I have several independant int variables in my program. Is there a way I can feed randomly the value of one of them into a new int variable or an int array ? Thanks in Advance.
EDIT:
here's a pseudocode to demonstrate:
int A1 = 1;
int A2 = 3;
int RESULT = 0;
Random rand = new Random();
Result = rand.Next(0, A1 || A2)]; //Result holds the value/variable name of A1 or A2
You could put all the ints you want to choose from in a new array and then select a random value from it. For example:
int value1 = 3;
int anotherValue = 5;
int value2 = 1;
int[] selectableInts = new int[3] { value1, anotherValue, value2 };
Random rand = new Random();
int randomValue = selectableInts[rand.Next(0, selectableInts.Length)];
How about this:
// create an array of your variables
int[] A = new int[] {1,3};
// Instantiate Random object.
Random rand = new Random();
// Get a value between 0 and the lenght of your array.
// This is equivalent to select one of the elements of the array.
int index = rand.Next(0,A.Length);
// Get the value from the array that was selected at random.
int Result = A[index];
I had some trouble myself and found this thread, but its code is for Ints only, so I was stuck for some time to make it work for other than ints.
I think #David gave me some idea how to make it work.
This is my version for using types other than ints.
Vector2 down = new Vector2(0, 1);
Vector2 left = new Vector2(-1, 0);
Vector2 right = new Vector2(1, 0);
List<Vector2> possibleDirections = new List<Vector2>()
{
down,
left,
right
};
Random random = new Random();
Vector2 selectedRandomDirection = possibleDirections[random.Next(0, possibleDirections.Count)];
// this is the result
Vector2 direction = selectedRandomDirection;
Related
i wanna set my window title to a random string but i cant figure out how.
I tried to use a random string generator but i dont get how to implement it into the window title.
The random string generator i tried.
void gen_random(char *s, const int len) {
static const char alphanum[] =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
for (int i = 0; i < len; ++i) {
s[i] = alphanum[rand() % (sizeof(alphanum) - 1)];
}
s[len] = 0;
}
You have to use the _T macro to make sure that the string is in the correct format and set your title using the SetConsoleTitle function :
SetConsoleTitle(_T(*YOUR_RANDOM_TITLE_VAR*));
I have two int arrays as
int[] aArray = {1,2,3,4}
int[] bArray= {1,2,3,4,5,6}
I want to check if array bArray has all the elements of aArray in same sequence
anybody knows the better solution?
If you just want to know if the second contains all ints of the first array:
bool hasBA = aArray.All(bArray.Contains);
possibly more efficient using Except + Any:
hasBA = !aArray.Except(bArray).Any();
or with HashSet which is also efficient:
HashSet<int> set = new HashSet<int>(aArray);
bool isSubset = set.IsSubsetOf(bArray);
int[] aArray = {1,2,3,4};
int[] bArray = { 1, 2, 3, 4, 5, 6 };
bool containsAndSameOrder = true; // this is the variable that will let you know if array bArray has all the elements of aArray in same sequence
if (aArray.Length > bArray)
containsAndSameOrder = false;
else
{
for (int i = 0; i < aArray.Length; i++)
{
if (aArray[i] != bArray[i])
{
containsAndSameOrder = false;
break;
}
}
}
i am currently tried to create a small program were the user enter a string in a text area, clicks on a button and the program counts the frequency of different characters in the string and shows the result on another text area.
E.g. Step 1:- User enter:- aaabbbbbbcccdd
Step 2:- User click the button
Step 3:- a 3
b 6
c 3
d 1
This is what I've done so far....
public partial class Form1 : Form
{
Dictionary<string, int> dic = new Dictionary<string, int>();
string s = "";
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
s = textBox1.Text;
int count = 0;
for (int i = 0; i < s.Length; i++ )
{
textBox2.Text = Convert.ToString(s[i]);
if (dic.Equals(s[i]))
{
count++;
}
else
{
dic.Add(Convert.ToString(s[i]), count++);
}
}
}
}
}
Any ideas or help how can I countinue because till now the program is giving a run time error when there are same charachter!!
Thank You
var lettersAndCounts = s.GroupBy(c=>c).Select(group => new {
Letter= group.Key,
Count = group.Count()
});
Instead of dic.Equals use dic.ContainsKey. However, i would use this little linq query:
Dictionary<string, int> dict = textBox1.Text
.GroupBy(c => c)
.ToDictionary(g => g.Key.ToString(), g => g.Count());
You are attempting to compare the entire dictionary to a string, that doesn't tell you if there is a key in the dictionary that corresponds to the string. As the dictionary never is equal to the string, your code will always think that it should add a new item even if one already exists, and that is the cause of the runtime error.
Use the ContainsKey method to check if the string exists as a key in the dictionary.
Instead of using a variable count, you would want to increase the numbers in the dictionary, and initialise new items with a count of one:
string key = s[i].ToString();
textBox2.Text = key;
if (dic.ContainsKey(key)) {
dic[key]++;
} else {
dic.Add(key, 1);
}
I'm going to suggest a different and somewhat simpler approach for doing this. Assuming you are using English strings, you can create an array with capacity = 26. Then depending on the character you encounter you would increment the appropriate index in the array. For example, if the character is 'a' increment count at index 0, if the character is 'b' increment the count at index 1, etc...
Your implementation will look something like this:
int count[] = new int [26] {0};
for(int i = 0; i < s.length; i++)
{
count[Char.ToLower(s[i]) - int('a')]++;
}
When this finishes you will have the number of 'a's in count[0] and the number of 'z's in count[25].
I want to make something like Terraria item sidebar thing. (the Left-top rectangles one). And here is my code.
Variables are
public Rectangle InventorySlots;
public Item[] Quickbar = new Item[9];
public Item mouseItem = null;
public Item[] Backpack = new Item[49];
public int selectedBar = 0;
Here is the initialization
inventory[0] = Content.Load<Texture2D>("Contents/Overlays/InventoryBG");
inventory[1] = Content.Load<Texture2D>("Contents/Overlays/InventoryBG2");
update method
int a = viewport.Width / 22;
for (int b = 0; b <= Quickbar.Length; ++b)
{
InventorySlots = new Rectangle(((a/10)*b)+(b),0,a,a);
}
draw method
spriteBatch.Begin();
for (int num = 0; num <= Quickbar.Length; ++num )
spriteBatch.Draw(inventory[0], InventorySlots, Color.White);
spriteBatch.Draw(inventory[1], InventorySlots, Color.White);
spriteBatch.End();
Yes it is not done, but when i try to run it, the texture didn't show up.
I am unable to find out what is wrong in my code.
is it in with SpriteBatch? In the draw method? or In the Update?
Resolved
The problem isnt at the code Itself. the Problem is in this:
int a = viewport.Width / 22;
The thing is, i trought that viewport in here (I've used a Starter Kit) is the Game Window!
You are assigning InventorySlots overwriting its content...
also it seems that you want to draw two sprites... but you are drawing only one inside the loop... and your looping over Quickbar when seems that its not related with your drawing calls.
And it seems that your slot layout calculations have few sense...
You should use an array or a list:
public List<Rectangle> InventorySlots = new List<Rectangle>();
// You put this code in update... but it's not going to change..
// maybe initialize is best suited
// Initialize
int a = viewport.Width / 22;
InventorySlots.Clear();
for (int b = 0; b < Quickbar.Length; ++b)
{ // Generate slots in a line, with a pixel gap among them
InventorySlots.Add( new Rectangle( 1 + (a+2) * b ,0,a,a) );
}
//Draw
spriteBatch.Begin();
for (int num = 0; num < InventorySlots.Count; ++num )
{
spriteBatch.Draw(inventory[0], InventorySlots[num], Color.White);
spriteBatch.Draw(inventory[1], InventorySlots[num], Color.White);
}
spriteBatch.End();
I have recently come across with this problem,
you have to find an integer from a sorted two dimensional array. But the two dim array is sorted in rows not in columns. I have solved the problem but still thinking that there may be some better approach. So I have come here to discuss with all of you. Your suggestions and improvement will help me to grow in coding. here is the code
int searchInteger = Int32.Parse(Console.ReadLine());
int cnt = 0;
for (int i = 0; i < x; i++)
{
if (intarry[i, 0] <= searchInteger && intarry[i,y-1] >= searchInteger)
{
if (intarry[i, 0] == searchInteger || intarry[i, y - 1] == searchInteger)
Console.WriteLine("string present {0} times" , ++cnt);
else
{
int[] array = new int[y];
int y1 = 0;
for (int k = 0; k < y; k++)
array[k] = intarry[i, y1++];
bool result;
if (result = binarySearch(array, searchInteger) == true)
{
Console.WriteLine("string present inside {0} times", ++ cnt);
Console.ReadLine();
}
}
}
}
Where searchInteger is the integer we have to find in the array. and binary search is the methiod which is returning boolean if the value is present in the single dimension array (in that single row).
please help, is it optimum or there are better solution than this.
Thanks
Provided you have declared the array intarry, x and y as follows:
int[,] intarry =
{
{0,7,2},
{3,4,5},
{6,7,8}
};
var y = intarry.GetUpperBound(0)+1;
var x = intarry.GetUpperBound(1)+1;
// intarry.Dump();
You can keep it as simple as:
int searchInteger = Int32.Parse(Console.ReadLine());
var cnt=0;
for(var r=0; r<y; r++)
{
for(var c=0; c<x; c++)
{
if (intarry[r, c].Equals(searchInteger))
{
cnt++;
Console.WriteLine(
"string present at position [{0},{1}]" , r, c);
} // if
} // for
} // for
Console.WriteLine("string present {0} times" , cnt);
This example assumes that you don't have any information whether the array is sorted or not (which means: if you don't know if it is sorted you have to go through every element and can't use binary search). Based on this example you can refine the performance, if you know more how the data in the array is structured:
if the rows are sorted ascending, you can replace the inner for loop by a binary search
if the entire array is sorted ascending and the data does not repeat, e.g.
int[,] intarry = {{0,1,2}, {3,4,5}, {6,7,8}};
then you can exit the loop as soon as the item is found. The easiest way to do this to create
a function and add a return statement to the inner for loop.