How to set background image for Dialog? - java-me

I am trying to do this:
public class DialogMenuHawaii extends Dialog {
Style s = UiFactory.getBaseStyle();
s.setBgTransparency(0);
s.setBgImage( <my image >);
this.setUnselectedStyle(s);
}
but it doesn't work.

First, I suggest you use a theme. We constantly change small implementation details e.g. customizations like the one you are doing will not be portable between LWUIT 1.4 and 1.5. There is no reason whatsoever not to use a theme for something like this.
If you are interested in the pain and suffering of manually coding view logic into your application you can use several methods such as getDialogComponent() to get the style from them and manipulate that. Dialog is a complex beast due to the fact that its really a form padded away from the edges.

Open your '.res' file in resource Editor and select your preferred theme,
Under 'Unselected' tab open the DialogContentPane style, if you don't have one create it look at the end of this answer on HOW TO DO IT?, and set the background image to the image you need to show as Dialog bg
Under 'Unselected' tab open the DialogBody style, if you don't have one create it look at the end of this answer on HOW TO DO IT?, and set the background transparency as '0' and also make sure the background image type is NONE
NOTE: The above code will reflect for all the Dialogs in your application. If you want a particular dialog with background image than derive new styles from these default styles, and follow the above steps to apply it to your DialogMenuHawaii or any runtime Dialogs.
HOW TO: I would recommend you to go through the Shai's blog posts LWUIT Resource Editor Tutorial Part 1 till part 10. To better understand the Resouce Editor its features and capabilities.
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PS: Programmatic-ally i haven't been able to achieve it using TextArea which is the case for default Dialog's. If you replace the dialog body component with Label if works fine, the code sample is given below. I haven't delved much into why is it so ? maybe will do it in my free time. Hence i have proposed a working alternative solution which is scripted above using Resource Editor and below using the code
class MyDialog extends Dialog {
public void show() {
Container octnPane = this.getDialogComponent();
octnPane.getUnselectedStyle().setBgTransparency(0, false);
Container ctnPane = (Container)((BorderLayout)octnPane.getLayout()).getCenter();
ctnPane.getUnselectedStyle().setBackgroundType(Style.BACKGROUND_IMAGE_SCALED, false);
ctnPane.getUnselectedStyle().setBgImage(myImage, false);
Label t = new Label("Dialog");
t.setUIID("DialogBody");
t.getUnselectedStyle().setBgTransparency(0, false);
ctnPane.addComponent(t);
super.show();
}
}

This is for Dialog background.
Dialog dialog = new Dialog();
dialog.getDialogStyle().setBgImage(Image.createImage("/image/image.png"));
If you want to set transparency of Dialog with image.
dialog.getStyle().setBgImage(Image.createImage("/image/image.png");

Related

Create a generic popup panel

I have added a Global Button with the following code.
public override void Initialize()
{
if (!String.IsNullOrEmpty(Base.PrimaryView))
{
Type primaryViewItemType = Base.Views[Base.PrimaryView].Cache.GetItemType();
PXAction action = PXNamedAction.AddAction(Base, primaryViewItemType, "SubmitTicket", "Submit Ticket", TestClick);
}
}
public IEnumerable TestClick(PXAdapter adapter)
{
throw new PXException("Button clicked from graph" + Base.GetType().Name);
}
And it renders the button like this in each of the pages.
Now, I would like to display a popup panel, on button's click. I know I can create a popup panel on screen section. But, is there some way that I can have a general popup panel created in one place and can be displayed on each of the pages on the button's click?
Thank you.
As #HB_ACUMATICA mentioned there is no good easy way.
Providing another alternative to his post, you can create a graph and use it as a reusable popup by calling:
throw new PXPopupRedirectException(graph, string.Empty, true)
One thing I ran into was a sizing issue on the popup...
Changing the height/width when calling another graph as an in-page popup using PXPopupRedirectException
If you do copy and paste the PXSmartPanel you can create re-usable business logic by implementing the reusable business logic pattern found in this help as a starting point:
Reusing Business Logic
If I understand correctly you want to share the same PXSmartPanel control in different pages without having to copy/paste it in every screen.
In Acumatica Framework this is achieve by custom container controls like 'PXUploadDialog' which derives functionality from other controls like 'PXSmartPanel'. This is the control that is used when you attach files in all screen.
Unfortunately there seems to be no documentation on how to achieve this.
The closest I found is this SO question which is essentially unanswered:
Create custom User Control for Acumatica
Considering this, you may want to copy/paste the same smart panel in all screen.
To ease copying you can use the 'Edit ASPX' feature, make sure you backup the project before.
Edit ASPX to get to the code:
Copy paste your smart panel in the page and click 'GENERATE CUSTOMIZATION SCRIPT' to package the changes in the project:

Xamarin.Forms.DatePicker Text color

For Xamarin.Forms.DatePicker It is not obvious that the date field is "tapable" I want to change the text color of it to blue so the user will think it is clickable?
I see a background color property but not forecolor/text color?
Let me know how I can do that.
I did it just creating a class like that on my Android Project and making no changes on my Forms Pages:
using Xamarin.Forms;
using xxxx.Droid;
[assembly: ExportRenderer(typeof(Xamarin.Forms.DatePicker), typeof(MyDatePickerRederer))]
namespace xxxx.Droid
{
public class MyDatePickerRederer : Xamarin.Forms.Platform.Android.DatePickerRenderer
{
protected override void OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs<Xamarin.Forms.DatePicker> e)
{
base.OnElementChanged(e);
this.Control.SetTextColor(Android.Graphics.Color.Black);
}
}
}
I don't think that the forecolor/text color is accessible at this time and I'm not sure if it will be in the future or not. Typically what you would do in this scenario is create a Custom Renderer to get down into the native implementation of the UIDatePicker control for iOS and change it's properties there. The problem with that in this case is that if you look through the iOS SDK documentation as well, I don't believe there is a way to customize the text on the UIDatePicker picker control. This is why you can't do it in Xamarin.Forms either.
At this point you will probably have to create your own custom control/renderer to make such a small change. Frustrating, I know, but unfortunately that this point I don't think you can actually accomplish the simple thing you are looking to do. :-(

how to remove default graphic assigned to a control (like buttons and checkboxes) before setting new graphic to that control in java fx scene builder?

i am making a java desktop application using javafx. For gui building i am using scene builder 2.0.
Everything is just perfect as expected just 1 thing. I want to customize the buttons. i want to assign a custom graphic to a button.
When i use [button.setgraphic(node)] , this statement set the new graphic to the button but default graphic of button also remains present as well.
I just want to remove the default graphic and then want to assign the new (custom) garaphic to a control like buttons and radio buttons in javafx. 1 thing again i must tell that i am using scene builder for building gui.
How can i achieve this ?
thanks in advance....
Below is the screen-shot of current occuring situation, .....
Here i have made a button using javafx scene builder , and then in the controller of the fxml file (.java file) i am trying to set the image (shown in orange box in snapshot) to that button by using setGraphics property of button ..... i just need that button to be of following shape ...
You'd better customize your button via CSS. Here goes tutorial. What you are trying to do is to modify button picture (which is empty by default). I guess this wasn't your exact purpose.
button.setGraphic(null)
// worked for me.

Hide Controls At Design-Time [duplicate]

I need to handle multiple panels, containing variuous data masks. Each panel shall be visible using a TreeView control.
At this time, I handle the panels visibility manually, by making the selected one visible and bring it on top.
Actually this is not much confortable, especially in the UI designer, since when I add a brand new panel I have to resize every panel and then design it...
A good solution would be using a TabControl, and each panel is contained in a TabPage. But I cannot find any way to hide the TabControl buttons, since I already have a TreeView for selecting items.
Another solution would be an ipotethic "StackPanelControl", where the Panels are arranged using a stack, but I couldn't find it anywhere.
What's the best solution to handle this kind of UI?
You need a wee bit of Win32 API magic. The tab control sends the TCM_ADJUSTRECT message to allow the app to adjust the tab size. Add a new class to your project and paste the code shown below. Compile. Drop the new control from the top of the toolbox onto your form.
You'll get the tabs at design time so you can easily switch between pages. The tabs are hidden at runtime, use the SelectedIndex or SelectedTab property to switch between "views".
using System;
using System.Windows.Forms;
class StackPanel : TabControl {
protected override void WndProc(ref Message m) {
// Hide tabs by trapping the TCM_ADJUSTRECT message
if (m.Msg == 0x1328 && !DesignMode) m.Result = (IntPtr)1;
else base.WndProc(ref m);
}
}
A good solution would be using a TabControl, and each panel is contained in a TabPage.
But I cannot find any way to hide the TabControl buttons, since I already have a
TreeView for selecting items.
For the above,
You need to set the following properties of TabControl.
tabControl.Multiline = true;
tabControl.Appearance = TabAppearance.Buttons;
tabControl.ItemSize = new System.Drawing.Size(0, 1);
tabControl.SizeMode = TabSizeMode.Fixed;
tabControl.TabStop = false;

How to change the foreground colour (ie text or caption) of a push button in MFC/VC++ dialog application

Am doing a calculator programme in vc++/MFC dialog application. Thier, i want to change the foreground and background colour of a push button in dialog. I have no idea, how to change.
Please suggests me with relevent code or example if any body have idea.
basu_sagar
There's no easy way to do this in a classical VC/MFC application, button colours are always system-defined. You either have to use a custom control, or create an owner-draw button. Handling WM_CTLCOLOR and returning a different brush doesn't work for buttons.
Edit:
This is an example replacement button control someone has built to solve this problem by encapsulating the owner-draw code into a class.
You can use a CMFCButton. Although you can directly say in your resources file a button is of this type, I do not recommend it, because it adds an unmaintainable hexadecimal piece of text on the rc file. And if you use several rc files, one for each language, it's really devilish!
So lets go. In your form class, declare a member
CMFCButton m_button1;
The DoDataExchange should look like:
void MyDialog::DoDataExchange(CDataExchange* pDX)
{
__super::DoDataExchange(pDX);
DDX_Control(pDX, IDC_BUTTON1, m_button1);
// ...
}
Then the OnInitDialog should be something like:
BOOL CMyDialog::OnInitDialog()
{
if(!__super::OnInitDialog())
return FALSE;
m_button1.SetFaceColor(RGB(0,0,255));
m_button1.SetTextColor(RGB(0,255,0));
m_button1.SetHotTextColor(RGB(255,0,0));
return TRUE;
}
The code I posted will draw a blue button, with green text, and when cursor hovers the button, its text will turn red.

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