I am trying to change the keyboard dock layout to that of Icelandic standard keyboard using this guide : xda developers, however im having difficulties finding the acute accent ´ that is used to type á,ó,é,í,ý,ú in Icelandic.
Is there anyone out there that can help me with this problem?
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I was trying to use the Amharic keyboard layout. and after I add the layout it's not fully functional.
it works only with the consonant letters like (ሀ ለ መ) but I have to use the vowel letters like (ል ም
...) but when I try that I got something like this (ሀ﹩ለ﹩መ﹩)
I wanted to make a software with Godot in GDScript that advice you when pressing the bloq mayus button changing the color of the taskbar icon. But, I couldn't find any special code or something that makes it.
I saw the video of Adderly Cespedes making the same software (but in gamemaker) and he said that he found a special extension for it but never said the name.
This isn't currently possible in Godot.
The engine doesn't allow you to map Caps Lock (bloq mayus) to an input.
Edit: From Calinou’s comment, OS.request_attention() can be used to flash the taskbar.
Trying to use AndroidStudio (3.4.2) for the first time and it appers to be substantially different to the tutorial at
https://developer.android.com/training/basics/firstapp/building-ui
For example:
There is no layout editor toolbar let alone a show button.
There is no autoconnect button
It doesn't show any wiggly lines from the middle of the blue square to its edges.
When adding a text box it goes to the top left and can't be moved.
WTF is going on? This is awful!
So I know this may sound like the hard answer, but in the long run it will make life 1000x easier.
You need to learn XML to design the activities. It's fairly simple and really easy to research. The reason the textbox can't be moved is because the default layout is ConstraintLayout. In order to fix this, go to the xml file and change the Constraint layout to either Relative layout or Linear Layout. In the end, its more simple to learn straight xml.
I suggest you learn Android programming from here or somewhere else because the Android documentation can be confusing especially for a beginner like yourself and trust me, I've been there.
I am trying to make an on screen keyboard with Kivy, and I need a recommendation for how to go about it. I need to find out how to have the field that I want to type into focused, and have my Kivy window still functional. My code currently only generates the keyboard structure. Pressing on the key does nothing.
I have tried some of the win32 libraries, but I did not understand them very well.
Now, if I select the field I want and press a button on the keyboard, the Kivy window is now in focus so the letter doesn't go to the field.
Any help would be appreciated!
I love the mod4 + mouse-drag combo for moving/resizing windows in Awesome WM, it's very intuitive with regular mouse. Now that I'm using Awesome WM on my laptop, however, I find this combo more annoying when using the touchpad vs regular mouse.
The problem stems from the fact that I now need 3 fingers to perform a gesture that I could do with 2 before (1 to move on the touchpad, 1 to keep on the left-click at all times, and one on mod4). Alternatively, I can apply more force to the touchpad and have it pressed as I drag my finger, which is not any better since it puts a lot of stress on the finger doing the dragging).
What I would like to do instead is have awesome treat left-mouse button as pressed if both of the following conditions are met:
mod4 is pressed
movement event is coming from touchpad and not regular mouse
To do so, however, I need to be able to detect that the movement is coming from the touchpad. Is there a way to do so in Awesome WM/Linux? I've looked through the keysyms (http://wiki.linuxquestions.org/wiki/List_of_keysyms) but don't see anything for the mouse. I've also looked at the mouse.lua file in Awesome WM but it doesn't seem to have anything to differentiate between the two either (https://github.com/awesomeWM/awesome/blob/master/lib/awful/mouse/init.lua). If there is a way to tell that the last coordinate change came from a touchpad on Linux that would resolve the issue as I could simply create a lua file to run such check whenever Mod4 is pressed.
To do so, however, I need to be able to detect that the movement is coming from the touchpad. Is there a way to do so in Awesome WM/Linux?
Nope, there is no such way in AwesomeWM. Sorry.
In X11, this is possible via the input extension. However, awesome does not use that extension.