I need to use a UIPopOverController that containing a tableview in it for my iPhone app with out using any additional framework, can any one help me out!
UIPopOverController is exclusive to iPad, cannot use on iPhone.
YourTableViewController *controller = [[YourTableViewController alloc] initWithStyle:UITableViewStylePlain];
UIPopoverController *popoverController = [[UIPopoverController alloc] initWithContentViewController:controller];
[popoverController presentPopoverFromRect:CGRectMake(50, 50, 10, 10) inView:self permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
OR
[popoverController presentPopoverFromBarButtonItem:yourBarButtonItem permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
Related
My app uses UIWebview, and it works well in iOS 5 and iOS 6. However, it doesn't load the webpage in iOS 7 when I build in Xcode 5 and run the same code.
- (void)webViewDidFinishLoad:(UIWebView *)webView {}
- (void)webViewDidStartLoad:(UIWebView *)webView {}
- (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error {}
All delegate function is not called. But I do set delegate in xib file and code
self.theWebView.delegate = self;
I didn't find any information via google. Thank you for your help.
I moved the loadRequest method to the completion handler of a presentViewController and it works in iOS 5, 6 and 7:
[self presentViewController:gwvc animated:YES completion:^(void){
[gwvc.wv loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:#"http://www.walkjogrun.net/about/eukanuba.html"]]];
}];
I found the root cause.
maybe I incorrectly used UIWebView, but it works in iOS5 and iOS6.
I don't know why it works in earlier iOS versions...
Moreover, it works in iOS7 when I build code with SDK 6.1.
Here's my old code.
RechargeWebPageViewController *webPageViewController;
webPageViewController = [[ RechargeWebPageViewController alloc] initWithNibName:#"WebPage" bundle:nil];
if (webPageViewController != nil) {
webPageViewController.hidesBottomBarWhenPushed = YES;
webPageViewController.delegate=self;
[self.navigationController pushViewController:webPageViewController animated:YES];
NSURL *url = [NSURL URLWithString:#"https://xxx.php"];
NSMutableURLRequest *request = [[NSMutableURLRequest alloc]initWithURL: url];
[webPageViewController loadRequest:request];
[request release];
}
I moved the loadRequest from the viewDidLoad method to the ViewWillAppear method, then it worked.
I think maybe UIWebView is not initialized correctly in my old code for iOS7.
Using the below code I am implementing my own Navigation Bar. For some reason when I run my app nothing is showing up for a back (left-arrow) button on the navigation bar. However if I change the code to leftBarButtonItem, the button does appear.
// Draw Navigation Bar
UINavigationBar *navigationBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
[navigationBar setDelegate:self];
UINavigationItem *navigationItem = [[UINavigationItem alloc] init];
UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:#"Back"
style:UIBarButtonItemStylePlain
target:nil
action:nil];
navigationItem.backBarButtonItem = backButton;
[navigationBar pushNavigationItem:navigationItem animated:NO];
[self.view addSubview:navigationBar];
[navigationBar release];
[backButton release];
The backBarButtonItem is set by the parent ViewController.
In other words, it's not set by the ViewController on which you see it but by the ViewController to which it points. So if your ViewController is the first in line, it just won't have a back button.
Also, you are creating a NavigtionBar by yourself. This is usually not the way to go, a UINavigationBar isn't a UI-Element like a Button or a Label. You should rather use a UINavigationController to handle all the pushing and popping of your ViewControllers.
Figured it out:
// Draw Navigation Bar
UINavigationBar *navigationBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
[navigationBar setDelegate:self];
UINavigationItem *navigationItem = [[UINavigationItem alloc] init];
UIButton *button = [UIButton buttonWithType:101];
// add selector
[button setTitle:#"Back" forState:UIControlStateNormal];
UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithCustomView:button];
navigationItem.leftBarButtonItem = backButton;
[navigationBar pushNavigationItem:navigationItem animated:NO];
[self.view addSubview:navigationBar];
[navigationBar release];
[backButton release];
I have tried hiding a segmented controller just like a button or label can be hidden in XCode. It's intended to be hidden/shown when touching a parent segmented controller above. This Code would work with Buttons or Labels:
mySegmContr.hidden = YES;
But it just won't work for segmented controllers. Can you help me out?
I figured out that you can use a simple UIView in which you put the things you want to hide. The UIView can then be hidden with
myView.hidden = YES;
still I found no way to hide a segmented control directly.
If you create a property for the segment controller you can do more stuff with it like changing it's location, resizing it and want you want hiding it.
In your .h file do this
UISegmentedControl *mySegment;
#property (nonatomic, retain) UISegmentedControl *mySegment;
-(void) createMySegment;
In your .m file do this
#synthesize mySegment;
- (void) createMySegment {
if ([self mySegment] == nil) {
NSArray *buttons = [NSArray arrayWithObjects:#"One", #"Two", #"Three", nil];
UISegmentedControl *segName = [[UISegmentedControl alloc] buttons];
[self setMySegment:segName];
[segName release];
segName.frame = CGRectMake(110, 62, 120, 25);
segName.segmentedControlStyle = UISegmentedControlStyleBar;
segName.momentary = NO;
segName.selectedSegmentIndex = 0;
[segName addTarget:self
action:#selector(pickMethod:)
forControlEvents:UIControlEventValueChanged];
[self.view addSubview:segName];
}
}
NOTE: With "setMySegment" above make sure you use a capital first letter which is M in "mySegment".
Then when you want to hide it use this. Don't for get to dealloc mySegment.
[[self mySegment] setHidden:YES];
I am calling a phone using UIWebview which is giving me a alert with "Cancel" and "Call" I want to handle the "Call" and "Cancel" Btns, if i press "Call" i am able to call and if i dismiss the call it is coming back to my application, please help me in handling the "Call" and "Cancel" Btns
UIWebview *webview = [[UIWebView alloc] initWithFrame:[UIScreen Screen].applicationFrame];
[webview loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:[NSString stringWithFormat:#"tel:%#",newNumber]]]];
Thanks a lot!
That is the default behavior of the application.
[[UIApplication sharedApplication]openURL:[NSURL URLWithString:[number stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]];
or
UIWebView *callWebview = [[UIWebView alloc] init];
NSURL *telURL = [NSURL URLWithString:];
[callWebview loadRequest:[NSURLRequest requestWithURL:telURL]];
see the difference.
The movie plays just fine but there is a quick black flash right before it plays. Is this a quirk resulting from setting the controlstyle to MPMovieControlStyleNone?
NSString *url = [[NSBundle mainBundle] pathForResource:#"00" ofType:#"mov"];
MPMoviePlayerController *player = [[MPMoviePlayerController alloc]
initWithContentURL:[NSURL fileURLWithPath:url]];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(movieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:player];
//---play video in implicit size---
player.view.frame = CGRectMake(80, 64, 163, 246);
[self.view addSubview:player.view];
// Hide video controls
player.controlStyle = MPMovieControlStyleNone;
//---play movie---
[player play];
I just had this problem and fixed it by adding an observer to the default NSNotificationCenter to find out when the movie was completely ready to play, and THEN adding the view as a subview to my main view.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(checkMovieStatus:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil];
...
if(moviePlayer.loadState & (MPMovieLoadStatePlayable | MPMovieLoadStatePlaythroughOK))
{
[pageShown.view addSubview:moviePlayer.view];
[moviePlayer play];
}
In IOS 6 mpmoviewplayer added a new property :readyForDisplay
this is what I'm playing around with and so far so good:
create mpmovieplayer ,add to stage, hide it.
add notification for play state on the movieController
wait for the displayState to Change and once its ready show the video controller:
- (void)moviePlayerPlayState:(NSNotification *)noti {
if (noti.object == self.movieController) {
MPMoviePlaybackState reason = self.movieController.playbackState;
if (reason==MPMoviePlaybackStatePlaying) {
[[NSNotificationCenter defaultCenter] removeObserver:self name: MPMoviePlayerPlaybackStateDidChangeNotification object:nil];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
while (self.movieController.view.hidden)
{
NSLog(#"not ready");
if (self.movieController.readyForDisplay) {
dispatch_async(dispatch_get_main_queue(), ^(void) {
NSLog(#"show");
self.movieController.view.hidden=NO;
});
}
usleep(50);
}
});
}
}
}
When the play state changes to MPMoviePlaybackStatePlaying we start checking for the readyDisplayState to change.
Evidently there is a flash of black in the movie rect until enough movie loads so it can start playback. Here is my workaround:
Create a UIImageView and put the MPMoviePlayerController in it. That way you can set the alpha to 0.
As soon as you call [player play]; to play the video, set up a .5 second timer.
When the time is done, change the alpha to 1.
This will make the player invisible for 1/2 second (which hides the black flash).
Create video without addSubview and play instructions:
NSString *filepath = [[NSBundle mainBundle] pathForResource:#"video" ofType:#"mp4"];
NSURL *fileURL = [NSURL fileURLWithPath:filepath];
MPMoviePlayerController *moviePlayerController = [[MPMoviePlayerController alloc] initWithContentURL:fileURL];
[moviePlayerController.view setFrame:CGRectMake(80, 64, 163, 246)];
moviePlayerController.controlStyle = MPMovieControlStyleNone;
Prepare video to play and add notification:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(checkMovieStatus:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil];
[moviePlayerController prepareToPlay];
Create function checkMovieStatus with addSubview and play instructions:
- (void)checkMovieStatus:(NSNotification *)notification {
if(moviePlayerController.loadState & (MPMovieLoadStatePlayable | MPMovieLoadStatePlaythroughOK)) {
[self.view addSubview:moviePlayerController.view];
[moviePlayerController play];
}
}
Or simply change the color of the view, that is what your actually seeing...
player.view.backgroundColor = [UIColor colorWithRed:1 green:1 blue:1 alpha:0];
I believe the black flash may be related to the movieSourceType property of MPMoviePlayerController.
If you don't set it, it defaults to MPMovieSourceTypeUnknown which causes the UI to be delayed until the file is loaded.
Try adding this line:
player.movieSourceType = MPMovieSourceTypeFile;
Right after initializing player.
To avoid the black flash, use a MPMoviePlayerViewController instead of a MPMoviePlayerController. I think that this class creates the background on view display, rather than on video load (like MPMoviePlayerController does).
Before adding the moviePlayerViewController.moviePlayer.view to your display view, you have to add a white subview (or a subview appropriate for your content) to the backgroundView, like this:
[moviePlayerViewController.moviePlayer.view setFrame:[displayView bounds]];
UIView *movieBackgroundView = [[UIView alloc] initWithFrame:[displayView bounds]];
movieBackgroundView.backgroundColor = [UIColor whiteColor];
[moviePlayerViewController.moviePlayer.backgroundView addSubview:movieBackgroundView];
[movieBackgroundView release];
Fond solution here http://joris.kluivers.nl/blog/2010/01/04/mpmovieplayercontroller-handle-with-care/
from iOS 6
you need to use [self.moviePlayer prepareToPlay]; and catch MPMoviePlayerReadyForDisplayDidChangeNotification to use [self.moviePlayer play];