We've been very happy with UrbanAirship on iOS and Android but not on Blackberry. After spending over 100 hours and blowing our estimates we have been unable to get UrbanAirship to work with Phonegap on the Blackberry.
Using Eclipse, BlackBerry webworks SDK, and Phonegap 1.0 (can't use > 1.0 on BB). We got the information from UA’s sample app (https://github.com/urbanairship/bb-push-sample-os5) for the push integration. Then the Phonegap plugin from here (http://wiki.phonegap.com/w/page/35799737/How To Create a PhoneGap Plugin for BlackBerry WebWorks).
The UA sample code was distilled down to what was needed (eliminate special UI, temporary storage, etc) and then shoehorned into the Phonegap plugin structure. Had success calling the plugin from our javascript files (in doing so executing methods in the java plugin, and those hitting the BB core). Failure comes trying to get the plugin to act as an event listener for push notifications.
UrbanAirship has been great in helping us out but is unwilling/unable to provide a Phonegap plugin that works with BlackBerry.
Any help would be greatly appreciated.
Related
Does NXP i.MX7D support Google Cast via Android Things?
Android Things Version: Developer Preview 6.1 which has 11.6.0 Play Services.
We need to show the UI on external displays like TV with Android Things, but the Google Cast feature does not seem to work with Chrome Cast.
To Test the code we manipulated our source code, so that it can run on Android Device; which runs perfectly fine. But when we try it on Things, it does not discover any devices to cast.
We also tried similar procedure with the Google Sample - CastRemoteDisplay-android
The above sample works on Android Devices but the same does not work on Android Things 6.1 developer preview; after making required changes to run on Things
We also tried different Play Services versions from 10.x and 11.x
We also tried to change the API level from 23 to 27
But all results the same
NOTE: I am not including any code or stack trace as I feel it is not required. But if any one demands will post the required logs
After lots of trial and research, I found out that the version of Play Services installed on Things Developer Preview 6.1 does not support it. It lacks GMS Core, because of which currently not possible.
In the mean time I'll try to search and side load OpenGapps with GMS Core, but I am not sure if it will work
I'm looking to install the the phonegap barcode scanner plugin but I'm not quite sure where to start. I have already coded an app on the android using the same plugin so I'm looking to port this same app over to iOS. I was following a very easy tutorial for the android version so it was all straightforward and most of the hard work was done for me. But for the iOS version, it's not quite the same case.
Can I get some help confirming if my steps are correct? Also, since this plugin supports both android and iOS, my app should have no problem being ported correct?
right now, I'm thinking of doing the following:
1.http://wiki.phonegap.com/w/page/39991939/Getting%20Started%20with%20PhoneGap%20iOS%20using%20Xcode%204
this would get a template app running for the iOS
2.follow the install plugins direction on the github page
3.import main.js and index.html from my android code
4.success
is it as simple as I've described it? Am I missing something?
Hi I have an app that supports iOS 3 however I've only ever tested it on an iPhone 4 (very bad practice I know). Lately in my updates people have been emailing me that my app is crashing on their older device, still running iOS 3. I am clearly including features only available in iOS 4 SDK but I can't find where they are in my code.
So to fix this I bought a first generation iPod touch from ebay (which I haven't received yet). Will I be able to build and run my app on this iPod touch or do I need to locate an older version of Xcode and the iPhone sdk (i.e Xcode 3.2.2) and build it using that?
If you haven't used any iOS 4+ specific APIs, you can test your apps on the iPod touch using Xcode 4.
I am trying to write my first app using mono and monotouch, that will be a rest client app.
does monotouch supports the rest starter kit dlls(Microsoft.Http.dll) ?
which options do i have to write a rest client on monotouch ?
Thanks
Hammock on github also supports MonoTouch. Just clone, open Hammock.MonoTouch.sln, build, and pick it out of the /bin/mono folder in the project root.
RestSharp on github!
Is it possible to reference a library such as the Google GData .NET client in a MonoTouch or MonoDroid app? It would make integration with Google's services much easier.
Thank you.
To get that library (or any library, really) to work against MonoTouch or Mono for Android you'd need to compile it against that profile. Out of the box the GData client won't compile against those profiles because it has some dependencies that aren't compatible. There's a post up here by Mike Bluestein that talks about getting it working with MonoTouch. The same approach should also apply to Mono for Android.