Install app on iphone simulator - ios4

How can we install .app file into iphone simulator without having any source code?

Yes, this can be done.
If you open up Finder, and go to /Users/user/Library/Application Support/iPhone Simulator/iOS version/Applications, you will find directories for all the apps installed on the simulator.
Just zip up that top level folder for the app, and have the other user drop it in the same directory. Works like a charm.
NOTE: I think you may have to compile it for that specific version of iOS before sending it over to them.
Source : Is there a way to test iOS builds on simulator without the source code?

There are three simple steps to install .app file on iOS simulator.
STEP 1:Start iOS simulator
There are two ways to start iOS simulator
1. Using XCODE: Open Xcode and navigate to
**XCODE => Open Developer Tool => iOS Simulator**
2: Using Terminal: Type following command in terminal
**open -a "iOS Simulator" --args -CurrentDeviceUDID <Device UDID>**
Note: Do not forget to change the DeviceUDID. You can check the UDID of running simulator by using following command:
xcrun simctl list
The UDID is the alpha numeric value in highlighted box and when simulator will booted it’s status will be “Booted” instead of “Shutdown”.
STEP 2: Installation:
When device booted completely, use following command to install .app file in simulator
xcrun simctl install booted
STEP 3: Launch your app :
You can launch your app by two ways
1. Tap on the app or
2. Write the following command on terminal
xcrun simctl launch booted

Related

xcodebuild issues when linux is mounted on mac (Since /var/root comes into picture when using this way)

Use case is something like this. We need to use the Bluez BT stack on linux. There is also dependency of an iOS app that controls BT testing on iOS (On mac). The execution flow triggers mounting of the file system from linux onto mac and tries to build the xcode project and use the .app file that gets generated after the build is successful
If the xcode build command is run manually on Mac directly, there is no problem
xcodebuild test-without-building -project ios_bluetooth/ios_bluetooth.xcodeproj/ -scheme
ios_bluetooth -destination id=uuid -only-
testing:ios_bluetoothUITests CONFIGURATION_BUILD_DIR=./Build/Products/Debug-iphoneos -
derivedDataPath ./ios_bluetooth/DerivedData/ arguments=TESTS_STA_BLUETOOTH_ON
From Linux, after the mount, by default it mounts to /var/root/ProjectFolder/Dependencies. Running the xcodebuild command results in issues in terms of permission. Issue can be see even if logged in as root on mac. Is there a way to circumvent this issue and get the xcode project to build? Any help in this regard is appreciated.

Appium Inspector don't open on Linux Ubuntu

I cannot open Appium inspector on Linux Ubuntu.
In the same folder I have 3 files:
Appium-Inspector-linux-2022.2.1.AppImage /
Appium-Server-GUI-linux-1.22.2.AppImage /
latest-linux.yml
When I open the Appium-Server-GUI-linux-1.22.2.AppImage file, start the server e click on the button to open Appium Ispector, it open a web page.
to fix this, it was necessary:
1: Start Appium Server
I did this, executing Appium-Server-GUI-linux-1.22.2.AppImage file.
2: Start Appium Inspector through of file Appium-Inspector-linux-2022.2.1.AppImage
3: Create the capabilities
After that, the Appium Inspector still don't open throught on Appium Server button, but it make it open and you can use.
Since the release of Appium v1.22 they have changed how the Appium Inspector works. I refer you to their official documentation on GitHub https://github.com/appium/appium-inspector, citing:
Appium Inspector is released in two formats:
As a desktop app for macOS, Windows, and Linux. You can get the most
recent published version of this app at the Releases section of this
repo. Simply grab the appropriate version for your OS and follow
standard installation procedures (but see the note below for macOS).
As a web application, hosted by Appium Pro. (It's currently a known
issue that the web version does not work on Safari). Please make sure
to read the note below on CORS as well.
If you like to work the old way, download Appium Desktop v1.21 or below.
install latest appium-inspector
open appium-inspector and insert "/wd/hub" in Remote Path

vscode crashes on Arch linux when opening file/folder

Installation vscode
I'm running Arch Linux (Manjaro) and installed vscode with:
sudo pacman -S code
but then a simple .NET core program resulted in
--------------------------------------------------------------------------------
You may only use the Microsoft .NET Core Debugger (clrdbg) with Visual Studio
Code, Visual Studio or Visual Studio for Mac software to help you develop and
test your applications.
--------------------------------------------------------------------------------
It seems like the official Microsoft build should be obtained via the snap store:
sudo snap install code --classic
And the program looks normal. I can install plug-ins, create a new file et cetera.
Problem
However, I cannot open any files or projects. Doing so results in vscode crashing. I read that code --disable-gpu could solve this problem, but doesn't do so for me.
Any ideas
what may cause this crash?
or how to get the pacman vscode working?
Logs
$ code --verbose
Gtk-Message: 22:59:19.805: Failed to load module "canberra-gtk-module"
Gtk-Message: 22:59:19.805: Failed to load module "canberra-gtk-module"
(code:33833): GdkPixbuf-WARNING **: 22:59:19.817: Cannot open pixbuf loader module file '/usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache': No such file or directory
This likely means that your installation is broken.
Try running the command
gdk-pixbuf-query-loaders > /usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache
to make things work again for the time being.
[33863:1104/225919.911481:ERROR:appcenter_api.cc(52)] expecting appcenter url prefix
[main 2020-11-04T21:59:19.960Z] Sending env to running instance...
[main 2020-11-04T21:59:20.041Z] Sent env to running instance. Terminating...
[main 2020-11-04T21:59:20.041Z] Lifecycle#kill()
where the recommended gdk-pixbuf-query-loaders > /usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache results in bash: /usr/lib/x86_64-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache: No such file or directory
I'm running Arch Linux (Manjaro) and installed vscode with:
sudo pacman -S code
but then a simple .NET core program resulted in
--------------------------------------------------------------------------------
You may only use the Microsoft .NET Core Debugger (clrdbg) with Visual Studio
Code, Visual Studio or Visual Studio for Mac software to help you develop and
test your applications.
--------------------------------------------------------------------------------
I had the same issue trying to get the debugger to work and I spent hours on finding the reason for this. What I found out is that the debugger only works with officially signed Microsoft binaries of VSCode. So you have to make a distinction here:
The package code contains the open source version of visual studio code, a build wich anyone can make using the provided sources by Microsoft. The program which you get here is therefore not signed by MS!
The package visual-studio-code-bin provided by the AUR contains a officially signed version by MS. If you use this package, the debugger works as expected.
I do not know wether snap - which I personally never used at all - provides this kind of package, so I can not tell anything about that, but using the said package from the user repository solved the problem for me reliably.
Try this one (which I installed just yesterday under the recent manjaro distribution and it worked fine) and see if this solves your problem with opening files and folders.

App crashing in Android Studio when I run the debugger

I have a Samsung Galaxy S8 and whenever I try to debug an app in Android Studio the app crashes and disconnects the phone from the PC.
I don't know if it's the drivers for the phone that I need to re-install or if there is a bug in the operating system or maybe something else.
I'm running Android Studio 3.1 under Linux Mint 18.3 Sylvia edition, and I'm running KDE.
Yes, there is a driver for Linux. You can get it from here:
https://dl.google.com/android/repository/platform-tools-latest-linux.zip
try following these steps to set it up correctly (I have it from https://www.xda-developers.com/install-adb-windows-macos-linux/)
Extract the ZIP to an easily-accessible location (like the Desktop for example).
Open a Terminal window.
Enter the following command: cd /path/to/extracted/folder/
This will change the directory to where you extracted the ADB files.
So for example:cd /Users/Doug/Desktop/platform-tools/
Connect your device to your Linux machine with your USB cable. Change the connection mode to “file transfer (MTP)” mode. This is not always necessary for every device, but it’s recommended so you don’t run into any issues.
Once the Terminal is in the same folder your ADB tools are in, you can execute the following command to launch the ADB daemon: adb devices
Back on your smartphone or tablet device, you’ll see a prompt asking you to allow USB debugging. Go ahead and grant it.install adb
Finally, re-enter the command from step #7. If everything was successful, you should now see your device’s serial number in the Terminal window output.

i am beginner in phonegap when i type cordova run android using CLI then does not any error or output

i have install all prerequisite for cordova project in my system.
installed software like below.
1)node.js
2)cordova
3)phonegap
4)npm
5)jdk
6)jre
7)android - sdk
error image here error like in image.
when i have run 'cordova run android' in my project directory using CLI
then error/output like in attached image.
i have already set path in environment variables.
please suggest some solution.
This command is for running the app on an actual device. Have you set up the device and enabled USB debugging?
From the docs:
Alternately, you can plug the handset into your computer and test the
app directly:
$ cordova run android
Before running this command, you need to set up the device for testing, following procedures that vary for each
platform. In Android and Amazon Fire OS devices, you would have to
enable a USB debugging option on the device, and perhaps add a USB
driver depending on your development environmnent. See Platform Guides
for details on each platform's requirements.
If you want to run the app in an emulator instead you should use:
$ cordova emulate android
Read all about it at: https://cordova.apache.org/docs/en/5.1.1/guide/cli/index.html

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