I want to create a wizard-like application when I create my Forms. I want then a class which I will use everytime I want to create a Form. So I want to create a jar because I may use it with other J2ME projects. So how to create a jar in J2ME ?
To create a jar file from sun wireless toolkit open the project which you have to create a jar file of---
Project-->Package-->Create Package
click on the above mentioned buttons and your jar file is created.
It is stored in the bin folder of the application
Related
I'm new to Android. Switched from .NET WPF/Windows Forms. I have some JSON files in my project. How to put them in the future /Android/data/[packagename]/
folder? In .NET WPF you just open properties for that file and select copy to application folder or so. Probably there is the same method in Android Studio, isn't it?
You put them in the assets folder if you just want them to be read accessible. If you need them to be writable, you'd put them in assets and then copy them to the filesystem on first run.
How do I add/remove jar files to the WebSphere Application Server v7.0 library? It's not the 'Edit' button. I placed some new jar files in {WAS_HOME}/runtimes/base_v7plugins/ hoping they would be picked up on the next restart, but it didn't happen.
I believe IBM does not support using WAS product jar files in to the 3rd party tool. However if you can give me some more details what exactly this tool is ? and what exactly you are trying to do ?
You should not be copying all the jars file from plugins folder .
Only jar files that you can use on the client side from WAS product is from /WAS_HOME/runtimes folder.
Hope this helps.
-VT
Note: These opinions are my own .
Currently I am working on a GWTP application. While deploying to application server I remove all the jar files from the application.war file and then I push the war to webapps. I have put all the jars in the application server lib directory. The application works fine. I just have to know, can we remove all the jars from WEB-INF/lib of war file. Is this approach right? please let me know.
And also I have another question. I manually remove the jar files from the created war file which got created using ant. Please give me examples to automatically remove jars from build.xml.
I see only disadvantages from this approach:
If you want to run another application on your server which use an other version of a library, you can't.
Each time you update a jar in you dev environment, you will need to manually copy it to your server lib/ directory instead of having it automatically packaged.
Why having them in WEB-INF/lib bothers you?
I am trying to archive my MonoTouch app and to supply it to our testers using Apple's/Xcode's organizer.
Can somebody tell me how to do that? In ObjC projects I can archive an application. But how can I achieve the same in MT/MonoDevelop?
My starting point was this documentation:
http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/iphone_development/145-Distributing_Applications/distributing_applications.html
René
The archive that Xcode provides is in the form of an .ipa file. This is a glorified zip file with a certain expected file structure.
The .ipa is made up of the following components:
A folder named "Payload", which contains the compiled
(release/iPhone) .app
a 57x57 .png icon file (which is displayed while the app is being
downloaded)
a 512x512 .png file of the icon once again - however this has to
renamed itunesartwork with no extension
iTunesMetadata.plist - this contains information about the app,
such as copyright name, genre, itemname, softwareIconNeedsShine (you
can google what information this needs).
The way I package up our .ipa, is I have a folder called "App Packaging" which has all of these components already in, and I simply update the .app file whenever we do an upload, "Compress..." then rename the file to x.ipa (OS X will ask if you want to use this extension, make sure you select ("use .ipa" !).
You can then send the file to the testers to install via itunes. If the testers are all testing on devices that are iOS 4.0+ then it is possible to distribute this over the air as well but I can go into that only if you would like me to?
EDIT - Over the air distribution
It is possible to do over the air distribution of apps as well. We use it for distribution of an enterprise app we develop but it is possible to use it for testing purposes as well. It should be noted here that in order for the app to installed, the device needs to be included in the provisioning profile you signed the app with (but you knew that already!).
In order to do over the air, you need 3 things:
the .ipa file we created earlier.
a 57x57 .png icon file (same as the one included in the .ipa preferably)
a file called "Manifest.plist"
The Manifest plist contains the following structure/information:
You'll then want to upload all of these files to your website/intranet etc. In order to download the app, you'll need to create a page that points to the Manifest.plist file and then then iOS takes care of the rest and downloads the app from the location specified in the manifest.
There is now a much much easier way. On the Project menu in MonoDevelop, choose Publish to TestFlight.
You'll need a free TestFlightApp.com account, but it works great!
Our firm has begun building MonoTouch iPad/iPhone apps for enterprise deployment.
How do I take the app and create a *.ipa file for upload to our MDM server?
An .ipa file is basically a glorified .zip file. There are a couple of routes you can go down:
Export the project to xcode and under "Build" click "Build and Archive" - fill in the appropriate details and the project should create the .ipa for you as expected.
If this isn't an option, (which it isnt for us, so this is the method I've used, to great success) you can simply create all the components that go into the .ipa and right-click, "Compress..." in Finder.
The .ipa is made up of the following components:
A folder named "Payload", which contains the compiled (release/iPhone) .app
a 57x57 .png icon file (which is displayed while the app is being downloaded)
a 512x512 .png file of the icon once again - however this has to renamed itunesartwork with no extension
iTunesMetadata.plist - this contains information about the app, such as copyright name, genre, itemname, softwareIconNeedsShine (you can google what information this needs).
The way I package up our .ipa, is I have a folder called "App Packaging" which has all of these components already in, and I simply update the .app file whenever we do an upload, "Compress..." then rename the file to x.ipa (OS X will ask if you want to use this extension, make sure you select ("use .ipa" !).
With the current Monodevelop (2.8.6.5) and Monotouch (5.2.5) it is as easy as right clicking on your project -> options -> iPhone IPA Options -> check Build ad-hoc/enterprise package (IPA) for the desired configuration.
We created a special configuration called Distribution which builds using the Distribution Certificate and In House Distribution Profile.
Luke, I like your answer and have given you the credit. I am adding some more details for my own, and others, notes.
Use SpotLight to find one of your own MonoTouch apps. Search on ".ipa".
Rename it to SomeThing.Zip
Unzip it.
You can then use the structure of the unzipped folder to edit then rezip.
Just another way to get an IPA that made it easy for me, drag your .app file onto your itunes library and sync your device. ITunes then creates a copy of the app as an .ipa file in the user/music/itunes/itunes media/mobile applications. This can then be distributed much easier than the .app file.