Using an introduced member? - c#-4.0

I've been reading up on PostSharp, and I want to use introduction to inject a member. For a stupid example, say I write an aspect that introduces
public Guid Id = Guid.NewGuid();
Easy enough, if i disassemble, I see its there. Now the tricky part.. within the same class, I'd like to do something like;
public void PrintGuid()
{
Console.WriteLine(this.Id);
}
How would I do this? Alternately, if that doesn't work, can I do something like declare the variable in the class, and then use it in the aspect? So the class would have
public Guid Id;
And the aspect would do something like
this.Id = Guid.NewGuid();

You can see how to do it here
http://www.sharpcrafters.com/blog/post/PostSharp-Principals-Day-14-e28093-Introducing-members-and-interfaces-Part-1.aspx
http://www.sharpcrafters.com/blog/post/PostSharp-Principals-Day-15-e28093-Introducing-members-and-interfaces-Part-2.aspx
If you need to use it at design time then you probably shouldn't be introducing it at compile time. Either change it to be there at design time or you can abstract an interface and use Post.Cast<>() to take advantage of it
var MyClass = Post.Cast<IMyInterface>(...);
MyClass.MyIntroducedMember = 10;

Related

how to create models in nodejs

I am a .net developer, trying my hands on nodejs web api development.
I was wondering that whether we can create models in nodejs same as we create in asp.net web api.
For example
public class BaseResponse
{
public bool Success { get; set; }
public string ErrorMessage { get; set; }
}
public class MovieResponse : BaseResponse
{
public int MovieId { get; set; }
public string MovieName { get; set; }
}
This is how we do it in c#.
How can i create such models in nodejs.
Any npm package available?
There's good news and there's bad news. The bad news is the concept of classes and inheritance as you know it from other languages is not supported. The good news, JavaScript attempted to do something along that idea (although it did a miserable job implementing it). Below is an example of the code you provided using JavaScript:
function BaseResponse(success, errorMessage) {
this.success = success;
this.errorMessage = errorMessage;
}
function MovieResponse(success, errorMessage, movieId, movieName) {
BaseResponse.call(this, success, errorMessage); // Call the base class's constructor (if necessary)
this.movieId = movieId;
this.movieName = movieName;
}
MovieResponse.prototype = Object.create(BaseResponse);
MovieResponse.prototype.constructor = MovieResponse;
/**
* This is an example of an instance method.
*/
MovieResponse.prototype.instanceMethod = function(data) { /*...*/ };
/**
* This is an example of a static method. Notice the lack of prototype.
*/
MovieResponse.staticMethod = function(data) {/* ... */ };
// Instantiate a MovieResponse
var movieResInstance = new MovieResponse();
Mozilla has really good documentation on JavaScript and classes. In the code above, you are creating two functions BaseResponse and MovieResponse. Both of these functions act as constructors for an object with the appropriate "class" when you use the new keyword. You specify that MovieResponse inherits from BaseMovie with MovieResponse.prototype =Object.create(BaseResponse). This effectively sets MovieResponse's prototype chain equal to BaseResponse's prototype chain. You'll notice that immediately after setting MovieResponse's prototype chain I have to set its constructor to point to MovieResponse. If I didn't do this, every time you tried to initialize a MovieResponse, JavaScript would try to instead instantiate a BaseResponse (I told you they did a horrible job).
The rest of the code should be relatively straightforward. You can create instance methods on your brand new, shiny class by defining them on the prototype chain. If you define a function on BaseResponse that is not defined on MovieResponse but call the function on an instance of MovieResponse, JavaScript will "crawl" the prototype chain until it finds the function. Static methods are defined directly on the constructor itself (another weird feature).
Notice there is no concept of types or access modifiers (public/private). There are runtime tricks that you can implement to enforce types, but it's usually unnecessary in JavaScript and more prone to errors and inflexibility than adding such checks may justify.
You can implement the concept of private and protected members of a class in a more straightforward method than types. Using Node's require(), and assuming you wanted a private function called privateMethod you could implement it as:
function privateMethod() { /* privateMethod definition */ }
// Definition for MovieResponse's constructor
function MovieResponse() { /*...*/ }
module.exports = MovieResponse;
I will add a somewhat required commentary that I do not agree with: it is unnecessary to use inheritance in JavaScript. JavaScript uses a notion coined "duck typing" (if it looks like a duck and sounds like a duck, its a duck). Since JavaScript is weakly typed, it doesn't care if the object is a BaseResponse or MovieResponse, you can call any method or try to access any field you want on it. The result is usually an error or erroneous/error-prone code. I mention this here because you may come across the notion and its supporters. Know that such programming is dangerous and results in just bad programming practices.

GXT Grid ValueProvider / PropertyAccess for a Map<K,V> Datastore?

Rather than using Bean model objects, my data model is built on Key-Value pairs in a HashMap container.
Does anyone have an example of the GXT's Grid ValueProvider and PropertyAccess that will work with a underlying Map?
It doesn't have one built in, but it is easy to build your own. Check out this blog post for a similar way of thinking, especially the ValueProvider section: http://www.sencha.com/blog/building-gxt-charts
The purpose of a ValueProvider is to be a simple reflection-like mechanism to read and write values in some object. The purpose of PropertyAccess<T> then is to autogenerate some of these value/modelkey/label provider instances based on getters and setters as are found on Java Beans, a very common use case. It doesn't have much more complexity than that, it is just a way to simply ask the compiler to do some very easy boilerplate code for you.
As that blog post shows, you can very easily build a ValueProvider just by implementing the interface. Here's a quick example of how you could make one that reads a Map<String, Object>. When you create each instance, you tell it which key are you working off of, and the type of data it should find when it reads out that value:
public class MapValueProvider<T> implements
ValueProvider<Map<String, Object>, T> {
private final String key;
public MapValueProvider(String key) {
this.key = key;
}
public T getValue(Map<String, Object> object) {
return (T) object.get(key);
}
public void setValue(Map<String, Object> object, T value) {
object.put(key, value);
}
public String getPath() {
return key;
}
}
You then build one of these for each key you want to read out, and can pass it along to ColumnConfig instances or whatever else might be expecting them.
The main point though is that ValueProvider is just an interface, and can be implemented any way you like.

Abstract Azure TableServiceEntity

I want to abstract the implementation of my Azure TableServiceEntities so that I have one entity, that will take an object, of any type, use the properties of that object as the properties in the TableServiceEntity.
so my base object would be like
public class SomeObject
{
[EntityAttribute(PartitionKey=true)]
public string OneProperty {get; set:}
[EntityAttribute(RowKey=true)]
public string TwoProperty {get; set;}
public string SomeOtherProperty {get;set;}
}
public class SomeEntity<T> : TableServiceEntity
{
public SomeEntity(T obj)
{
foreach (var propertyInfo in properties)
{
object[] attributes = propertyInfo.GetCustomAttributes(typeof (DataObjectAttributes), false);
foreach (var attribute in attributes)
{
DataObjectAttributes doa = (DataObjectAttributes) attribute;
if (doa.PartitionKey)
PartitionKey = propertyInfo.Name;
}
}
}
}
Then I could access the entity in the context like this
var objects =
(from entity in context.CreateQuery<SomeEntity>("SomeEntities") select entity);
var entityList = objects.ToList();
foreach (var obj in entityList)
{
var someObject = new SomeObject();
SomeObject.OneProperty = obj.OneProperty;
SomeObject.TwoProperty = obj.TwoProperty;
}
This doesn't seem like it should be that difficult, but I have a feeling I have been looking at too many possible solutions and have just managed to confuse myself.
Thanks for any pointers.
Take a look at Lokad Cloud O/C mapper I think the source code imitates what you're attempting, but has insightful rationale about its different approach to Azure table storage.
http://lokadcloud.codeplex.com/
I have written an alternate Azure table storage client in F#, Lucifure Stash, which supports many abstractions including persisting a dictionary object. Lucifure Stash also supports large data columns > 64K, arrays & lists, enumerations, out of the box serialization, user defined morphing, public and private properties and fields and more.
It is available free for personal use at http://www.lucifure.com or via NuGet.com.
What you are attempting to achieve, a single generic class for any entity, can be implemented in Lucifure Stash by using the [StashPool] attribute on a dictionary type.
I have written a blog post about the table storage context, entities by specifying the entity type. Maybe it can help you http://wblo.gs/a2G
It seems you still want to use concrete types. Thus, the SomeEntity is a bit redundant. Actually, TableServiceEntity is already an abstract class. You can derive SomeObject from TableServiceEntity. From my experience, this won’t introduce any issues to your scenario.
In addition, even with your custom SomeEntity, it is failed to remove the dependence on the concrete SomeObject class in your last piece of code anyway.
Best Regards,
Ming Xu.

NSUserDefaults in monotouch

I'm very impressed with MonoTouch.Dialog by Miguel. inspired by his simple approach I thought it would be very nice to have a reflection based NSUserDefaults class that works seamlessly by marking certain properties as "persistable in user defaults" and forget about the rest. something like this:
public class SomeController
{
[PersistInUserSettings]
public string LastPostUserRead { get; set; }
}
I don't like the LastPostUserRead to be of type "UserSetting", I like it to be a normal property so that later I can assign to it like:
LastPostUserRead = "Post 1";
and not like:
LastPostUserRead.SetValue("Post 1");
Any idea on how to implement it (without Reflection.Emit) in monotouch?
You do not need Reflection.Emit at all to dynamically set values. That is pure System.Reflection (without the "Emit" part).
MonoTouch.Dialog in fact reads and stores values dynamically using SetValue and GetValue from the FieldInfo (could be done for properties too).

How to adapt the Specification pattern to evaluate a combination of objects?

I know that the Specification pattern describes how to use a hierarchy of classes implementing ISpecification<T> to evaluate if a candidate object of type T matches a certain specification (= satisfies a business rule).
My problem : the business rule I want to implement needs to evaluate several objects (for example, a Customer and a Contract).
My double question :
Are there typical adaptations of the Specification patterns to achieve this ? I can only think of removing the implementation of ISpecification<T> by my specification class, and taking as many parameters as I want in the isSatisfiedBy() method. But by doing this, I lose the ability to combine this specification with others.
Does this problem reveal a flaw in my design ? (i.e. what I need to evaluate using a Customer and a Contract should be evaluated on another object, like a Subscription, which could contain all the necessary info) ?
In that case (depending on what the specification precisely should do, I would use one of the objects as specification subject and the other(s) as parameter.
Example:
public class ShouldCreateEmailAccountSpecification : ISpecification<Customer>
{
public ShouldCreateEmailAccountSpecification(Contract selectedContract)
{
SelectedContract = selectedContract;
}
public Contract SelectedContract { get; private set; }
public bool IsSatisfiedBy(Customer subject)
{
return false;
}
}
Your problem is that your specification interface is using a generic type parameter, which prevents it from being used for combining evaluation logic across different specializations (Customer,Contract) because ISpecification<Customer> is in fact a different interface than ISpecification<Contract>. You could use Jeff's approach above, which gets rid of the type parameter and passes everything in as a base type (Object). Depending on what language you are using, you may also be able to pull things up a level and combine specifications with boolean logic using delegates. C# Example (not particularly useful as written, but might give you some ideas for a framework):
ISpecification<Customer> cust_spec = /*...*/
ISpecification<Contract> contract_spec = /*... */
bool result = EvalWithAnd( () => cust_spec.IsSatisfiedBy(customer), () => contract_spec.IsSatisfiedBy( contract ) );
public void EvalWithAnd( params Func<bool>[] specs )
{
foreach( var spec in specs )
{
if ( !spec() )
return false; /* If any return false, we can short-circuit */
}
return true; /* all delegates returned true */
}
Paco's solution of treating one object as the subject and one as a parameter using constructor injection can work sometimes but if both objects are constructed after the specification object, it makes things quite difficult.
One solution to this problem is to use a parameter object as in this refactoring suggestion: http://sourcemaking.com/refactoring/introduce-parameter-object.
The basic idea is that if you feel that both Customer and Contract are parameters that represent a related concept, then you just create another parameter object that contains both of them.
public class ParameterObject
{
public Customer Customer { get; set; }
public Contract Contract { get; set; }
}
Then your generic specification becomes for that type:
public class SomeSpecification : ISpecification<ParameterObject>
{
public bool IsSatisfiedBy(ParameterObject candidate)
{
return false;
}
}
I don't know if I understood your question.
If you are using the same specification for both Customer and Contract, this means that you can send the same messages to both of them. This could be solved by making them both to implement an interface, and use this interface as the T type. I don't know if this makes sense in your domain.
Sorry if this is not an answer to your question.

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