Play audios compressed with G729 in J2ME - java-me

I want to play an audio compressed with G729. How can I handle codes in J2ME player?
Player p = Manager.createPlayer(url);
p.realize();
where and what I put here to mention about G729.? Any explanation with a sample code please.
I looked here as well.but couldn't find a good solution.

Related

How does one play higher resolution videos (4k and higher) in VLC (desktop app and Unity)?

I'm trying to get a 360 streamed video to play at its full (4k) resolution. I did do previous searching and found the below thread but it didn't answer my question.
How do I adjust the video resolution?
My end goal is to integrate this into vlc unity but I also don't see how to adjust the resolution up to 4k (or higher) for streamed videos even on the desktop app. As a test, I tried a 4k video from youtube in the VLC desktop app and couldn't see how to get it to play in 4k. The end goal is to stream from aws but I want to confirm that my stream can indeed play at 4k before continuing to try to figure out why it's playing at lower resolution within Unity. It resizes down to 1920x1080 instead of the intended 4096x2048 for my aws stream and resizes the youtube video down to 1280x720 from its 3840x2160.
I've tried messing with the advanced settings and looking at input/codecs and the best option for "preferred video resolution" is "best available" (below that is full hd). I've looked through other suggestions online and didn't see a lot to change but did change Settings-->Video-->Output to "DirectX (DirectDraw) video output. This one was just me fumbling through the desktop app, but I tried going through Media-->Open Network Stream, clicking the arrow next to play and selecting stream, choosing RTSP for destination, and then editing the resolution within the profile to be a specified width and height. None of the above changed the resolution of the video.
TL;DR - How can I play a streamed video at higher resolutions (4k and up) in the VLC desktop app and in VLC Unity?
Edit - adding requested code snippets. This just modifies the UseRenderingPlugin file from the VLC unity asset.
Also, similar to what was getting discussed in the comments, when I play the video locally instead of streaming, it plays at the full resolution of the video.
Within Awake() I set the material to the 4096x2048 one mentioned for the skybox
RenderSettings.skybox = material4k;
And then in Update here is the relevant segment
var texptr = _mediaPlayer.GetTexture(out bool updated);
            if (updated && texptr != IntPtr.Zero)
            {
                Debug.Log("Creating texture ");
                tex = Texture2D.CreateExternalTexture((int)width,
                    (int)height,
                    TextureFormat.RGBA32,
                    false,
                    true,
                    texptr);
                RenderSettings.skybox.mainTexture = tex;
                }

JavaFX MediaPlayer playing background music loop with small intro music

I am trying to create a game using JavaFX. I had been trying to insert some background musics to the game. The musics are of compatible .mp3 files. I am currently using MediaPlayer to playback each Media. Each media file consist of the actual loop and a small (optional) intro music to the loop. How can I achieve smooth audio playback using JavaFX.
Methods I have tried:
Using the Media as one file; I try to alter the mediaPlayer.startTime, mediaPlayer.stopTime. It seems that the duration of the music is shortened when I enter the loop. However, the music restarts at the intro and ends at the wrong place. It was as if startTime didn't offset the music at all.
Using the Media as two separate files (intro and loop); I try to immediately playback the loop music as soon as the intro music is finished (using mediaPlayer.setOnEndOfMedia()). However, the transition was too slow and noticable.
After experience with other well-known game engines (e.g. Unity), I found that the files should be in .wav format as opposed to .mp3 format. This will allow the music to be looped seamlessly.

Monotouch: Play movie without interrupting audio of other apps e.g. iPod

I have a silent movie (No sound at all in that clip) which acts as a background movie for my view.
When I play music with iPod and then open my app the iPod music stops.
I don´t want my movie to interrupt the iPod Audio. I´ve read that UseApplicationAudioSession is deprecated but how do I realize this now?
Thank you for your help!
EDIT: And because I add an image onto the MovieplayerViewController I can not use AVPlayer.
PS: Other threads I´ve found here do mention the deprecated UseApplicationAudioSession solution thats why I opened a new question.
Thanks :)
Here is my solution:
AVAudioSession audioSession = AVAudioSession.SharedInstance();
NSError audioSessionError = new NSError();
audioSession.SetCategory(new NSString("AVAudioSessionCategoryAmbient"), out audioSessionError);

Flv Decoder in J2ME for playing Youtube videos

I am looking for playing flv files using J2ME. Is there any possibility for doing so? Is there any other way to play youtube videos through J2ME?
Extract the v parameter from an youTube url, lets call it VIDEO_ID.
Open http://gdata.youtube.com/feeds/mobile/videos/VIDEO_ID. The content is in xml format.
Parse the xml to find media:content tags.
Open the url attribute of a media:content tag with Manager.createPlayer(url). The protocol is rtsp.

MPMediaItemPropertyAssetURL becomes null when Using MPMediaItems to play songs

I am implementing a Music related Application. In my application I need to use AVPlayer instead of MPMusicPlayer to play iPod Library songs. I used AVPlayer to support FadeIn and Fadeout effects for the background playback of MPMediaItems. I used MPMediaItemProperyAssetURL to get the url from the MPMediaItem and give it as input to the AVPlayer like follows. My problem is some items are won't play because of null url. I found that songs downloaded from iTunes store (which are DRM protected) were unable to play because they have no MPMediaItemProperyAssetURL. Could you please guys help me, how can I resolve these issues. I need to support these DRM protected songs in AVPlayer. Please take a look at my following code for reference,
MPMediaItem *currentItem = [songs objectAtIndex:songIndex];
NSURL *itemURL = [currentItem valueForProperty:MPMediaItemPropertyAssetURL];
currentlyPlayingItem=[itemURL absoluteString];
avPlayer = [[AVPlayer alloc] initWithURL:itemURL];
[avPlayer play];
Thanks in Advance,
Sekhar.
Regrettably there is no mechanism to load DRM'd files into the AVPlayer or any of the AV Foundation APIs. If you can convince your users to upgrade their entire library at $0.30 per song with iTunes Plus, that is the only way.

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