Separating file server and socket.io logic in node.js - node.js

I'm fairly new to node.js and I've found its quite complicated separating a project into multiple files as the project grows in size. I had one large file before which served as both a file server and a Socket.IO server for a multiplayer HTML5 game. I ideally want to separate the file server, socket.IO logic (reading information from the network and writing it to a buffer with a timestamp, then emitting it to all other players), and game logic.
Using the first example from socket.io to demonstrate my problem, there are two files normally. app.js is the server and index.html is sent to the client.
app.js:
var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(80);
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
socket.emit('news', { hello: 'world' });
socket.on('my other event', function (data) {
console.log(data);
});
});
index.html:
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost');
socket.on('news', function (data) {
console.log(data);
socket.emit('my other event', { my: 'data' });
});
</script>
To separate file server and game server logic I would need the function "handler" defined in one file, I would need the anonymous function used a callback for io.sockets.on() to be in another file, and I would need yet a third file to successfully include both of these files. For now I have tried the following:
start.js:
var fileserver = require('./fileserver.js').start()
, gameserver = require('./gameserver.js').start(fileserver);
fileserver.js:
var app = require('http').createServer(handler),
fs = require('fs');
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
module.exports = {
start: function() {
app.listen(80);
return app;
}
}
gameserver:
var io = require('socket.io');
function handler(socket) {
socket.emit('news', { hello: 'world' });
socket.on('my other event', function (data) {
console.log(data);
});
}
module.exports = {
start: function(fileserver) {
io.listen(fileserver).on('connection', handler);
}
}
This seems to work (the static content is properly served and the console clearly shows a handshake with Socket.IO when the client connects) although no data is ever sent. It's as though socket.emit() and socket.on() are never actually called. I even modified handler() in gameserver.js to add console.log('User connected'); however this is never displayed.
How can I have Socket.IO in one file, a file server in another, and still expect both to operate correctly?

In socket.io 0.8, you should attach events using io.sockets.on('...'), unless you're using namespaces, you seem to be missing the sockets part:
io.listen(fileserver).sockets.on('connection', handler)
It's probably better to avoid chaining it that way (you might want to use the io object later). The way I'm doing this right now:
// sockets.js
var socketio = require('socket.io')
module.exports.listen = function(app){
io = socketio.listen(app)
users = io.of('/users')
users.on('connection', function(socket){
socket.on ...
})
return io
}
Then after creating the server app:
// main.js
var io = require('./lib/sockets').listen(app)

i would do something like this.
app.js
var app = require('http').createServer(handler),
sockets = require('./sockets'),
fs = require('fs');
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
sockets.startSocketServer(app);
app.listen(80);
and sockets.js
var socketio = require('socket.io'),
io, clients = {};
module.exports = {
startSocketServer: function (app) {
io = socketio.listen(app);
// configure
io.configure('development', function () {
//io.set('transports', ['websocket', 'xhr-polling']);
//io.enable('log');
});
io.configure('production', function () {
io.enable('browser client minification'); // send minified client
io.enable('browser client etag'); // apply etag caching logic based on version number
io.set('log level', 1); // reduce logging
io.set('transports', [ // enable all transports (optional if you want flashsocket)
'websocket'
, 'flashsocket'
, 'htmlfile'
, 'xhr-polling'
, 'jsonp-polling'
]);
});
//
io.sockets.on('connection', function (socket) {
console.log("new connection: " + socket.id);
socket.on('disconnect', function () {
console.log("device disconnected");
});
socket.on('connect_device', function (data, fn) {
console.log("data from connected device: " + data);
for (var col in data) {
console.log(col + " => " + data[col]);
}
});
});
}
};
i just copy&pasted some of my old code - don't really know what changed in the last versions of socket.io, but this is more about the structure than the actual code.
and i would only use 2 files for your purposes, not 3.
when you think about splitting it up further, maybe one other file for different routes ...
hope this helps.

I have had a crack at this as well and I am fairly happy with the result. Check out https://github.com/hackify/hackify-server for source code.

I've another solution. You can use require.js creating a module and pass "app" as an argument. Within the module you can start socket.io and organize your sockets.
app.js:
var requirejs = require('requirejs');
requirejs.config({
baseUrl: './',
nodeRequire: require
});
requirejs(['sockets'], function(sockets) {
var app = require('http').createServer()
, fs = require('fs')
, io = sockets(app);
// do something
// add more sockets here using "io" resource
});
In your socket.js module you can do something like this:
define(['socket.io'], function(socket){
return function(app){
var server = app.listen(3000)
, io = socket.listen(server);
io.sockets.on('connection', function (socket) {
console.log('connected to socket');
socket.emit('news', { hello: 'world' });
socket.on('my other event', function (data) {
console.log(data);
});
// more more more
});
return io;
}
});
I hope help you with my contribution.

Related

How to emit from Client Side to a routes file with Socket.io in Node.js

So I'm using a singleton pattern to set up my websocket.
var sio = require('socket.io')
var io = null;
exports.io = function () {
var socket;
if(io === null){ // Initialise if not already made
io = initialize(server);
}
return io;
};
exports.initialize = function(server) {
io = sio.listen(server);
var connections = [];
console.log('IO Initialized!\n')
io.on('connection', function(socket){
connections.push(socket);
console.log('Connected: %s sockets connected', connections.length);
socket.on('disconnect', function(data){
connections.splice(connections.indexOf(socket), 1);
console.log('Disconnected: %s sockets connected', connections.length);
});
// Update function used to send messages to and from backend
socket.on('update', function(data){
io.sockets.emit('new message', {msg: data});
});
});
};
And then in my public/javascript files I can call these like so
$(function(){
var socket = io.connect();
socket.emit('update', 'Test Update');
socket.on('update', function(data){
console.log('here: ' + data);
});
});
and in my route file I have
router.use(function(req, res, next){
if(socket === undefined){
socket = io.io();
}
next();
});
router.get('/', function(req, res, next){
socket.on('update', function(data){
console.log('in routes');
});
socket.emit('update', 'leaving routes');
});
I can emit successfully from the routes file to the public js file (from back end to front end). However, I can't send information from the public js file to the routes file, it only sends to the singleton pattern js file. How can I get it to send to the routes file instead? If I'm going about this the wrong way could somebody please provide an exapmle of how to communicate between a route and a public js file?
As far as I can tell, there's nothing wrong with your singleton setup.
However, every place where you're going to be listening for events, you have to wrap it in io.on('connection', ...). Making it a singleton doesn't prevent this from being a requirement.
Edit: I may be wrong here, I've just noticed that exports.initialize isn't actually returning connections. Tried that?

Server-side push using NodeJS

I want to implement a server-side push functionality using NodeJS.
For now, all I want is a server that listens to requests to a specific URL (e.g. http://localhost:8000/inputData?data=hello)
Once this request is made, I want all clients viewing client.html to run alert(hello);. What I did is the following, on the server side:
var app = require('http').createServer(handler),
io = require('socket.io').listen(app),
parser = new require('xml2json'),
fs = require('fs'),
url = require('url');
var qs = require('querystring');
app.listen(8000);
console.log('server listening on localhost:8000');
function handler(req, res) {
var url_parts = url.parse(req.url, true);
var pathname = url_parts.pathname;
switch(pathname){
case '/inputData':
var data = url_parts.query.data;
socket.emit('notifyData', data); //socket is undefined
break;
default:
fs.readFile(__dirname + '/client.html', function(err, data) {
if (err) {
console.log(err);
res.writeHead(500);
return res.end('Error loading client.html');
}
res.writeHead(200);
res.end(data);
});
}
;
}
At the client side, in client.html:
<script>
var socket = io.connect('http://localhost:8000');
socket.on('notifyData', function (data) {
alert(data);
});
</script>
I get an error saying that socket is not defined. I know that I should define it earlier but I am not sure how to do that..
Is this the right way to approach such problem? or should the emit be in a different file e.g. inputData.html? I'd rather complement the code I already have, because I might need to make a set of operations right before var data= url_parts.query.data
You have a design issue on your server as the socket variable is not defined at all. If what you're trying to do is to broadcast to all clients when any one hits that particular URL, then you can do that with:
io.sockets.emit('notifyData', data);
If you're trying to emit to a single client socket, then you will have to find a way to figure out which socket in the io.sockets namespace it is that you're trying to send to.
From the docs, it looks like you haven't initialized the server correctly.
var app = require('http').createServer(handler)
var io = require('socket.io')(app);
var fs = require('fs');
app.listen(8000);
/*...*/
io.on('connection', function (socket) {
socket.emit('notifyData', { hello: 'world' });
});
and on the client you should have
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io('http://localhost:8000');
socket.on('notifyData', function (data) {
alert(data);
});
</script>

Node.js Socket.io wrong path

I'm experimenting this issue at game.html
GET http://localhost/socket.io/socket.io.js 404 (Not Found) game.html:1
Uncaught ReferenceError: io is not defined game.html:3
My game.html file
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost/game.html');
socket.on('news', function (data) {
console.log(data);
socket.emit('my other event', { my: 'data' });
});
</script>
And my server.js
var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(5667);
function handler (req, res) {
fs.readFile(__dirname + '/game.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
socket.emit('news', { hello: 'world' });
});
It was working fine when I was using index.html instead of game.html
It looks like you're not retrieving game.html from the Node app, because the socket.io.js file seems to be retrieved from an HTTP port running on port 80 whereas your Node app is running on port 5667.
Also, your client-side connection string is incorrect:
var socket = io.connect('http://localhost/game.html');
That also tries to contact a server on port 80 (and I don't know what game.html is doing there).
So try this:
change the client-side connection string to var socket = io.connect();
start your Node app
open http://localhost:5667/ in your browser
And see if that works better.

Socket IO not working on other machine

I have simple socket io code
-- Server
var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(8080);
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
socket.emit('news', { hello: 'world' });
socket.on('my other event', function (data) {
console.log(data);
});
});
-- Client
<script src="http://192.168.1.100:8080/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://192.168.1.100:8080');
socket.on('news', function (data) {
console.log(data);
socket.emit('my other event', { my: 'data' });
});
</script>
there is no problem if the client script run on the server machine , but in other machine rather than server there is no problem in getting socket io javascript file , the client send request to server and I can see that the request received by server , but the client do not receive anything and it try to switch transport after 20 sec , none of them work. But as soon as I close server , the client receive the message that sent from server before ...
I use ubunto 12.04 LTS and Google chrome 28 , please help me through this problem

socket.io example: not working

I am completely new to the socket.io and trying to get my feet wet by starting with examples on their home page. But all that i get in console after execution is this
debug - served static content /socket.io.js
My Server side code is this:
var app=require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(80);
function handler (req, res)
{
fs.readFile(__dirname + '/index.html', function (err, data)
{
if (err)
{
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
console.log("connected");
socket.emit('news', { hello: 'world' });
socket.on('my other event', function (data) {
console.log(data);
});
})
And my index.html goes like this:
var socket = io.connect('document.location.href');
socket.on('error',function(reason){
// console.error("Error");
});
socket.on('connect', function () {
console.log('connected');
socket.send('hi');
socket.on('message', function (msg) {
// my msg
});
});
</script>
I googled about it and couldn't resolve the issue. I am on ubuntu with firefox.
If i'm not mistaken your error is here:
'document.location.href'
which shall be
document.location.href
I've just complete a simple example app for which I'll be soon writing a tutorial:
https://github.com/dotcloud/socket.io-on-dotcloud
You can grab it (just clone it) and fool around with it to easy how to get started with socket.io with express 3. It is even ready to be push on dotCloud if you whish to share your app.

Resources