot()) {
...
}
Using jQuery from Orchard module page
You can add the script file to the top of the html content like below:
<p>
<script type="text/javascript" src="/*path of the file*/">// <![CDATA[
// ]]></script>
</p>
Steps to add: Dashboard->Content->open the particular page->Html source editor->In the top add the above script with your script file path.
I suggest adding a part for your script, something like:
public class CustomScriptPart : ContentPart<CustomScriptPartRecord>
{
public bool AtFoot
{
get { return Record.AtFoot; }
set { Record.AtFoot = value; }
}
public string Script
{
get { return Record.Script; }
set { Record.Script = value; }
}
}
Views/Parts/CustomScript.cshtml
#if(Model.AtFoot) {
using(Script.Foot()) {
<script type="text/javascript">
#Model.Script
</script>
}
} else {
<script type="text/javascript">
#Model.Script
</script>
}
But probably something similar is already done, by Vandelay Industries for example.

PJax not working with MVC project

I've followed the samples. I added a _PjaxLayout:
<title>#ViewBag.Title</title>
#RenderBody()
Modified my _Layout:
<div id="shell">
#RenderBody()
</div>
<script type="text/javascript">
$(function () {
// pjax
$.pjax.defaults.timeout = 5000;
$('a').pjax('#shell');
})
</script>
Updated ViewStart:
#{
if (Request.Headers["X-PJAX"] != null) {
Layout = "~/Views/Shared/_PjaxLayout.cshtml";
} else {
Layout = "~/Views/Shared/_Layout.cshtml";
}
}
Yet every time I click on an 'a' tag, the pjax code doesn't get called. It's as if the selector isn't working when I set up pjax. What am I doing wrong?
UPDATE:
If I do this:
$('document').ready(function () {
$('a').pjax({
container: '#shell',
timeout: 5000
});
});
I see the pjax code getting hit and the Request headers get updated, and the new content loads on the page, but the styling and layout get really messed up and duplicated...
UPDATE:
Inspecting the DOM after this craziness happens reveals that the new page content is getting loaded directly into the anchor that I click, instead of into the element with id #shell. WTF?
You are using a legacy syntax, the new pjax uses the following:
$(document).pjax('a', '#shell', { fragment: '#shell' });
Also I am not familiar with the language you use, but in order to make pjax happen there has to be an HTML element with the id shell in your ViewStart.
As I am not sure about the syntax in that language, try something similar to this for testing:
#{
if (Request.Headers["X-PJAX"] != null) {
echo "<ul id="shell"> pjaaxxx </ul>"; // Would work in php, update syntax
} else {
Layout = "~/Views/Shared/_Layout.cshtml";
}
}
I am not seeing that syntax as valid in the PJax documentation.
Are you sure you didn't mean $(document).pjax('a',{});?
$.pjax immediately executes from what I can tell.

How do you post data to CouchDB both with and without using JavaScript

I have a show which displays a form with fields populated from a document. I'd like to change the values in the field and then save the updated document.
I'm having trouble finding a clear, concise example of how to do this.
Seriously, just finishing this example would work wonders for so many people (I'm going to leave a lot of stuff out to make this concise).
Install Couchapp
This is outside the scope of my question, but here are the instructions for completeness.
Create a couchapp
Again, this is kind outside the scope of my question. Here is a perfectly concise tutorial on how to create a couchapp.
Create a template
Create a folder in the root of your couchapp called templates. Within the templates folder create an HTML page called myname.html. Put the following in it.
<html>
<head>
<title>{{ title }}</title>
</head>
<body>
<form method='post' action='#'>
<fieldset>
Hello <input type='text' name='name' value='{{ name }}'>
<input type='submit' name='submit' value='submit'>
</form>
</body>
</html>
Create a show
See the tutorial above for hwo to do this.
Add this code to a show called myname.
function(doc, req) {
if (doc) {
var ddoc = this
var Mustache = require("vendor/couchapp/lib/mustache");
var data = {
title: "The Name",
name: "Bobbert"
}
return Mustache.to_html(ddoc.templates.myname, data)
} else {
return ('nothing here baby')
}
}
Update the document with a new name by ...
So who can complete this step via both the client side and the server side?
Please don't point me to the guide, I need to read it in your words.
Thanks.
Edit:
Although the return value isn't pretty, just posting a form to the update handler will update the document.
You will probably want to look into update handler functions.
An update handler handles granular document transformations. So you can take 1 form, that has one distinct purpose, and only update the relevant fields in your document via the update handler.
Your update handler will need to take a PUT request from your form. A browser can't do this directly, so you'll need some javascript to handle this for you. If you're using jQuery, this plugin can take your form and submit it seamlessly via AJAX using PUT for you.
Inside the function, you can take the fields you are accepting, in this case name and apply that directly to the document. (input validation can be handled via the validate_doc_update function)
Update Handler (in your Design Document)
{
"updates": {
"name": function (doc, req) {
doc.name = req.form.name;
return [doc, "Name has been updated"];
}
}
}
HTML
<form id="myForm" action="/db/_design/ddoc/_update/name/doc_id">...</form>
JavaScript
$(document).ready(function() {
$('#myForm').ajaxForm({
type: "PUT",
success: function () {
alert("Thank you");
}
});
});
Once you've gotten this basic example up and running, it's not much more difficult to add some more advanced features to your update handlers. :)

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