Manually add more tabs to UITabController with Storyboard and Monotouch - xamarin.ios

I am currently using the new iOS 5 Storyboard approach to creating my Tabbed Application with Monotouch. I have developed two of my tab views in Xcode with Storyboard and linked them appropriately to the Tab Bar Controller. I also want to develop (in Xcode) a third tab view that would be shared among two additional tabs. I want to reuse the same layout, but display different data depending on which tab is selected (think something like a "Popular" and a "Recent" that would have the same layout but different data).
To do this, I figured I could add the tab manually twice after the Storyboard-driven tabs are added. How do I do this with the Storyboard approach? I'm not sure where in the code to do this since the loading of the Storyboard seems pretty transparent (i.e. no code in AppDelegate that I see). Or, is there another (easier/better) way to share a view between two tabs using the Storyboard approach?

I don't know Monotouch, but here's how I did it in Objective-c. I didn't find anything about this topic, so if something is wrong, people please comment :) By the way, I'm using ARC, so I don't manually manage memory! What I needed to achieve was like you, having a tab bar, loading the same viewController, but loading different data for each tab.
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UITabBarController *root = (UITabBarController*)self.window.rootViewController;
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle: nil];
TeamViewController *home = [[mainStoryboard instantiateViewControllerWithIdentifier:#"Team"] initHome];
TeamViewController *visitor = [[mainStoryboard instantiateViewControllerWithIdentifier:#"Team"] initVisitor];
[root setViewControllers:[NSArray arrayWithObjects:home, visitor, nil] animated:NO];
UITabBar *tabs = root.tabBar;
UITabBarItem *homeTab = [tabs.items objectAtIndex:0];
UITabBarItem *visitorTab = [tabs.items objectAtIndex:1];
homeTab.title = #"Home team";
visitorTab.title = #"Visitor team";
return YES;
}
You can see I call initHome and initVisitor when I load my two TeamViewController, here is the code about it.
TeamViewController.h
#interface TeamViewController : UIViewController
{
enum
{
HOME,
VISITOR
};
int team;
}
TeamViewController.m
- (id)initHome
{
team = HOME;
return self;
}
- (id)initVisitor
{
team = VISITOR;
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
if(team == HOME)
{
label.text = #"home data";
}
else if(team == VISITOR)
{
label.text = #"visitor data";
}
}
I don't know how well you can translate that to your project, but I hope you get the big picture of it :)
If you need to read a bit about how to access the first view controller using the storyboard: http://developer.apple.com/library/ios/#releasenotes/Miscellaneous/RN-AdoptingStoryboards/_index.html#//apple_ref/doc/uid/TP40011297
There is a section called "Accessing the First View Controller"

Related

How to Migrate to WKWebView?

I'm trying to understand how to make use of the new WKWebView in iOS8, can't find much information. I've read:
http://developer.telerik.com/featured/why-ios-8s-wkwebview-is-a-big-deal-for-hybrid-development/
http://nshipster.com/wkwebkit/
But how does this affect existing apps? Will an ordinary UiWebView get the speedup from the nitro java script engine or do we need to make changes? How do we deal with backwards compatibility?
All the code and examples I can find are using swift, will this be mandatory?
Thankful for any help on this matter!
UIWebView will still continue to work with existing apps. WKWebView is available starting from iOS8, only WKWebView has a Nitro JavaScript engine.
To take advantage of this faster JavaScript engine in older apps you have to make code changes to use WKWebView instead of UIWebView. For iOS7 and older, you have to continue to use UIWebView, so you may have to check for iOS8 and then apply WKWebView methods / delegate methods and fallback to UIWebView methods for iOS7 and older. Also there is no Interface Builder component for WKWebView (yet), so you have to programmatically implement WKWebView.
You can implement WKWebView in Objective-C, here is simple example to initiate a WKWebView:
WKWebViewConfiguration *theConfiguration = [[WKWebViewConfiguration alloc] init];
WKWebView *webView = [[WKWebView alloc] initWithFrame:self.view.frame configuration:theConfiguration];
webView.navigationDelegate = self;
NSURL *nsurl=[NSURL URLWithString:#"http://www.apple.com"];
NSURLRequest *nsrequest=[NSURLRequest requestWithURL:nsurl];
[webView loadRequest:nsrequest];
[self.view addSubview:webView];
WKWebView rendering performance is noticeable in WebGL games and something that runs complex JavaScript algorithms, if you are using webview to load a simple html or website, you can continue to use UIWebView.
Here is a test app that can used to open any website using either UIWebView or WKWebView and you can compare performance, and then decide on upgrading your app to use WKWebView:
https://itunes.apple.com/app/id928647773?mt=8&at=10ltWQ
Here is how I transitioned from UIWebView to WKWebView.
Note: There is no property like UIWebView that you can drag onto your
storyboard, you have to do it programatically.
Make sure you import WebKit/WebKit.h into your header file.
This is my header file:
#import <WebKit/WebKit.h>
#interface ViewController : UIViewController
#property(strong,nonatomic) WKWebView *webView;
#property (strong, nonatomic) NSString *productURL;
#end
Here is my implementation file:
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.productURL = #"http://www.URL YOU WANT TO VIEW GOES HERE";
NSURL *url = [NSURL URLWithString:self.productURL];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
_webView = [[WKWebView alloc] initWithFrame:self.view.frame];
[_webView loadRequest:request];
_webView.frame = CGRectMake(self.view.frame.origin.x,self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height);
[self.view addSubview:_webView];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Step : 1 Import webkit in ViewController.swift
import WebKit
Step : 2 Declare variable of webView.
var webView : WKWebView!
Step : 3 Adding Delegate of WKNavigationDelegate
class ViewController: UIViewController , WKNavigationDelegate{
Step : 4 Adding code in ViewDidLoad.
let myBlog = "https://iosdevcenters.blogspot.com/"
let url = NSURL(string: myBlog)
let request = NSURLRequest(URL: url!)
// init and load request in webview.
webView = WKWebView(frame: self.view.frame)
webView.navigationDelegate = self
webView.loadRequest(request)
self.view.addSubview(webView)
self.view.sendSubviewToBack(webView)
Step : 5 Edit the info.plist adding
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSExceptionDomains</key>
<dict>
<key>google.com</key>
<dict>
<key>NSExceptionAllowsInsecureHTTPLoads</key>
<true/>
<key>NSIncludesSubdomains</key>
<true/>
</dict>
</dict>
Swift is not a requirement, everything works fine with Objective-C. UIWebView will continue to be supported, so there is no rush to migrate if you want to take your time. However, it will not get the javascript and scrolling performance enhancements of WKWebView.
For backwards compatibility, I have two properties for my view controller: a UIWebView and a WKWebView. I use the WKWebview only if the class exists:
if ([WKWebView class]) {
// do new webview stuff
} else {
// do old webview stuff
}
Whereas I used to have a UIWebViewDelegate, I also made it a WKNavigationDelegate and created the necessary methods.
WkWebView is much faster and reliable than UIWebview according to the Apple docs.
Here, I posted my WkWebViewController.
import UIKit
import WebKit
class WebPageViewController: UIViewController,UINavigationControllerDelegate,UINavigationBarDelegate,WKNavigationDelegate{
var webView: WKWebView?
var webUrl="http://www.nike.com"
override func viewWillAppear(animated: Bool){
super.viewWillAppear(true)
navigationController!.navigationBar.hidden = false
}
override func viewDidLoad()
{
/* Create our preferences on how the web page should be loaded */
let preferences = WKPreferences()
preferences.javaScriptEnabled = false
/* Create a configuration for our preferences */
let configuration = WKWebViewConfiguration()
configuration.preferences = preferences
/* Now instantiate the web view */
webView = WKWebView(frame: view.bounds, configuration: configuration)
if let theWebView = webView{
/* Load a web page into our web view */
let url = NSURL(string: self.webUrl)
let urlRequest = NSURLRequest(URL: url!)
theWebView.loadRequest(urlRequest)
theWebView.navigationDelegate = self
view.addSubview(theWebView)
}
}
/* Start the network activity indicator when the web view is loading */
func webView(webView: WKWebView,didStartProvisionalNavigation navigation: WKNavigation){
UIApplication.sharedApplication().networkActivityIndicatorVisible = true
}
/* Stop the network activity indicator when the loading finishes */
func webView(webView: WKWebView,didFinishNavigation navigation: WKNavigation){
UIApplication.sharedApplication().networkActivityIndicatorVisible = false
}
func webView(webView: WKWebView,
decidePolicyForNavigationResponse navigationResponse: WKNavigationResponse,decisionHandler: ((WKNavigationResponsePolicy) -> Void)){
//print(navigationResponse.response.MIMEType)
decisionHandler(.Allow)
}
override func didReceiveMemoryWarning(){
super.didReceiveMemoryWarning()
}
}
WKWebView using Swift in iOS 8..
The whole ViewController.swift file now looks like this:
import UIKit
import WebKit
class ViewController: UIViewController {
#IBOutlet var containerView : UIView! = nil
var webView: WKWebView?
override func loadView() {
super.loadView()
self.webView = WKWebView()
self.view = self.webView!
}
override func viewDidLoad() {
super.viewDidLoad()
var url = NSURL(string:"http://www.kinderas.com/")
var req = NSURLRequest(URL:url)
self.webView!.loadRequest(req)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Use some design patterns, you can mix UIWebView and WKWebView.
The key point is to design a unique browser interface.
But you should pay more attention to your app's current functionality,
for example: if your app using NSURLProtocol to enhance network ability, using WKWebView you have no chance to do the same thing. Because NSURLProtocol only effects the current process, and WKWebView using muliti-process architecture, the networking staff is in a seperate process.
You have to use WKWebView, which is available as of iOS8 in Framework 'WebKit' to get the speedup.
If you need backwards compatibility, you have to use UIWebView for iOS7 and older.
I set up a little code to provide the UIViewController frame for the new WKWebView. It can be installed via cocoapods. Have a look here:
STKWebKitViewController on github
Swift 4
let webView = WKWebView() // Set Frame as per requirment, I am leaving it for you
let url = URL(string: "http://www.google.com")!
webView.load(URLRequest(url: url))
view.addSubview(webView)

pass core data record from uiview

I've a little issue in my app. my app is based on core data using magical record.
In my first view ( a tableview) I have all the data, when one of the cell is tapped, it open the second view (detail UIview).
But i don't have enough space to show all the detail so i create a second detail view from the first one ( I don't want a scroll view).
the segue between the tableView and the firstDetailView work perfectly
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"showDetail"]) {
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
DetailViewController*dvc = segue.destinationViewController;
dvc.indice = indexPath.row;
}
}
But when I go to the second detail UIview I always get the detail of the first record in the tableview. I think the problem is in the prepareForSegue method, but I can't figure out how to solve it,
Somebody could help me??
I created another property in the second detail view and set it equal to the property "indice" of the first detail view
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"showMaking"]) {
DettaglioPreferito2*dvc = segue.destinationViewController;
dvc.indiceDue = self.indice;
}
}

Supporting two storyboards

I have an app with a medium-sized storyboard, which is complicated enough for me not to want to mess around with it too much.
I want to copy this storyboard and change the color scheme and let the user select which color scheme to use.
My question is: can I programmatically select which storyboard will be used by default on startup? If yes - how do I do that?
I looked at a somewhat related question: Storyboards Orientation Support in Xcode 4.5 and iOS 6.x ?
Based on that code I made an extension method:
static bool IsStoryboardLoading {get;set;}
public static T ConsiderSwitchingStoryboard<T> (this UIViewController from) where T: UIViewController
{
if (!IsStoryboardLoading && LocalStorage.Instance.IsWhiteScheme && false) {
try {
IsStoryboardLoading = true;
UIStoryboard storyboard = UIStoryboard.FromName ("MainStoryboard_WHITE", NSBundle.MainBundle);
T whiteView = storyboard.InstantiateViewController (typeof(T).Name) as T;
from.PresentViewController (whiteView, false, null);
return whiteView;
} finally {
IsStoryboardLoading = false;
}
}
return null;
}
}
and then I use it in ViewDidAppear override:
public override void ViewDidAppear (bool animated)
{
this.ConsiderSwitchingStoryboard<MyViewController> ();
}
This code works in some cases but in others it causes an error when performing a push segue:
NSGenericException Reason: Could not find a navigation controller for segue 'segSearchResults'. Push segues can only be used when the source controller is managed by an instance of UINavigationController.
at (wrapper managed-to-native) MonoTouch.ObjCRuntime.Messaging:void_objc_msgSendSuper_IntPtr_IntPtr (intptr,intptr,intptr,intptr)
It might be simpler to just use 1 Storyboard and have 2 sets of controllers in the same storyboard. Just use different storyboard ids for the controllers. You can use the same class on those if needed.
For example:
var whiteController = Storyboard.InstantiateViewController("MyWhiteController") as MyController;
var blueController = Storyboard.InstantiateViewController("MyBlueController") as MyController;
Both could create an instance of MyController, but pull out different layouts from the same storyboard file.
Another option is to use UIAppearance to dynamically set a "style" on all controls of a certain type in your app.
For example, to set the default UIBarButtonItem image throughout your app:
UIBarButtonItem.Appearance.SetBackgroundImage(UIImage.FromFile("yourpng.png"), UIControlState.Normal, UIBarMetrics.Detault);
(You might check my parameters there)

Passing ManagedObjectContext to view controllers using storyboards with a root UITabBarController

Using storyboards you have no easy access to the first view controller in appDelegate (though once you do prepareForSegue makes it easy to pass the ManagedObjectContext down the navigation stack.
I've settled on giving each view controller (or superclass of each view controller) requiring Core Data access a moc member:
#synthesize moc = _moc;
#property (nonatomic) __weak NSManagedObjectContext *moc;
I'm uneasy about it because it doesn't seem a very elegant way to do it - too much code. But assigning directly requires specifying absolute indexes into the viewControllers arrays and changing appDelegate every time the requirement for ManagedObjectContexts change
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UITabBarController *tabBarController = (UITabBarController *)self.window.rootViewController;
// rootView gets a tab bar controller
for(UINavigationController *navController in tabBarController.viewControllers) {
for(UIViewController *viewController in navController.viewControllers) {
if([viewController respondsToSelector:#selector(setMoc:)]) {
[viewController performSelector:#selector(setMoc:) withObject:self.managedObjectContext];
NSLog(#"Passed moc to %#", [viewController description]);
}
}
}
return YES;
}
What are the pitfalls of this approach and is there a better way? Is it better to try and be more generic:
- (void)assignManagedObjectContextIfResponds:(UIViewController *)viewController {
if([viewController respondsToSelector:#selector(setMoc:)]) {
[viewController performSelector:#selector(setMoc:) withObject:self.managedObjectContext];
NSLog(#"Passed moc to %#", [viewController description]);
}
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
NSMutableArray *viewControllers = [NSMutableArray array];
UIViewController *firstLevelViewController = self.window.rootViewController;
if([firstLevelViewController respondsToSelector:#selector(viewControllers)]) {
NSArray *firstLevelViewControllers = [firstLevelViewController performSelector:#selector(viewControllers)];
for(UIViewController *secondLevelViewController in firstLevelViewControllers) {
if([secondLevelViewController respondsToSelector:#selector(viewControllers)]) {
NSArray *secondLevelViewControllers = [secondLevelViewController performSelector:#selector(viewControllers)];
for(UIViewController *thirdLevelViewController in secondLevelViewControllers) {
[viewControllers addObject:thirdLevelViewController];
}
} else {
[viewControllers addObject:secondLevelViewController];
}
}
} else {
// this is the simple case, just one view controller as root
[viewControllers addObject:firstLevelViewController];
}
// iterate over all the collected top-level view controllers and assign moc to them if they respond
for(UIViewController *viewController in viewControllers) {
[self assignManagedObjectContextIfResponds:viewController];
}
return YES;
}
Don't know if I understood properly, but why don't you left the managed object context directly in AppDelegate class and leave there all the logic for instantiate. And from then you can ask for it.
#property (readonly, strong, nonatomic) NSManagedObjectContext *managedObjectContext;
then you can recall it anytime from anywhere.
NSManagedObjectContext *moc = [(YourApplicationDelegate*)[[UIApplication sharedApplication] delegate] managedObjectContext];
For convenience I declared a define for it:
#define MOC [(YourApplicationDelegate*)[[UIApplication sharedApplication] delegate] managedObjectContext]
Therefore this become:
[MOC save:&error];
You can take this everywhere you like.
Just try to have a look at the auto generated code for a CoreData application in Xcode, you will see that many accessors with CoreData are in there, and the CoreData itself is lazily initialized at first request.
Adam,
Whilst I was exploring storyboards I pretty much did it the same way you did except I made each of my view controllers that had a MOC property conform to a protocol.
There's nothing significantly different there, so I'll move on.
I think the point is Storyboards, IMO, are half-baked. Coming from a .Net background what is obviously missing is an object builder framework coupled with an IoC container.
When Apple add that Storyboards will be awesome. When the storyboard framework can look at the destinationViewController, determine it's dependencies and resolve those from a container life will be great. For now, all it can really do is look at the destinationViewController and init you a generic one, which is of limited use.
Unfortunately, because it's a half-baked solution I'm sticking with the traditional approach for now so all my view controllers are alloc'd and init'd manually and more importantly I've added a method to each view controller to initWithMOC:(MOC *)moc;
The architect in me is telling me this code is more robust, I guess it's a matter of opinion as to whether it's worth the trade-off.
Anyone else come up with a better way?
CA.

MFMailComposeViewController in landscape

My application is in landscape mod.When i call MFMailComposeViewController through Present model view, it comes in landscape mod.I rotate device and MFMailComposeViewController view goes to portrait mod i want to restrict this rotation it should always be in landscape mod only.Is there any way to do it..
Subclass the MFMailComposeViewController class, so that you can override its shouldAutorotateToInterfaceOrientation to display it however you like:
#interface MailCompose : MFMailComposeViewController {
}
#end
#implementation MailCompose
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
#end
Specify the new class in place of MFMailComposeViewController:
MailCompose *controller = [[MailCompose alloc] init];
controller.mailComposeDelegate = self;
[controller setSubject:#"In app email..."];
[controller setMessageBody:#"...email body." isHTML:NO];
[self presentModalViewController:controller animated:YES];
[controller release];
I found that a simple category for MFMailComposeViewController also worked. Since I like my app to rotate to any angle, I created & linked in MFMailComposeViewController+Rotate.h:
#import <Foundation/Foundation.h>
#import <MessageUI/MFMailComposeViewController.h>
#interface MFMailComposeViewController (Rotate)
#end
and MFMailComposeViewController+Rotate.m
#import "MFMailComposeViewController+Rotate.h"
#implementation MFMailComposeViewController (Rotate)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
// return the desired orientation mask from http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIApplication_Class/Reference/Reference.html
return /*mask*/;
}
#end
For my base line testing purposes (iOS 3.1.3), I don't seem to need to put it into the root view controller.
It is worth noting that BEFORE I did this, after my app would load MFMailComposeViewController, it would then stop rotating to any other orientation, even after MFMailComposeViewController was dismissed! Now my app remains freely rotatable.
Henry
This worked for me, perfectly, with one minor change:
MailCompose *controller = [[MailCompose alloc]
initWithRootViewController:self.navigationController];
...
And I was convinced that I had to call the base-class initWithRootViewController method. Otherwise, how would the MFMailComposeViewController know about it? But it turns out the example above that simply calls [[MailCompose alloc] init] is enough. The underlying MFMailComposeViewController "just knows" how to display itself.
I love happy surprises like this. I posted this in case it is equally illuminating for anyone else.
Create a new controller and inherit it from MFMailComposeViewController.In this controller just write one function shouldautorotate thing. Create instance of this.Now it will be working fine.

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