monoDevelop crashes all the time - xamarin.ios

I'm using monodevelop and monotouch to build iOS apps with C#. The IDE crashes many many times a day.
Has anyone else experienced the same problem? thanks
VERSION INFORMATION: -----------------------------------------------------
MonoDevelop 2.8.5
Runtime:
Mono 2.10.8 (tarball Mon Dec 19 17:43:18 EST 2011)
GTK 2.24.5
GTK# (2.12.0.0)
Apple Developer Tools:
Xcode 4.2 (828)
Build 4C199
Monotouch: 5.0.4
Mono for Android not installed
Build information:
Release ID: 20805000
Git revision: c4deb930539ae87247b0bc43919dfcb98df215c2
Build date: 2011-12-09 23:27:52+0000
Operating System:
Mac OS X 10.6.8
crash log:
http://dl.dropbox.com/u/10580830/monodevelo%20crush%20log.rtf

There have been a lot of fixes in the upcoming MonoDevelop 2.8.6, maybe that will solve this for you?
These sorts of issues are probably best reported on http://bugzilla.xamarin.com

Short answer, yes. I find I get the most crashes when debugging. I am using MonoDevelop to write a MonoMac application, however currently I am mostly doing library and command line application development. I seem to be running the same version as you. Looking forward to an update.

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Android Studio Dolphin (2021.3.1.17) won't start, no errors, on Mac (Intel, Monterey)

I was previously running an old 4.0.0 install. Now replacing with the latest stable Android Studio Dolphin (seems to be 2021.3.1.17), on a 2015 Macbook Pro running latest Monterey, and it will not start. Nothing happens at all. Trying to run from Terminal ("open -a /Applications/Android\ Studio.app") returns no errors, no output. On first run, MacOS does its verification process, and after confirming I want to run a downloaded file, nothing.
Tried:
I've tried removing all traces in ~/Library/Preferences/..., ~/Library/Caches/..., ~/Library/Application Support/..., ~/Library/Logs/... of previous versions. And removed and installed older stable releases, all the way back to 4.2.2 when it worked. But 4.2.2 is too old for the latest codebase.
Is this hardware related... is there a system requirement that might affect this? (info on the Mac is below) I can't see anything in requirements that should case this. Does anyone know of something else I can try, or check?
This is not my screen capture, but demonstrates the same problem: https://imgur.com/a/HS9ufow
About the Macbook Pro:
It's a 2015 Macbook Pro, so Intel based, and I am definitely downloading the "Mac with Intel chip" version. It's "2.7 GHz Dual-Core Intel Core i5" and 8GB of RAM. I know this isn't new hardware, but I can't see a system requirement that should be a problem.
Additional:
After first having this problem, already Monterey, just one recent update behind, I installed the latest Monterey patch. Following the OS reboot and trying Android Studio again, the splash screen actually did appear, and offered to use the old version's prefs, which I did, but the IDE never opened. Now, even after reboots, and several attempts at installing different versions, nothing.

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clang version 10.0.0-4ubuntu1/
cmake version 3.16.3/
ninja version 1.10.0/
pkg-config version 0.29.1/
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For anyone potentially running into the same problem, this was either an issue with my OS or my flutter SDK. I initially installed the SDK using snap but after reinstalling my OS I installed it by cloning the github repo and setting the path variable etc... (the way explained in the official website) and the issue was resolved.

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I use Mono + MonoDevelop on Linux, and I've recently heard about something called .NET Standard. Since the Mono v4.8.0 changelog says that they're adding support for .NET Standard 2.0 (we're now on v5.14 now), I assumed I didn't need to do anything.
When I went to test it out today, I discovered that not only can I not see .NET Standard 2.0 in the list of versions I can use for a .NET Standard 2.0 class library (only up to v1.6 - what happened to Console Apps?), but MonoDevelop claims that I don't have .NET Standard 1.6 installed.
That's ridiculous though - .NET Standard is a standard specification, right? Isn't this like asking me to "Install HTML5"?
Can anyone help me clear up my confusion please?
System Details:
uname -a: Linux Riikaan 4.15.0-34-generic #37-Ubuntu SMP Mon Aug 27 15:21:48 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Distribution: Ubuntu Desktop 18.04
Mono version: 5.14.0.177
MonoDevelop version: 7.5 (build 1255)
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Screenshots:

Haxe 3.4.0 installer used 'haxelib version' still reflects 3.3.0

I wanted to use Visual Studio Code for HaxeFlixel development and the Haxe extension noted that I needed Haxe 3.4.0. I went ahead and downloaded the new installer from the website and installed it on my laptop running Windows 10. However after installing it turned out that calling 'haxelib version' in the command prompt it still returned 3.3.0.
I tried rebooting. Uninstalling then rebooting and installing again. I could find nothing in the system environmental variables that could cause it. Tried updating the Haxe on my Desktop, and had the same issue. Which is running windows 8.1 on it.
Does someone know what might be the cause? Thank you for your time in advance.
To check the Haxe version, use haxe -version. haxelib is a separate application and can have a version number that's different from the compiler's version.
Haxelib 3.3.0 appears to be the version shipped with Haxe 3.4.0-rc.1.

Eclipse with Intel C Compiler ICC

I am trying to use icc with Eclipse on Ubuntu 12.04. icc works perfectly from the commandline.
After installing icc I have installed eclipse-platform using apt-get.
I am following instructions give here : http://www.wrgrid.group.shef.ac.uk/icebergdocs/intelv14docs/en_US/get_started_lc.htm
After following these steps I get the following error :
Cannot complete the install because one or more required items could not be found.
Software being installed: Intel(R) C++ Compiler XE 14.0 for Linux* OS 8.1.0 (com.intel.compiler.cdt.feature.group 8.1.0)
Missing requirement: Intel C/C++ Standard Make Build UI 8.1.0 (com.intel.compiler.cdt.make.ui 8.1.0) requires 'bundle org.eclipse.cdt.make.ui 0.0.0' but it could not be found
Cannot satisfy dependency:
From: Intel(R) C++ Compiler XE 14.0 for Linux* OS 8.1.0 (com.intel.compiler.cdt.feature.group 8.1.0)
To: com.intel.compiler.cdt.make.ui [8.1.0]
Please help me resolve this. What could have gone wrong?
Please note the requirement include both eclipse and CDT. You could install both of them with
$ sudo apt-get install eclipse-cdt
Only eclipse-platform in ubuntu repo does not cover the CDT part.
If it still not work, you could consider download a standalone version of Eclipse IDE for C/C++ Developers here.
http://www.eclipse.org/downloads/
The latest version of Intel's chain of compilers available in Cluster Studio XE 2013/Parallel Studio XE 2013/ C++ Studio XE 2013/ Composer XE 2013 will work on:
Eclipse Kepler 4.3 with CDT 8.0.0 installed.
Do not download Eclipse Kepler for C++ as it comes bundled with a CDT version higher than 8.0.0 which is not supported by the Intel plugin.
Therefore, download Eclipse Kepler standard, and then download cdt-master-8.0.0.zip (available from http://www.eclipse.org/cdt/downloads.php). In Eclipse, click on Help>Install New Software>Add>point to the cdt-master-8.0.0.zip archive.
After the installation is complete and Eclipse restarted, go to to Help>Install New Software>Add and add the location where the eclipse_support/cdt8.0/eclipse folder is located.
On my system, it is located here:
/opt/intel/composer_xe_2013_sp1.2.144/eclipse_support/cdt8.0/eclipse
In the Install window, unclick Group items by category.
Yes, we know that our tools should be upwards compatible. The devs are working to fix these issues in the XE 2015 line of products.
Sources: Intel employee.

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