UML association and dependency - uml

What is the difference between association and dependency? Can you give code examples?
What is the relationship between class A and B?
class A
{
B *b;
void f ()
{
b = new B ();
b->f();
delete b;
}
}

The short answer is: how any specific source language construct should be represented in UML is not strictly defined. This would be part of a standardized UML profile for the language in question, but these are sadly few and far between. Long answer follows.
In your example, I'm afraid I would have to say "neither", just to be difficult. A has a member variable of type B, so the relationship is actually an aggregation or a composition... Or a directed association. In UML, a directed association with a named target role is semantically equivalent to an attribute with the corresponding name.
As a rule of thumb, it's an aggregation if b gets initialized in A's constructor; it's a composition if it also gets destroyed in B's destructor (shared lifecycle). If neither applies, it's an attribute / directed association.
If b was not a member variable in A, and the local variable b was not operatoed on (no methods were called on it), then I would represent that as a dependency: A needs B, but it doesn't have an attribute of that type.
But f() actually calls a method defined in B. This to me makes the correct relationship a <<use>>, which is a more specialized form of dependency.
Finally, an (undirected) association is the weakest form of link between two classes, and for that very reason I tend not to use them when describing source constructs. When I do, I usually use them when there are no direct source code relationships, but the two classes are still somehow related. An example of this might be a situation where the two are responsible for different parts of the same larger algorithm, but a third class uses them both.

It may be useful to see this question I asked: does an association imply a dependency in UML
My understanding is:
Association
public class SchoolClass{
/** This field, of type Bar, represents an association, a conceptual link
* between SchoolClass and Student. (Yes, this should probably be
* a List<Student>, but the array notation is clearer for the explanation)
*/
private Student[] students;
}
Dependency
public class SchoolClass{
private Timetable classTimetable;
public void generateTimetable(){
/*
* Here, SchoolClass depends on TimetableGenerator to function,
* but this doesn't represent a conceptual relationship. It's more of
* a logical implementation detail.
*/
TimetableGenerator timetableGen = new TimetableGenerator();
/*
* Timetable, however, is an association, as it is a conceptual
* relationship that describes some aspect of the data that the
* class holds (Remember OOP101? Objects consist of data and operations
* upon that data, associations are UMLs way or representing that data)
*/
classTimetable = timetableGen.generateTimetable();
}
}

If you want to see the difference at the "code level", in an association between A and B, the implementation of A (or B or both depending on cardinalities, navigability,...) in an OO lang would include an attribute of type B.
Instead in a dependency, A would probably have a method where one of the parameters is of type B. So A and B are not linked but changing B would affect the dependant class A since maybe the way the A method manipulates the object B is no longer valid (e.g. B has changed the signature of a method and this induces a compile error in the class A)

Get it from Wiki: Dependency is a weaker form of relationship which indicates that one class depends on another because it uses it at some point of time. One class depends on another if the latter is a parameter variable or local variable of a method of the former. This is different from an association, where an attribute of the former is an instance of the latter.
So I think the case here is association, if B is a parameter variable or local variable of a method of the A, then they are dependency.

A dependency really is very loosely defined. So there would be no code representation.
Wiki: A dependency is a semantic relationship where a change to the influent or independent modeling element may affect the semantics of the dependent modeling element.[1]
From the OMG Spec: A dependency is a relationship that signifies that a single or a set of model elements requires other model elements for their specification or implementation. This means that the complete semantics of the depending elements is either semantically or structurally dependent on the definition of the supplier element(s).

Related

Class diagram for variable member with the type of `std::unqiue_ptr<T>`

class Foo{};
class Demo
{
public:
std::unique_ptr<Foo> foo_ptr{new Foo()};;
};
What's the relationship between Foo and Demo? I think it is composition. Am I right? How to draw such the relationship between them?
For the occasion that the variable member is not the type of std::unique and alike, at the association's end which tell that the class at the opposite has an attribute named after the role,e.g:
.
Then for the type of std::unique<T>, how to add the attribute?
Indeed, the relation between Demo and Foo that is implemented using std::unique_ptr is a kind of composition:
The unique_ptr ensures exclusive ownership of a Foo object
The unique_ptr ensures control of Foo‘s lifecycle, i.e. as you pointed out destruction of Demo implies destruction of owned Foo.
The fact that a unique_ptr can be moved is not an obstacle to the composition. On contrary, such transfers are explicitly allowed in UML.
It seems preferable to state a 0..1 multiplicity on the side of Demo, since your code does not require that all Foo instances necessarily belong to Demo:
I would not use the dot notation here, as I think it could mislead to think that Demo has a Foo member whereas Demo has only a unique_ptr that implements the composition of Foo. You could however use an open arrow on Foo side to document that the association is navigable in that diraction (via the pointer). Although there is no other semantic in UML behind this arrow, it could elegantly and informally suggest a pointer pointing to a target.
I can (right now) not give an answer to the notion of generics, but I can try to clarify a few things.
Your class code shows a public attribute foo_ptr which is initalized with an instance of a generic class being Foo. This is a simple attribute and you could denote that like
(generics aside!)
There is no need to make that foo_ptr a composite aggregation. The latter is about object lifetime. And that should be derived from business requirements rather than from some implementation.
Composite aggregation means that the class instance is obliged to destroy the composite whenever it is terminated. So clearly some runtime implementation detail. If, and only if, that is the case then you add a filled diamond next to Demo. Else you go with a simple association.
As I learned the chosen language construct ensures that explicitely. However, if you go back to abstraction you need to document the cause for composite aggregation (which can not be found in the presented code). Just adding the diamond is only half of the truth. There must be some requirement/constraint that led to this construct.

What is the difference between Association and Aggregation? [duplicate]

What is the difference between association, aggregation, and composition?
Please explain in terms of implementation.
For two objects, Foo and Bar the relationships can be defined
Association - I have a relationship with an object. Foo uses Bar
public class Foo {
private Bar bar;
};
NB: See Fowler's definition - the key is that Bar is semantically related to Foo rather than just a dependency (like an int or string).
Composition - I own an object and I am responsible for its lifetime. When Foo dies, so does Bar
public class Foo {
private Bar bar = new Bar();
}
Aggregation - I have an object which I've borrowed from someone else. When Foo dies, Bar may live on.
public class Foo {
private Bar bar;
Foo(Bar bar) {
this.bar = bar;
}
}
I know this question is tagged as C# but the concepts are pretty generic questions like this redirect here. So I am going to provide my point of view here (a bit biased from java point of view where I am more comfortable).
When we think of Object-oriented nature we always think of Objects, class (objects blueprints) and the relationship between them. Objects are related and interact with each other via methods. In other words the object of one class may use services/methods provided by the object of another class. This kind of relationship is termed as association..
Aggregation and Composition are subsets of association meaning they are specific cases of association.
In both aggregation and composition object of one class "owns" object of another class.
But there is a subtle difference. In Composition the object of class that is owned by the object of it's owning class cannot live on it's own(Also called "death relationship"). It will always live as a part of it's owning object where as in Aggregation the dependent object is standalone and can exist even if the object of owning class is dead.
So in composition if owning object is garbage collected the owned object will also be which is not the case in aggregation.
Confused?
Composition Example : Consider the example of a Car and an engine that is very specific to that car (meaning it cannot be used in any other car). This type of relationship between Car and SpecificEngine class is called Composition. An object of the Car class cannot exist without an object of SpecificEngine class and object of SpecificEngine has no significance without Car class. To put in simple words Car class solely "owns" the SpecificEngine class.
Aggregation Example : Now consider class Car and class Wheel. Car needs a Wheel object to function. Meaning the Car object owns the Wheel object but we cannot say the Wheel object has no significance without the Car Object. It can very well be used in a Bike, Truck or different Cars Object.
Summing it up -
To sum it up association is a very generic term used to represent when a class uses the functionalities provided by another class. We say it's composition if one parent class object owns another child class object and that child class object cannot meaningfully exist without the parent class object. If it can then it is called Aggregation.
More details here.
I am the author of http://opensourceforgeeks.blogspot.in and have added a link above to the relevant post for more context.
Association is generalized concept of relations. It includes both Composition and Aggregation.
Composition(mixture) is a way to wrap simple objects or data types into a single unit. Compositions are a critical building block of many basic data structures
Aggregation(The formation of a number of things into a cluster) differs from ordinary composition in that it does not imply ownership. In composition, when the owning object is destroyed, so are the contained objects. In aggregation, this is not necessarily true.
Trick to remember the difference :
"Has-A": Aggregation
"Part-Of": comPOsitoin
"Is-a": Inheritance
context
Aggregation
Composition
Life time
objects have their own lifetime and there is no owner
controlled by whole or parent that owns it
Scope
parent objects and child objects are independent
parent object also means the death of its children.
Relationship
Has-a
Part-of
Strength
weak relationship
strong relationship.
Real-life example
Car and Driver
Car and wheels
Now let observe the following image
Analogy:
Composition: The following picture is image composition i.e. using individual images making one image.
Aggregation : collection of image in single location
For example, A university owns various departments, and each department has a number of professors. If the university closes, the departments will no longer exist, but the professors in those departments will continue to exist. Therefore, a University can be seen as a composition of departments, whereas departments have an aggregation of professors. In addition, a Professor could work in more than one department, but a department could not be part of more than one university.
Dependency (references)
It means there is no conceptual link between two objects. e.g. EnrollmentService object references Student & Course objects (as method parameters or return types)
public class EnrollmentService {
public void enroll(Student s, Course c){}
}
Association (has-a)
It means there is almost always a link between objects (they are associated).
Order object has a Customer object
public class Order {
private Customer customer
}
Aggregation (has-a + whole-part)
Special kind of association where there is whole-part relation between two objects. they might live without each other though.
public class PlayList {
private List<Song> songs;
}
OR
public class Computer {
private Monitor monitor;
}
Note: the trickiest part is to distinguish aggregation from normal association. Honestly, I think this is open to different interpretations.
Composition (has-a + whole-part + ownership)
Special kind of aggregation. An Apartment is composed of some Rooms. A Room cannot exist without an Apartment. when an apartment is deleted, all associated rooms are deleted as well.
public class Apartment{
private Room bedroom;
public Apartment() {
bedroom = new Room();
}
}
From a post by Robert Martin in comp.object:
Association represents the ability of one instance to send a message to another instance. This is typically implemented with a pointer or reference instance variable, although it might also be implemented as a method argument, or the creation of a local variable.
//[Example:]
//|A|----------->|B|
class A
{
private:
B* itsB;
};
Aggregation [...] is the typical whole/part relationship. This is exactly the same as an association with the exception that instances cannot have cyclic aggregation relationships (i.e. a part cannot contain its whole).
//[Example:]
//|Node|<>-------->|Node|
class Node
{
private:
vector<Node*> itsNodes;
};
The fact that this is aggregation means that the instances of Node cannot form a cycle. Thus, this is a Tree of Nodes not a graph of Nodes.
Composition [...] is exactly like Aggregation except that the lifetime of the 'part' is controlled by the 'whole'. This control may be direct or transitive. That is, the 'whole' may take direct responsibility for creating or destroying the 'part', or it may accept an already created part, and later pass it on to some other whole that assumes responsibility for it.
//[Example:]
//|Car|<#>-------->|Carburetor|
class Car
{
public:
virtual ~Car() {delete itsCarb;}
private:
Carburetor* itsCarb
};
As others said, an association is a relationship between objects, aggregation and composition are types of association.
From an implementation point of view, an aggregation is obtained by having a class member by reference. For example, if class A aggregates an object of class B, you'll have something like this (in C++):
class A {
B & element;
// or B * element;
};
The semantics of aggregation is that when an object A is destroyed, the B object it is storing will still exists. When using composition, you have a stronger relationship, usually by storing the member by value:
class A {
B element;
};
Here, when an A object is destroyed, the B object it contains will be destroyed too. The easiest way to achieve this is by storing the member by value, but you could also use some smart pointer, or delete the member in the destructor:
class A {
std::auto_ptr<B> element;
};
class A {
B * element;
~A() {
delete B;
}
};
The important point is that in a composition, the container object owns the contained one, whereas in aggregation, it references it.
It's amazing how much confusion exists about the distinction between the three relationship concepts association, aggregation and composition.
Notice that the terms aggregation and composition have been used in the C++ community, probably for some time before they have been defined as special cases of association in UML Class Diagrams.
The main problem is the widespread and ongoing misunderstanding (even among expert software developers) that the concept of composition implies a life-cycle dependency between the whole and its parts such that the parts cannot exist without the whole, ignoring the fact that there are also cases of part-whole-associations with non-shareable parts where the parts can be detached from, and survive the destruction of, the whole.
As far as I can see, this confusion has two roots:
In the C++ community, the term "aggregation" was used in the sense of a class defining an attribute for referencing objects of another independent class (see, e.g., [1]), which is the sense of association in UML Class Diagrams. The term "composition" was used for classes that define component objects for their objects, such that on destruction of the composite object, these component objects are being destroyed as well.
In UML Class Diagrams, both "aggregation" and "composition" have been defined as special cases of associations representing part-whole relationships (which have been discussed in philosophy for a long time). In their definitions, the distinction between an "aggregation" and a "composition" is based on the fact if it allows sharing a part between two or more wholes. They define "compositions" as having non-shareable (exclusive) parts, while "aggregations" may share their parts. In addition they say something like the following: very often, but not in all cases, compositions come with a life-cycle dependency between the whole and its parts such that the parts cannot exist without the whole.
Thus, while UML has put the terms "aggregation" and "composition" in the right context (of part-whole relationships), they have not managed to define them in a clear and unambiguous manner, capturing the intuitions of developers. However, this is not surprising because there are so many different properties (and implementation nuances) these relationships can have, and developers do not agree on how to implement them.
See also my extended answer to the SO question of Apr 2009 listed below.
And the property that was assumed to define "composition" between OOP objects in the C++ community (and this belief is still widely held): the run-time life-cycle dependency between the two related objects (the composite and its component), is not really characteristic for "composition" because we can have such dependencies due to referential integrity also in other types of associations.
For instance, the following code pattern for "composition" was proposed in an SO answer:
final class Car {
private final Engine engine;
Car(EngineSpecs specs) {
engine = new Engine(specs);
}
void move() {
engine.work();
}
}
The respondent claimed that it would be characteristic for "composition" that no other class could reference/know the component. However, this is certainly not true for all possible cases of "composition". In particular, in the case of a car's engine, the maker of the car, possibly implemented with the help of another class, may have to reference the engine for being able to contact the car's owner whenever there is an issue with it.
[1] http://www.learncpp.com/cpp-tutorial/103-aggregation/
Appendix - Incomplete list of repeatedly asked questions about composition versus aggregation on StackOverflow
[Apr 2009]
Aggregation versus Composition [closed as primarily opinion-based by]
[Apr 2009]
What is the difference between Composition and Association relationship?
[May 2009]
Difference between association, aggregation and composition
[May 2009]
What is the difference between composition and aggregation? [duplicate]
[Oct 2009]
What is the difference between aggregation, composition and dependency? [marked as duplicate]
[Nov 2010]
Association vs. Aggregation [marked as duplicate]
[Aug 2012]
Implementation difference between Aggregation and Composition in Java
[Feb 2015]
UML - association or aggregation (simple code snippets)
Association
Association represents the relationship between two classes.It can be unidirectional(one way) or bidirectional(two way)
for example:
unidirectional
Customer places orders
bidirectional
A is married to B
B is married to A
Aggregation
Aggregation is a kind of association.But with specific features.Aggregation is the relationship in one larger "whole" class contains one or more smaller "parts" classes.Conversely, a smaller "part" class is a part of "whole" larger class.
for example:
club has members
A club("whole") is made up of several club members("parts").Member have life to outside the club. If the club("whole") were to die, members("parts") would not die with it. Because member can belong to multiple clubs("whole").
Composition
This is a stronger form of aggregation."Whole" is responsible for the creation or destruction of its "parts"
For example:
A school has departments
In this case school("whole") were to die, department("parts") would die with it.
Because each part can belong to only one "whole".
It's important to understand why we should even bother with using more than once relationship line. The most obvious reason is to describe parent-child relationship between classes (when parent deleted all its child’s are deleted as a result), but more impotently, we want to distinguish between simple association and composition in order to place implicit restrictions on the visibility and propagation of changes to the related classes, a matter which plays an important role in understanding and reducing system complexity.
Association
The most abstract way to describe static relationship between classes is using the Association link, which simply states that there is some kind of a link or a dependency between two classes or more.
Weak Association
ClassA may be linked to ClassB in order to show that one of its methods includes parameter of ClassB instance, or returns instance of ClassB.
Strong Association
ClassA may also be linked to ClassB in order to show that it holds a reference to ClassB instance.
Aggregation (Shared Association)
In cases where there’s a part-of relationship between ClassA (whole) and ClassB (part), we can be more specific and use the aggregation link instead of the association link, highlighting that ClassB can also be aggregated by other classes in the application (therefore aggregation is also known as shared association).
It’s important to note that the aggregation link doesn’t state in any way that ClassA owns ClassB nor that there’s a parent-child relationship (when parent deleted all its child’s are being deleted as a result) between the two. Actually, quite the opposite! The aggregation link usually used to stress the point that ClassA is not the exclusive container of ClassB, as in fact ClassB has another container.
Aggregation v.s. Association
The association link can replace the aggregation link in every situation, while aggregation cannot replace association in situations where there’s only a ‘weak link’ between the classes, i.e. ClassA has method/s that contain parameter of ClassB but ClassA doesn’t hold reference to ClassB instance.
Martin Fowler suggest that the aggregation link should not be used at all because it has no added value and it disturb consistency, Quoting Jim Rumbaugh "Think of it as a modeling placebo".
Composition (Not-Shared Association)
We should be more specific and use the composition link in cases where in addition to the part-of relationship between ClassA and ClassB - there’s a strong lifecycle dependency between the two, meaning that when ClassA is deleted then ClassB is also deleted as a result
The composition link shows that a class (container, whole) has exclusive ownership over other class/s (parts), meaning that the container object and its parts constitute a parent-child/s relationship.
Unlike association and aggregation, when using the composition relationship, the composed class cannot appear as a return type or parameter type of the composite class. Thus, changes to the composed class cannot propagate to the rest of the system. Consequently, usage of composition limits complexity growth as the system grows.
Measuring system complexity
System complexity can be measured simply by looking at a UML class diagram and evaluating the association, aggregation, and composition relationship lines. The way to measure complexity is to determine how many classes can be affected by changing a particular class. If class A exposes class B, then any given class that uses class A can theoretically be affected by changes to class B. The sum of the number of potentially affected classes for every class in the system is the total system complexity.
You can read more on my blog:
http://aviadezra.blogspot.com/2009/05/uml-association-aggregation-composition.html
Composition (If you remove "whole", “part” is also removed automatically– “Ownership”)
Create objects of your existing class inside the new class. This is called composition because the new class is composed of objects of existing classes.
Typically use normal member variables.
Can use pointer values if the composition class automatically handles allocation/deallocation responsible for creation/destruction of subclasses.
Composition in C++
#include <iostream>
using namespace std;
/********************** Engine Class ******************/
class Engine
{
int nEngineNumber;
public:
Engine(int nEngineNo);
~Engine(void);
};
Engine::Engine(int nEngineNo)
{
cout<<" Engine :: Constructor " <<endl;
}
Engine::~Engine(void)
{
cout<<" Engine :: Destructor " <<endl;
}
/********************** Car Class ******************/
class Car
{
int nCarColorNumber;
int nCarModelNumber;
Engine objEngine;
public:
Car (int, int,int);
~Car(void);
};
Car::Car(int nModelNo,int nColorNo, int nEngineNo):
nCarModelNumber(nModelNo),nCarColorNumber(nColorNo),objEngine(nEngineNo)
{
cout<<" Car :: Constructor " <<endl;
}
Car::~Car(void)
{
cout<<" Car :: Destructor " <<endl;
Car
Engine
Figure 1 : Composition
}
/********************** Bus Class ******************/
class Bus
{
int nBusColorNumber;
int nBusModelNumber;
Engine* ptrEngine;
public:
Bus(int,int,int);
~Bus(void);
};
Bus::Bus(int nModelNo,int nColorNo, int nEngineNo):
nBusModelNumber(nModelNo),nBusColorNumber(nColorNo)
{
ptrEngine = new Engine(nEngineNo);
cout<<" Bus :: Constructor " <<endl;
}
Bus::~Bus(void)
{
cout<<" Bus :: Destructor " <<endl;
delete ptrEngine;
}
/********************** Main Function ******************/
int main()
{
freopen ("InstallationDump.Log", "w", stdout);
cout<<"--------------- Start Of Program --------------------"<<endl;
// Composition using simple Engine in a car object
{
cout<<"------------- Inside Car Block ------------------"<<endl;
Car objCar (1, 2,3);
}
cout<<"------------- Out of Car Block ------------------"<<endl;
// Composition using pointer of Engine in a Bus object
{
cout<<"------------- Inside Bus Block ------------------"<<endl;
Bus objBus(11, 22,33);
}
cout<<"------------- Out of Bus Block ------------------"<<endl;
cout<<"--------------- End Of Program --------------------"<<endl;
fclose (stdout);
}
Output
--------------- Start Of Program --------------------
------------- Inside Car Block ------------------
Engine :: Constructor
Car :: Constructor
Car :: Destructor
Engine :: Destructor
------------- Out of Car Block ------------------
------------- Inside Bus Block ------------------
Engine :: Constructor
Bus :: Constructor
Bus :: Destructor
Engine :: Destructor
------------- Out of Bus Block ------------------
--------------- End Of Program --------------------
Aggregation (If you remove "whole", “Part” can exist – “ No Ownership”)
An aggregation is a specific type of composition where no ownership between the complex object and the subobjects is implied. When an aggregate is destroyed, the subobjects are not destroyed.
Typically use pointer variables/reference variable that point to an object that lives outside the scope of the aggregate class
Can use reference values that point to an object that lives outside the scope of the aggregate class
Not responsible for creating/destroying subclasses
Aggregation Code in C++
#include <iostream>
#include <string>
using namespace std;
/********************** Teacher Class ******************/
class Teacher
{
private:
string m_strName;
public:
Teacher(string strName);
~Teacher(void);
string GetName();
};
Teacher::Teacher(string strName) : m_strName(strName)
{
cout<<" Teacher :: Constructor --- Teacher Name :: "<<m_strName<<endl;
}
Teacher::~Teacher(void)
{
cout<<" Teacher :: Destructor --- Teacher Name :: "<<m_strName<<endl;
}
string Teacher::GetName()
{
return m_strName;
}
/********************** Department Class ******************/
class Department
{
private:
Teacher *m_pcTeacher;
Teacher& m_refTeacher;
public:
Department(Teacher *pcTeacher, Teacher& objTeacher);
~Department(void);
};
Department::Department(Teacher *pcTeacher, Teacher& objTeacher)
: m_pcTeacher(pcTeacher), m_refTeacher(objTeacher)
{
cout<<" Department :: Constructor " <<endl;
}
Department::~Department(void)
{
cout<<" Department :: Destructor " <<endl;
}
/********************** Main Function ******************/
int main()
{
freopen ("InstallationDump.Log", "w", stdout);
cout<<"--------------- Start Of Program --------------------"<<endl;
{
// Create a teacher outside the scope of the Department
Teacher objTeacher("Reference Teacher");
Teacher *pTeacher = new Teacher("Pointer Teacher"); // create a teacher
{
cout<<"------------- Inside Block ------------------"<<endl;
// Create a department and use the constructor parameter to pass the teacher to it.
Department cDept(pTeacher,objTeacher);
Department
Teacher
Figure 2: Aggregation
} // cDept goes out of scope here and is destroyed
cout<<"------------- Out of Block ------------------"<<endl;
// pTeacher still exists here because cDept did not destroy it
delete pTeacher;
}
cout<<"--------------- End Of Program --------------------"<<endl;
fclose (stdout);
}
Output
--------------- Start Of Program --------------------
Teacher :: Constructor --- Teacher Name :: Reference Teacher
Teacher :: Constructor --- Teacher Name :: Pointer Teacher
------------- Inside Block ------------------
Department :: Constructor
Department :: Destructor
------------- Out of Block ------------------
Teacher :: Destructor --- Teacher Name :: Pointer Teacher
Teacher :: Destructor --- Teacher Name :: Reference Teacher
--------------- End Of Program --------------------
Problem with these answers is they are half the story: they explain that aggregation and composition are forms of association, but they don't say if it is possible for an association to be neither of those.
I gather based on some brief readings of many posts on SO and some UML docs that there are 4 main concrete forms of class association:
composition: A is-composed-of-a B; B doesn't exist without A, like a room in a home
aggregation: A has-a B; B can exist without A, like a student in a classroom
dependency: A uses-a B; no lifecycle dependency between A and B, like a method call parameter, return value, or a temporary created during a method call
generalization: A is-a B
When a relationship between two entities isn't one of these, it can just be called "an association" in the generic sense of the term, and further described other ways (note, stereotype, etc).
My guess is that the "generic association" is intended to be used primarily in two circumstances:
when the specifics of a relationship are still being worked out; such relationship in a diagram should be converted as soon as possible to what it actually is/will be (one of the other 4).
when a relationship doesn't match any of those 4 predetermined by UML; the "generic" association still gives you a way of representing a relationship that is "not one of the other ones", so that you aren't stuck using an incorrect relationship with a note "this is not actually aggregation, it's just that UML doesn't have any other symbol we could use"
Association, Aggregation, Composition
Association, Aggregation, Composition are about Has a relationship.
Aggregation and Composition are subsets of Association which describe relationship more accurately
Aggregation - independent relationship. An object can be passed and saved inside class via constructor, method, setter...
Composition - dependent relationship. An object is created by owner object
*Association is an alternative for sybtyping
Simple rules:
A "owns" B = Composition : B has no meaning or purpose in the system
without A
A "uses" B = Aggregation : B exists independently (conceptually) from A
A "belongs/Have" B= Association; And B exists just have a relation
Example 1:
A Company is an aggregation of Employees.
A Company is a composition of Accounts. When a Company ceases to do
business its Accounts cease to exist but its People continue to exist.
Employees have association relationship with each other.
Example 2: (very simplified)
A Text Editor owns a Buffer (composition). A Text Editor uses a File
(aggregation). When the Text Editor is closed,
the Buffer is destroyed but the File itself is not destroyed.
https://www.linkedin.com/pulse/types-relationships-object-oriented-programming-oop-sarah-el-dawody/
Composition: is a "part-of" relationship.
for example “engine is part of the car”, “heart is part of the body”.
Association: is a “has-a” type relationship
For example, suppose we have two classes then these two classes are said to be “has-a” relationships if both of these entities share each other’s object for some work and at the same time they can exist without each other's dependency or both have their own lifetime.
The above example showing an association relationship because of both Employee and Manager class using the object of each other and both their own independent life cycle.
Aggregation: is based is on "has-a" relationship and it's is \\a special form of association
for example, “Student” and “address”. Each student must have an address so the relationship between Student class and Address class will be “Has-A” type relationship but vice versa is not true.
I think this link will do your homework: http://ootips.org/uml-hasa.html
To understand the terms I remember an example in my early programming days:
If you have a 'chess board' object that contains 'box' objects that is composition because if the 'chess board' is deleted there is no reason for the boxes to exist anymore.
If you have a 'square' object that have a 'color' object and the square gets deleted the 'color' object may still exist, that is aggregation
Both of them are associations, the main difference is conceptual
Composition:
This is where once you destroy an object (School), another object (Classrooms) which is bound to it would get destroyed too. Both of them can't exist independently.
Aggregation:
This is sorta the exact opposite of the above (Composition) association where once you kill an object (Company), the other object (Employees) which is bound to it can exist on its own.
Association.
Composition and Aggregation are the two forms of association.
From: Remo H. Jansen book “Beginning React: Learning TypeScript 2.x - Second Edition” :
We call association those relationships whose objects have an independent life cycle where there is no ownership of the objects. Let's take a look at an example of a teacher and a student. Multiple students can be associated with a single teacher, and a single student can be associated with multiple teachers, but both have independent life cycles (both can create and delete independently). So, when a teacher leaves the school, we don't need to delete any students, and when a student leaves the school, we don't need to delete any teachers.
We call aggregation those relationships whose objects have an independent life cycle, but there is ownership, and child objects cannot belong to another parent object. Let's take an example of a cell phone and a cell phone battery. A single battery can belong to a phone, but if the phone stops working, and we delete it from our database, the phone battery will not be deleted because it may still be functional. So, in aggregation, while there is ownership, objects have their life cycle
We use the term composition to refer to relationships whose objects don't have an independent life cycle, and if the parent object is deleted, all child objects will also be deleted. Let's take an example of the relationship between questions and answers. Single questions can have multiple answers, and answers cannot belong to multiple questions. If we delete questions, answers will automatically be deleted.
In a very simple sentence:
Aggregation and Composition are subsets of association.
A uses B -> this is an aggregation
A needs B -> is composition.
Read more here.
Association is a relationship between two separate classes and the association can be of any type say one to one, one to may etc. It joins two entirely separate entities.
Aggregation is a special form of association which is a unidirectional one way relationship between classes (or entities), for e.g. Wallet and Money classes. Wallet has Money but money doesn’t need to have Wallet necessarily so its a one directional relationship. In this relationship both the entries can survive if other one ends. In our example if Wallet class is not present, it does not mean that the Money class cannot exist.
Composition is a restricted form of Aggregation in which two entities (or you can say classes) are highly dependent on each other. For e.g. Human and Heart. A human needs heart to live and a heart needs a Human body to survive. In other words when the classes (entities) are dependent on each other and their life span are same (if one dies then another one too) then its a composition. Heart class has no sense if Human class is not present.
I'd like to illustrate how the three terms are implemented in Rails. ActiveRecord calls any type of relationship between two models an association. One would not find very often the terms composition and aggregation, when reading documentation or articles, related to ActiveRecord. An association is created by adding one of the association class macros to the body of the class. Some of these macros are belongs_to, has_one, has_many etc..
If we want to set up a composition or aggregation, we need to add belongs_to to the owned model (also called child) and has_one or has_many to the owning model (also called parent). Wether we set up composition or aggregation depends on the options we pass to the belongs_to call in the child model. Prior to Rails 5, setting up belongs_to without any options created an aggregation, the child could exist without a parent. If we wanted a composition, we needed to explicitly declare this by adding the option required: true:
class Room < ActiveRecord::Base
belongs_to :house, required: true
end
In Rails 5 this was changed. Now, declaring a belongs_to association creates a composition by default, the child cannot exist without a parent. So the above example can be re-written as:
class Room < ApplicationRecord
belongs_to :house
end
If we want to allow the child object to exist without a parent, we need to declare this explicitly via the option optional
class Product < ApplicationRecord
belongs_to :category, optional: true
end
in OOP, classes are related to each other. It means their instances call methods from each other. So, if instances of a class call methods from another class, they are related and generally we model this relationship with ASSOCIATION.
For example in the following code snippet, the Customer class is associated with the Order class. she/he cancels the orders.
class Customer {
private Order[] orders;
public boolean removeCart() {
for (int i = 0 ; i < orders.length ; i++) {
orders[i].cancel();
}
}
}
AGGREGATION means a class has some instances of another class. it's nothing more than association and Martin Fowler suggests not using it. Because when a class is associated with another class it has a reference to that class to invoke the methods on it.
But COMPOSITION is a meaningful subset of association. It means a class is composed of some other classes. For example we have a Student class composed of some other classes like ReportCard. We know that the report card is strongly dependent to the student and if we remove the student from the system, their report card should be removed too.

How to represent in UML that subclasses of an abstract class should be singleton

Suppose an abstract class X and its subclasses Y and Z. How do I represent in UML class diagrams that Y and Z should be singletons. Is it possible to represent that all X subclasses must be singletons?
To specify that all subclasses of X are singletons, you can write a constraint in between braces: { every subclass of X is a singleton }. This constraint should be put in a constraints compartment in the class rectangle.
The UML 2.5 specification, §7.6.4 defines the notation for constraints in general and §9.2.4 specifies how to show the constraints of a classifier:
If a Classifier owns Constraints, a conforming tool may implement a compartment to show the owned Constraints listed
within a separate compartment of the owning Classifier’s rectangle. The name of this optional compartment is
“constraints.”
Alternatively, you could give a singleton indication on each and every subclass of X. From your wording, I assume that that is not what you want. Anyway, the latest version of UML (2.5.1) does not have a standard way to indicate that a class is a singleton. Some people indicate it by writing 1 in the top right corner of the rectangle. However, that is not valid UML. You may use that for parts, but not for classes. Instead, you could invent your own stereotype ≪singleton≫.
There is another StackOverflow question about this topic.
Here's another possibility: you can adorn the class with a <<singleton>> stereotype. I always used it that way and the coder knows how to handle that. It's no UML standard, but see the last sentence.
§11.4.4 of the UML 2.5 spec says:
A usage dependency may relate an InstanceSpecification to a
constructor for a Class, describing the single value returned by the
constructor Operation. The Operation is the client, the created
instance the supplier.
If you create a GeneralizationSet that has the meta-property isComplete=true (to say that all possible subclasses are accounted for), and you connect one InstanceSpecification to each constructor by a usage dependency, the model means that every class is a singleton.

How to modelize smart contracts in UML?

I am looking for a way to modelize ethereum smart contracts interaction using a modeling language like UML.
I have the following serivce Contract:
contract ServiceContract {
constructor (address _storeC, address _quizC, address _signC) {
StorageContract storeC = StoreContract(_storeC);
QuizContract quizC = QuizContract(_quizC);
SignatureContract signC = SignatureContract(_signC);
}
function storeData (bytes32 data) public {
storeC.save(data);
}
function getAnswer( bytes32 question) public constant returns (bytes32) {
return quizC.get(question);
}
function sign (bytes32 data) public returns (bytes32) {
return signC.sign(data);
}
}
I modelized it with this class diagram, is it correct?
[Edited for extra clarification]
Modelling a system is describing it in a formal way using a modelling language, and in some cases following some common guidelines. In this case you suggest the use of UML (See UML Specification).
UML diagrams can be divided into three categories:
Structural: The common structure, the values, the classifiers and the packages are in this category
Behavioral: The common behavior, the actions, state machines, the activities and the interactions are in this category.
Suplemental: The use cases, the deployments and the information flows are in this category.
As a modeler you decide which diagrams do you you need for what target you want to apply.
In your question you say that you are looking for a way to modelize an interaction. That is within the behavioral category. However you provide a sample code and a proposed class diagram, which is within the structural category.
That being said, is it your proposed diagram correct? I would say that it is inaccurate and incomplete (but not necessarily incorrect). Let me explain this a bit further.
In your proposed diagram you have four classes: ServiceContract, StorageContract, QuizContract and SignatureContract. You have drawn a relationship between the classes that is known as a dependency. And this dependency is of a specific type: usage (represented by the «use» keyword). What does this mean in UML?
A dependency in UML is defined as a relation where "the semantics of the clients are not complete without the suppliers" (Section 7.7.3.1 of the UML specification). Moreover, a usage dependency is defined as a relation where "one NamedElement requires another NamedElement (or set of NamedElements) for its full implementation or operation" (Section 7.7.3.2).
Hence, if we apply those defintions to your proposed diagram, you may read the relation between the ServiceContract and the StorageContract as "ServiceContract uses StorageContract". But nothing else. With this diagram you don't know how ServiceContract uses StorageContract, if it uses more than one instance of StorageContract, and so on.
Since you know how those classes are related, you should use a more accurate and complete diagram.
The first step is to use an association instead of a dependency. In UML an association is defined as "a semantic relationship that can occur between typed instances". And you know the semantic relationship between the classes that you are modelling in your class diagram. Therefore it makes more sense to use an association.
An association is represented with a solid line (indeed the UML specification says that it may be drawn as a diamond, but for binary associations it says that normally it is drawn just with a solid line). So let's start changing your diagram to the new one. In the next figure you can see the four classes with the association relationship (still incomplete):
Now that we have the association, we need to define it further. Has the association a name? Can the association be read in both ways? Do we know the multiplicity values for each end of the association? Do the ends of the associations have contraints?
In this example we don't need a name for the association, it seems that it can be read in both ways, and also that the multiplicity values are exactly 1 for all the ends. Then we do not to add anything to the diagram related to these questions. But what about the constraints?
Let's take a look at the source code. When you put this:
contract ServiceContract {
constructor (address _storeC, address _quizC, address _signC) {
StorageContract storeC = StoreContract(_storeC);
QuizContract quizC = QuizContract(_quizC);
SignatureContract signC = SignatureContract(_signC);
}
}
you can express it as "the ServiceContract has (owns) a property named storeC that is of a type of StoreContract", and so on. An ownership in an association is represented by a small filled circle (called a dot), at the point where the line meets the Classifer that is owned. Also you can add the name of the property that holds the ownership (Section 11.5.4). At this point the diagram is like this:
(See the answer from Thomas Kilian)
Since we cannot infer the visibility of the properties from the source, we can just let it as undefined (otherwise we can use a + sign before the name of the property for a public property, a - sign for a private property, a # for a protected property, and a ~ for a package).
Also we can show the properties within the Classifier for ServiceContract instead of at the end of the owned Classifier in the association. This will look like this:
Both styles are allowed by the UML specification (Section 9.5.3), and it also does not enforce any convention. However it mentions the convention for general modelling scenarios "that a Property whose type is a kind of Class is an Association end, while a property whose type is a kind of DataType is not".
This diagram is correct in the sense that it complies with the UML specification, and that it describes a system in which you have:
A Classifier named ServiceContract that owns three properties:
A Property named storeC whose type is a Classifier named StorageContract.
A Property named quizC whose type is a Classifier named QuizContract.
A Property named signC whose type is a Classifier named SignatureContract.
And remember, it is your choice, as a modeler, if this is enough for your target or not.
From the source I can say that the previous diagram is still incomplete and inaccurate. Why?
Because the source includes three Operations (the functions) that are not represented in the diagram. This can be improved in terms of completeness.
Because you cannot say from the diagram if the Classifiers that are owned by the ServiceContract are owned to group together a set of instances of the owned Classifiers or not. And given the case, if the owned Classifiers share the same scope or not. This can be improved in terms of accuracy.
First we are going to add the operations (the functions) to the diagram:
[NOTE: You may also add the _constructor_ to the operations.]
I guess that the functions are public, so I have included the + modifier at the beginning of each operation name.
Now for the accuracy, it seems to me that the ServiceContract groups together the StorageContract, the QuizContract and the SignatureContract in order to provide a common Classifier to access to certain operations (functions). If that is the case, then we are talking about aggregation. In UML aggregation is defined as an association where "one instance is used to group together a set of instances" (Section 9.5.3).
An aggregation can be of two types: shared (or just commonly known as aggregation from previous versions of the specification), and composite (or just commonly known as composition from previous versions of the specification).
The UML specification provides a more or less specific semantics for what it means for an aggregation to be of the type composite: "the composite object has responsibility for the existence and storage of the composed objects".
Let's say that in your case the existence and storage of the StorageContract, the QuizContract and the SignatureContract is responsability of the ServiceContract. Then in that case you have a composite aggregation, that is represented by a black diamond:
And it is read as "ServiceContract is composed by an owned property of classifier type StorageContract called storeC", and so on.
Keep in mind that using a composite type of aggregation you are saying that the ServiceContract object is responsible for the existence and storage. That means that whenever an instance of the ServiceContract is removed/destroyed, the associated StorageContract, QuizContract and SignatureContract must be destroyed also.
If that is not the case, and given that still the assocation matches the aggregation definition, then the only other option available is that the aggregation must be shared. The UML specification explictly does not provide a precise semantics of what a shared aggregation is, leaving the application area and the modeler with the responsability of giving those semantics.
So, if the StorageContract, the QuizContract, and the SignatureContract exist independently of the ServiceContract, and if you agree that the ServiceContract aggregates those objects according to definition given in the UML specification, you must use a shared aggregation.
A shared aggregation is represented by a hollow diamond at the end of the association of the Classifier that aggregates other Classifiers. And this it's how it looks:
And this diagram can be read as:
There are four Classifiers: ServiceContract, StorageContract, QuizContract and SignatureContract.
ServiceContract aggregates three owned properties:
storeC, of type StorageContract.
quizC, of type QuizContract.
signC, of type SignatureContract.
ServiceContract has one constructor that requires three arguments:
_storeC of type address.
_quizC of type address.
_signC of type address.
ServiceContract has three public functions:
storeData, that requires one argument of type bytes32 called data and returns nothing.
getAnswer, that requires one argument of type bytes32 called question and returns a bytes32 data type.
sign, that requires one argument of type bytes32 called data and returns a bytes32 data type.
Keep in mind that maybe for your desired target this final diagram is too detailed. It is your responsability as modeler to decide wether to include some details or not into the diagram.
You simply have associations to these three classes:
(I just drew a single relation)
The role name to the right tells in conjunction with the dot that it's a owned property of the class to the left. Not sure about the visibility (if that's private per default replace the + with a -).
While it may be goodness to spend some time to learn what exact arrow should used for particular Solidity relationship in UML (inheritance, composition etc), general trend is to let standard tool to care about this.
There is sol2uml UML generator https://github.com/naddison36/sol2uml
that is already used on https://etherscan.io
e.g. for USDT
https://etherscan.io/viewsvg?t=1&a=0xdAC17F958D2ee523a2206206994597C13D831ec7
(See image below)
So don't spend time manually drawing lines, use wiser tools to do it quicker for you.

UML Circular reference with both aggregation and composition

A few days ago a friend pointed out to me that I had a wrong idea of composition in UML. She was completely right, so I decided to find out what more I could have been wrong about. Right now, there is one more thing that I have doubts about: I have a circular dependency in my codebase that I would like to present in UML form. But how.
In my case the following is true:
Both A and B have a list of C
C has a reference to both A and B to get information from.
C cannot exist if either A or B stops to exist
Both A and B remain to exist after C is deleted from A and/or B
To model this, I've come up with the following UML (I've ommited multiplicities for now, to not crowd the diagram.)
My question is, is this the right way to model such relations?
Problems
Some facts to keep in mind:
Default multiplicity makes your model invalid. A class may only be composed in one other class. When you don't specify multiplicity, you get [1..1]. That default is sad, but true.
The UML spec doesn't define what open-diamond aggregation means.
Your model has many duplicate properties. There is no need for any of the properties in the attribute compartments, as there are already unnamed properties at the ends of every association.
Corrections
Here is a reworking of your model to make it more correct:
Notice the following:
The exclusive-or constraint between the associations means only one of them can exist at a time.
Unfortunately, the multiplicities allow an instance of C to exist without being composed by A or B. (See the reworked model below.)
The property names at the ends of all associations explicitly name what were unnamed in your model. (I also attempted to indicate purpose in the property names.)
The navigability arrows prevent multiple unwanted properties without resorting to duplicative attributes.
Suggested Design
If I correctly understand what your model means, here is how I would probably reverse the implementation into design:
Notice the following:
Class D is abstract (the class name is in italics), meaning it can have no direct instances.
The generalization set says:
An instance cannot be multiply classified by A and B. (I.e., A and B are {disjoint}.)
An instance of D must be an instance of one of the subclasses. (I.e., A and B are {complete}, which is known as a covering axiom.)
The subclasses inherit the ownedC property from class D.
The composing class can now have a multiplicity of [1..1], which no longer allows an instance of C to exist without being composed by an A or a B.
Leave away the open diamonds and make them normal associations. These are no shared aggregations but simple associations. The composite aggregations are ok.
In general there is not much added value in showing aggregations at all. The semantic added value is very low. In the past this was a good hint to help the garbage collection dealing with unneeded objects. But nowadays almost all target languages have built-in efficient garbage collectors. Only in cases where you want an explicit deletion of the aggregated objects you should use the composite aggregation.

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