Why cant I get 400X800 resolution in my AVD - resolution

I am using Eclipse and if my AVD is set at WVGA800 The highest resolution I see is 320X533 with the title bar gone. If my AVD is set at WVGA854 The highest resolution I see is 320X568 with the title bar gone.
The Emulator is set for Android 2.2 API 8 and I am using XPSP3
Why cant I get 400X800 resolution?

When you set the android:minSdkVersion="4" android:targetSdkVersion="8" It starts the emulator in a lower screen resolution. by changing the minSdkVersion to 8 I was able to get the full screen resolution on my emulator.

Related

how can I get the exactly right size screen emulator in Android Studio?

I'm working with flutter in Android Studio in windows.
I set the screen size 768*1024(ipad mini size) when I create my virtual devices in android studio, but I find the height is smaller than expected. Actually when I call function window.physicalSize it shows that the size is 768*796.
I have gotten the fact that the function only shows the size of the screen that flutter can render.(So the hidden part is about what? bottom navigation bar,including three buttons, back, home, and the other one, or something else, I'm not sure.)
So, the question is how can I get exact size screen I want(768*1024)?

Android Studio start view resolution problem in Ubuntu

I am using Ubuntu 20.04 on an FHD monitor with 1920x1080 resolution but I am getting this type of Android Studio start view. It's not properly adjusting the content within the screen.
If I try to resize the view, I get this.
You should access System Settings -> Display. There you'll see a Resolution drop-down menu. Just click on it and check the resolution you desire, like 1600x900. Then, just click Apply and you should see the changes.
I was having the same issue with my Android-Studio on my Ubuntu 20.04.
I was able to fix it by changing the dpi settings in ~/.Xresources file from 180 to 96.
Xft.dpi: 96
Xft.antialias: true
Xft.hinting: true
Xft.rgba: rgb
Xft.autohint: true
Xft.hintstyle: hintfull
Xft.lcdfilter: lcdfilter
Make sure to reboot your machine after the changes.

Android Studio Fabric Plugin displays wrong characters - the weirdest bug

I have the weirdest display bug in the Fabric Plugin for Android Studio.
Check it out :
Interestingly :
I discovered that each and every character was replaced by its ASCII value minus 2. Ex : "2 PEOPLE" is displayed "0 NCMNJC".
Characters are weirdly overlapping each other. As the typeface is not monospace ('m' takes more space than 'i'), it indicates that the required space for each character is rightfully calculated, but the wrong character is finally displayed.
Any idea ?
I'm running Android Studio 2.3.2 on Windows 10.
Turned out to be a much wider problem I solved by deleting hundreds of fonts following that piece of advice
I don't know which font was causing this and why it only affected this particular plugin of this particular software though.
i'm running windows 7 and run into the same problem what worked for me is :
startMenu>control panel>
top right on control panel window choosing any other view than category >
choose fonts folder>
in the fonts window on the top left choose font setting
and than press the restore default font setting
after all this restart your computer and than you should see the right font displayed also note that i did a full uninstall and reinstall of the fabric.io plugin to android studio before restarting computer cause when i reset the font setting it caused a quick display of the right font and than jumped to the bugged font all over...

How to adjust display resolution in Android Studio 1.2

How can I change display resolution of Android Studio IDE? Background: I was running Android Studio 1.1 on 1920 x 1080 Win 8.1 with 14 inch screen. Although the font was not very clear the size was acceptable. Android Studio has just updated to version 1.2 and the whole IDE resolution has changed. I have tried changing the compatibility setting with no improvement. I can change the editor font and console text to make it readable but the toolbar buttons are too small for comfort.
Update: OK, I've learned to live with it, but I'm surprised no-one else has the problem.

Virtual buttons not appearing on emulated Android 4.2 system

I have created an Android 4.2 AVD. For the need of my current project, the main screen orientation is landscape. The software keys option is selected.
The mode is set to xhdpi, like a Galaxy Nexus phone.
As I start the emulator, I see a black stripe on the right where the buttons should appear, but it remains black. Thus, there is no way to trigger a Back action since the emulated physical keys are disabled.
The problem can be fixed by configuring the emulator in portrait mode then rotate it once started; the buttons appear as expected. This causes problems since the window is automatically scaled down to fit on my monitor; I did not find any shortcut to restore 1:1 scaling at runtime, after the rotation is done. This is important since I would like to see pixel-perfect results.
I am using SDK version 21 and platform-tools version 16.0.2, as updated yesterday.
Found the solution myself... this is a workaround that allows getting 1:1 scale and the software buttons working.
Leave the AVD (Galaxy Nexus or cloned from it) on portrait mode.
Run the emulator from the command line, using the -scale 1 option; this is the magic that forces 1:1 pixel perfect ratio even if the window does not fit in screen at startup. By default, automatic downsizing happens to fit the monitor.
Rotate the display using Ctrl+F11 or Ctrl+F12 to get landscape mode.

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