Unable to run bonescript files in Cloud9 on BeagleBone - node.js

I am having trouble using the Cloud9 IDE to run files which use bonescript on a BeagleBone with the pre-installed version of Angstrom Linux. I am using Cloud9 at http://beaglebone.local:3000 in Chrome 18 on OSX 10.7.
When I run the Bonescript blinkled.js sample code Cloud9 outputs this error:
Output
node.js:134
throw e; // process.nextTick error, or 'error' event on first tick
^
Error: Cannot find module '/var/lib/cloud9'
at Function._resolveFilename (module.js:326:11)
at Function._load (module.js:271:25)
at Array.<anonymous> (module.js:430:10)
at EventEmitter._tickCallback (node.js:126:26)
If I try adding a file path in the run configuration as suggested in this StackOverflow question I get this error in the Console (in bright red mind you):
[C9 Server Exception 2] undefined
At this point Cloud9 also stops responding and I have to reload the page to attempt to use it further.
If I add "blinkled.js" as the file path I get this error:
'inotify' not loaded
If desired, try installing it with:
curl http://npmjs.org/install.sh | bash
npm install inotify
'fibers' not loaded
If desired, try installing it with:
curl http://npmjs.org/install.sh | bash
npm install fibers
Delay operations loops will consume CPU cycles
Invoke using 'node-fibers' if node version < 0.5.2
No idea what I should put in there.
I've been Googling these various errors for about 24 hours now.
This seems like a great tool, if I can only get it to work. Any ideas?
UPDATE 1
After realizing the opkg had failed to load the required inotify and fibers packages I installed them manually and tried again. Now I get this error on the command line:
# node blinkled.js
gpio: 38 already exported.
{ [Error: EBUSY, resource busy or locked] errno: 10, code: 'EBUSY', syscall: 'write' }
Unable to export gpio: 56

Now I realize there were multiple problems:
First, I should have checked the documentation to get node.js to work. I just assumed alert() was a function when I should have been using console.log(). So once I realized this I was able to run this file in Cloud9:
var hello = "hello world"
console.log(hello);
Second, When I tried to install the libraries (inotify and fibers) using the npm package manager it placed them in the node_modules directory in my working directory:
/home/root/
... not the default Cloud9 root directory as I assumed it would:
/var/lib/cloud9
Third, my pins were already exported, which was fixed by simply restarting the BeagleBone.
Finally, I found that creating a new instance in my home directory with the latest version of bonescript allowed me to run the blinkled.js sample file, as well as this file which tests all analog pins on the BeagleBone from the command line.

You might do a 'git pull' in /var/lib/cloud9 to get an update. One thing I've added is an 'analogRead' function.

i bough beagle bone rev. A4. this kind of error is comming on that also.
i have just make new SD card with latest angstrom image, and then after blinky is working properly.

Related

Node.js node:internal/modules/cjs/loader:936 error while trying to use discord.js

I'm trying to make a discord bot with the command prefix "*" but when I try to get the bot online/run it, it gives me this error:
node:internal/modules/cjs/loader:936
node:internal/modules/cjs/loader:936 throw err; ^
Error: Cannot find module 'C:\Users\name\const'
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:933:15)
at Function.Module._load (node:internal/modules/cjs/loader:778:27)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:79:12)
at node:internal/main/run_main_module:17:47 { code: 'MODULE_NOT_FOUND', requireStack: [] }
The module I'm using is discord.js and i've installed discord.js on CMD and the VSC terminal but it still comes up with the MODULE NOT FOUND error. I've looked around the internet and I can't find one that fixes the problem. I've tried reinstalling Node.js but it won't stop coming back. Please help, Thanks!
same error with me but I just change file dir cause I run node <filename.js> in the wrong dir so I just change like ---
the first step chacks you are in the right dir or not type: > ls
then if you are in the right dir then type: node <filename.js> if not then change your dir to change dir type: cd <filename>
and then run your first app or file for run type: node <filename.js>
I hope your error is solved!
you need to run it as an administrator so sudo(whatever you tryna run) as long as you are in the right directory
On Windows I solved it like this.
I went to the folder: C:\Users\Documents\AppData\Roaming\npm
And I deleted the file. create-react-app.
I started the project again, and it worked.
root cause, my path was messed up, but I only figured that out once I found where my npm packages where. I had thought they were in ../Programs/Roaming/npm etc but since an update (I think to node) my packages were actually in a Python Lib subdir.
Your Answer might be the same as mine, and I found out all this by using the
npm list -g
Command - which showed the globally installed packages, but also highlighted that this was nowhere to be found in my path
Hope this helps someone!
I had the same error and it was a case of trying to run the file in node from the wrong location.
My solution was to use the terminal and CD into the exact folder the file I was trying to run were and then after that I could run node filename.js.
In my case (this error ocurred at running docker container of next app), it was because I was running docker-compose without the flag --build, but of without copy lock files (package-lock.json and/or yarn.lock).
I updated my Dockerfile:
[...]
COPY yarn.lock .
RUN yarn install --frozen-lockfile
CMD [ "yarn", "dev" ]
And after, run with docker-compose up --build
When I was following a JS tutorial i got this error message too.
The problem was I copied an existing JS file and renamed it but it
through that error when i ran it.
When i created a new JS file, and copied the code in, and ran, it worked.
Before starting your server you need to make sure that the start file is mentioned below
cross-env NODE_ENV=production node index<start file name eg:index for index.js>
It happens when you run npm run start without getting into the project first... So, before starting to compile your project, run this command: cd <project folder name>...
It will stop showing the "Missing Module" Error and smoothly run your desired output in your browser
When was trying to find 'npm' & 'Rdme' path from command prompt to update the Rdme was getting this error Log
This error is caused when file can't be found or its a wrong path, In my case I added the missing file to respective folders- configured & updated in Environment variables (after adding missing files)
For the coming next. For me I'v got the error when I tried to run a package.json script with the npx run rather npm run.
In my case, I used chocolatey to install nodejs and it fixed my issue.
Open an Administrator Command Prompt (right click Command Prompt and select "Run as Administrator"), then run the following command:
choco install -y nodejs-lts
I hope it works for you too :)
The error tells that you've required packages that you haven't installed. So please make sure that you've installed every package that you've required in your bot. Also if you're sure that you've installed it, please check it again, there were namely some problems for some people that some of their packages got uninstalled while updating Discord.js to version 13.
For your problem in the comments ("TypeError [CLIENT_MISSING_INTENTS]"), it is now required in Discord.js version 13 to add your needed intents in the client. Please read this part of the Discord.js guide.
I fixed this issue by changing the opened directory of the terminal. Just go to the terminal and type: cd <folder name> until you reach the folder in which your js file is located. Then save and run again.
npm uninstall webpack-cli -D
npm install webpack-cli#3.3.12 --save-dev
than work fine

Cannot find module 'assetmanager'

I'm trying to run the MEAN stack on windows. I've installed all the pre-requisites (I think) but when I try to start the server via the gulp command I get the error:
Error: Cannot find module 'assetmanager'.
IMAGE:
I have tried running npm install assetmanager which run fine but I still get this error.
This is my first time trying to run node on a machine (I should have used a linux box) so go easy on me as I am learning :-).
Any and all help appreciated.
David
I had exactly the same problem on Linux Mint 17.2.
The failing way: This was my first project that I'd generated and I don't think I had all the dependencies installed before I ran the init command (g++ was missing).
I tried the npm install assetmanager command as you did and then install worked. Running gulp after this, it got further but this time I was missing mongoose. I installed that then it couldn't find .../config/env/all so I sylinked the default.js config. Then running gulp again, errorhandler was missing. I figured it shouldn't be this hard so...
The working way: I deleted that failure of a project and init'd a new one and it worked. Unfortunately I'm not sure if the init didn't work the first time but I missed the error/warning or something else caused it. All I can recommend is try creating another project and see if that works.

Almost finishing app and it started crashing

My app was working perfectly until I installed the accounts-facebook and service-configuration package. Now it's giving this error and I have absolutely no idea how to fix it:
/Users/###/.meteor/packages/meteor-tool/.1.1.3.1eul34x++os.osx.x86_64+web.browser+web.cordova/mt-os.osx.x86_64/dev_bundle/server-lib/node_modules/fibers/future.js:245
throw(ex);
^
Error: Can't find npm module 'mongodb'. Did you forget to call 'Npm.depends' in package.js within the 'cfs_gridfs' package?
at Object.Npm.require (/Users/###/proyectos/leads/.meteor/local/build/programs/server/boot.js:155:17)
at Package (packages/cfs:gridfs/gridfs.server.js:2:1)
at /Users/###/proyectos/leads/.meteor/local/build/programs/server/packages/cfs_gridfs.js:189:4
at /Users/###/proyectos/leads/.meteor/local/build/programs/server/packages/cfs_gridfs.js:196:3
at /Users/###/proyectos/leads/.meteor/local/build/programs/server/boot.js:222:10
at Array.forEach (native)
at Function._.each._.forEach (/Users/###/.meteor/packages/meteor-tool/.1.1.3.1eul34x++os.osx.x86_64+web.browser+web.cordova/mt-os.osx.x86_64/dev_bundle/server-lib/node_modules/underscore/underscore.js:79:11)
at /Users/###/proyectos/leads/.meteor/local/build/programs/server/boot.js:117:5
Exited with code: 8
Your application is crashing. Waiting for file change.
What worked for me was simply hitting "Control + C" to stop my app and then running "meteor run" again.
Do you have the cfs_gridfs package?
Your console reference that package in the error
If you're using mrt it means that you're using an old version of Meteor. Once in a while I had similar issues and I would simply edit the file .meteor/packages and the problem was solved when I run meteor command. I'm not sure if the same applies here.

Error when building brunch with banana pancakes

I created a brunch project with the banana pancakes skeleton
brunch new brunchtest -s github://Anaphase/brunch-banana-pancakes
Then when building I get an error
cd brunchtest
brunch build
-> error: { [Error: Cannot find module '/media/sf_C_DRIVE/wamp/www/test/brunchtest/node_modules/clean-css-brunch'] code: 'MODULE_NOT_FOUND' }
So its obvious that some modules are missing but why? The strange part is that when I create the project I see that these modules are downloaded and put into node_modules but then they are removed during the creation process and only these remain:
Here's the whole npm-debug.log file, I see there are some errors but I don't know what they mean
http://pastebin.com/E4eMFeiC
Update
Here's a screenshot of the installation process errors (which should be in the logfile but I guess this is more convenient)
As per MrAzulay's comment, there's a security setting in Virtualbox that disables symlinking. He says he's had success with the following command, which I haven't tested:
VBoxManage setextradata VM_NAME VBoxInternal2/SharedFoldersEnableSymlinksCreate 1

Error running sample code using Spooky.js

I am new to the whole stack of node.js, phantom.js, casper.js and spooky.js. I have everything installed (in Windows), with PATH updated and followed this example:
https://github.com/WaterfallEngineering/SpookyJS
I got this error:
C:\node_modules\spooky>node examples/hello.js
events.js:68
throw arguments[1]; // Unhandled 'error' event
^
Error: Child terminated with non-zero exit code 127
at Spooky._spawnChild.Spooky._instances.(anonymous function) (C:\node_module
s\spooky\lib\spooky.js:82:17)
at ChildProcess.EventEmitter.emit (events.js:96:17)
at Process._handle.onexit (child_process.js:678:10)
Anyone has any clue why and how to fix it? I run casperjs googlelinks.js just fine. But with node.js and spooky.js, it gave me trouble.
This is due to the CasperJS Windows executable being named casperjs.bat instead of casperjs. See this comment on the bug #mike mentioned.
Unfortunately, you'll have to hack around this bug for the moment. I will release a fix for that this week.
This is based on the workaround provided by #mike and #lawnsea, which did lead me to the solution, but were not immediately clear to a beginner like me. The tip from minaki also helped me understand what to do: https://github.com/WaterfallEngineering/SpookyJS/issues/14
INSTALL SPOOKY.JS ON WINDOWS 7 WITH NPM.
I'm using:
Win7 64 bit
Node v0.10.17
CasperJS 1.1.0-DEV
PhantomJS 1.9.2
Added everything to my $PATH already
Steps:
Fresh directory: mkdir spookytest, cd spookytest
npm install spooky
open spookytest\node_modules\spooky\lib\spooky.js in a text editor
Change Line 26 (defaults.child.command) from 'casperjs' to 'casperjs.bat'
Change Line 30 (defaults.child.transport) from 'stdio' to 'http'
Save and go back to the spookytestdirectory
node node_modules/spooky/examples/hello.js
--> Hello, from Spooky the Tuff Little Ghost - Wikipedia, the free encyclopedia

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