Currently building a browser-based SVG application. Within this app, various shapes can be styled and positioned by the user, including rectangles.
When I apply a stroke-width to an SVG rect element of say 1px, the stroke is applied to the rect’s offset and inset in different ways by different browsers. This is proving to be troublesome, especially when I try to calculate the outer width and visual position of a rectangle and position it next to other elements.
For example:
Firefox adds 1px inset (bottom and left), and 1px offset (top and right)
Chrome adds 1px inset (top and left), and 1px offset (bottom and right)
My only solution so far would be to draw the actual borders myself (probably with the path tool) and position the borders behind the stroked element. But this solution is an unpleasant workaround, and I’d prefer not to go down this road if possible.
So my question is, can you control how an SVG’s stroke-width is drawn on elements?
No, you cannot specify whether the stroke is drawn inside or outside an element. I made a proposal to the SVG working group for this functionality in 2003, but it received no support (or discussion).
As I noted in the proposal,
you can achieve the same visual result as "inside" by doubling your stroke width and then using a clipping path to clip the object to itself, and
you can achieve the same visual result as 'outside' by doubling the stroke width and then overlaying a no-stroke copy of the object on top of itself.
Edit: This answer may be wrong in the future. It should be possible to achieve these results using SVG Vector Effects, by combining veStrokePath with veIntersect (for 'inside') or with veExclude (for 'outside). However, Vector Effects are still a working draft module with no implementations that I can yet find.
Edit 2: The SVG 2 draft specification includes a stroke-alignment property (with center|inside|outside possible values). This property may make it into UAs eventually.
Edit 3: Amusingly and dissapointingly, the SVG working group has removed stroke-alignment from SVG 2. You can see some of the concerns described after the prose here.
UPDATE: The stroke-alignment attribute was on April 1st, 2015 moved to a completely new spec called SVG Strokes.
As of the SVG 2.0 Editor’s Draft of February 26th, 2015 (and possibly since February 13th), the stroke-alignment property is present with the values inner, center (default) and outer.
It seems to work the same way as the stroke-location property proposed by #Phrogz and the later stroke-position suggestion. This property has been planned since at least 2011, but apart from an annotation that said
SVG 2 shall include a way to specify stroke position
, it has never been detailed in the spec as it was deferred - until now, it seems.
No browser support this property, or, as far as I know, any of the new SVG 2 features, yet, but hopefully they will soon as the spec matures. This has been a property I personally have been urging to have, and I'm really happy that it's finally there in the spec.
There seems to be some issues as to how to the property should behave on open paths as well as loops. These issues will, most probably, prolong implementations across browsers. However, I will update this answer with new information as browsers begin to support this property.
I found an easy way, which has a few restrictions, but worked for me:
define the shape in defs
define a clip path referencing the shape
use it and double the stroke with as the outside is clipped
Here a working example:
<svg width="240" height="240" viewBox="0 0 1024 1024">
<defs>
<path id="ld" d="M256,0 L0,512 L384,512 L128,1024 L1024,384 L640,384 L896,0 L256,0 Z"/>
<clipPath id="clip">
<use xlink:href="#ld"/>
</clipPath>
</defs>
<g>
<use xlink:href="#ld" stroke="#0081C6" stroke-width="160" fill="#00D2B8" clip-path="url(#clip)"/>
</g>
</svg>
You can use CSS to style the order of stroke and fills. That is, stroke first and then fill second, and get the desired effect.
MDN on paint-order: https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/paint-order
CSS code:
paint-order: stroke;
Here's a function that will calculate how many pixels you need to add - using the given stroke - to the top, right, bottom and left, all based on the browser:
var getStrokeOffsets = function(stroke){
var strokeFloor = Math.floor(stroke / 2), // max offset
strokeCeil = Math.ceil(stroke / 2); // min offset
if($.browser.mozilla){ // Mozilla offsets
return {
bottom: strokeFloor,
left: strokeFloor,
top: strokeCeil,
right: strokeCeil
};
}else if($.browser.webkit){ // WebKit offsets
return {
bottom: strokeCeil,
left: strokeFloor,
top: strokeFloor,
right: strokeCeil
};
}else{ // default offsets
return {
bottom: strokeCeil,
left: strokeCeil,
top: strokeCeil,
right: strokeCeil
};
}
};
As people above have noted you'll either have to recalculate an offset to the stroke's path coordinates or double its width and then mask one side or the other, because not only does SVG not natively support Illustrator's stroke alignment, but PostScript doesn't either.
The specification for strokes in Adobe's PostScript Manual 2nd edition states:
"4.5.1 Stroking:
The stroke operator draws a line of some thickness along the current path. For each straight or curved segment in the path, stroke draws a line that is centered on the segment with sides parallel to the segment." (emphasis theirs)
The rest of the specification has no attributes for offsetting the line's position. When Illustrator lets you align inside or outside, it's recalculating the actual path's offset (because it's still computationally cheaper than overprinting then masking). The path coordinates in the .ai document are reference, not what gets rastered or exported to a final format.
Because Inkscape's native format is spec SVG, it can't offer a feature the spec lacks.
Here is a work around for inner bordered rect using symbol and use.
Example: https://jsbin.com/yopemiwame/edit?html,output
SVG:
<svg>
<symbol id="inner-border-rect">
<rect class="inner-border" width="100%" height="100%" style="fill:rgb(0,255,255);stroke-width:10;stroke:rgb(0,0,0)">
</symbol>
...
<use xlink:href="#inner-border-rect" x="?" y="?" width="?" height="?">
</svg>
Note: Make sure to replace the ? in use with real values.
Background: The reason why this works is because symbol establishes a new viewport by replacing symbol with svg and creating an element in the shadow DOM. This svg of the shadow DOM is then linked into your current SVG element. Note that svgs can be nested and every svg creates a new viewport, which clips everything that overlaps, including the overlapping border. For a much more detailed overview of whats going on read this fantastic article by Sara Soueidan.
I don’t know how helpful will that be but in my case I just created another circle with border only and placed it “inside” the other shape.
This worked for me:
.btn {
border: 1px solid black;
box-shadow: inset 0 0 0 1px black;
}
A (dirty) possible solution is by using patterns,
here is an example with an inside stroked triangle :
https://jsfiddle.net/qr3p7php/5/
<style>
#triangle1{
fill: #0F0;
fill-opacity: 0.3;
stroke: #000;
stroke-opacity: 0.5;
stroke-width: 20;
}
#triangle2{
stroke: #f00;
stroke-opacity: 1;
stroke-width: 1;
}
</style>
<svg height="210" width="400" >
<pattern id="fagl" patternUnits="objectBoundingBox" width="2" height="1" x="-50%">
<path id="triangle1" d="M150 0 L75 200 L225 200 Z">
</pattern>
<path id="triangle2" d="M150 0 L75 200 L225 200 Z" fill="url(#fagl)"/>
</svg>
The solution from Xavier Ho of doubling the width of the stroke and changing the paint-order is brilliant, although only works if the fill is a solid color, with no transparency.
I have developed other approach, more complicated but works for any fill. It also works in ellipses or paths (with the later there are some corner cases with strange behaviour, for example open paths that crosses theirselves, but not much).
The trick is to display the shape in two layers. One without stroke (only fill), and another one only with stroke at double width (transparent fill) and passed through a mask that shows the whole shape, but hides the original shape without stroke.
<svg width="240" height="240" viewBox="0 0 1024 1024">
<defs>
<path id="ld" d="M256,0 L0,512 L384,512 L128,1024 L1024,384 L640,384 L896,0 L256,0 Z"/>
<mask id="mask">
<use xlink:href="#ld" stroke="#FFFFFF" stroke-width="160" fill="#FFFFFF"/>
<use xlink:href="#ld" fill="#000000"/>
</mask>
</defs>
<g>
<use xlink:href="#ld" fill="#00D2B8"/>
<use xlink:href="#ld" stroke="#0081C6" stroke-width="160" fill="red" mask="url(#mask)"/>
</g>
</svg>
The easiest way I found is to add clip-path into circle
Add clip-path="circle()"
<circle id="circle" clip-path="circle()" cx="100" cy="100" r="100" fill="none" stroke="currentColor" stroke-width="5" />
Then the stroke-width="5" will magically become inner 5px stroke with absolute 100px radius.
Update 2023: The current draft renamed the attribute to stroke-align
Browser Support 2023:
See caniuse
This CSS property is not supported in any modern browser, nor are
there any known plans to support it.
Polyfill-like helper function
Based on the previous approaches to combine paint-order, mask and clip-path.
(As suggested by #Xavier Ho
#Jorg Janke)
//emulateStrokeAlign();
function emulateStrokeAlign() {
let supportsSvgStrokeAlign = CSS.supports("stroke-align", "outer") ?
true :
CSS.supports("stroke-alignment", "outer") ?
true :
false;
console.log("supportsSvgStrokeAlign", supportsSvgStrokeAlign);
if (!supportsSvgStrokeAlign) {
let ns = "http://www.w3.org/2000/svg";
let strokeAlignmentEls = document.querySelectorAll(
"*[stroke-alignment], *[stroke-align]"
);
strokeAlignmentEls.forEach((el, s) => {
let svg = el.closest("svg");
// set auto ids to prevent non-unique mask ids
let svgID = svg.id ? svg.id : "svg_" + s;
svg.id = svgID;
//create <defs> if not previously appended
let defs = svg.querySelector("defs");
if (!defs) {
defs = document.createElementNS(ns, "defs");
svg.insertBefore(defs, svg.children[0]);
}
let style = window.getComputedStyle(el);
let strokeWidth = parseFloat(style.strokeWidth);
let strokeAlignment = el.getAttribute("stroke-alignment") ?
el.getAttribute("stroke-alignment") :
el.getAttribute("stroke-align");
el.removeAttribute("stroke-align");
el.removeAttribute("stroke-alignment");
el.setAttribute("data-stroke-align", strokeAlignment);
let maskClipId = `mask-${svgID}-${s}`;
if (strokeAlignment === "outer") {
// create mask
let mask = document.createElementNS(ns, "mask");
mask.id = maskClipId;
let maskEl = el.cloneNode();
mask.appendChild(maskEl);
defs.appendChild(mask);
maskEl.setAttribute("fill", "#000");
mask.setAttribute("maskUnits", "userSpaceOnUse");
maskEl.setAttribute("stroke", "#fff");
maskEl.removeAttribute("stroke-opacity");
maskEl.removeAttribute("id");
maskEl.setAttribute("paint-order", "stroke");
maskEl.style.strokeWidth = strokeWidth * 2;
// clone stroke
let cloneStroke = el.cloneNode();
cloneStroke.style.fill = "none";
cloneStroke.style.strokeWidth = strokeWidth * 2;
cloneStroke.removeAttribute("id");
cloneStroke.removeAttribute("stroke-alignment");
cloneStroke.classList.add("cloneStrokeOuter");
cloneStroke.setAttribute("mask", `url(#${maskClipId})`);
el.parentNode.insertBefore(cloneStroke, el.nextElementSibling);
//remove stroke from original element
el.style.stroke = "none";
}
if (strokeAlignment === "inner") {
//create clipPath
let clipPathEl = el.cloneNode();
let clipPath = document.createElementNS(ns, "clipPath");
clipPath.id = maskClipId;
defs.appendChild(clipPath);
clipPathEl.removeAttribute("id");
clipPath.appendChild(clipPathEl);
el.setAttribute("clip-path", `url(#${maskClipId})`);
el.style.strokeWidth = strokeWidth * 2;
}
});
}
}
body {
margin: 2em;
}
svg {
width: 100%;
height: auto;
overflow: visible;
border: 1px solid #ccc;
}
body {
margin: 2em;
}
svg {
height: 20em;
overflow: visible;
border: 1px solid #ccc;
}
<p><button onclick="emulateStrokeAlign()">Emulate stroke align</button></p>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 380 120">
<g id="myGroup" style="fill:rgb(45, 130, 255); stroke:#000; stroke-width:10; stroke-opacity:1;">
<rect id="el1" stroke-alignment="outer" x="10" y="10" width="100" height="100" />
<rect id="el2" x="140" y="10" width="100" height="100" />
<rect id="el3" stroke-alignment="inner" x="270" y="10" width="100" height="100" />
</g>
</svg>
<svg viewBox="0 0 12 6" xmlns="http://www.w3.org/2000/svg" stroke-width="0.5">
<path d="M1,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5z" fill="blue" stroke-align="outer" stroke="red" stroke-opacity="0.5" stroke-linecap="butt" />
<path d="M7,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5z" fill="blue" stroke-align="inner" stroke="red" stroke-opacity="0.5" />
</svg>
Hardcoded offset via paper.js offset glenzli's plugin
This approach will actually grow/shrink your <path> elements to get the desired stroke position (using the default middle stroke-alignment).
const canvas = document.createElement("canvas");
canvas.style.display='none';
document.body.appendChild(canvas);
//const canvas = document.querySelector("canvas");
paper.setup(canvas);
let strokeEls = document.querySelectorAll("*[stroke-alignment]");
strokeEls.forEach((el,i) => {
let type = el.nodeName;
let style = window.getComputedStyle(el);
let strokeWidth = parseFloat(style.strokeWidth);
let strokeAlignment = el.getAttribute('stroke-alignment');
let offset = strokeAlignment==='outer' ? strokeWidth/2 : (strokeAlignment==='inner' ? strokeWidth / -2 : 0);
// convert primitive
if(type!=='path'){
el = convertPrimitiveToPath(el);
}
let d = el.getAttribute("d");
let polyPath = new paper.Path(el.getAttribute("d"));
let dOffset = offset ? PaperOffset.offset(polyPath, offset)
.exportSVG()
.getAttribute("d") : d;
el.setAttribute("d", dOffset);
});
body{
margin:2em;
}
svg{
width:100%;
overflow:visible;
border:1px solid #ccc;
}
<svg viewBox="0 0 12 6" xmlns="http://www.w3.org/2000/svg" stroke-width="0.5">
<path d="M1,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" stroke="black" fill="none" stroke-linejoin="miter"/>
<path d="M1,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" fill="none" stroke-linejoin="miter" stroke-alignment="outer" stroke="red" stroke-opacity="0.5" />
<path d="M7,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" stroke="black" fill="none" stroke-linejoin="round" />
<path d="M7,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" fill="none" stroke-linejoin="round" stroke-alignment="inner" stroke="red" stroke-opacity="0.5" />
</svg>
<script src="https://unpkg.com/paper#0.12.15/dist/paper-full.min.js"></script>
<script src="https://unpkg.com/paperjs-offset#1.0.8/dist/paperjs-offset.js"></script>
However, the library struggles with complex shapes.
Related
I don't quite understand the transform-origin CSS rule.
If you have a plain <svg> with changing sizes (width, height) and some <rect> elements in it, how can you rotate a <g> element in it correctly?
It should be right next to the <rect>, so I am using transform: translate(x,y).
Then I'd like to rotate the group with rotate(45), but it ends up at strange places:
HTML
<div class="box">
<svg class="svg-main" width="600px" height="600px">
<rect x="0" y="50" width="90" height="40" fill="blue" stroke="blue"></rect>
<g transform="translate(100,50),rotate(7)"
transform-origin="center"
class="group">
<path d="M38.15,20.54,28.9,11.29a1.4,1.4,0,0,0-2.4,1v1.89a1.41,1.41,0,0,1-1.4,1.41H3.2A1.4,1.4,0,0,0,1.79,17v9.11a1.41,1.41,0,0,0,1.41,1.4H25.1a1.41,1.41,0,0,1,1.4,1.41v1.89a1.41,1.41,0,0,0,2.4,1l9.25-9.25A1.41,1.41,0,0,0,38.15,20.54Z" stroke="#000" strokeMiterlimit="10" strokeWidth="2"/>
</g>
</svg>
</div>
CSS
div.box {
padding: 30px;
background-color: #dfcfcf;
}
svg.svg-main {
background-color: white;
border: 2px solid #dedada;
}
svg.svg-main g.group path {
fill: rgba(215, 20, 45, 0.5);
}
JSFiddle
https://jsfiddle.net/bair_web/ajLgzoey/
Result for 17deg
Where is the origin?
Question
I would like to rotate the group with its <path> and using center for transform-origin.
MDN
How can I achieve a simple, centered rotation of a group in an SVG, which is also translated? It seems like transform-origin points to the parent element (the SVG)? So do I need to calculate the position of the<g> element relative to the <svg> elment and use it for transform-origin?
Because, when I just omit the origin, the rotated group also moves around and does not keep its center.
I have two identical paths, but stroked differently: https://jsfiddle.net/vzbdcupf/
<svg version="1.2" xmlns="http://www.w3.org/2000/svg" width="300" height="300">
<style>
.s0 { fill: none; stroke: red ; stroke-width: 80 }
.s1 { fill: none; stroke: black; stroke-width: 4 }
</style>
<path class="s0" d="m100 100c20 7 33-1 36-25 2-13-71 13-36 25z"/>
<path class="s1" d="m100 100c20 7 33-1 36-25 2-13-71 13-36 25z"/>
</svg>
When I stroke the path with red, the stroke-width is huge, and there should not be any "hole" inside it. Why is there a hole?
I think it is related to the rendering algorithm (stroking is converted into filling paths, and the inner path gets "reflected"). But how do you explain it in terms of the SVG specification, to be able to say the rendering is correct?
Not an explanation why this happens but a possible workaround:
Some observations on the occurrence of this rendering:
appears on paths containing curve commands (c, s, q etc.)
won't appear on primitives like <circle>, <polygon> or paths using only line commands like l, h, v
Applying a dashed stroke seems to fix this rendering issue:
pathLength="100"
stroke-dasharray="100 0"
stroke-linecap="round"
Example:
function applyDash() {
const svg = document.querySelector('svg');
const paths = svg.querySelectorAll('path');
paths.forEach(function(path) {
path.setAttribute('pathLength', 100);
path.setAttribute('stroke-dasharray', '100 0');
path.setAttribute('stroke-linecap', 'round');
})
}
<p><button type="button" onclick="applyDash()"> Apply dash fix</button></p>
<svg xmlns="http://www.w3.org/2000/svg" width="300px" height="300px" viewBox="0 0 300 300">
<path fill="none" stroke="#FF1746" stroke-width="80" d="M58,100c10,3.5,18.3,3.3,24.4-0.9S92.5,87,94,75 c1-6.5-16.8-3.3-30.4,3.1S40.5,94,58,100z" />
<path fill="none" stroke="#FF1746" stroke-width="80" d="M211.6,78.1l-14.5,11.1L206,100l13.6,2.4l10.7-3.3
l7.5-9.1l4.1-15l-9.7-3.3L211.6,78.1L211.6,78.1z" />
<circle fill="none" stroke="#FF1746" stroke-width="80" cx="230" cy="232.5" r="9.8" />
<path fill="none" stroke="#FF1746" stroke-width="80" d="M77.1,232.5c0,5.4-4.4,9.8-9.8,9.8
s-9.8-4.4-9.8-9.8s4.4-9.8,9.8-9.8S77.1,227.1,77.1,232.5z" />
</svg>
Your guess as to what is happening is basically correct. When 2D graphics engines "stroke" a path, what they actually do is effectively convert the stroke into a filled path of its own. When the path that is being stroked has tight corners, larger stroke widths can cause the inside borders of the stroke path to overlap each other. The result is the same as if any path intersects with itself - it can cause holes. With actual fills, you can control how those holes are rendered with the fill-rule property. Unfortunately, there is no such property for strokes.
The SVG 2 specification briefly mentions this phenomenon here, but ultimately leaves it up to implementers how they want to deal this situation.
This question already has answers here:
SVG rounded corner
(15 answers)
Closed last year.
I could use a little help with setting border-radius on each side of rectangle . Here’s the current code rectangle svg path tag
`M0,53H415.4285583496094V57H0V53Z`
I want to give the each corner of the rectangle a rounded shape. How is it possible?
I am not able to apply like border radius properly. I already try using SVG path generator, but still not really understand how to use that to make such a border radius on that
You can't apply a border radius on a <path> element.
But it can be set for <rect> primitives. See Mdn Docs: rect.
You would define the border radius via rx and ry properties:
<rect x="0" y="53" width="415.43" height="4" rx="2" ry="2" />
If you need to convert to convert a rect to a path element, you could use the pathdata polyfill by Jarek Foksa
// convert rect to path
let rect = document.querySelector('rect');
let rectPath = rect.getPathData({normalize:true})
{normalize:true} will return an array of path commands using only a reduced set of command types (M, L, C, Z – with absolute coordinates).
This option can also be used to convert primitives like rect, circle, polygon, line etc. to path d data. So you will have to create a new path element an set the retrieved pathdata to the new path's d attribute.
let path = document.querySelector('path')
//let bb = path.getBBox()
//console.log(bb)
let rect = document.querySelector('rect');
// convert rect to path
let rectPath = rect.getPathData({
normalize: true
})
let newSvg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
newSvg.setAttribute('viewBox', '0 0 415.43 100');
let rectPathEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
rectPathEl.setPathData(rectPath)
document.body.appendChild(newSvg);
newSvg.appendChild(rectPathEl);
console.log(rectPathEl.getAttribute('d'))
svg {
display: block;
width: 30em
}
<script src="https://cdn.jsdelivr.net/npm/path-data-polyfill#1.0.3/path-data-polyfill.js"></script>
<p>Path </p>
<svg viewBox="0 0 415.43 100">
<path d="M0,53 H415.4285583496094 V57 H0 V53 Z" />
</svg>
<p>Rect </p>
<svg viewBox="0 0 415.43 100">
<rect x="0" y="53" width="415.43" height="4" rx="2" ry="2" />
</svg>
<p>Rect converted to path</p>
A <path> element cannot really have radii at its corners. You can of course generate any kind of rounded path by defining suitable curve segments (C and S in the d attribute). Alternatively you can replace the <path> by a <rect> element, as I have done in the following snippet. I changed the height to 10 times the amount in order to make the rounding with a radius of 4 possible
<svg viewbox="0 0 500 100" fill="none" stroke="black">
<rect x="0" y="53" width="415.4286" height="40" rx="4" ry="4">
</svg>
I'm working with an SVG that I don't want the stroke of <circle> to scale when resized. What happens when I add vector-effect="non-scaling-stroke" to the <circle> is that now the circumference becomes based on the viewport and not the original viewBox. This is a problem because when using stroke-dasharray for an animation, it's referencing the wrong circumference.
The following snippet shows a stroke-dasharray set to the circumference of two circles of the same size and the right circle showing the problem (using the viewport; effectively doubling its circumference):
svg {
width: 400px;
height: auto;
fill: none;
stroke: #000;
stroke-width: 6;
stroke-dasharray: 252
}
<body>
<svg viewBox="0 0 200 100">
<circle cx="50" cy="50" r="40" />
<circle cx="150" cy="50" r="40" vector-effect="non-scaling-stroke" />
</svg>
</body>
Is there any way to tell the <circle> to respect the viewBox and not the viewport?
This is what happens when you specify non-scaling stroke: it's "not-scaling" the "dash" in the stroke as well as the stroke itself. If you had a normal stroke dash array (rather than using it as an animation hack) - this is the behavior you would want :) There is currently no way to specify a different coordinate system just for the dash-array calculation, so javascript is your friend.
The order in which fill and stroke are applied makes a difference in the result. With HTML canvas the order can be controlled.
Here is result when fill is applied before stroke:
http://jsfiddle.net/YLk2F/
ctx.fillStyle = options.fillColor;
ctx.fillText(options.text, options.x, options.y);
ctx.strokeStyle = options.outlineColor;
ctx.lineWidth = options.outlineWidth;
ctx.strokeText(options.text, options.x, options.y);
And when fill is applied after stroke:
http://jsfiddle.net/jsMX9/
ctx.strokeStyle = options.outlineColor;
ctx.lineWidth = options.outlineWidth;
ctx.strokeText(options.text, options.x, options.y);
ctx.fillStyle = options.fillColor;
ctx.fillText(options.text, options.x, options.y);
With SVG everything is done via SVG attributes, and it looks like fill is applied before stroke. see e.g.:
http://jsfiddle.net/wYw86/1
<svg id="SvgjsSvg1000" xmlns="http://www.w3.org/2000/svg" version="1.1" width="100%" height="100%" xmlns:xlink="http://www.w3.org/1999/xlink">
<text id="SvgjsText1006" font-family="times new roman" font-size="40pt" stroke="#ff0000" stroke-width="2" fill="#000000" transform="translate(100 100)">
<tspan id="SvgjsTspan1008" style="font-weight: bold; font-style: italic; font-variant: small-caps; text-decoration: underline;">Hello World!</tspan>
</text>
</svg>
Is it possible to reverse this order so that fill is applied after stroke in SVG? How?
There's no direct way to do this with SVG 1.1 (which is what most browsers currently impplement) The upcoming SVG 2 specification will have a paint-order property.
Firefox will have paint-order support from version 31 and Chrome should have it soon too if it doesn't already have it.
In the meantime you could always create 2 elements at the same position, fill one and stroke the other which is pretty much what you're doing with canvas now.