JS function no longer applies - google-chrome-extension

Hello everyone.
I am currently trying to develop an extension for the Chrome browser and am having a problem.
My extension works, but the JS function which is integrated only works page load, or when it refresh.
But when browsing, when you return to the page or text should be amended, the JS function no longer applies: cry:
Here is an example to better explain myself;)
Function is to replace text with another text:
manifest.json:
{
"content_scripts": [ {
"js": [ "content.js", "init.js" ],
"matches": [ "http://battlelog.battlefield.com/*" ],
"run_at": "document_end"
} ],
"name": "My Extension",
"author" : "Tesla",
"version": "1.0",
"description": "DESCRIPTION COMING !",
"key": "MIICdwIBADANBgkqhkiG9w0BAQEFAASCAmEwggJdAgEAAoGBALuyMQ/qwguwISXI8lDNIyQQyuQHQIqLRTekDDomL/UlEv2pWvUKtbnj3yMvNsXu/4KGzKZvcDmCD1W2mEXjk8vrm7rEt3AqXsWooSuqRlWJ3vqiB5/mtA+Hac2whiUSqylC5FJH6LbWNjYAAcHyVxif83GRWfxwPVHFiyQTt5hDAgMBAAECgYEAqYwNRZOKNYSkbL1YJiUn2SxSGily47Nqkxhc8yoLqCYVQY352+AQyBpPNjkwARwjMoUR2EZR2aDiuUp3wqoQllRzLHR61jjUtg+0X5RSgQlIbB/GFVns9/7DqXRBcY5RTmMQZ9H53UrIIfZ9fdwZyQ4yOAc2rv14YnwjjZlU/gECQQD6cjUJv7Ps891z2e0lHE2XALIdpaRa4Q5Isx6GairJKlzv722zK2/ftECE1VV+rElwtEw+teCRI7K8Cawx60iHAkEAv9u/9Fz7ZM7j5bgYSkZx043K+PT8yqNTQKtwpwSRDShje8iQkzW9HjLjxlC6qc8uN0sE+H48TaHslCJ/pQntZQJBAM8sDG3NFASuUoGUQ5TQTerc23qk3EmFJHDFIzojttMD5S9hy0hMZVYTYM/BPeD0mifOLcguYd8OPbtI8RW2QR8CQBb9UQIKBkGtHNfQ+HAmAsuzyOeOC6CIc5hjMquAu5TVCx6xCMnq/Y9Zz7tavxNL9SDBB4ZzMeyng364p4zyJJUCQG2GRV0BiZfcxhT7/YV+E+t037pV/NisdXomDgCbSBpkN/gls0wI/6MkhlrU6YmfaZ/hG2QtGs7VCKRJ8fI36Nw=",
"minimum_chrome_version": "14.0"
}
content.js:
var head = document.getElementsByTagName("head")[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = chrome.extension.getURL('main.js');
head.appendChild(script);
var css = document.createElement('link');
css.type = 'text/css';
css.rel = 'stylesheet';
css.href = chrome.extension.getURL('main.css');
head.appendChild(css);
main.js:
var modif = {
change: 'Text-Change'
};
var original = {
change: /Leaderboards/gm,
};
$(document).ready(function() {
$('.base-middle').each(function() {
var $p = $(this);
var html = $p.html();
$p.html(html.replace(original.change, modif.change));
});
});
The function must edit the text:
Leaderboards
in
Text-Change
on this page : http://battlelog.battlefield.com/bf3/leaderboard/
without having to refresh the page every time.
If anyone can help me?
thank you ;)
Tesla
EDIT/
I posted a response after this message

As I mentioned in the comment, your dealing with an AJAX driven page which makes things rather tricky (any advice from anyone on how to deal with an ajax site would surely be appreciated).
One thing I noticed with that page is after it gets the pages contents and renders them to the page it executes Surface.Renderer.invokeUsedComponents so you could hijack that function and then redo your mod if window.location equals the url you want to mod on.
A quick example on how to hijack that function looks like....
(function(old){
Surface.Renderer.invokeUsedComponents = function(a){
// Check window.location and if it matches then do something
alert(a);
old.apply(Surface.Renderer, arguments);
}
})(Surface.Renderer.invokeUsedComponents)
Be aware that I didnt do heaps of testing and if they ever change their api it could break your extension....
Good Luck!
EDIT
I forgot to mention that your going to need to inject that code into the page and have it communicate back to the extension.
Heres some code that should work (I didnt test it, just modded some code I had already)...
// http://code.google.com/chrome/extensions/content_scripts.html#host-page-communication
var comDiv = document.createElement('div');
comDiv.setAttribute("id", "stateChangeDiv");
document.documentElement.appendChild(comDiv);
script = function(old) {
// Create the event that the content script listens for
var stateChangeEvent = document.createEvent('Event');
stateChangeEvent.initEvent('stateChangeEvent', true, true);
// overide the function that gets called after the page is updated
Surface.Renderer.invokeUsedComponents = function(a) {
var hiddenDiv = document.getElementById('stateChangeDiv');
hiddenDiv.dispatchEvent(stateChangeEvent);
//console.debug(c);
old.apply(Surface.Renderer, arguments);
}
}
function override(fn) {
var script = document.createElement('script');
script.setAttribute("type", "application/javascript");
script.textContent = '(' + fn + ')(Surface.Renderer.invokeUsedComponents);';
document.documentElement.appendChild(script); // run the script
document.documentElement.removeChild(script); // clean up
}
override(script);
document.getElementById('stateChangeDiv').addEventListener('stateChangeEvent', function() {
// This will get executed everytime Surface.Renderer.invokeUsedComponents does on the page
alert('page updated, check your window.location and do something');
});

Related

Chrome extension to communicate with injected code [duplicate]

I'm learning how to create Chrome extensions. I just started developing one to catch YouTube events. I want to use it with YouTube flash player (later I will try to make it compatible with HTML5).
manifest.json:
{
"name": "MyExtension",
"version": "1.0",
"description": "Gotta catch Youtube events!",
"permissions": ["tabs", "http://*/*"],
"content_scripts" : [{
"matches" : [ "www.youtube.com/*"],
"js" : ["myScript.js"]
}]
}
myScript.js:
function state() { console.log("State Changed!"); }
var player = document.getElementById("movie_player");
player.addEventListener("onStateChange", "state");
console.log("Started!");
The problem is that the console gives me the "Started!", but there is no "State Changed!" when I play/pause YouTube videos.
When this code is put in the console, it worked. What am I doing wrong?
Underlying cause:
Content scripts are executed in an "isolated world" environment.
Solution:
Inject the code into the page using DOM - that code will be able to access functions/variables of the page context ("main world") or expose functions/variables to the page context (in your case it's the state() method).
Note in case communication with the page script is needed:
Use DOM CustomEvent handler. Examples: one, two, and three.
Note in case chrome API is needed in the page script:
Since chrome.* APIs can't be used in the page script, you have to use them in the content script and send the results to the page script via DOM messaging (see the note above).
Safety warning:
A page may redefine or augment/hook a built-in prototype so your exposed code may fail if the page did it in an incompatible fashion. If you want to make sure your exposed code runs in a safe environment then you should either a) declare your content script with "run_at": "document_start" and use Methods 2-3 not 1, or b) extract the original native built-ins via an empty iframe, example. Note that with document_start you may need to use DOMContentLoaded event inside the exposed code to wait for DOM.
Table of contents
Method 1: Inject another file - ManifestV3 compatible
Method 2: Inject embedded code - MV2
Method 2b: Using a function - MV2
Method 3: Using an inline event - ManifestV3 compatible
Method 4: Using executeScript's world - ManifestV3 only
Method 5: Using world in manifest.json - ManifestV3 only, Chrome 111+
Dynamic values in the injected code
Method 1: Inject another file (ManifestV3/MV2)
Particularly good when you have lots of code. Put the code in a file within your extension, say script.js. Then load it in your content script like this:
var s = document.createElement('script');
s.src = chrome.runtime.getURL('script.js');
s.onload = function() {
this.remove();
};
(document.head || document.documentElement).appendChild(s);
The js file must be exposed in web_accessible_resources:
manifest.json example for ManifestV2
"web_accessible_resources": ["script.js"],
manifest.json example for ManifestV3
"web_accessible_resources": [{
"resources": ["script.js"],
"matches": ["<all_urls>"]
}]
If not, the following error will appear in the console:
Denying load of chrome-extension://[EXTENSIONID]/script.js. Resources must be listed in the web_accessible_resources manifest key in order to be loaded by pages outside the extension.
Method 2: Inject embedded code (MV2)
This method is useful when you want to quickly run a small piece of code. (See also: How to disable facebook hotkeys with Chrome extension?).
var actualCode = `// Code here.
// If you want to use a variable, use $ and curly braces.
// For example, to use a fixed random number:
var someFixedRandomValue = ${ Math.random() };
// NOTE: Do not insert unsafe variables in this way, see below
// at "Dynamic values in the injected code"
`;
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.remove();
Note: template literals are only supported in Chrome 41 and above. If you want the extension to work in Chrome 40-, use:
var actualCode = ['/* Code here. Example: */' + 'alert(0);',
'// Beware! This array have to be joined',
'// using a newline. Otherwise, missing semicolons',
'// or single-line comments (//) will mess up your',
'// code ----->'].join('\n');
Method 2b: Using a function (MV2)
For a big chunk of code, quoting the string is not feasible. Instead of using an array, a function can be used, and stringified:
var actualCode = '(' + function() {
// All code is executed in a local scope.
// For example, the following does NOT overwrite the global `alert` method
var alert = null;
// To overwrite a global variable, prefix `window`:
window.alert = null;
} + ')();';
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.remove();
This method works, because the + operator on strings and a function converts all objects to a string. If you intend on using the code more than once, it's wise to create a function to avoid code repetition. An implementation might look like:
function injectScript(func) {
var actualCode = '(' + func + ')();'
...
}
injectScript(function() {
alert("Injected script");
});
Note: Since the function is serialized, the original scope, and all bound properties are lost!
var scriptToInject = function() {
console.log(typeof scriptToInject);
};
injectScript(scriptToInject);
// Console output: "undefined"
Method 3: Using an inline event (ManifestV3/MV2)
Sometimes, you want to run some code immediately, e.g. to run some code before the <head> element is created. This can be done by inserting a <script> tag with textContent (see method 2/2b).
An alternative, but not recommended is to use inline events. It is not recommended because if the page defines a Content Security policy that forbids inline scripts, then inline event listeners are blocked. Inline scripts injected by the extension, on the other hand, still run.
If you still want to use inline events, this is how:
var actualCode = '// Some code example \n' +
'console.log(document.documentElement.outerHTML);';
document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');
Note: This method assumes that there are no other global event listeners that handle the reset event. If there is, you can also pick one of the other global events. Just open the JavaScript console (F12), type document.documentElement.on, and pick on of the available events.
Method 4: Using chrome.scripting API world (ManifestV3 only)
Chrome 95 or newer, chrome.scripting.executeScript with world: 'MAIN'
Chrome 102 or newer, chrome.scripting.registerContentScripts with world: 'MAIN', also allows runAt: 'document_start' to guarantee early execution of the page script.
Unlike the other methods, this one is for the background script or the popup script, not for the content script. See the documentation and examples.
Method 5: Using world in manifest.json (ManifestV3 only)
In Chrome 111 or newer you can add "world": "MAIN" to content_scripts declaration in manifest.json to override the default value which is ISOLATED. The scripts run in the listed order.
"content_scripts": [{
"js": ["content.js"],
"matches": ["<all_urls>"],
"run_at": "document_start"
}, {
"world": "MAIN",
"js": ["page.js"],
"matches": ["<all_urls>"],
"run_at": "document_start"
}],
Dynamic values in the injected code (MV2)
Occasionally, you need to pass an arbitrary variable to the injected function. For example:
var GREETING = "Hi, I'm ";
var NAME = "Rob";
var scriptToInject = function() {
alert(GREETING + NAME);
};
To inject this code, you need to pass the variables as arguments to the anonymous function. Be sure to implement it correctly! The following will not work:
var scriptToInject = function (GREETING, NAME) { ... };
var actualCode = '(' + scriptToInject + ')(' + GREETING + ',' + NAME + ')';
// The previous will work for numbers and booleans, but not strings.
// To see why, have a look at the resulting string:
var actualCode = "(function(GREETING, NAME) {...})(Hi, I'm ,Rob)";
// ^^^^^^^^ ^^^ No string literals!
The solution is to use JSON.stringify before passing the argument. Example:
var actualCode = '(' + function(greeting, name) { ...
} + ')(' + JSON.stringify(GREETING) + ',' + JSON.stringify(NAME) + ')';
If you have many variables, it's worthwhile to use JSON.stringify once, to improve readability, as follows:
...
} + ')(' + JSON.stringify([arg1, arg2, arg3, arg4]).slice(1, -1) + ')';
Dynamic values in the injected code (ManifestV3)
Method 1 can set the URL of the script element in the content script:
s.src = chrome.runtime.getURL('script.js?') + new URLSearchParams({foo: 1});
Then script.js can read it:
const params = new URLSearchParams(document.currentScript.src.split('?')[1]);
console.log(params.get('foo'));
Method 4 executeScript has args parameter, registerContentScripts currently doesn't (hopefully it'll be added in the future).
The only thing missing hidden from Rob W's excellent answer is how to communicate between the injected page script and the content script.
On the receiving side (either your content script or the injected page script) add an event listener:
document.addEventListener('yourCustomEvent', function (e) {
var data = e.detail;
console.log('received', data);
});
On the initiator side (content script or injected page script) send the event:
var data = {
allowedTypes: 'those supported by structured cloning, see the list below',
inShort: 'no DOM elements or classes/functions',
};
document.dispatchEvent(new CustomEvent('yourCustomEvent', { detail: data }));
Notes:
DOM messaging uses structured cloning algorithm, which can transfer only some types of data in addition to primitive values. It can't send class instances or functions or DOM elements.
In Firefox, to send an object (i.e. not a primitive value) from the content script to the page context you have to explicitly clone it into the target using cloneInto (a built-in function), otherwise it'll fail with a security violation error.
document.dispatchEvent(new CustomEvent('yourCustomEvent', {
detail: cloneInto(data, document.defaultView),
}));
I've also faced the problem of ordering of loaded scripts, which was solved through sequential loading of scripts. The loading is based on Rob W's answer.
function scriptFromFile(file) {
var script = document.createElement("script");
script.src = chrome.extension.getURL(file);
return script;
}
function scriptFromSource(source) {
var script = document.createElement("script");
script.textContent = source;
return script;
}
function inject(scripts) {
if (scripts.length === 0)
return;
var otherScripts = scripts.slice(1);
var script = scripts[0];
var onload = function() {
script.parentNode.removeChild(script);
inject(otherScripts);
};
if (script.src != "") {
script.onload = onload;
document.head.appendChild(script);
} else {
document.head.appendChild(script);
onload();
}
}
The example of usage would be:
var formulaImageUrl = chrome.extension.getURL("formula.png");
var codeImageUrl = chrome.extension.getURL("code.png");
inject([
scriptFromSource("var formulaImageUrl = '" + formulaImageUrl + "';"),
scriptFromSource("var codeImageUrl = '" + codeImageUrl + "';"),
scriptFromFile("EqEditor/eq_editor-lite-17.js"),
scriptFromFile("EqEditor/eq_config.js"),
scriptFromFile("highlight/highlight.pack.js"),
scriptFromFile("injected.js")
]);
Actually, I'm kinda new to JS, so feel free to ping me to the better ways.
You can use a utility function I've created for the purpose of running code in the page context and getting back the returned value.
This is done by serializing a function to a string and injecting it to the web page.
The utility is available here on GitHub.
Usage examples -
// Some code that exists only in the page context -
window.someProperty = 'property';
function someFunction(name = 'test') {
return new Promise(res => setTimeout(()=>res('resolved ' + name), 1200));
}
/////////////////
// Content script examples -
await runInPageContext(() => someProperty); // returns 'property'
await runInPageContext(() => someFunction()); // returns 'resolved test'
await runInPageContext(async (name) => someFunction(name), 'with name' ); // 'resolved with name'
await runInPageContext(async (...args) => someFunction(...args), 'with spread operator and rest parameters' ); // returns 'resolved with spread operator and rest parameters'
await runInPageContext({
func: (name) => someFunction(name),
args: ['with params object'],
doc: document,
timeout: 10000
} ); // returns 'resolved with params object'
in Content script , i add script tag to the head which binds a 'onmessage' handler, inside the handler i use , eval to execute code.
In booth content script i use onmessage handler as well , so i get two way communication.
Chrome Docs
//Content Script
var pmsgUrl = chrome.extension.getURL('pmListener.js');
$("head").first().append("<script src='"+pmsgUrl+"' type='text/javascript'></script>");
//Listening to messages from DOM
window.addEventListener("message", function(event) {
console.log('CS :: message in from DOM', event);
if(event.data.hasOwnProperty('cmdClient')) {
var obj = JSON.parse(event.data.cmdClient);
DoSomthingInContentScript(obj);
}
});
pmListener.js is a post message url listener
//pmListener.js
//Listen to messages from Content Script and Execute Them
window.addEventListener("message", function (msg) {
console.log("im in REAL DOM");
if (msg.data.cmnd) {
eval(msg.data.cmnd);
}
});
console.log("injected To Real Dom");
This way , I can have 2 way communication between CS to Real Dom.
Its very usefull for example if you need to listen webscoket events ,
or to any in memory variables or events.
If you wish to inject pure function, instead of text, you can use this method:
function inject(){
document.body.style.backgroundColor = 'blue';
}
// this includes the function as text and the barentheses make it run itself.
var actualCode = "("+inject+")()";
document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');
And you can pass parameters (unfortunatelly no objects and arrays can be stringifyed) to the functions. Add it into the baretheses, like so:
function inject(color){
document.body.style.backgroundColor = color;
}
// this includes the function as text and the barentheses make it run itself.
var color = 'yellow';
var actualCode = "("+inject+")("+color+")";

How to access redux state snapshot from Google Chrome content_scripts injected script? [duplicate]

I'm learning how to create Chrome extensions. I just started developing one to catch YouTube events. I want to use it with YouTube flash player (later I will try to make it compatible with HTML5).
manifest.json:
{
"name": "MyExtension",
"version": "1.0",
"description": "Gotta catch Youtube events!",
"permissions": ["tabs", "http://*/*"],
"content_scripts" : [{
"matches" : [ "www.youtube.com/*"],
"js" : ["myScript.js"]
}]
}
myScript.js:
function state() { console.log("State Changed!"); }
var player = document.getElementById("movie_player");
player.addEventListener("onStateChange", "state");
console.log("Started!");
The problem is that the console gives me the "Started!", but there is no "State Changed!" when I play/pause YouTube videos.
When this code is put in the console, it worked. What am I doing wrong?
Underlying cause:
Content scripts are executed in an "isolated world" environment.
Solution:
Inject the code into the page using DOM - that code will be able to access functions/variables of the page context ("main world") or expose functions/variables to the page context (in your case it's the state() method).
Note in case communication with the page script is needed:
Use DOM CustomEvent handler. Examples: one, two, and three.
Note in case chrome API is needed in the page script:
Since chrome.* APIs can't be used in the page script, you have to use them in the content script and send the results to the page script via DOM messaging (see the note above).
Safety warning:
A page may redefine or augment/hook a built-in prototype so your exposed code may fail if the page did it in an incompatible fashion. If you want to make sure your exposed code runs in a safe environment then you should either a) declare your content script with "run_at": "document_start" and use Methods 2-3 not 1, or b) extract the original native built-ins via an empty iframe, example. Note that with document_start you may need to use DOMContentLoaded event inside the exposed code to wait for DOM.
Table of contents
Method 1: Inject another file - ManifestV3 compatible
Method 2: Inject embedded code - MV2
Method 2b: Using a function - MV2
Method 3: Using an inline event - ManifestV3 compatible
Method 4: Using executeScript's world - ManifestV3 only
Method 5: Using world in manifest.json - ManifestV3 only, Chrome 111+
Dynamic values in the injected code
Method 1: Inject another file (ManifestV3/MV2)
Particularly good when you have lots of code. Put the code in a file within your extension, say script.js. Then load it in your content script like this:
var s = document.createElement('script');
s.src = chrome.runtime.getURL('script.js');
s.onload = function() {
this.remove();
};
(document.head || document.documentElement).appendChild(s);
The js file must be exposed in web_accessible_resources:
manifest.json example for ManifestV2
"web_accessible_resources": ["script.js"],
manifest.json example for ManifestV3
"web_accessible_resources": [{
"resources": ["script.js"],
"matches": ["<all_urls>"]
}]
If not, the following error will appear in the console:
Denying load of chrome-extension://[EXTENSIONID]/script.js. Resources must be listed in the web_accessible_resources manifest key in order to be loaded by pages outside the extension.
Method 2: Inject embedded code (MV2)
This method is useful when you want to quickly run a small piece of code. (See also: How to disable facebook hotkeys with Chrome extension?).
var actualCode = `// Code here.
// If you want to use a variable, use $ and curly braces.
// For example, to use a fixed random number:
var someFixedRandomValue = ${ Math.random() };
// NOTE: Do not insert unsafe variables in this way, see below
// at "Dynamic values in the injected code"
`;
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.remove();
Note: template literals are only supported in Chrome 41 and above. If you want the extension to work in Chrome 40-, use:
var actualCode = ['/* Code here. Example: */' + 'alert(0);',
'// Beware! This array have to be joined',
'// using a newline. Otherwise, missing semicolons',
'// or single-line comments (//) will mess up your',
'// code ----->'].join('\n');
Method 2b: Using a function (MV2)
For a big chunk of code, quoting the string is not feasible. Instead of using an array, a function can be used, and stringified:
var actualCode = '(' + function() {
// All code is executed in a local scope.
// For example, the following does NOT overwrite the global `alert` method
var alert = null;
// To overwrite a global variable, prefix `window`:
window.alert = null;
} + ')();';
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.remove();
This method works, because the + operator on strings and a function converts all objects to a string. If you intend on using the code more than once, it's wise to create a function to avoid code repetition. An implementation might look like:
function injectScript(func) {
var actualCode = '(' + func + ')();'
...
}
injectScript(function() {
alert("Injected script");
});
Note: Since the function is serialized, the original scope, and all bound properties are lost!
var scriptToInject = function() {
console.log(typeof scriptToInject);
};
injectScript(scriptToInject);
// Console output: "undefined"
Method 3: Using an inline event (ManifestV3/MV2)
Sometimes, you want to run some code immediately, e.g. to run some code before the <head> element is created. This can be done by inserting a <script> tag with textContent (see method 2/2b).
An alternative, but not recommended is to use inline events. It is not recommended because if the page defines a Content Security policy that forbids inline scripts, then inline event listeners are blocked. Inline scripts injected by the extension, on the other hand, still run.
If you still want to use inline events, this is how:
var actualCode = '// Some code example \n' +
'console.log(document.documentElement.outerHTML);';
document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');
Note: This method assumes that there are no other global event listeners that handle the reset event. If there is, you can also pick one of the other global events. Just open the JavaScript console (F12), type document.documentElement.on, and pick on of the available events.
Method 4: Using chrome.scripting API world (ManifestV3 only)
Chrome 95 or newer, chrome.scripting.executeScript with world: 'MAIN'
Chrome 102 or newer, chrome.scripting.registerContentScripts with world: 'MAIN', also allows runAt: 'document_start' to guarantee early execution of the page script.
Unlike the other methods, this one is for the background script or the popup script, not for the content script. See the documentation and examples.
Method 5: Using world in manifest.json (ManifestV3 only)
In Chrome 111 or newer you can add "world": "MAIN" to content_scripts declaration in manifest.json to override the default value which is ISOLATED. The scripts run in the listed order.
"content_scripts": [{
"js": ["content.js"],
"matches": ["<all_urls>"],
"run_at": "document_start"
}, {
"world": "MAIN",
"js": ["page.js"],
"matches": ["<all_urls>"],
"run_at": "document_start"
}],
Dynamic values in the injected code (MV2)
Occasionally, you need to pass an arbitrary variable to the injected function. For example:
var GREETING = "Hi, I'm ";
var NAME = "Rob";
var scriptToInject = function() {
alert(GREETING + NAME);
};
To inject this code, you need to pass the variables as arguments to the anonymous function. Be sure to implement it correctly! The following will not work:
var scriptToInject = function (GREETING, NAME) { ... };
var actualCode = '(' + scriptToInject + ')(' + GREETING + ',' + NAME + ')';
// The previous will work for numbers and booleans, but not strings.
// To see why, have a look at the resulting string:
var actualCode = "(function(GREETING, NAME) {...})(Hi, I'm ,Rob)";
// ^^^^^^^^ ^^^ No string literals!
The solution is to use JSON.stringify before passing the argument. Example:
var actualCode = '(' + function(greeting, name) { ...
} + ')(' + JSON.stringify(GREETING) + ',' + JSON.stringify(NAME) + ')';
If you have many variables, it's worthwhile to use JSON.stringify once, to improve readability, as follows:
...
} + ')(' + JSON.stringify([arg1, arg2, arg3, arg4]).slice(1, -1) + ')';
Dynamic values in the injected code (ManifestV3)
Method 1 can set the URL of the script element in the content script:
s.src = chrome.runtime.getURL('script.js?') + new URLSearchParams({foo: 1});
Then script.js can read it:
const params = new URLSearchParams(document.currentScript.src.split('?')[1]);
console.log(params.get('foo'));
Method 4 executeScript has args parameter, registerContentScripts currently doesn't (hopefully it'll be added in the future).
The only thing missing hidden from Rob W's excellent answer is how to communicate between the injected page script and the content script.
On the receiving side (either your content script or the injected page script) add an event listener:
document.addEventListener('yourCustomEvent', function (e) {
var data = e.detail;
console.log('received', data);
});
On the initiator side (content script or injected page script) send the event:
var data = {
allowedTypes: 'those supported by structured cloning, see the list below',
inShort: 'no DOM elements or classes/functions',
};
document.dispatchEvent(new CustomEvent('yourCustomEvent', { detail: data }));
Notes:
DOM messaging uses structured cloning algorithm, which can transfer only some types of data in addition to primitive values. It can't send class instances or functions or DOM elements.
In Firefox, to send an object (i.e. not a primitive value) from the content script to the page context you have to explicitly clone it into the target using cloneInto (a built-in function), otherwise it'll fail with a security violation error.
document.dispatchEvent(new CustomEvent('yourCustomEvent', {
detail: cloneInto(data, document.defaultView),
}));
I've also faced the problem of ordering of loaded scripts, which was solved through sequential loading of scripts. The loading is based on Rob W's answer.
function scriptFromFile(file) {
var script = document.createElement("script");
script.src = chrome.extension.getURL(file);
return script;
}
function scriptFromSource(source) {
var script = document.createElement("script");
script.textContent = source;
return script;
}
function inject(scripts) {
if (scripts.length === 0)
return;
var otherScripts = scripts.slice(1);
var script = scripts[0];
var onload = function() {
script.parentNode.removeChild(script);
inject(otherScripts);
};
if (script.src != "") {
script.onload = onload;
document.head.appendChild(script);
} else {
document.head.appendChild(script);
onload();
}
}
The example of usage would be:
var formulaImageUrl = chrome.extension.getURL("formula.png");
var codeImageUrl = chrome.extension.getURL("code.png");
inject([
scriptFromSource("var formulaImageUrl = '" + formulaImageUrl + "';"),
scriptFromSource("var codeImageUrl = '" + codeImageUrl + "';"),
scriptFromFile("EqEditor/eq_editor-lite-17.js"),
scriptFromFile("EqEditor/eq_config.js"),
scriptFromFile("highlight/highlight.pack.js"),
scriptFromFile("injected.js")
]);
Actually, I'm kinda new to JS, so feel free to ping me to the better ways.
You can use a utility function I've created for the purpose of running code in the page context and getting back the returned value.
This is done by serializing a function to a string and injecting it to the web page.
The utility is available here on GitHub.
Usage examples -
// Some code that exists only in the page context -
window.someProperty = 'property';
function someFunction(name = 'test') {
return new Promise(res => setTimeout(()=>res('resolved ' + name), 1200));
}
/////////////////
// Content script examples -
await runInPageContext(() => someProperty); // returns 'property'
await runInPageContext(() => someFunction()); // returns 'resolved test'
await runInPageContext(async (name) => someFunction(name), 'with name' ); // 'resolved with name'
await runInPageContext(async (...args) => someFunction(...args), 'with spread operator and rest parameters' ); // returns 'resolved with spread operator and rest parameters'
await runInPageContext({
func: (name) => someFunction(name),
args: ['with params object'],
doc: document,
timeout: 10000
} ); // returns 'resolved with params object'
in Content script , i add script tag to the head which binds a 'onmessage' handler, inside the handler i use , eval to execute code.
In booth content script i use onmessage handler as well , so i get two way communication.
Chrome Docs
//Content Script
var pmsgUrl = chrome.extension.getURL('pmListener.js');
$("head").first().append("<script src='"+pmsgUrl+"' type='text/javascript'></script>");
//Listening to messages from DOM
window.addEventListener("message", function(event) {
console.log('CS :: message in from DOM', event);
if(event.data.hasOwnProperty('cmdClient')) {
var obj = JSON.parse(event.data.cmdClient);
DoSomthingInContentScript(obj);
}
});
pmListener.js is a post message url listener
//pmListener.js
//Listen to messages from Content Script and Execute Them
window.addEventListener("message", function (msg) {
console.log("im in REAL DOM");
if (msg.data.cmnd) {
eval(msg.data.cmnd);
}
});
console.log("injected To Real Dom");
This way , I can have 2 way communication between CS to Real Dom.
Its very usefull for example if you need to listen webscoket events ,
or to any in memory variables or events.
If you wish to inject pure function, instead of text, you can use this method:
function inject(){
document.body.style.backgroundColor = 'blue';
}
// this includes the function as text and the barentheses make it run itself.
var actualCode = "("+inject+")()";
document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');
And you can pass parameters (unfortunatelly no objects and arrays can be stringifyed) to the functions. Add it into the baretheses, like so:
function inject(color){
document.body.style.backgroundColor = color;
}
// this includes the function as text and the barentheses make it run itself.
var color = 'yellow';
var actualCode = "("+inject+")("+color+")";

How to run a chrome extension content script on current tab [duplicate]

I'm messing around (trying to learn) how to make a chrome extension. Right now I'm just making super simple one where it counts instances of a certain word on a page. I have this part working.
What I want to do is send this information to the pop so I can use it to do some other stuff.
Here is what I have so far:
manifest.json
{
"manifest_version": 2,
"name": "WeedKiller",
"description": "Totally serious $100% legit extension",
"version": "0.1",
"background": {
"persistent": false,
"scripts": ["background.js"]
},
"permissions":[
"tabs",
"storage"
],
"browser_action": {
"default_icon": "icon.png",
"default_title": "WeedKiller",
"default_popup": "popup.html"
},
"content_scripts": [
{
"matches": [
"http://*/*",
"https://*/*"
],
"js": [
"content.js"
],
"run_at": "document_end"
}
]
}
content.js
var elements = document.getElementsByTagName('*');
var count = 0;
function tokeCounter(){
for (var i = 0; i < elements.length; i++) {
var element = elements[i];
for (var j = 0; j < element.childNodes.length; j++) {
var node = element.childNodes[j];
if (node.nodeType === 3) {
var text = node.nodeValue;
if(text == '420'){
count++;
}
var replacedText = text.replace(/420/, '+1');
if (replacedText !== text) {
element.replaceChild(document.createTextNode(replacedText), node);
}
}
}
}
}
tokeCounter();
So what I want to happen is to send the count variable to the popup so that I can use it there.
I have looked around and found that I need to do something with chrome.runtime.sendMessage.
I have it so I add this line to the end of content.js:
chrome.runtime.sendMessage(count);
and then in background.js:
chrome.runtime.onMessage.addListener(
function(response, sender, sendResponse){
temp = response;
}
);
I'm sort of stuck here as I'm not sure how to send this information to popup and use it.
As you have properly noticed, you can't send data directly to the popup when it's closed. So, you're sending data to the background page.
Then, when you open the popup, you want the data there. So, what are the options?
Please note: this answer will give bad advice first, and then improve on it. Since OP is learning, it's important to show the thought process and the roadbumps.
First solution that comes to mind is the following: ask the background page, using Messaging again. Early warning: this will not work or work poorly
First off, establish that there can be different types of messages. Modifying your current messaging code:
// content.js
chrome.runtime.sendMessage({type: "setCount", count: count});
// background.js
chrome.runtime.onMessage.addListener(
function(message, sender, sendResponse) {
switch(message.type) {
case "setCount":
temp = message.count;
break;
default:
console.error("Unrecognised message: ", message);
}
}
);
And now, you could in theory ask that in the popup:
// popup.js
chrome.runtime.sendMessage({type: "getCount"}, function(count) {
if(typeof count == "undefined") {
// That's kind of bad
} else {
// Use count
}
});
// background.js
chrome.runtime.onMessage.addListener(
function(message, sender, sendResponse) {
switch(message.type) {
case "setCount":
temp = message.count;
break;
case "getCount":
sendResponse(temp);
break;
default:
console.error("Unrecognised message: ", message);
}
}
);
Now, what are the problems with this?
What's the lifetime of temp? You have explicitly stated "persistent": false in your manifest. As a result, the background page can be unloaded at any time, wiping state such as temp.
You could fix it with "persistent": true, but keep reading.
Which tab's count do you expect to see? temp will have the last data written to it, which may very well not be the current tab.
You could fix it with keeping tabs (see what I did there?) on which tab sent the data, e.g. by using:
// background.js
/* ... */
case "setCount":
temp[sender.tab.id] = message.count;
break;
case "getCount":
sendResponse(temp[message.id]);
break;
// popup.js
chrome.tabs.query({active: true, currentWindow: true}, function(tabs) {
// tabs is a single-element array after this filtering
chrome.runtime.sendMessage({type: "getCount", id: tabs[0].id}, function(count) {
/* ... */
});
});
It's a lot of work though, isn't it? This solution works fine though for non-tab-specific data, after fixing 1.
Next improvement to consider: do we need the background page to store the result for us? After all, chrome.storage is a thing; it's a persistent storage that all extension scripts (including content scripts) can access.
This cuts the background (and Messaging) out of the picture:
// content.js
chrome.storage.local.set({count: count});
// popup.js
chrome.storage.local.get("count", function(data) {
if(typeof data.count == "undefined") {
// That's kind of bad
} else {
// Use data.count
}
});
This looks cleaner, and completely bypasses problem 1 from above, but problem 2 gets trickier. You can't directly set/read something like count[id] in the storage, you'll need to read count out, modify it and write it back. It can get slow and messy.
Add to that that content scripts are not really aware of their tab ID; you'll need to message background just to learn it. Ugh. Not pretty. Again, this is a great solution for non-tab-specific data.
Then the next question to ask: why do we even need a central location to store the (tab-specific) result? The content script's lifetime is the page's lifetime. You can ask the content script directly at any point. Including from the popup.
Wait, wait, didn't you say at the very top you can't send data to the popup? Well, yes, kinda: when you don't know if it's there listening. But if the popup asks, then it must be ready to get a response, no?
So, let's reverse the content script logic. Instead of immediately sending the data, wait and listen for requests:
chrome.runtime.onMessage.addListener(
function(message, sender, sendResponse) {
switch(message.type) {
case "getCount":
sendResponse(count);
break;
default:
console.error("Unrecognised message: ", message);
}
}
);
Then, in the popup, we need to query the tab that contains the content script. It's a different messaging function, and we have to specify the tab ID.
chrome.tabs.query({active: true, currentWindow: true}, function(tabs) {
chrome.tabs.sendMessage(tabs[0].id, {type: "getCount"}, function(count) {
/* ... */
});
});
Now that's much cleaner. Problem 2 is solved: we query the tab we want to hear from. Problem 1 seems to be solved: as long as a script counted what we need, it can answer.
Do note, as a final complication, that content scripts are not always injected when you expect them to: they only start to activate on navigation after the extension was (re)loaded. Here's an answer explaining that in great detail. It can be worked around if you wish, but for now just a code path for it:
function(count) {
if(typeof count == "undefined") {
// That's kind of bad
if(chrome.runtime.lastError) {
// We couldn't talk to the content script, probably it's not there
}
} else {
// Use count
}
}

Override CanvasRenderingContext2D from Chrome Extension [duplicate]

I'm learning how to create Chrome extensions. I just started developing one to catch YouTube events. I want to use it with YouTube flash player (later I will try to make it compatible with HTML5).
manifest.json:
{
"name": "MyExtension",
"version": "1.0",
"description": "Gotta catch Youtube events!",
"permissions": ["tabs", "http://*/*"],
"content_scripts" : [{
"matches" : [ "www.youtube.com/*"],
"js" : ["myScript.js"]
}]
}
myScript.js:
function state() { console.log("State Changed!"); }
var player = document.getElementById("movie_player");
player.addEventListener("onStateChange", "state");
console.log("Started!");
The problem is that the console gives me the "Started!", but there is no "State Changed!" when I play/pause YouTube videos.
When this code is put in the console, it worked. What am I doing wrong?
Underlying cause:
Content scripts are executed in an "isolated world" environment.
Solution:
Inject the code into the page using DOM - that code will be able to access functions/variables of the page context ("main world") or expose functions/variables to the page context (in your case it's the state() method).
Note in case communication with the page script is needed:
Use DOM CustomEvent handler. Examples: one, two, and three.
Note in case chrome API is needed in the page script:
Since chrome.* APIs can't be used in the page script, you have to use them in the content script and send the results to the page script via DOM messaging (see the note above).
Safety warning:
A page may redefine or augment/hook a built-in prototype so your exposed code may fail if the page did it in an incompatible fashion. If you want to make sure your exposed code runs in a safe environment then you should either a) declare your content script with "run_at": "document_start" and use Methods 2-3 not 1, or b) extract the original native built-ins via an empty iframe, example. Note that with document_start you may need to use DOMContentLoaded event inside the exposed code to wait for DOM.
Table of contents
Method 1: Inject another file - ManifestV3 compatible
Method 2: Inject embedded code - MV2
Method 2b: Using a function - MV2
Method 3: Using an inline event - ManifestV3 compatible
Method 4: Using executeScript's world - ManifestV3 only
Method 5: Using world in manifest.json - ManifestV3 only, Chrome 111+
Dynamic values in the injected code
Method 1: Inject another file (ManifestV3/MV2)
Particularly good when you have lots of code. Put the code in a file within your extension, say script.js. Then load it in your content script like this:
var s = document.createElement('script');
s.src = chrome.runtime.getURL('script.js');
s.onload = function() {
this.remove();
};
(document.head || document.documentElement).appendChild(s);
The js file must be exposed in web_accessible_resources:
manifest.json example for ManifestV2
"web_accessible_resources": ["script.js"],
manifest.json example for ManifestV3
"web_accessible_resources": [{
"resources": ["script.js"],
"matches": ["<all_urls>"]
}]
If not, the following error will appear in the console:
Denying load of chrome-extension://[EXTENSIONID]/script.js. Resources must be listed in the web_accessible_resources manifest key in order to be loaded by pages outside the extension.
Method 2: Inject embedded code (MV2)
This method is useful when you want to quickly run a small piece of code. (See also: How to disable facebook hotkeys with Chrome extension?).
var actualCode = `// Code here.
// If you want to use a variable, use $ and curly braces.
// For example, to use a fixed random number:
var someFixedRandomValue = ${ Math.random() };
// NOTE: Do not insert unsafe variables in this way, see below
// at "Dynamic values in the injected code"
`;
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.remove();
Note: template literals are only supported in Chrome 41 and above. If you want the extension to work in Chrome 40-, use:
var actualCode = ['/* Code here. Example: */' + 'alert(0);',
'// Beware! This array have to be joined',
'// using a newline. Otherwise, missing semicolons',
'// or single-line comments (//) will mess up your',
'// code ----->'].join('\n');
Method 2b: Using a function (MV2)
For a big chunk of code, quoting the string is not feasible. Instead of using an array, a function can be used, and stringified:
var actualCode = '(' + function() {
// All code is executed in a local scope.
// For example, the following does NOT overwrite the global `alert` method
var alert = null;
// To overwrite a global variable, prefix `window`:
window.alert = null;
} + ')();';
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.remove();
This method works, because the + operator on strings and a function converts all objects to a string. If you intend on using the code more than once, it's wise to create a function to avoid code repetition. An implementation might look like:
function injectScript(func) {
var actualCode = '(' + func + ')();'
...
}
injectScript(function() {
alert("Injected script");
});
Note: Since the function is serialized, the original scope, and all bound properties are lost!
var scriptToInject = function() {
console.log(typeof scriptToInject);
};
injectScript(scriptToInject);
// Console output: "undefined"
Method 3: Using an inline event (ManifestV3/MV2)
Sometimes, you want to run some code immediately, e.g. to run some code before the <head> element is created. This can be done by inserting a <script> tag with textContent (see method 2/2b).
An alternative, but not recommended is to use inline events. It is not recommended because if the page defines a Content Security policy that forbids inline scripts, then inline event listeners are blocked. Inline scripts injected by the extension, on the other hand, still run.
If you still want to use inline events, this is how:
var actualCode = '// Some code example \n' +
'console.log(document.documentElement.outerHTML);';
document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');
Note: This method assumes that there are no other global event listeners that handle the reset event. If there is, you can also pick one of the other global events. Just open the JavaScript console (F12), type document.documentElement.on, and pick on of the available events.
Method 4: Using chrome.scripting API world (ManifestV3 only)
Chrome 95 or newer, chrome.scripting.executeScript with world: 'MAIN'
Chrome 102 or newer, chrome.scripting.registerContentScripts with world: 'MAIN', also allows runAt: 'document_start' to guarantee early execution of the page script.
Unlike the other methods, this one is for the background script or the popup script, not for the content script. See the documentation and examples.
Method 5: Using world in manifest.json (ManifestV3 only)
In Chrome 111 or newer you can add "world": "MAIN" to content_scripts declaration in manifest.json to override the default value which is ISOLATED. The scripts run in the listed order.
"content_scripts": [{
"js": ["content.js"],
"matches": ["<all_urls>"],
"run_at": "document_start"
}, {
"world": "MAIN",
"js": ["page.js"],
"matches": ["<all_urls>"],
"run_at": "document_start"
}],
Dynamic values in the injected code (MV2)
Occasionally, you need to pass an arbitrary variable to the injected function. For example:
var GREETING = "Hi, I'm ";
var NAME = "Rob";
var scriptToInject = function() {
alert(GREETING + NAME);
};
To inject this code, you need to pass the variables as arguments to the anonymous function. Be sure to implement it correctly! The following will not work:
var scriptToInject = function (GREETING, NAME) { ... };
var actualCode = '(' + scriptToInject + ')(' + GREETING + ',' + NAME + ')';
// The previous will work for numbers and booleans, but not strings.
// To see why, have a look at the resulting string:
var actualCode = "(function(GREETING, NAME) {...})(Hi, I'm ,Rob)";
// ^^^^^^^^ ^^^ No string literals!
The solution is to use JSON.stringify before passing the argument. Example:
var actualCode = '(' + function(greeting, name) { ...
} + ')(' + JSON.stringify(GREETING) + ',' + JSON.stringify(NAME) + ')';
If you have many variables, it's worthwhile to use JSON.stringify once, to improve readability, as follows:
...
} + ')(' + JSON.stringify([arg1, arg2, arg3, arg4]).slice(1, -1) + ')';
Dynamic values in the injected code (ManifestV3)
Method 1 can set the URL of the script element in the content script:
s.src = chrome.runtime.getURL('script.js?') + new URLSearchParams({foo: 1});
Then script.js can read it:
const params = new URLSearchParams(document.currentScript.src.split('?')[1]);
console.log(params.get('foo'));
Method 4 executeScript has args parameter, registerContentScripts currently doesn't (hopefully it'll be added in the future).
The only thing missing hidden from Rob W's excellent answer is how to communicate between the injected page script and the content script.
On the receiving side (either your content script or the injected page script) add an event listener:
document.addEventListener('yourCustomEvent', function (e) {
var data = e.detail;
console.log('received', data);
});
On the initiator side (content script or injected page script) send the event:
var data = {
allowedTypes: 'those supported by structured cloning, see the list below',
inShort: 'no DOM elements or classes/functions',
};
document.dispatchEvent(new CustomEvent('yourCustomEvent', { detail: data }));
Notes:
DOM messaging uses structured cloning algorithm, which can transfer only some types of data in addition to primitive values. It can't send class instances or functions or DOM elements.
In Firefox, to send an object (i.e. not a primitive value) from the content script to the page context you have to explicitly clone it into the target using cloneInto (a built-in function), otherwise it'll fail with a security violation error.
document.dispatchEvent(new CustomEvent('yourCustomEvent', {
detail: cloneInto(data, document.defaultView),
}));
I've also faced the problem of ordering of loaded scripts, which was solved through sequential loading of scripts. The loading is based on Rob W's answer.
function scriptFromFile(file) {
var script = document.createElement("script");
script.src = chrome.extension.getURL(file);
return script;
}
function scriptFromSource(source) {
var script = document.createElement("script");
script.textContent = source;
return script;
}
function inject(scripts) {
if (scripts.length === 0)
return;
var otherScripts = scripts.slice(1);
var script = scripts[0];
var onload = function() {
script.parentNode.removeChild(script);
inject(otherScripts);
};
if (script.src != "") {
script.onload = onload;
document.head.appendChild(script);
} else {
document.head.appendChild(script);
onload();
}
}
The example of usage would be:
var formulaImageUrl = chrome.extension.getURL("formula.png");
var codeImageUrl = chrome.extension.getURL("code.png");
inject([
scriptFromSource("var formulaImageUrl = '" + formulaImageUrl + "';"),
scriptFromSource("var codeImageUrl = '" + codeImageUrl + "';"),
scriptFromFile("EqEditor/eq_editor-lite-17.js"),
scriptFromFile("EqEditor/eq_config.js"),
scriptFromFile("highlight/highlight.pack.js"),
scriptFromFile("injected.js")
]);
Actually, I'm kinda new to JS, so feel free to ping me to the better ways.
You can use a utility function I've created for the purpose of running code in the page context and getting back the returned value.
This is done by serializing a function to a string and injecting it to the web page.
The utility is available here on GitHub.
Usage examples -
// Some code that exists only in the page context -
window.someProperty = 'property';
function someFunction(name = 'test') {
return new Promise(res => setTimeout(()=>res('resolved ' + name), 1200));
}
/////////////////
// Content script examples -
await runInPageContext(() => someProperty); // returns 'property'
await runInPageContext(() => someFunction()); // returns 'resolved test'
await runInPageContext(async (name) => someFunction(name), 'with name' ); // 'resolved with name'
await runInPageContext(async (...args) => someFunction(...args), 'with spread operator and rest parameters' ); // returns 'resolved with spread operator and rest parameters'
await runInPageContext({
func: (name) => someFunction(name),
args: ['with params object'],
doc: document,
timeout: 10000
} ); // returns 'resolved with params object'
in Content script , i add script tag to the head which binds a 'onmessage' handler, inside the handler i use , eval to execute code.
In booth content script i use onmessage handler as well , so i get two way communication.
Chrome Docs
//Content Script
var pmsgUrl = chrome.extension.getURL('pmListener.js');
$("head").first().append("<script src='"+pmsgUrl+"' type='text/javascript'></script>");
//Listening to messages from DOM
window.addEventListener("message", function(event) {
console.log('CS :: message in from DOM', event);
if(event.data.hasOwnProperty('cmdClient')) {
var obj = JSON.parse(event.data.cmdClient);
DoSomthingInContentScript(obj);
}
});
pmListener.js is a post message url listener
//pmListener.js
//Listen to messages from Content Script and Execute Them
window.addEventListener("message", function (msg) {
console.log("im in REAL DOM");
if (msg.data.cmnd) {
eval(msg.data.cmnd);
}
});
console.log("injected To Real Dom");
This way , I can have 2 way communication between CS to Real Dom.
Its very usefull for example if you need to listen webscoket events ,
or to any in memory variables or events.
If you wish to inject pure function, instead of text, you can use this method:
function inject(){
document.body.style.backgroundColor = 'blue';
}
// this includes the function as text and the barentheses make it run itself.
var actualCode = "("+inject+")()";
document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');
And you can pass parameters (unfortunatelly no objects and arrays can be stringifyed) to the functions. Add it into the baretheses, like so:
function inject(color){
document.body.style.backgroundColor = color;
}
// this includes the function as text and the barentheses make it run itself.
var color = 'yellow';
var actualCode = "("+inject+")("+color+")";

chrome extension connection issues

I have written an extension for google chrome and I have a bug I need a help solving.
what I do is using either a text selection or an input of text search for photos on flickr and then create a results tab.
The extension works most of the times. but sometimes it creates a blank tab with no results and when I repeat the same search it then shows results. I figured that it's something to do with the html files messaging maybe something to do with them communicating. I have to say that I always receive the results from flickr so that the request/responce with flickr works ok. Sometimes the error happens when I play with other tabs or do something on other tabs while waiting for results. can you please help me figure out where's the fault?
the background file:
function searchSelection(info,tab){
var updated;
if(info.selectionText==null){
var value = prompt("Search Flickr", "Type in the value to search");
updated=makeNewString(value);
}
else{
updated=makeNewString(info.selectionText);
}
var resultHtml;
var xhReq = new XMLHttpRequest();
xhReq.open(
"GET",
"http://api.flickr.com/services/rest/?method=flickr.photos.search&text="+updated+
"&api_key=a0a60c4e0ed00af8d70800b0987cae70&content_type=7&sort=relevance&per_page=500",
true);
xhReq.onreadystatechange = function () {
if (xhReq.readyState == 4) {
if (xhReq.status == 200) {
chrome.tabs.executeScript(tab.id, {code:"document.body.style.cursor='auto';"});
var photos = xhReq.responseXML.getElementsByTagName("photo");
if(photos.length==0){
alert("No results found for this selection");
chrome.tabs.executeScript(tab.id, {code:"document.body.style.cursor='auto';"});
return;
}
var myJSPhotos=[];
for(var i=0; i<photos.length; i++){
var data={"id":photos[i].getAttribute("id"),"owner":photos[i].getAttribute("owner"),
"secret":photos[i].getAttribute("secret"),"server":photos[i].getAttribute("server"),
"farm":photos[i].getAttribute("farm"),"title":photos[i].getAttribute("title")};
myJSPhotos[i]=data;
}
chrome.tabs.create({"url":"results.html"},function(thistab){
var port= chrome.tabs.connect(thistab.id);
port.postMessage({photos:myJSPhotos});
});
}
};
};
xhReq.send(null);
chrome.tabs.executeScript(tab.id, {code:"document.body.style.cursor='wait';"});
}
var context="selection";
var id = chrome.contextMenus.create({"title": "search Flickr", "contexts":[context,'page'],"onclick":searchSelection});
results html: has only a reference to the js file res.js
res.js :
chrome.extension.onConnect.addListener(function(port) {
port.onMessage.addListener(function(msg) {
//*****//
var photos=msg.photos;
createPage(photos);
});
});
I have to mention that when the tab is empty if I put alert on the //*****// part it won't
fire.
but when I print out the photos.length at the tab create call back function part it prints out the correct result.
Try to set "run_at":"document_start" option for your res.js in the manifest.
I think callback from chrome.tabs.create is fired right away without waiting for page scripts to be loaded, so you might try something like this instead:
//global vars
var createdTabId = null;
var myJSPhotos = null;
xhReq.onreadystatechange = function () {
//assign myJSPhotos to a global var
chrome.tabs.create({"url":"results.html"},function(thistab){
createdTabId = thistab.id;
});
}
chrome.tabs.onUpdated.addListener(function(tabId, changeInfo, tab) {
if(changeInfo.status == "complete" && tab.id == createdTabId) {
createdTabId = null;
//now page is loaded and content scripts injected
var port = chrome.tabs.connect(tab.id);
port.postMessage({photos:myJSPhotos});
}
});

Resources