Automake and libraries - autoconf

I am trying to generate shared and static library with autotools, so far I have
configure.ac:
# Process this file with autoconf to produce a configure script.
AC_PREREQ([2.68])
AC_INIT([FULL-PACKAGE-NAME], [VERSION], [BUG-REPORT-ADDRESS])
AM_INIT_AUTOMAKE(memory,1.0.0)
#AC_CONFIG_SRCDIR([include/memory.h])
#AC_CONFIG_HEADERS([config.h])
# Checks for programs.
AC_PROG_CC
AM_PROG_CC_C_O
AC_PROG_RANLIB
AC_PROG_LIBTOOL
# Checks for libraries.
# Checks for header files.
AC_CHECK_HEADERS([stdlib.h])
# Checks for typedefs, structures, and compiler characteristics.
# Checks for library functions.
AC_FUNC_MALLOC
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
makefile.am in my main dir:
lib_LTLIBRARIES = libmemory.la
libmemory_la_SOURCES = src/memory.c
libmemory_la_CFLAGS = -I./include
and I want him to just create two files, .a and .so in this dir, but instead he creates ./libs dir and there such files:
libmemory.a
libmemory.la -> ../libmemory.la
libmemory.lai
ibmemory_la-memory.o
libmemory.so -> libmemory.so.0.0.0
libmemory.so.0 -> libmemory.so.0.0.0
libmemory.so.0.0.0
so what should I do, to just create one simple library in static in dynamic version?

.libs is a directory specific to the internal implementation of libtool, in other words, you are not to think too hard about it. You get a libmemory.la, which represents all variants (static, shared, ..) that you built. They all will be properly installed as expected when doing make install.
Libraries use various schemes for versioning, and libtool has to default to something, which is why you get a libmemory.so.0.0.0.

Related

error: am__fastdepCXX does not appear in AM_CONDITIONAL

Trying to follow this tutorial I have done my own "Hello World" in c++.
This is the code prueba.cpp:
#include <iostream>
int main()
{
std::cout<<"Hola Mundo"<<std::endl;
return 0;
}
Then, I have created configure.ac file with this information:
AC_INIT([holamundo], [0.1], [address#address.com])
AM_INIT_AUTOMAKE
AC_PROG_CC
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
and Makefile.am
AUTOMAKE_OPTIONS = foreign
bin_PROGRAMS = holamundo
holamundo_SOURCES = ./prueba.cpp
Those files are in the same folder of prueba.cpp
Finnally, in console and in the same folder of prueba.cpp I run the commands:
aclocal (no errors)
autoconf (no errors)
automake --add-missing Then I have the next errors:
Makefile.am:3: warning: source file './prueba.cpp' is in a subdirectory,
Makefile.am:3: but option 'subdir-objects' is disabled
automake: warning: possible forward-incompatibility.
automake: At least one source file is in a subdirectory, but the 'subdir-objects'
automake: automake option hasn't been enabled. For now, the corresponding output
automake: object file(s) will be placed in the top-level directory. However, this
automake: behavior may change in a future Automake major version, with object
automake: files being placed in the same subdirectory as the corresponding sources.
automake: You are advised to start using 'subdir-objects' option throughout your
automake: project, to avoid future incompatibilities.
/usr/share/automake-1.16/am/depend2.am: error: am__fastdepCXX does not appear in AM_CONDITIONAL
/usr/share/automake-1.16/am/depend2.am: The usual way to define 'am__fastdepCXX' is to add 'AC_PROG_CXX'
/usr/share/automake-1.16/am/depend2.am: to 'configure.ac' and run 'aclocal' and 'autoconf' again
Makefile.am: error: C++ source seen but 'CXX' is undefined
Makefile.am: The usual way to define 'CXX' is to add 'AC_PROG_CXX'
Makefile.am: to 'configure.ac' and run 'autoconf' again.
Issue 1
Makefile.am:3: warning: source file './prueba.cpp' is in a subdirectory,
Makefile.am:3: but option 'subdir-objects' is disabled
automake: warning: possible forward-incompatibility.
[...]
Do not prefix source names with ./ (or ../) in Makefile.am.
Automake can handle sources and targets in bona fide subdirectories, with or without recursive make, but you do need to set up your project for that, and I would not go there until you have a better handle on Autotools basics.
Issue 2
Makefile.am: error: C++ source seen but 'CXX' is undefined
Makefile.am: The usual way to define 'CXX' is to add 'AC_PROG_CXX'
Makefile.am: to 'configure.ac' and run 'autoconf' again.
The diagnostic already explains the problem and the solution, but see also below.
Issue 3
/usr/share/automake-1.16/am/depend2.am: error: am__fastdepCXX does not appear in AM_CONDITIONAL
/usr/share/automake-1.16/am/depend2.am: The usual way to define 'am__fastdepCXX' is to add 'AC_PROG_CXX'
/usr/share/automake-1.16/am/depend2.am: to 'configure.ac' and run 'aclocal' and 'autoconf' again
Again, the diagnostic already describes a solution. Since it is the same solution that another diagnostic suggests, and that seems plausible and appropriate, that seems to be a pretty good bet. Specifically:
configure.ac
AC_INIT([holamundo], [0.1], [address#address.com])
AM_INIT_AUTOMAKE
AC_PROG_CC
# Configure the C++ compiler:
AC_PROG_CXX
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
Issue 4
Finnally, in console and in the same folder of prueba.cpp I run the commands:
Generally speaking, you should not manually run the individual autotools (autoconf, automake, etc.). Instead, use autoreconf, which will identify which of the (other) autotools need to be run, and will run them in the correct order. Among the command-line options it supports are -i / --install and -f / --force, which will provide for installing the local autotool components in the source tree. You should probably run autoreconf --install --force once in your source tree. After that, you should need only plain autoreconf, unless you change to a different version of the autotools or modify one of the local autotool components.

Can't get V8 Monolith to genorate

I've been trying to use -v8_monolith in my make files but so far it's not working.
I gotten v8 code from google's depot-tools, then followed every tutorial on the web to try to compile the shared libs for v8. I'm assuming that the ninja compiler automatically puts the libs in to the arch lib folder, since no tutorial says to do anything with the files.
As of rn, I get no errors from the ninja compiler.
Maybe I got to change something in the args.gn to push in to my libs folder. Possably it's trying to push to the wrong location.
this is what it looks like:
is_debug = false
target_cpu = "x64"
use_custom_libcxx = false
v8_monolithic = true
v8_use_external_startup_data = false
is_component_build = false
v8_static_library = true
here is the entire processes from terminal:
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
export PATH=depot_tools:$PATH
mkdir v8
cd v8
fetch v8
gclient sync
tools/dev/v8gen.py x64.release
#then this is the point where I manually go to args.gn to edit it
ninja -C out.gn/x64.release
I've also tried getting the v8 package from AUR, but does not compile correctly
compile the shared libs for v8
In that case, you need is_component_build = true. And then you'll have to drop v8_monolithic, because that forces a static (i.e. non-shared) library. I don't think v8_static_library matters, at least I've never used that.
For the record, we (V8 team) tend to recommend static linking, mostly because of the rate of change to V8's API: any time you update the shared library, you'll have to recompile all programs using it anyway, so there's not a lot of benefit to be had from it being a shared library (but some room for accidental breakage, which a statically linked build avoids).
puts the libs in to the arch lib folder
I don't know what you mean by "the arch lib folder"; libv8.so will be in out.gn/x64.release/ (or whatever directory you pass to ninja -C <dir>). If you want it elsewhere, you'll have to put it elsewhere. Building V8 doesn't touch the rest of your system (there's no make install-like target).
trying to use -v8_monolith in my make files
Once everything else is correct, that'll be -lv8 -lv8_libbase -lv8_libplatform, and the corresponding library files will be called libv8.so, libv8_libbase.so, and libv8_libplatform.so.

Reusing custom makefile for static library with cmake

I guess this would be a generic question on including libraries with existing makefiles within cmake; but here's my context -
I'm trying to include scintilla in another CMake project, and I have the following problem:
On Linux, scintilla has a makefile in (say) the ${CMAKE_CURRENT_SOURCE_DIR}/scintilla/gtk directory; if you run make in that directory (as usual), you get a ${CMAKE_CURRENT_SOURCE_DIR}/scintilla/bin/scintilla.a file - which (I guess) is the static library.
Now, if I'd try to use cmake's ADD_LIBRARY, I'd have to manually specify the sources of scintilla within cmake - and I'd rather not mess with that, given I already have a makefile. So, I'd rather call the usual scintilla make - and then instruct CMAKE to somehow refer to the resulting scintilla.a. (I guess that this then would not ensure cross-platform compatibility - but note that currently cross-platform is not an issue for me; I'd just like to build scintilla as part of this project that already uses cmake, only within Linux)
So, I've tried a bit with this:
ADD_CUSTOM_COMMAND(
OUTPUT scintilla.a
COMMAND ${CMAKE_MAKE_PROGRAM}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/scintilla/gtk
COMMENT "Original scintilla makefile target" )
... but then, add_custom_command adds a "target with no output"; so I'm trying several approach to build upon that, all of which fail (errors given as comment):
ADD_CUSTOM_TARGET(scintilla STATIC DEPENDS scintilla.a) # Target "scintilla" of type UTILITY may not be linked into another target.
ADD_LIBRARY(scintilla STATIC DEPENDS scintilla.a) # Cannot find source file "DEPENDS".
ADD_LIBRARY(scintilla STATIC) # You have called ADD_LIBRARY for library scintilla without any source files.
ADD_DEPENDENCIES(scintilla scintilla.a)
I'm obviously quote a noob with cmake - so, is it possible at all to have cmake run a pre-existing makefile, and "capture" its output library file, such that other components of the cmake project can link against it?
Many thanks for any answers,
Cheers!
EDIT: possible duplicate: CMake: how do i depend on output from a custom target? - Stack Overflow - however, here the breakage seems to be due to the need to specifically have a library that the rest of the cmake project would recognize...
Another related: cmake - adding a custom command with the file name as a target - Stack Overflow; however, it specifically builds an executable from source files (which I wanted to avoid)..
You could also use imported targets and a custom target like this:
# set the output destination
set(SCINTILLA_LIBRARY ${CMAKE_CURRENT_SOURCE_DIR}/scintilla/gtk/scintilla.a)
# create a custom target called build_scintilla that is part of ALL
# and will run each time you type make
add_custom_target(build_scintilla ALL
COMMAND ${CMAKE_MAKE_PROGRAM}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/scintilla/gtk
COMMENT "Original scintilla makefile target")
# now create an imported static target
add_library(scintilla STATIC IMPORTED)
# Import target "scintilla" for configuration ""
set_property(TARGET scintilla APPEND PROPERTY IMPORTED_CONFIGURATIONS NOCONFIG)
set_target_properties(scintilla PROPERTIES
IMPORTED_LOCATION_NOCONFIG "${SCINTILLA_LIBRARY}")
# now you can use scintilla as if it were a regular cmake built target in your project
add_dependencies(scintilla build_scintilla)
add_executable(foo foo.c)
target_link_libraries(foo scintilla)
# note, this will only work on linux/unix platforms, also it does building
# in the source tree which is also sort of bad style and keeps out of source
# builds from working.
OK, I think I have it somewhat; basically, in the CMakeLists.txt that build scintilla, I used this only:
ADD_CUSTOM_TARGET(
scintilla.a ALL
COMMAND ${CMAKE_MAKE_PROGRAM}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/scintilla/gtk
COMMENT "Original scintilla makefile target" )
... and then, the slightly more complicated part, was to find the correct cmake file elsewhere in the project, where the ${PROJECT_NAME} was defined - so as to add a dependency:
ADD_DEPENDENCIES(${PROJECT_NAME} scintilla.a)
... and finally, the library needs to be linked.
Note that in the commands heretofore, the scintilla.a is merely a name/label/identifier/string (so it could be anything else, like scintilla--a or something); but for linking - the full path to the actual `scintilla.a file is needed (which in this project ends up in a variable ${SCINTILLA_LIBRARY}). In this project, the linking basically occurs through a form of a
list(APPEND PROJ_LIBRARIES ${SCINTILLA_LIBRARY} )
... and I don't really know how cmake handles the actual linking afterwards (but it seems to work)
For consistency, I tried to use ${SCINTILLA_LIBRARY} instead of scintilla.a as identifier in the ADD_CUSTOM_TARGET, but got error: "Target names may not contain a slash. Use ADD_CUSTOM_COMMAND to generate files". So probably this could be solved smarter/more correct with ADD_CUSTOM_COMMAND - however, I read that it "defines a new command that can be executed during the build process. The outputs named should be listed as source files in the target for which they are to be generated."... And by now I'm totally confused so as to what is a file, what is a label, and what is a target - so I think I'll leave at this (and not fix it if it ain't broken :) )
Well, it'd still be nice to know a more correct way to do this eventually,
Cheers!

How to work around "scons: warning: Two different environments were specified for target"

Suppose I have an SConstruct file that looks like this:
env = Environment()
env.Program("a", ["a.c", "util.c"])
env.Program("b", ["b.c", "util.c"])
This build works properly with no SCons warning messages. However, if I modify this to specify different libraries for each Program build (the actual libraries are not relevant):
env.Program("a", ["a.c", "util.c"], LIBS="m")
env.Program("b", ["b.c", "util.c"], LIBS="c")
then I get the warning:
scons: warning: Two different environments were specified for target util.o,
but they appear to have the same action: $CC -o $TARGET -c $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES
This appears to be caused by the Program builder automatically creating a new environment for building the sources, even though it is just the LIBS variable that is different (and so only the link step needs to have a different environment). I can work around this by doing something like:
util = env.Object("util.c")
env.Program("a", ["a.c"] + util, LIBS="m")
env.Program("b", ["b.c"] + util, LIBS="c")
This uses a single Object builder for building util.c, then using the precompiled object file in each Program build, thus avoiding the warning. However, this should not really be necessary. Is there a more elegant way to work around this problem? Or is this actually a bug in SCons that should be fixed?
Context: I have nearly 2000 C source files compiled into about 20 libraries and 120 executables with lots of shared sources. I created the SConstruct file from the previous proprietary build system using a conversion script I wrote. There are about 450 "Two different environments" warning messages produced by SCons for a full build using my current SConstruct.
I found a workaround that doesn't involve creating extra variables to hold the object file nodes:
env.Program("a", ["a.c", env.Object("util.c")], LIBS="m")
env.Program("b", ["b.c", env.Object("util.c")], LIBS="c")
This isolates the build of util.c within a single environment. Although it is specified twice, once for each Program, SCons doesn't warn about this because it's the same source built with the same env object. Of course SCons only compiles the source once in this case.
You may use the Split function and a custom helper to simplify the build process for large projects:
def create_objs(SRCS, path=""):
return [env.Object(path+src+".cpp") for src in SRCS]
prg1 = Split("file_1 file_2 file_N")
prg2 = Split("file_2 file_5 file_8")
env.Program("a", create_objs(prg1), LIBS="x")
env.Program("b", create_objs(prg2), LIBS="y")
The object files are created only once, and they can be used in multiple builds. Hope this helps...
One issue I found in my code was that I was not using the target object path correctly. Or in otherwords I had a variant dir directive, but instead of using BUILDPATH i ended up using my original source code path. This way Scons was finding the object generated in target BUILDPATH and source path.
Creating a static library out of the first set of files and linking the library to the next set of files (which have some files in common with the first set) to create a target works as well.
env.StaticLibrary ("a", ["a.c","util.c"], LIBS = "m")
env.Program ("b", ["b.c","util.c"], LIBS = ["c","a"])

Installing and Linking PhysX Libraries in Debian Linux

I am trying to get PhysX working using Ubuntu.
First, I downloaded the SDK here:
http://developer.download.nvidia.com/PhysX/2.8.1/PhysX_2.8.1_SDK_CoreLinux_deb.tar.gz
Next, I extracted the files and installed each package with:
dpkg -i filename.deb
This gives me the following files located in /usr/lib/PhysX/v2.8.1:
libNxCharacter.so
libNxCooking.so
libPhysXCore.so
libNxCharacter.so.1
libNxCooking.so.1
libPhysXCore.so.1
Next, I created symbolic links to /usr/lib:
sudo ln -s /usr/lib/PhysX/v2.8.1/libNxCharacter.so.1 /usr/lib/libNxCharacter.so.1
sudo ln -s /usr/lib/PhysX/v2.8.1/libNxCooking.so.1 /usr/lib/libNxCooking.so.1
sudo ln -s /usr/lib/PhysX/v2.8.1/libPhysXCore.so.1 /usr/lib/libPhysXCore.so.1
Now, using Eclipse, I have specified the following libraries (-l):
libNxCharacter.so.1
libNxCooking.so.1
libPhysXCore.so.1
And the following search paths just in case (-L):
/usr/lib/PhysX/v2.8.1
/usr/lib
Also, as Gerald Kaszuba suggested, I added the following include paths (-I):
/usr/lib/PhysX/v2.8.1
/usr/lib
Then, I attempted to compile the following code:
#include "NxPhysics.h"
NxPhysicsSDK* gPhysicsSDK = NULL;
NxScene* gScene = NULL;
NxVec3 gDefaultGravity(0,-9.8,0);
void InitNx()
{
gPhysicsSDK = NxCreatePhysicsSDK(NX_PHYSICS_SDK_VERSION);
if (!gPhysicsSDK)
{
std::cout<<"Error"<<std::endl;
return;
}
NxSceneDesc sceneDesc;
sceneDesc.gravity = gDefaultGravity;
gScene = gPhysicsSDK->createScene(sceneDesc);
}
int main(int arc, char** argv)
{
InitNx();
return 0;
}
The first error I get is:
NxPhysics.h: No such file or directory
Which tells me that the project is obviously not linking properly. Can anyone tell me what I have done wrong, or what else I need to do to get my project to compile? I am using the GCC C++ Compiler. Thanks in advance!
It looks like you're confusing header files with library files. NxPhysics.h is a source code header file. Header files are needed when compiling source code (not when linking). It's probably located in a place like /usr/include or /usr/include/PhysX/v2.8.1, or similar. Find the real location of this file and make sure you use the -I option to tell the compiler where it is, as Gerald Kaszuba suggests.
The libraries are needed when linking the compiled object files (and not when compiling). You'll need to deal with this later with the -L and -l options.
Note: depending on how you invoke gcc, you can have it do compiling and then linking with a single invocation, but behind the scenes it still does a compile step then a link step.
EDIT: Extra explanation added...
When building a binary using a C/C++ compiler, the compiler reads the source code (.c or .cpp files). While reading it, there are frequently #include statements that are used to read .h files. The #include statements give the names of files that must be loaded. Those exact files must exist in the include path. In your case, a file with the exact name "NxPhysics.h" must be found somewhere in the include path. Typically, /usr/include is in the path by default, and so is the current directory. If the headers are somewhere else such as a subdirectory of /usr/include, then you always need to explicitly tell the compiler where to look using the -I command-line switches (or sometimes with environment variables or other system configuration methods).
A .h header file typically includes data structure declarations, inline function definitions, function and class declarations, and #define macros. When the compilation is done, a .o object file is created. The compiler does not know about .so or .a libraries and cannot use them in any way, other than to embed a little bit of helper information for the linker. Note that the compiler also embeds some "header" information in the object files. I put "header" in quotes because the information only roughly corresponds to what may or may not be found in the .h files. It includes a binary representation of all exported declarations. No macros are found there. I believe that inline functions are omitted as well (though I could be wrong there).
Once all of the .o files exist, it is time for another program to take over: the linker. The linker knows nothing of source code files or .h header files. It only cares about binary libraries and object files. You give it a collection of libraries and object files. In their "headers" they list what things (data types, functions, etc.) they define and what things they need someone else to define. The linker then matches up requests for definitions from one module with actual definitions for other modules. It checks to make sure there aren't multiple conflicting definitions, and if building an executable, it makes sure that all requests for definitions are fulfilled.
There are some notable caveats to the above description. First, it is possible to call gcc once and get it to do both compiling and linking, e.g.
gcc hello.c -o hello
will first compile hello.c to memory or to a temporary file, then it will link against the standard libraries and write out the hello executable. Even though it's only one call to gcc, both steps are still being performed sequentially, as a convenience to you. I'll skip describing some of the details of dynamic libraries for now.
If you're a Java programmer, then some of the above might be a little confusing. I believe that .net works like Java, so the following discussion should apply to C# and the other .net languages. Java is syntactically a much simpler language than C and C++. It lacks macros and it lacks true templates (generics are a very weak form of templates). Because of this, Java skips the need for separate declaration (.h) and definition (.c) files. It is also able to embed all the relevant information in the object file (.class for Java). This makes it so that both the compiler and the linker can use the .class files directly.
The problem was indeed with my include paths. Here is the relevant command:
g++ -I/usr/include/PhysX/v2.8.1/SDKs/PhysXLoader/include -I/usr/include -I/usr/include/PhysX/v2.8.1/LowLevel/API/include -I/usr/include/PhysX/v2.8.1/LowLevel/hlcommon/include -I/usr/include/PhysX/v2.8.1/SDKs/Foundation/include -I/usr/include/PhysX/v2.8.1/SDKs/Cooking/include -I/usr/include/PhysX/v2.8.1/SDKs/NxCharacter/include -I/usr/include/PhysX/v2.8.1/SDKs/Physics/include -O0 -g3 -DNX_DISABLE_FLUIDS -DLINUX -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp"
Also, for the linker, only "PhysXLoader" was needed (same as Windows). Thus, I have:
g++ -o"PhysXSetupTest" ./main.o -lglut -lPhysXLoader
While installing I got the following error
*
dpkg: dependency problems prevent configuration of libphysx-dev-2.8.1:
libphysx-dev-2.8.1 depends on libphysx-2.8.1 (= 2.8.1-4); however:
Package libphysx-2.8.1 is not configured yet.
dpkg: error processing libphysx-dev-2.8.1 (--install):
dependency problems - leaving unconfigured
Errors were encountered while processing:
*
So I reinstalled *libphysx-2.8.1_4_i386.deb*
sudo dpkg -i libphysx-2.8.1_4_i386.deb

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